Kaigon the Miscreant

Jorn Oathforge's page

63 posts. Alias of Seranov.


Full Name

Jorn Oathforge

Race

Dwarf Goliath Druid 1 [ HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 ]

Classes/Levels

Tyr:
Male Tyrannosaurus Animal Companion (Totem Guide) 1 [ HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 ]

Gender

Male

Size

Medium (4'5", 206 lbs.)

Age

107

Alignment

Lawful Good

Deity

Torag

Location

Common, Dwarven, Druidic, Giant

Languages

Common, Dwarven, Celestial

Occupation

Mining Captain, Ex-soldier

Homepage URL

Portrait of Jorn and Tyr.

Strength 16
Dexterity 12
Constitution 15
Intelligence 13
Wisdom 16
Charisma 8

About Jorn Oathforge

JORN OATHFORGE
Male Dwarf
Druid (Goliath Druid) 1
NG Medium Humanoid (Dwarf)
Init +3; Senses Darkvision, Perception +7

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DEFENSE
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AC 14, touch 11, flat-footed 13. . (+1 Dex, +3 armor) [15 AC, 11 touch, 14 flat-footed w/ shield]
HP 11 (1d8+2+1)
Fort +4, Ref +1, Will +5 (+3 on all saves vs. poison, spells and spell-like abilities)
Defensive Abilities defensive training

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OFFENSE
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Speed 20 ft. (Light Armor)
Melee Warhammer +3 (1d8+3/20/x3) [1H] OR +3 (1d8+4/20/x3) [2H]
. . Quarterstaff +3 (1d6+4/20/x2)
. . Dagger +3 (1d4+3/19-20/x2)
Ranged Sling +1 (1d4+3/20/x2)
. . Dagger +1 (1d4+3/19-20/x2)
Special Attacks hatred
Druid Spells (CL 1st; Concentration +4)
. . 1st (2/day) cure light wounds, endure elements, enlarge person, frostbite, longstrider (1), obscuring mist, produce flame, shillelagh (1), summon nature's ally I
. . 0 (3, at-will) create water, detect magic (1), guidance (1), know direction, light, mending, purify food and drink, read magic (1), resistance, stabilize

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STATISTICS
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Str 16, Dex 12, Con 15, Int 12, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 14 (+18 vs. bullrush/trip)
Feats Breadth of Experience
Traits Glory of Old (+1 on saves vs. poison, spells and spell-like abilities), Reactionary (+2 Initiative)
Skills Perception 1 rank (+7), Survival 1 rank (+7), Profession (any) 0 ranks (+5), Spellcraft 1 rank (+5), Knowledge (dungeoneering) 1 rank (+4), Handle Animal 1 rank (+3), Heal 0 ranks (+3), Knowledge (any untrained) 0 ranks (+3), Sense Motive 0 ranks (+3), Climb 0 ranks (+2), Swim 0 ranks (+2), Appraise 0 ranks (+1), Stealth 0 ranks (+0), Bluff 0 ranks (-1), Diplomacy 0 ranks (-1), Intimidate 0 ranks (-1)
Languages Common, Dwarven, Druidic, Giant
Combat Gear -; Other Gear 0pp 9gp 9sp 0cp, wooden armor, light wooden shield, warhammer, quarterstaff, dagger (5), sling, sling bullet (20), animal feed (5 days), satchel, belt pouch, blanket, flint and steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, torch (10), trail ration (5 days), waterskin (Medium encumbrance)

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SPECIAL ABILITIES
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Favored Class: Druid (+1 HP)
Dwarven Racial Traits (Lorekeeper and Rock Stepper alternate racial traits)
Primal Bond (Ex)
. . Animal Companion: Tyrannosaurus (Totem Guide)
Primal Size
Primal Empathy (Ex)

Tyr:
TYR
Male Tyrannosaurus Animal Companion (Totem Guide) 1
NN Medium Animal
Init +3; Senses Low-light Vision, Scent; Perception +6

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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+3 Dex, +4 natural)
HP 9 (2d8)
Fort +3, Ref +6, Will +2

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OFFENSE
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Speed 30 ft. (No Armor)
Melee Bite +3 (1d8+3/20/x2)

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STATISTICS
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Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Light Armor Proficiency
Skills Stealth 1 rank (+7), Perception 1 rank (+6)
SQ tricks (attack [all creatures], come, defend, down, guard, heel)

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SPECIAL ABILITIES
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Link (Ex)
Share Spells (Ex)

Tyr is a young dinosaur pup that Jorn picked up during his travels as a Mining Captain, and is named for the dwarf's late druidic master. With mottled olive skin and bright orange eyes, the tyrannosaurus youth stands just slightly shorter than his dwarven master, and roughly six feet from nose to tail. Curious and enthusiastic, one would not be able to guess that Tyr is descended from the legendary beasts that bore him. The inquisitive infant dinosaur is steadfastly loyal to Jorn, but takes a bit to warm up to others.

