"Ilvarandin, Cradle of Nightmares" Investigation & Darklands campaign (Inactive)

Game Master CrusaderWolf

In the vibrant streets of Magnimar a new player has muscled into the underworld, and the City of Monuments isn't the only place they have their eyes on.

Roll20 Maps Link


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Silver Crusade

Climbing in elevation while flying costs double movement, so a 5ft step upwards doesn't seem possible, unless there's an FAQ I missed out there I missed.


Human Wizard 2 | Init +3 | AC 13(17) t 13 f 10(14) | Hp 14/14 |Fort +1 Ref +3 Will +3 | Perception +1| HotA 4/6

Fort save: 1d20 + 1 ⇒ (10) + 1 = 11

"Wooh." Says Nathalion as he tries to clear his head. The fog in his mind does not stop him from trying to smite one of the dog zombies with his flying staff.

HotA: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Magic weapon lasts 2 minutes, so that would be an additional +1 damage if it's still in effect.

The wizard takes Raleigh's advice and falls back after his staff returns. Close quarters is not his favorite way to fight.


Female Giant Mantis 3HD | HP 14/14 | AC 17 : T 12 : FF 15 : CMD 14 (22 trip) | F +3 : R +5 : W +2 | Init +2 | Perc +1
CrusaderWolf wrote:
Climbing in elevation while flying costs double movement, so a 5ft step upwards doesn't seem possible, unless there's an FAQ I missed out there I missed.

In that case Zyxl gets just a single attack, which I think was a miss.


Male Half-Elf Investigator (Empiricist)/5 || Init +2; Senses Low-light vision; Perception +13 || AC 18 (22 w/shield), (FF 16 [20 w/shield], T 13), HP 38/38, Fort +4; Ref +7; Will +7

Oh yeah, fort: 1d20 + 1 ⇒ (19) + 1 = 20

Silver Crusade

botBorumarubot, caught in the tunnel away from the dogs, warily eyes the blue smoke and adjusts his grip on his katana. "I think Raleigh might be right, lure them towards the larger room and get away from that smoke," he offers. "Gaziq, Uuzkhangr, can you disengage?"

Delay Action until Gaziq/Uuzkhangr give an answer.


"Gangin' up iz alwiz betta, an' Dribbles 'ere don' like deze little tunnelz much anyway!" the goblin pulls back on the reigns and the drooling beetle backs out into the first room. With a tap on its chitin, Fruggig guides his mount up onto the ceiling above the door, sword held at the ready.

Silver Crusade

The dogmonster whines again and scrabbles up against the wall, trying to put distance between itself and its dead cousins on the table, but there's nowhere for it to go.

++Round 2++
1. Gaziq
2. Alchemical Zombies

3. Nathalion
4. Borumaru
5. Raleigh
6. Uuzkhangr
7. Fruggig
8. Cowering Dogmonster


M Ratfolk Vanguard 2
stats:
| HP 16/18 | AC 16 TO 14 FF 13 | F +3 R +6 W +0 | CMD 12 | Init +4 | Perc +7 | Tactician 1/day, 4 rounds

"Tactical retreat sounds like a good option to me," Gaziq calls back. He hops backwards into the hall to avoid the dogs' snapping jaws, then runs back down the hall.

Acrobatics to avoid AoOp: 1d20 + 7 ⇒ (3) + 7 = 10

I think acrobatics+movement means I should be able to make it 30 feet. If it's less than that, I'll just double move and take the attacks

Silver Crusade

Gaziq steps away from the dogs, the nearest snapping at his heels as the ratfolk warrior slips away. Squeezing past his companions he makes his way back towards the first room.
AoO: 1d20 + 3 ⇒ (8) + 3 = 11

With their first target withdrawn, the two dogs turn their empty eyes on Uuzkhangr. The further dog clumsily clambers down from its surgical table and lumbers towards the dwarf, while the other lunges, sinking its teeth into his forearm.
Attack vs Uuz: 1d20 + 3 ⇒ (17) + 3 = 20 Bite Dmg: 1d4 + 2 ⇒ (1) + 2 = 3

++Round 2++
1. Gaziq
2. Alchemical Zombies
3. Nathalion
4. Borumaru
5. Raleigh
6. Uuzkhangr
7. Fruggig
8. Cowering Dogmonster


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,
CrusaderWolf wrote:

"Gaziq, Uuzkhangr, can you disengage?"

