Iammars' Weapon in the Rift (Table 1, PBP Gameday #2) (Inactive)

Game Master Iammars

This is the normal mode campaign.

Map


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Sovereign Court

Wreck hits the Abrikandilu 3 times (yes the 20 hit, and just the static damage from that hit is going to be enough to kill it), knocking it unconscious. As it falls to the ground, Wreck can see the demon's muscles shrink, and all life seems to leave the body as it lays on the ground.

Faraz flies up and grabs the demon by the console. Now that you're up at the console, you can see how the console works.

How the console works:
The control panel has four octagonal slots in its center panel that can each fit one sacred prism, allowing the weapon to draw on the prisms’ energy and use their charges. Firing the weapon requires the operators to simultaneously turn two dials located at opposite ends of the control panel—likely requiring two creatures to cooperate unless one were to have extraordinary reach.

The control panel also has several dozen labeled controls that are fairly intuitive, including switches labeled “safety” and “arm weapon,” dials labeled “activate weapon” and “open windows,” and various gauges that measure the state of the weapon’s systems and the energy available for use. Using the controls requires no special training, though a PC can operate the controls with finesse and a successful DC X Intelligence check or DC Y Use Magic Device check to coax greater performance out of the weapon; this treats the weapon as having 1 additional charge available when being activated, plus 1 additional charge for every 5 points by which the PC exceeded the check’s DC. X and Y have been redacted for the suspense.

These procedures take time. Loading a sacred prism into one of the slots is a move action. One must then spend a full-round action operating the controls to begin arming the weapon, which provokes an attack of opportunity. The following round, PCs can turn the dials that fire the weapon as standard actions (turning both dials as a single standard action if a creature can reach them). A PC can perform any of these actions while averting his gaze, but increase the time taken to perform an action by one step (move becomes a standard action, full-round becomes 2 rounds) for blind PCs.

The Shemhazian casts a spell, which sends out tendrils of negative energy at Ollysta, each of the crusaders, Cairo and Sir Terramore. I'll need a will save from each of you.

Spellcraft DC 22, Knowledge (arcana) DC 27, or a Will Save:
The shemhazian cast mass inflict serious wounds. The save DC for half is 20, and the damage is 3d8 + 15 ⇒ (6, 5, 3) + 15 = 29

Ollysta and each of the crusaders charge into the room, provoke attacks of opportunity from the shemhazian, get hit, hit the shemhazian and finally lay on hands themselves.

Order
Oswin
Rectangular Abrikandilu - 1 sonic damage and grappled by Faraz
Sir Terramore (in delay)
---Round 3 Start---
Cairo
Wreck
Faraz
Shemhazian - Looks midly hurt
Ollysta Zadrian - Looks mildly hurt
Crusaders - Look significantly hurt

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin scoops up the prism he dropped earlier (move action). He then flies as far as he can towards the platform!

"Someone grab that fourth prism and let's hurry to the top!"

Hoping to at least get there in one move action, but I'll bow to your map skills, GM. I should be able to fly 60'. I'll move up first, then forward if it makes a difference. Taking extra movement from blessing if it applies to flight. If not, I'll take the AC bonus.

Sovereign Court

The extra movement from the blessing should add to your fly speed - in fact you need it to get next to the platform. You can get to the square that Faraz (V16) is in and have 20 more feet to go. How much further do you want to go? Note that if you go any further, you'll be within range of the gaze attack.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Can I get in front of the place I need to put the prisms? If so, I'll take my chances on the saving throw...

Sovereign Court

Oswin, you are now to the right of Faraz.

The still-living abrikandilu swings his pick with as much force as he can straight into Faraz's stomach.
1d20 + 15 ⇒ (5) + 15 = 20 vs. CMD to bull rush
Failing that, he then decides to completely ignore Faraz for the other attacks and starts bashing at Oswin's armor.
1d20 + 14 ⇒ (20) + 14 = 34
1d20 + 10 ⇒ (5) + 10 = 15
Confirming that crit - 1d20 + 14 ⇒ (10) + 14 = 24
Damage 4d6 + 36 ⇒ (4, 1, 5, 1) + 36 = 47

Armor hit point math:
Normal full plate would be hardness 10, 45 hit points. You have a +2 enhancement bonus on the full plate, which increases it to hardness 14, 65 hp. I ignore all the hardness on this attack, so I just deal 47 hit points to your armor, bringing it down to 18 hit points and giving it the broken condition. Now that it's broken, its bonus to AC is halved, and the ACP is doubles. If you're looking to check my work on item hp, it's page 175 of the Core Rulebook. And if your first reaction is that the demon is a complete a%!~@!% for sundering someone else's armor while grappled, then I've done my job.