Background:
Jorn was born to a long family line of dwarven miners, in the dwarf-held city of Dagh Boramm in northern Ouros. From a young age, Oathforge spent much of his time in mining tunnels, caves and quarries, following his parents as they helped provide all of Ouros with ore and minerals for use in building and crafting. But it wasn't his parents that kept the youth interested and excited about the constant trips and hard work; It was the aged leader of the mining group, a man by the name of Tyr Heavyhand. Tyr was a servant of Torag, and a defender of the lands of Ouros. Through the Father of Creation, Heavyhand would use his divinely-granted powers to find areas where it was safe to mine, build and dig. The dwarfs of Dagh Boramm were not intent on subjugating the hills and mountains they lived on and inside, but to live alongside them, to benefit from their strength.

In Tyr, Jorn found his first hero. Though Jorn's father was less than pleased with the adoration his son showed the other man, he could not argue that the Mining Captain was a noble and skilled leader, very much worthy of such respect. Over the years, Jorn worked hard as a miner, doing his best to impress Tyr. When he was still young, a lad of no more than thirty, he had gotten Tyr to promise that he would teach the younger dwarf the secrets of supporting the stone, as the elder dwarf called it, should Oathforge prove himself worthy. The young miner threw himself into his work and the veneration of Torag, hoping to be considered worth taking on as an apprentice.

In his mid-sixties, Jorn finally earned the recognition he so desired. Heavyhand took Oathforge under his wing, and taught him the ways of the druid: Of using the magics of nature, of the ancient racial enemies of their people, and of the great beasts that had lived long ago. To combine the power of things that existed long, long ago, and to use that ability to help his people today. And for many years, Jorn took to the training with vigor and enthusiasm. He proved himself a worthy student, sucking up all the knowledge his mentor would give him. Until the day that the Armies of Dagh Boramm called on its men.

Recruited to serve as soldiers in an excursion towards southern Ouros, Tyr and Jorn set out after a few months of military training. Escorting a merchant caravan, they made it most of the way to their destination without so much as a single interference from outsiders. But then the Bloodletter clan attacked. The Bloodletters were a tribe of fire giants that had notoriously troubled dwarven and halfling communities in the area for centuries, and they crashed upon the caravan like lava from a volcano. Realizing the caravan's defenders would be overwhelmed, Tyr demanded that his apprentice flee back to Dagh Boramm. Though the younger dwarf tried to stay and fight at his master's side, Heavyhand would have none of it. "Supporting the stone also means protecting those closest to you," and with those final words, Heavyhand sent the young druid off. Jorn rushed to safety with a handful of other young dwarves, who brought news of the events to the people of Dagh Boramm. Stories of Tyr Heavyhand and his final stand became legend among Jorn's people, and upon the apprentice's return, he took up the fallen druid's position as Mining Captain.

In the many years since, Jorn has served the people of Dagh Boramm with determination. He lives his every day in an attempt to meet the standards fitting of a dwarf in his position, and to do Tyr proud, fighting off the deep hatred of the giants that took his teacher from him. His dedication to his former Captain is still in the forefront of his mind, and led him to name the infant tyrannosaurus pup, that he found wandering the caves under his home, in honor of his druidic master. And through the strange reptilian creature, the dwarf hopes to focus his strength and faith.

Now, Jorn and Tyr have been called upon, once more, by Dagh Boramm's military. The two have been tasked to lead another trade caravan, led by his former master's cousin, Thorum Hammerhand, to the city of Bastion to deliver trade goods. Armed and wary, the dwarf is far more prepared for this expedition. With thoughts of revenge on the Bloodletter clan on his mind, Jorn is ready for his return to the wide open world.

Appearance and Personality:
Jorn is broad and stout, a veritable mountain of a dwarf. A very short mountain, yes, but every bit as tough. With bright red hair and a long, neatly-braided beard, he does not give off the image of a soldier. His emerald eyes shine with wisdom and wit, and he has long since proved himself to be a capable and effective civilian, both in scholarly and labor-intensive pursuits.

Though friendly, Jorn is a bit off in his interactions with others. His power is received from Torag and the mountains themselves, and the training to earn them took place over the course of many decades in the dwarf's formative years. While he is right at home among the caves and mountain ecosystems of Ouros, and with the animals that live there, he is not quite as comfortable with those that can actually speak back. This awkwardness generally does not impact his work, however, so he tends to be a man of few words when working in society.

Portrait of Jorn and Tyr.

Current Status:
Jorn:
| HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 |

Effects: None

Spells Prepared:
. . 1st (2/day) longstrider (1/1), shillelagh (1/1)
. . 0 (at will) detect magic, guidance, read magic

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Tyr:
| HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 |

Effects: None