Delay Action until Gaziq/Uuzkhangr give an answer.

Sorry, I thought I responded to this. Maybe I just did a post and hit preview instead of save.

"All right, I'm coming! Everybody move back, give me room!"

Uuzkhangr slashes back and forth, trying to keep the Scythe between him and the zombie-dogs, keeping them at bay. He strikes at one of the dogs.

Fighting Defensively. AC is now 18.

Scythe -4 defensive vs. Purple: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Scythe Crit?: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
I'm guessing that confirms!
Scythe damage x4 crit: 8d4 + 12 ⇒ (1, 4, 3, 4, 3, 2, 4, 1) + 12 = 34 If that's not a crit then that's 8 damage. But I'm gonna go ahead and assume that not only is that a crit but that brings the dog down.

"Zyxl! Heel!"
Handle Animal: 1d20 + 7 ⇒ (2) + 7 = 9

Uuzkhangr sees that Zyxl has not understood his command. Rather than fall back, Uuzkhangr chooses to stay with Zyxl.

"Never mind! I think I've got it under control!"

Uuzkhangr steps forwards into the spot where the downed dog lies.

5' step north.


Female Giant Mantis 3HD | HP 14/14 | AC 17 : T 12 : FF 15 : CMD 14 (22 trip) | F +3 : R +5 : W +2 | Init +2 | Perc +1

fly check to hover: 1d20 + 3 ⇒ (1) + 3 = 4

Not understanding Uuzkhangr's order to heel, and not an especially good flyer, Zyxl lands on the table next to the dog-zombie and attacks.

That's basically a 5' move.

claw 1: 1d20 + 2 ⇒ (10) + 2 = 12
claw 2: 1d20 + 2 ⇒ (6) + 2 = 8
claw 1 grab?: 1d20 + 2 ⇒ (1) + 2 = 3
claw 1 damage: 1d4 ⇒ 3

Claw 1 might be a hit... maybe.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

I... Uh... might've missed a few posts.

Borumaru... Moves and strikes the nearest enemy. (?)

kogo no ha: 1d20 + 5 ⇒ (2) + 5 = 7

...

OTOH... Maybe I should've waited a little longer to return.

Silver Crusade

Crit confirms!

With a powerful swing Uukhangr brings his scythe down on the nearest dog-zombie, slicing neatly through its spine. It collapses bonelessly to the ground, having never made so much as a pant. Unfortunately, Uuzkhangr's mighty blow appears to have severed tubes and shattered vials as well, and even as the dog falls vile fluids spray in every direction. While the other zombie seems utterly unfazed by the fluids, they sizzle and burn when they touch dwarven skin (or mantis chitin)!

Anyone adjacent needs to make a Ref12 save for half Acid damage.
Caustic Spray: 2d4 ⇒ (4, 3) = 7


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,

Reflex: 1d20 + 0 ⇒ (5) + 0 = 5

"Aagh! What the devil?" Uuzkhangr shouts as the acid burns his skin and clothes.

Anyone got evasion? Or maybe blunt weapons won't cause it to splash everywhere?

I am now at 3 HP. Could use a shot with the CLW wand, if anyone is able.


Female Giant Mantis 3HD | HP 14/14 | AC 17 : T 12 : FF 15 : CMD 14 (22 trip) | F +3 : R +5 : W +2 | Init +2 | Perc +1

Reflex: 1d20 + 5 ⇒ (15) + 5 = 20

Zyxl squeals as the acid burns her skin, though the manages to avoid the brunt of the vile fluid.