Order
Sir Terramore (in delay)
---Round 3 Start---
Cairo
Wreck
Faraz
Shemhazian - Looks midly hurt
Ollysta Zadrian - Looks mildly hurt
Crusaders - Look significantly hurt
Oswin - 18 hp left on his armor
Rectangular Abrikandilu - 1 sonic damage

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

can I get to next monster with a single move or do I double move? Or do I need the move bonus? If not, I take the +2AC and +2 to attack. So if I can get there with a single move I can still get 1 attack in

Sovereign Court

Other guy is 60ft away, although you need to decide what you're doing about the Shemhazian's gaze on the way over.

EDIT: Also you'll provoke from the Shemhazian. It's taken 3 attacks of opportunity this round already, so you know it has Combat Reflexes - the only question is if it has any more AoOs left...

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Okay. I will take the round to get bow out and put away axe. Will try to fire at the thing engaging the crusaders. That huge monster is a bit out of wreck's area of expertise. Hes not gonna chance going into that fight if he has other options. Taking the +2 AC and attack

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Will: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Cairo groans as he is hit with the full force of the negative energy. He moves up the stairs another 40 feet and channels the power of Sarenrae.
Excluding the Shemhazian of course.

Channel!: 4d6 ⇒ (4, 3, 5, 4) = 16

GM Mars:

I don't believe they can crit objects unless they're using their natural weapons.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

I'm not sure where the fourth prism is. Assuming it's near the door...

The Blue Knight seizes up the last prism and runs as fast as he can up the stairs.

For some reason I can move any of the tokens on the map. Please move me 100' (using blessings of fervor towards the machine.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz yells out in support to Oswin, "Quickly! Load the prisms! I'll help as soon as I can!"

He then tries to pin the demon:

(move action with Greater Grapple)
grapple attempt: 1d20 + 18 + 5 ⇒ (10) + 18 + 5 = 33

Assuming that pins the demon Faraz then swiftly headbutts the demon.

Stunning Pin: swift action Stunning Fist attempt (remember, he is pinned so FF and -4 AC)
unarmed strike: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16
Stunning Fist: Fort DC 17 or be stunned for one round (drop everything, can't act, loses Dex to AC, and -2 AC)

Faraz then tries to tie the demon up.

standard action to maintain the grapple again (tying up this time)
grapple attempt: 1d20 + 18 + 5 ⇒ (11) + 18 + 5 = 34

----

Sheesh, sorry to be so complicated. Hopefully that demon is essentially out of the fight now though.

Sovereign Court

Cairo: *reads the abrikandilu entry* What the hell? Why'd they give him a heavy pick if he can't crit with it then. *grumbling* Looks like it's only 13 damage on Oswin's armor then.

Sir Terramore picks up one of the vials next to him and charges up the stairs. I'm assuming you picked up the full one; they were right on the floor next to you. Also you're moving within range of the shemazian - I'll need you to do something about the gaze - if you need to make the save, it's a Fortitude save. I also need a will save from you for the inflict serious wounds.

Cairo moves up and channels to help his allies and the crusaders. I don't know why I was obfuscating the damage, that's not what I've been doing before. But yeah, they all get healed.

Wreck switches weapons.

Faraz rolls around grappling the demon and ends his wrestling with one tied up demon.
Fort save: 1d20 + 12 ⇒ (1) + 12 = 13

The shemhazian takes a moment to grab on to either side of the hole he's made and shake the whole tower. Stones come flying down from the ceiling, pelting everyone who isn't quick enough to avoid it. 3d6 ⇒ (6, 6, 5) = 17 bludgeoning damage, Reflex DC 15 for half. Then the shemhazian knocks Ollysta back with a mighty blow, sending her back 10 feet. Ollysta then stands up (provoking an attack of opportunity) and moves in (provoking an attack of opportunity). The two crusaders each swing and miss. All the crusaders lay on hands to heal themselves.

