Good: Touch of Good (Sp): granting a sacred bonus +1 on attack rolls,
skill checks, ability checks, and saving throws for 1 round | 6/6 use [standard action]
Refreshing spells: Evening
* = Used
** = x rounds used / x originally
Spells 0 lvl = DC 13
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance:Subject gains +1 on saving throws.
Spells 1 lvl = DC 14
Bless: Allies gain +1 on attack rolls and saves against fear.
Doom: One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Protection from Evil: +2 to AC and saves, plus additional protection against selected alignment
Improved Channeling: +2 to DC check [1 lvl Feat]
Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy. (+2 person)[Human Feat]
World Traveler (Human): Benefit: Select one of the following skills: Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus to that skill, and it is always a class skill for you.
Restless Wayfarer: Benefit: You have long led a nomadic life—
perhaps because your parents were travelers (whether roaming Varisian caravaneers or traveling merchants who traded far and wide), you belonged to a nomadic tribe, or you ran away from home to discover the world at a young age. Some call it wanderlust, but to you the thought of new places and experiences is truly what makes life worth living, and no region catches your imagination like the windswept wilderness of the North. You are used to getting along in unfamiliar lands and interacting with interesting new people. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (local) checks, and one of these skills (your choice) is a class skill for you. You can also speak one additional language (this does not count toward your number of languages).
Base: [2*level +2 Int mod +1 human] = 5
Diplomacy (Cha): +6 (+3 class skill + 1 point + 2 cha)
Knowledge (arcana) (Int):
Knowledge (history) (Int): +6 (+3 class skill + 1 point + 2 int)
Knowledge (nobility) (Int):
Knowledge (local) (Int): +7 (+3 class skill + 1 point + 2 int + 1 trait)
Knowledge (planes) (Int):
Knowledge (religion) (Int):
Knowledge (geograhpy) (Int): +7 (+3 class skill + 1 point + 2 int + 1 trait)
Sense Motive (Wis): +7 (+3 class skill + 1 point + 3 wis)
Holy Symbol x5 5 gp
Glaive 8 gp 10 lb
Shortbow 30 gp 5 lb
Arrows, common (20) 3 gp 3 lb
Arrows, armor piercing (20) 3 gp 3 lb
Rope, Silk (50 ft.) 10 gp 5 lb
Back, waterproof 5 sp 5 lb
Ink x2 16 gp
Oil x2 2 sp 1 lb
Paper x5 20 sp
load= 32 lbs
Str: 10, light: <33 lbs
His appearance has been affected alot by his journeys and activities. White hair with blue eyes, Height around 5 feet 6 in, skin tanned from the sun and freshing breeze around him almost all the time is like magical. His body still quite young looking although it is visible that he is now in his middle-age. Appearance of older man with smile, resembling easily your grandpa. Glaive on his back is something else. This weapon was his only thing along the clothes and gold, he had when he appeared to front of the temple doors.... the old and long weapon behind him gives odd feeling but this is now unsure whether it is the weapon... or the man itself but for certain degree, an embodiment of joy. love & wrath of Shelyn.