At 11/14 HP.


Male Half-Elf Investigator (Empiricist)/5 || Init +2; Senses Low-light vision; Perception +13 || AC 18 (22 w/shield), (FF 16 [20 w/shield], T 13), HP 38/38, Fort +4; Ref +7; Will +7

Uhh, you have the cure wand. Uuzkhangr used it last. That was part of the reason I wanted to leave the room.


Human Wizard 2 | Init +3 | AC 13(17) t 13 f 10(14) | Hp 14/14 |Fort +1 Ref +3 Will +3 | Perception +1| HotA 4/6

Nathalion continues his retreat.

Just to open up the corridor.


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,
Raleigh Blanc wrote:
Uhh, you have the cure wand. Uuzkhangr used it last. That was part of the reason I wanted to leave the room.

Ah, Okay. I had assumed I gave it back to whoever was carrying it, but I am not sure who the designated "wand holder" was (or if we even decided).


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

I... Uh... I don't know if I'm adjacent. So, just in case:

Reflex: 1d20 + 1 ⇒ (11) + 1 = 12


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,
Borumaru wrote:

I... Uh... I don't know if I'm adjacent. So, just in case:

[dice=Reflex]1d20+1

You weren't next to the dog when it "went off."

You are now supposed to be just south of me, is that correct?

Silver Crusade

I believe we're currently at:

++Round 2++
1. Gaziq
2. Alchemical Zombies
3. Nathalion
4. Borumaru
5. Raleigh
6. Uuzkhangr
7. Fruggig
8. Cowering Dogmonster

Fruggin fidgets impatiently above the door, muttering in Goblin. Dribbles remains still, dripping a small but steady stream of acidic saliva onto the stone below.


Male Half-Elf Investigator (Empiricist)/5 || Init +2; Senses Low-light vision; Perception +13 || AC 18 (22 w/shield), (FF 16 [20 w/shield], T 13), HP 38/38, Fort +4; Ref +7; Will +7

Raleigh moves up to try to pull the zombiedogs attention with a stab.

Readying an attack if either dog-adjacent thing moves in morningstar range.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

"Move dwarf, move!"

True to form. True to form.

Silver Crusade

Raleigh I scooted you forward to be within range of the dog-thing, but you do need to make a Fortitude save.


Male Half-Elf Investigator (Empiricist)/5 || Init +2; Senses Low-light vision; Perception +13 || AC 18 (22 w/shield), (FF 16 [20 w/shield], T 13), HP 38/38, Fort +4; Ref +7; Will +7

For the smoke?

Fort: 1d20 + 1 ⇒ (14) + 1 = 15


Glaring at Nathalion, the goblin points an accusatory finger back towards the continuing fight. "Dey'z commin' or wut?!" he demands of the wizards.


Glaring at Nathalion, the goblin points an accusatory finger back towards the continuing fight. "Dey'z commin' or wut?!" he demands of the wizard.


Human Wizard 2 | Init +3 | AC 13(17) t 13 f 10(14) | Hp 14/14 |Fort +1 Ref +3 Will +3 | Perception +1| HotA 4/6

Nathalion gives the goblin an annoyed glance. "Looks like they're going with: Or what"


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,

Wasn't able to disengage this round, and since one of the monsters is down, figured I might as well stay in.


Male Half-Elf Investigator (Empiricist)/5 || Init +2; Senses Low-light vision; Perception +13 || AC 18 (22 w/shield), (FF 16 [20 w/shield], T 13), HP 38/38, Fort +4; Ref +7; Will +7

Well someone tagged in at least. For all the good my rolls are gonna do.