Order
Oswin - 13 damage left on his armor
Rectangular Abrikandilu - 17 damage, tied up, stunned for 1rd.
Sir Terramore
---Round 4 Start---
Cairo - 29 damage
Wreck
Faraz
Shemhazian - 40 damage
Ollysta Zadrian - 49 damage
Crusaders - 9 damage each

Everyone feel free to take their turn. That stunned abrikandilu ain't going anywhere.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck dont mind rocks, but still tries not to get hit on head. HP 93/102
RS: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

After that, he fires to cold iron arrows at the demon in combat with the crusaders
Shot 1: 1d20 + 13 + 2 - 4 ⇒ (9) + 13 + 2 - 4 = 20
Shot 2: 1d20 + 8 + 2 - 4 ⇒ (10) + 8 + 2 - 4 = 16

But not use to shooting with a bow so much, both shots miss I assume. But if the 20 hits... 1d8 + 8 ⇒ (6) + 8 = 14

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15

Oswin gasps in shock as the abrikandilu damages his armor. He then feels some pain as falling debris gives him a good knock on the head. As Faraz ties the creature up, he moves around demon, keeping his eyes off the much larger creature in the hole. Once at the console he slots one prism into the panel.

Assuming I can move at least 1/2 speed while averting gaze. Should still be able to get one prism in pace as my standard action this turn.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Ref: 1d20 + 12 ⇒ (18) + 12 = 30 with evasion

Faraz deftly avoids the falling rubble.

With the demon tied up, Faraz turns to help Oswin. "Quickly, let's arm the weapon!"

Move action to take a prism from Oswin and another move to load it in (I think).

How many do we have loaded and how many can fit in the console?

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Reflex: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Taking extra movement speed.

Cairo moves 40 feet and channels again!

Fort vs Gaze: 1d20 + 12 ⇒ (12) + 12 = 24

Channel: 4d6 ⇒ (6, 4, 5, 6) = 21

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
GM Mars wrote:
I'm assuming you picked up the full one; they were right on the floor next to you. Also you're moving within range of the shemazian - I'll need you to do something about the gaze - if you need to make the save, it's a Fortitude save. I also need a will save from you for the inflict serious wounds.

Fortitude save: 1d20 + 8 ⇒ (8) + 8 = 16

Will save: 1d20 + 3 ⇒ (1) + 3 = 4

_____________________________________________________________

I still can't maniupulate the map. Please move me.

Sir Terramor dashes past the fight against the demon in order to deliver his vial of holy energies to the machine.

This will trigger an AoO.

Sovereign Court

Oswin dodges the rubble, then closes his eyes and navigates to the panel to place one prism in.

Stunned abriknadilu is sad.

Sir Terramore tries to move further, but the Shemhazian's gaze stops him in his tracks, paralyzing him.

Cairo provokes from the Shemhazian as he dodges ceiling chunks and races towards the console.
Claw attack: 1d20 + 25 ⇒ (5) + 25 = 30 for Damage: 2d6 + 12 ⇒ (3, 3) + 12 = 18.
Avoiding the gigantic creature's gaze, he then channels holy energy.

Wreck avoids most of the rocks falling from the ceiling, but doing all that dodging distracts him and his arrows fly elsewhere.

Faraz shows everyone how it's done by dodging rocks with his eyes closed, stepping up, grabbing a prism from Oswin and stuffing it in the console.

The Shemhazian stares at Cairo, furious at the healing and casts another mass inflict serious wounds, targeting Cairo, Sir Terramore, Ollysta and the 2 crusaders.
Negative Energy Damage: 3d8 + 15 ⇒ (2, 6, 4) + 15 = 27, Will DC 20 for half.

Ollysta and her crusaders heal up the damage dealt to them with lay on hands, then lay into the Shemhazian for some more damage.

Order
Oswin - 8 damage, 13 damage on his armor
Rectangular Abrikandilu - 17 damage, tied up
Sir Terramore
---Round 5 Start---
Cairo - 18 damage
Wreck - 8 damage
Faraz
Shemhazian - 100 damage
Ollysta Zadrian - 28 damage
Crusaders

Currently 2 prisms in the console, 2 still in other people's hands, 1 in the previous room.

Everyone please feel free to take your turns - that abrikandilu isn't going to be doing anything to you guys if he gets out (which he can, barely). As a reminder, at the beginning of your turn you need to post what you're doing about the gaze attack and blessing of fervor. There are three options for gaze attacks, stare directly at it, avert your eyes or close your eyes. Averting your eyes doesn't increase the time to load the console, but gives you a 50% chance of needing to make the save. Closing your eyes ignores the gae but makes loading the console longer.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Will: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26

Cairo keeps his eyes open. Fort: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

He then moves forward and loads the fully charged prism into the weapon.

