Homebrew Campaign || Secret of the Dragons (Inactive)

Game Master Zayne Iwatani

[dice=Tiasar Init]1d20+2[/dice]
[dice=Ruskar Init]1d20+2[/dice]
[dice=Jorn Init]1d20+3[/dice]
[dice=Barbara Init]1d20+6[/dice]
[dice=Stalkid Init]1d20+4[/dice]
[dice=Liath Init]1d20+1[/dice]

Bandit Ambush


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Juskar:
The man gets a twinkle in his eye. "How about a trade then? I get first dibs on anything you bring back and I'll tell you all you need to know?" He extends his hand in the hopes that they have a deal and first pick of the best meat.


Sorry if things are moving slow. I don't mind if the party splits if the need arises but it is sometimes hard to keep both sides occupied.


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

GM:
Jusker smiles. "Second dibs. I plan to eat some of it." He shakes the man's outstretched hand. "What can you tell me about that woman?" He indicates the tent he'd seen her enter. "The one who seems to be in charge of things."

The Exchange

"So Morde, what exactly happened?"


You asking me or the bird? He's your bird. For the most part I won't control companions. They are part of your character. I just take certain liberties with them as I do everyone else.

The Exchange

I wasn't sure how much control you wanted over him. Does he not have a physical description of who grabbed him?


Male Human Druid 1| AC: 16/12/14 | HP: 9/11 | F +4, R +2, W +6| CMB +0, CMD 12 | Init +4 | Perc +8

Stalkid had been gazing at the surrounding area, observing to make sure nothing else seemed out of place. At Liath's call he turns around and walks towards the body, stooping down close to the ground and searching around as he makes a nervous clicking sound.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Survival: 1d20 + 10 ⇒ (14) + 10 = 24


Juskar:
The man laughs and shakes his head. "Don't cross her. And you are right. She is in charge of things. She gives us orders. We follow them. That simple."

Nice rolls.

Working together, Stalkid and Liath find the trail easy enough and can tell that two pair's of tracks lead away from the clearing, and at high speed judging by the depth and distance between steps. Following the tracks, they can't hope to match the speed of the duo but they can certainly follow them.

I'll need 4 survival checks.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Liath breathes heavily through her lips, but bends to the task with a determination.

"Good Stalkid, you have a keen knowledge of the outdoors as if you are one with the very grass and leaves. I shall give aid as best I can, but I fear that my ability is but a shadow of yours. Still, we must not falter, for we carry out Bahamut's will.

Tiasar, Barbie, Jorn, please do keep up, and keep a sharp eye. We do not know when the snakes sill turn about in their lair, or, indeed, if they have left rearguard to set upon a hunting party like us. Still, we must have faith.

Tiasar, Barbie, if your arcane knowledge can lend any insight, now would be a good time. Bahamut protects."

Liath keeps up a constant Guidance on both herself and Stalkid, as best she can. But the constant casting and the unfamiliar task is vexing to her resources. A few times she accidentally casts Guidance by slapping Stalkid's buttocks, but she's too embarrassed to so much as offer apology.

Aid another: Survival: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Aid another: Survival: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Aid another: Survival: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Aid another: Survival: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Liath all but takes the lead at the onset, but her lore at naturecraft seems to leave her and she relies on the druid(s) mostly after that.

The Exchange

Tiasar follows along quietly, trusting Morde and the others to catch his attention if they happen upon something. As he daydreams he has a sudden realization. "We're tracking at least two people, correct? What if the mission is going as planned and he is not in need of rescuing?"

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Liath pauses to sip some water and contemplates Tiasar's question.

"You've a good point, Tiasar. Let's see if we can examine our current predicament.
We had beleived that Juskar, once recruited, would be able to mingle amongst the rogues, and could be watch by your good familiar to give sign and communication as to when we might attack and slay the bandits in good order.

Alas! As the bandits have proved too wary, and your bird was discovered. If Juskar and the bandits move about any more, we might lose them forever. And from the captives we know that they move everyday. Hence we must track their footprints as the only lead we have.

I concur that it would be best to wait, but we do not know when next Juskar might be able to communicate with us. As a new member, he might be watched, or, worse, might not survive some initiation. Or, worse yet, might be forced to aid the banditry that we are trying to end!

