"Ilvarandin, Cradle of Nightmares" Investigation & Darklands campaign (Inactive)

Game Master CrusaderWolf

In the vibrant streets of Magnimar a new player has muscled into the underworld, and the City of Monuments isn't the only place they have their eyes on.

Roll20 Maps Link


Maps, Documents, & Images

House Rules: any rulings made during the course of play will be added to the list.

1) A roll of "1" is not an auto-fail; instead treat it as a -5 and then add your modifiers from there. Likewise a "20" is treated as a 25 instead of as an auto-succeed.

2) "Death from Massive Damage" If a single attack does 51+ points of damage the
creature struck must succeed on a DC25 Fortitude save or die from massive trauma. For this campaign I'm waiving the higher number for larger creatures rule, it's always 51 or more.

3) Vital Strike gains the benefits of it's Improved & Greater versions automatically at the relevant levels (so more like Power Attack instead of three separate feats). Otherwise all other restrictions apply

4) The AC differences between bucklers, light shields, heavy shields, & tower shields is strange, so to correct that light shields now grant +2 AC and heavy shields grant +3 (bucklers and tower shields are unchanged). Weight, Armor Check Penalty, & other stats remain unchanged.

Magnimar Wiki Page

Roll20 Maps Link

Character Initiatives Template:
[ dice=Borumaru]1d20+5[/dice]
[ dice=Gaziq]1d20+4[/dice]
[ dice=Nathalion]1d20+3[/dice]
[ dice=Raleigh]1d20+2[/dice]
[ dice=Uuzkhangr]1d20+0[/dice]