+2 ac/att

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

What's my status? Am I still frozen?

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin flies up over the console and tries to get the 4th prism from Sir Terramore., Taking advantage of the extra movement from Cairo's spell. He stares his enemy in the eyes in defiance righteous anger nearly making them glow.

Fort Save: 1d20 + 9 ⇒ (14) + 9 = 23

Not sure if I can fly over, grab the prism, and get back. I will still fly over and grab it regardless.

Sovereign Court

Sir Terramor the Blue Knight wrote:
What's my status? Am I still frozen?

The paralysis was only for 1 round, but you need to decide what you're doing about the gaze for this round.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Is Oswin able to get back to the platform after grabbing the prism from Sir Terramore? If so, Faraz will grab the prism from Oswin (move) and put it in the console (move).

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Since Oswin has his prism, Sir Terramor turns to the attack, bellowing a challenge. "Fight me if you dare, fiend!" He then shouts encouragement to his fellows, urging those who can to attack the demon.

Dragon's Challenge = +13 damage, -2 AC to all but challenged target. Allies gain +2 to hit my target

Gang Up = flanking if any ally is adjacent to target.

Vambraces of the tactician (1/day) As a swift action, can increase area of tactician ability to a 60 ft radius.

Tactician (Paired Opportunists) 6 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.

Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.

MWK cold iron longsword,gang up, dragon's challenge: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 261d8 + 4 + 13 ⇒ (1) + 4 + 13 = 18

After his attack, continue to guard Ollysta and any allies adjacent to me. With Aid Allies, Intercept and Bodyguard, I can add +4 to their AC as an immediate action by burning an AoO attempt.

Everyone now has +2 to hit the demon. Everyone within 60' has the Paired Opportunist feat.

Sovereign Court

Oswin flies around just out of the Shamhazian's reach and grabs the prism from Sir Terramore. (That's a move and a move, so that's the end of your turn.)

The abrikandilu tries to break out of the rope. 1d20 + 17 ⇒ (18) + 17 = 35

Sir Terramore leads the charge against the demon from above, calling it out.
A couple things about that turn. First thing was that you needed to roll for the gaze this turn. I'm just going to roll it in this post to save time. Please remember, you need to worry about the gaze every turn you're within 30ft. of the shemhazian. Fort: 1d20 + 8 ⇒ (5) + 8 = 13.
Secondly, you appear to be using 2 standard actions and 2 swift actions. You're using a swift to challenge, a swift to activate the vambraces, a standard to activate tactician, and a standard to attack. Not that it matters anyway since you didn't save vs. the gaze. You may still use your reroll, but if you do, you need to mention what actions your actually taking on your turn (or point me to the ability I missed that's giving you the action economy to do all that - cause I totally could've missed something there.)
Also, you're selling yourself short on that attack bonus. First of all, you are your own ally, so you get your own challenge bonus for Order of the Dragon. Is it a little cheesy and probably not intended? Sure, but that's how it's written. Also, your vambraces and champion's banner not only add to your damage, but also increase your effective level for the attack bonus, meaning that you will be granting a +4, not a +2.

Cairo runs up and puts his prism in the console.

Blank spot for Faraz, since his trigger won't work. Feel free to take this turn retroactively.

The shemhazian full attacks the crusaders, killing one and injuring another.

Ollysta and the other crusader full attack the shemhazian, each hitting it once and missing the rest of the time.

A note on Ollysta and the Shemhazian:
If you haven't noticed already, I haven't been rolling dice for the NPCs. I have a script to follow that says what actions they take and what the results of them are. Cairo doing massive healing on the NPCs has kind of screwed that up, so this round was me adjusting the script to react to their actual hit point totals. So if you're wondering why one crusader died despite Cairo healing them up completely, just know that a power attacking Shemhazian is a powerful force and that things were supposed to be much worse this round if it wasn't for Cairo's constant channeling.

Order
Oswin - 8 damage, 13 damage on his armor
Rectangular Abrikandilu - 17 damage, tied up
Sir Terramore
---Round 6 Start---
Cairo
Wreck - 8 damage
Faraz
Shemhazian - 140 damage
Ollysta Zadrian - 28 damage

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Tee hee. I feel special.

Eyes Wide Open!: 1d20 + 12 ⇒ (1) + 12 = 13

Reroll with star power!: 1d20 + 12 + 3 ⇒ (9) + 12 + 3 = 24

Cairo will begin a summoning spell. Summon Monster 3

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin turn his eyes from the beast this time, flying back and slotting the prism in place.