Hence, as he has already been met by one, and perhaps slain another, 'tis meat to think that he shall be now taken to a gathering of bandits of some number. Thence! might we come at them and slay them in greater numbers!"

That she is speaking of attacking a large number of bandits that possibly outnumber them seems to make no impression on her. Clearly a plan that involves stealth would need to be presented with some guile.

The Exchange

She's as loquacious as my mentors. But not half as wise. "Yes, I'm sure that the group of us attacking an unknown number of bandits will end all well and good. For what does numbers mean in the face of righteousness?"

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Liath contemplates Tiasar's plan. "Hmmm, you have a point. If we don't know how many there are, a few might escape. Are you able to send your bird ahead? He may be able to see them before we do, thus we'll know better how to come at them. And if he stays aloft, we might avoid the possibility that they are somehow able to discern his true nature. What say you to that? A little aerial reconnaissance never hurt anybody!"

The Exchange

"Once we know their location that will work. In the meantime, Morde does not know how to track."

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Liath laughs and claps Tiasar on the back good-naturedly. "Simply keep him in the air and shadow our movements. I've no doubt as the two keen-eyed druids pursue our quarry, your good bird will be able to see their grungy camp afore we do.
Indeed, if they move everyday, they must not have much time to blend in to their surroundings. Have we not all heard of elven villages that are so entwined with the trees they guard that they are invisible from the ground, yet they have aboded there for centuries? Surely moving every day they must not have time to cover their night-soil pits and cooking fires?
Eh, we'll see when we get there. Tally ho!"

The Exchange

With a word Morde takes to the air, flitting from tree to tree ahead of the group.

"The point of our villages and cities are not to be invisible. We strive to preserve the nature around us and live within what the world provides instead of shaping it to our will. However with the rise of man, the difficulty to locate us is certainly appreciated." Tiasar appears to be just reciting facts, but a hint of displeasure for man can be heard in his voice.


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

GM:
He looks at the tent. The one in charge... He wonders whether she recruits all newcomers personally, or if he's just special. "What's her name?"


Male Dwarf Goliath Druid 1 [ HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 ]
Tyr:
Male Tyrannosaurus Animal Companion (Totem Guide) 1 [ HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 ]

Jorn assists in their search, carefully considering their options while mostly attempting to drone out Liath and Tiasar quibbling.

Survival: 1d20 + 7 ⇒ (20) + 7 = 27
Survival: 1d20 + 7 ⇒ (10) + 7 = 17
Survival: 1d20 + 7 ⇒ (1) + 7 = 8
Survival: 1d20 + 7 ⇒ (15) + 7 = 22


Juskar:
"Her name's Rika. Used to be pretty famous around here from what the others said. Something about killing a bear in a single arrow. She is good with a bow but I don't know about that good. Also, word of advise, when you set up here, be ready to move at any moment. We move frequently to stay ahead of scouts. But if one or a group gets to close we move no matter the time. Scatter in every direction. Only those that have been here a few months get maps to find regroup points so you need to find a buddy. Rika will probably tell you who to go with and she covers our tracks. Once at the new point she will decide what to do there." He goes through the last bit of the conversation as if it was rehearsed. You get the feeling he is uncomfortable talking about the fact that they must flee at the first sign of trouble. That they are wanted men and death or prison are the only things that await them if they are.

After leaving he clearing, Liath losses any sign of the trail among the grass, leaves, branches, bushes and all manor of flora in the forest. Jorn, however picks things up where Stalkid left off, setting a good pace. But his surety of the trail lessens as they march until it disappears completely. He wanders into a clearing, a place where it should be easy to pick the trail back up but he see's nothing. Instead, his companion makes a guttural growl just before a large black bear rears up behind some bushes on the other side of the clearing. It roars a challenge and charges forward a few feet and roaring again.

Perception DC 22:
Behind the bear and through the bush it destroyed you catch a glimpse of two small cubs fleeing up a tree.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Liath stops in her tracks and keeps her breathing even and steady. She realizes that this is the field of the druids' expertise and will not deign to foil whatever mystical skills they might employ to solve this conundrum.


Male Human Druid 1| AC: 16/12/14 | HP: 9/11 | F +4, R +2, W +6| CMB +0, CMD 12 | Init +4 | Perc +8

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Stalkid stands stock-still as he stares wide-eyed at the Large bear. "I would rather avoid killing this creature...Jorn, perhaps you and I may be able to pacify the beast.