Silver Crusade

The wounded dog-thing continues to whine and pant, clearly terrified of its lumbering, alchemically-fueled counterpart. The alchemical zombie tracks Uuzkangr's step with its vacant dead eyes and attempts to bite the injured dwarf again. The dwarven rat-catcher interposes his scythe and its teeth score the haft has he shoves it back away from him.
Bite: 1d20 + 3 ⇒ (11) + 3 = 14 Miss

++Round 3++
1. Gaziq

2. Alchemical Zombies
3. Nathalion
4. Borumaru
5. Raleigh
6. Uuzkhangr
7. Fruggig
8. Cowering Dogmonster


M Ratfolk Vanguard 2
stats:
| HP 16/18 | AC 16 TO 14 FF 13 | F +3 R +6 W +0 | CMD 12 | Init +4 | Perc +7 | Tactician 1/day, 4 rounds

I'm holding my action for now. If they retreat to the big room I'll follow, but I won't be too useful moving into tight spaces.


Male Half-Elf Investigator (Empiricist)/5 || Init +2; Senses Low-light vision; Perception +13 || AC 18 (22 w/shield), (FF 16 [20 w/shield], T 13), HP 38/38, Fort +4; Ref +7; Will +7

I thought I moved my token to be directly to the right of Zyxl, but it doesn't look like it stayed for some reason. Should be fixed?


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,

Uuzkhangr carefully steps back, draws a wand, and activates it.

5' step back and use cure light wounds.

cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Now at 7 HP.

"All right, it's all yours."


Female Giant Mantis 3HD | HP 14/14 | AC 17 : T 12 : FF 15 : CMD 14 (22 trip) | F +3 : R +5 : W +2 | Init +2 | Perc +1

With an irritated hiss, Zyxl continues to claw at the dog-creature.

claw 1: 1d20 + 2 ⇒ (10) + 2 = 12
claw 1 grab?: 1d20 + 2 ⇒ (1) + 2 = 3
claw 2: 1d20 + 2 ⇒ (12) + 2 = 14
claw 2 grab?: 1d20 + 2 ⇒ (8) + 2 = 10

Probably those are misses but just in case:

claw 1 damage: 1d4 ⇒ 3
claw 2 damage: 1d4 ⇒ 4

Silver Crusade

Zyxl's claws lash and scrape at the remaining dog-thing, its second claw tearing a large bloodless gash in its neck.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

Borumaru approaches the next foe and slashes it down.

kogo no ha: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d8 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Borumaru's blade puts the abomination to rest, though once again shattered tanks and severed tubes spray horrid chemicals into the air, burning when they touch.

Acid Damage to all adjacent. Another Ref12 save for half damage.
Chemical Burns: 2d4 ⇒ (4, 4) = 8


Male Half-Elf Investigator (Empiricist)/5 || Init +2; Senses Low-light vision; Perception +13 || AC 18 (22 w/shield), (FF 16 [20 w/shield], T 13), HP 38/38, Fort +4; Ref +7; Will +7

Just in case, I'm not sure: 1d20 + 5 ⇒ (12) + 5 = 17


Female Giant Mantis 3HD | HP 14/14 | AC 17 : T 12 : FF 15 : CMD 14 (22 trip) | F +3 : R +5 : W +2 | Init +2 | Perc +1

Zyxl screeches in pain!

reflex: 1d20 + 5 ⇒ (11) + 5 = 16

4 damage.


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,

Yeah, that acid damage would have taken me down if I was still in melee.

"That was unpleasant. A creature that can kill you by dying. Some sort of suicide weapon? It's not right to use an animal that way."

Uuzkhangr continues to mind his wounds with the wand.

cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4
cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

I am now at 16/20 HP.

He looks over at Zyxl and approaches carefully.

"Easy now, girl. That's it."

Uuzkhangr places his hand on Zyxl and waves the wand.

cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Zyxl is back to full.

"See? Pain is gone. You're fine now."

Silver Crusade

So we don't forget...
Save for Borumaru: 1d20 + 1 ⇒ (20) + 1 = 21 4 damage


Human Wizard 2 | Init +3 | AC 13(17) t 13 f 10(14) | Hp 14/14 |Fort +1 Ref +3 Will +3 | Perception +1| HotA 4/6

"Shall we finish off the last dogmonster then?"