Please roll a Fort Save on my behalf if I need one. Thanks!

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Oops on the swift actions. Is it a standard action to activate an exceptional ability? I thought it was a move action.

As I read it, the banner only adds to damage on a charge.

Terramor will continue the battle as before, shouting out some tactical guidance.

Save vs. Shemazian: 1d20 + 8 ⇒ (18) + 8 = 26

Swift action to activate the vambraces. Standard action to activate Tactician, giving everyone Paired Opportunist

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

No action last round I guess.

"Load the last prism! We need to arm this thing NOW!"

Faraz will hold to arm the weapon with someone else once the last prism is in.

@Cairo: maybe you should help me arm it instead of casting since it takes two people. But do what you want.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Yea, you are right. I would like to retcon my turn and help arm the weapon.

Sovereign Court

Oswin once again flies around the Shemhazian's reach and inserts the prism into the console.

The abrikandilu tries to break out of the rope again. 1d20 + 17 ⇒ (17) + 17 = 34

Sir Terramor continues to try to lead the crusaders forward. Fort save: 1d20 + 8 ⇒ (13) + 8 = 21 And succeeds finally, so his actions go off this turn.

Cairo and Faraz turn the dials, arming the weapon.

The shemhazian full attacks the crusaders, killing the second one and landing a hit on Ollysta.

Ollysta lands one hit on the Shemhazian.

Order
Oswin - 8 damage, 13 damage on his armor
Rectangular Abrikandilu - 17 damage, tied up
Sir Terramor
---Round 7 Start---
Cairo
Wreck - 8 damage and in delay
Faraz
Shemhazian - 170 damage
Ollysta Zadrian - 42 damage and looking hurt.
Crusaders - both dead

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck drops his bow, takes his axe and swings at the large creature
Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Attack: 1d100 ⇒ 41 low good
Attack reroll with blindfight: 1d100 ⇒ 16 incase first miss
Damage: 2d12 + 23 ⇒ (7, 9) + 23 = 39

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

"Let's go!" Faraz says to Cairo as he helps activate the weapon.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Cairo will help activate the weapon too.

Sovereign Court

Is one of you going to try to increase the # of charges? (as seen in the directions in this post?)

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

I'd say let's just activate it, assuming I got the 4th prism in place. With 3 full and 1 at half, I would hope we're good. I don't have any spells that will make a big difference at this point.

As Oswin inserts his prism he turns again to face the horrible beast!

Fort. Save: 1d20 + 9 ⇒ (8) + 9 = 17

If he is unaffected, he will cast Searing Light at the beast!

Ranged Touch: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damage, DC 16 Will Save for half: 3d8 ⇒ (1, 5, 1) = 7

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

I have a spare magic circle I can sacrifice. What does everyone else think?

Sovereign Court

It has nothing to do with the spells this this time - I'm talking about the Use Magic Device check or the Intelligence check as mentioned in this post

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Ah. Is there a penalty if we fail?

Sovereign Court

Nope. No penalty for failure.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Int!: 1d20 ⇒ 12

Sovereign Court

Wreck puts an arrow into the Shemhazian just as Oswin is stopped mid-turn by the Shemhazian's gaze.

Faraz and Cairo press the buttons simultaneously, and the device lights up with blue-white energy. After a second or two, the light explodes while leaving the glass of the tower intact, spreading a wave of energy in all directions. As the energy washes over the two demons, you can see them fade away, sent back to the Abyss where they belong. The energy wave seems to wash over most of you fine, but Wreck seems adversely affected by it.
Will save: 1d20 + 9 ⇒ (12) + 9 = 21 Wreck is blinded for 2d4 ⇒ (1, 4) = 5 rounds and deafened for 1d4 ⇒ 4 rounds.

Spellcraft DC 22:
This was a super holy word. CL20 vs. evil, CL10 vs. neutral. DC = # of charges in the prisms. (In your case 28).

Ollysta turns up to look at the party with one of the biggest smiles you've ever seen her wear. She motions for you to fly/walk down. As you come down, you can see a large group of crusaders starting to form about 30ft. back through the Shemhazian-sized hole in the wall.