The Exchange

Tiasar freezes. "By all means Stalkid. If not I'll attempt to make it fall asleep."


Male Dwarf Goliath Druid 1 [ HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 ]
Tyr:
Male Tyrannosaurus Animal Companion (Totem Guide) 1 [ HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 ]

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Jorn frowns, replying, "I s'pose it's worth a shot."

Primal Empathy: 1d20 - 1 + 1 ⇒ (19) - 1 + 1 = 19


Female Human Arcanist 1 - HP 12/12 - AC 12 T 12 FF 10 - Fort 3 Ref 2 Will 3 - Init 6 - Perc 2 - Lvl 1 slots 3/3 - Conc 7 - ArcRes 3/3

Perception Barbie: 1d20 + 2 ⇒ (3) + 2 = 5

"Be careful, Mr. Stalkid, Mr. Jorn, it's... big..."

Barbie's voice is clearly quivering.


Male Human Druid 1| AC: 16/12/14 | HP: 9/11 | F +4, R +2, W +6| CMB +0, CMD 12 | Init +4 | Perc +8

Stalkid raises his arms and locks eyes with the Bear. "We mean you no harm." He speaks in a calm, soothing monotone.

Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4


I think you guys have been away from each other long enough.

The bear continues to roar a challenge and makes another false charge but the party takes no hostile actions. Jorn wisely tells the party to turn sideways and hunker down to seem less threatening. As you slowly creep away, the unseen cubs get far enough that the mother bear drops to all four and lumbers off after them. Battle averted, the group sighs in relief and continues after their companion. Eventually the trail is found again and you continue on. While falling the trail, Real and Morde see smoke in the distance. It is still a ways out and from the looks of it and it will be night by the time you reach it.

Juskar:
As night gets close you act like a good little minion and set up your own camp. As you watch the actions of the camp you notice there are more people here than tents. They seem to trade out as they switched watches. Eventually you head to Rika's tent to find her lounging in a folding chair and reading some maps. She looks up when you enter. "There he is. I've been waiting for you." She stands walks towards you, hips swaying way more than necessary. She circle's, trailing a hand across your chest and shoulders. "Looks like we got a strong one. I like strong boys." When she comes back around to the front she grabs the front of your armor and roughly pulls you forward. Her faces is inches away. Her breadth hot on your face. She moves her's to the side and whispers in your ear. "Take the night watch. The whole thing. See what you are made of." She then pushes you away and walks back to her chair. "That is all."

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Excellent work, friends!" says Liath, a bit more subdued than she had been.
"Tiasar, is your raven able to fly ahead and gain some kind of count of their number? A rough outline of their positioning would be helpful, but not needed.
Hmmmmm. Are we agreed to make a stab at killing the lot after dark, or is there some other plan come to light that would make itself known? Speaketh now, for the edge of an enemy camp is a poor place to enter heated argument."


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

GM:
He blinks. "And... That's what you called me in here for, is it? You couldn't have told me that earlier?" When she got close to him, he was sure she wanted him to... but it seems he was wrong. Can't do much of that if he's on watch all night. Plus a whole night without sleep doesn't sound the least bit enticing to him.

The Exchange

"Morde, if you would be so kind. And stay out of reach this time."


Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Morde:
Morde takes flight at his master's bidding. This time he stays above the tree-line as he heads for the smoke ahead. He circles the camp and gets a clear view of the men and women below. He even spots your companion Juskar among those milling about and makes himself known to the ranger. In turn the ranger nods back. From what he can tell there appears to be more a dozen people at this camp.

Juskar:
As you get ready to head out you catch sight of a familiar familiar that had been following you until the meeting in the woods. Ever the professional you make give no indication that it is anything other than an ordinary crow but do manage to nod at it to show you have seen him and acknowledge the others are likely close. Good thing you have the watch tonight. Happy coincidence or is someone cleverly pulling the strings against the bandits.


Male Raven Familiar 1

Morde silently lands on Tiasar's shoulder, giving the wizard an expectant look. After he is fed a handful of corn from one of the elf's many pockets, he pipes up. "Juskar is with the people, they are not hostile to each other. There are more than a dozen people in the camp."

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