The wizard makes his way back toward the lab.


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,

"It may not have led us to its master, but I'm guessing this was its master's lab. It's not hurting anyone now."

Uuzkhangr looks over the materials in the lab.

"We are looking for someone with alchemical skills, are we not? It looks like we are on the right track."

Uuzkhangr begins looking around the room.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Human Wizard 2 | Init +3 | AC 13(17) t 13 f 10(14) | Hp 14/14 |Fort +1 Ref +3 Will +3 | Perception +1| HotA 4/6

"But it will later. Let's finish the job. If you can't stomach it, stand aside."

Nathalion moves to his range and slings his staff at the cowering dogmonster.

HotA: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

If we don't finish this construct off now, we'll be fighting it again...


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,

Uuzkhangr shrugs, and watches as Nathalion strikes the creature with his staff.

"It might have still been useful, but we can live without it."

He goes back to searching the room.


M Oni-Spawn Tiefling Inquisitor 2 - 12/20 hp; AC 19 (tch 11; ff 18); CMD 15; Fort +5; Ref +1; Will +5; Darkvision; Scent; Perception +7; Sense Motive +8; Init +5

"I do not enjoy killing unnecessarily, but Nathalion is right. These creatures are a threat. And we do not want them joining their master when he inevitably tries to strike back at us."

Silver Crusade

Nathalion's staff strikes true, caving in the monster's ribcage with a horrible crunch and putting it out of its misery.

Rooting around the chamber, you quickly realize that the collection of vials, reagents, and creature-parts have no readily-apparent organizing principle, and the other notes (also written in Aklo) that you turn up appear to contain meaningless gibberish, though the drawings of the dogs and dogmonsters--including quite detailed sketches of organs and musclatures--are clear enough. There appear to be three distinct sets of notes: one for the alchemical zombies, one regarding the Dogmonsters, and a third that pertains to the aforementioned "Mindwarp".
If properly stowed and removed from the room, there's enough materials here for 2 full alchemist's labs, plus several dozen pages of notes in a barely-legible scrawl.

Perception15:

Attached to the bottom of one of the improvised tables you discover a pouch containing (2) tanglefoot bags, (2) liquid blades, and a pair of yellow agate gemstones that Gaziq estimates are worth 150gp each.


Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Marching into the room, Fruggig ignores all of you searching and goes straight for the fallen dogmonster, taking its head with a grunt of satisfaction.

"Dis ain't all da Dogmonsterz but itz a good start! We kin take 'em ta Zazzle an' Wuzzo an' getz paid afore we goez and finds da udderz."

Silver Crusade

Mindwarp cover page (Aklo):

tHe clIenT's specificaTionS arE a wORty chALLenge. to tRanspoRt tHe sUbjeCTs' is eaSILy donE, buT i MuSt be caReFul noT to FRightEn tHem wITH the expERienCe. tHe insistEnce on euPHoria trOuBles mE


Duergar Druid 2 | HP 16/20 | AC:16 TAC:10 FAC:16 CMD:13 AC:18 TAC:12 FAC:14 CMD:15 | F: +5, R: +0, W: +6 | Init: +0 | Perc: +8, S.M. +3, Dakvision 120' | Speed 20ft. |
Resources:
Spells: 1st level: 2/3, SLA enlarge person, invisibility
STR +2, DEX +0, CON +4, INT +0, WIS +3, CHA -2, ACP -3, Climb +3, Disguise +5, Handle A. +3/+7, Heal +7, Knowledge (nature) +6, Stealth +4, Spellcraft +4, Survival +9,

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

"Well, what do we have here?" Uuzkhangr says as he spots the pouch under the table.

He pulls it out, looks in, and passes it to Gaziq. "What do you think?"

Passed it to Gaziq because he's mentioned in the spoiler.

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