“Since the attack on the Starrise Spire several months ago, the Pathfinder Society has been working tirelessly to assist the people of Nerosyan. While performing rescue missions, diplomatic assignments, and stealth operations, you Pathfinders have shouldered great responsibilities and realized even greater goals. I applaud all of you for your tireless pursuit in fighting for what is right. In this time of need, it is good to see a team such as yourselves work together to complete what was thought impossible. For this, Mendev—truly all of Avistan—shall remember you.”

Ollysta then turns to Oswin and Faraz. "Gentlemen, today you've truly demonstrated what it means to be a member of the Silver Crusade. I'm proud of you, and your example will shine through the grey of the Society at-large like the beacon you just activated. If you haven't earned your stripes yet, then by the light of the Inheritor, you've earned them now. Thank you."

She then turns to the other Silver Crusaders who have found their way behind her. "Looks like it's safe for the scholars to figure out how that weapon works. Help me with these bodies. We have some next of kin to notify and some diamond dust to acquire."

---

Congratulations on completing Weapon in the Rift!

Your primary success condition was to activate the weapon with 14 charges. You overkilled that.

Your secondary success condition was to activate the weapon with 17 charges before Ollysta died. Cairo made sure of that.

The Silver Crusaders need to have accomplished 2 of 4 things:
- Use Diplomacy or nonlethal methods to get the Hounds on your side. (Check)
- Directly aid Ollysta in the fight. (Ironically, everyone but the Silver Crusaders did this.)
- Activate the weapon with 4 rounds. (Basically, the outside was getting attacked by demons too, and the weapon got rid of them. It says by round 5 earlier in the document which is weird. Either way you didn't get it though.)
- Activate the weapon with at least 22 charges. (Check. This causes the weapon to also become a beacon, rallying crusaders all throughout the Worldwound.)
Therefore, Silver Crusaders get their faction mission.

I'll take care of chronicles/reporting tomorrow. Go ahead and roll your day jobs if you have them.

And most importantly, thank you all for playing. Running PbP for the first time was a real eye-opening experience. There are a bunch of things I would change for the next time. I'm not sure I'll make PbP a regular thing for me, but I'll continue to dip my toes into it occasionally.

You're way ahead of the other table, for the record. They didn't have a ghost touch greataxe criting the allip, so they spent a month going after the allip. They just finished that fight yesterday.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Blinded? Pfft. His eyes were closed anyway. So to him he still has his eyes closed. Deafened. Doesnt care either. Anywho. Great job guys! We did really well. And finally. Good job GM was a fun scenario. DJ Roll: 1d20 + 22 ⇒ (19) + 22 = 41

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Yay! No Dayjob here though.

Silver Crusade

Faraz Aram | Male Half-Elf [10] Paladin of Irori (Divine Hunter) 2 / Monk (Tetori) 4 / Champion of Irori 4 | 63/82 HP | AC 21 T 17 FF 20 | CMD 29 (32 grapple) | Fort +14 Ref +11 Will +15 (+4 enchant) | Init +1 | Perc +29

Faraz wipes the sweat from his brow and bows before Ollysta. "It is my pleasure to serve the Silver Crusade. I am glad our efforts today were not in vain."

No Day Job for Faraz. PFS #55162-8

And you did fine GMing, especially for your first time! PbP GMing is certainly a lot more work than PbP playing and it takes a while to learn all the tricks to make it as efficient as possible. The first game is always a hectic experience, but you get better with experience.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin nearly faints as he is addressed by the head of his faction directly. He tries to keep a solemn expression, but is visibly over-awed by Ollysta.

He nods nervously, his face flushing:

"It was an honor to serve by your side. I too am glad that we could complete the work that Ghalcor started, and bring this mighty weapon to bear against the forces of the Abyss."

Day Job: 1d20 + 10 ⇒ (7) + 10 = 17

PFS #85794-3

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

"Well that was fun!" says the Blue Knight, sheathing his sword and surveying the battlefield.

Thanks, GM! and thanks also to my fellow players. Good job, all!

No Day Job. I'm a knight, fer crying out loud! Day jobs are for peasants!

PFS # - 2405-5

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Like me! :P

Sovereign Court

Rolling for boons:

Me: 1d20 ⇒ 7
Cairo: 1d20 ⇒ 20
Faraz: 1d20 ⇒ 9
Oswin: 1d20 ⇒ 4
Sir Terramor: 1d20 ⇒ 10
Wreck: 1d20 ⇒ 14

Congrats Cairo! You get your choice of boon! Your choices are:

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Sweet. Mythic Cairo sounds good to me

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