Hollow's Last Hope (Inactive)

Game Master nilesr

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Encounter Map

Round 8
Silas attacks the wraith! Confirm: 1d20 + 6 ⇒ (10) + 6 = 16 hits twice for a total of 12 damage.
Luc hacks at the wight, missing.
Jaxom hits the wraith for 9 force damage, the elemental destroys 2 zombies.
Hecktor Posted an OOC comment but not an action...very disappointing
Zombies
Wight
Shadow monster
Gilmork

Be back later


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hey, no need for that :(

Ahem.....PRESENTING.....MUSCLES TRAINED BY FARMING AND MERC WORK!
YOUR FARMER MEATSHIELD!

"Might want to step an inch back till i finish this swing Luc. ;)"
As per said, Hecktor takes a mighty swing at the wight.

Scythe w/pa: 1d20 + 13 + 2 + 1 - 2 ⇒ (13) + 13 + 2 + 1 - 2 = 27
Dmg: 2d4 + 8 + 6 ⇒ (3, 2) + 8 + 6 = 19

Haste, 2nd attack
Scythe w/pa: 1d20 + 13 + 2 + 1 - 2 ⇒ (11) + 13 + 2 + 1 - 2 = 25
Dmg: 2d4 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20


Encounter Map

Round 8
Silas attacks the wraith! Confirm: 1d20 + 6 ⇒ (10) + 6 = 16 hits twice for a total of 12 damage.
Luc hacks at the wight, missing.
Jaxom hits the wraith for 9 force damage, the elemental destroys 2 zombies.
Hecktor eviscerates the wight.
Zombies MERK 1d20 + 2 ⇒ (17) + 2 = 19 Damage!: 1d4 + 1 ⇒ (2) + 1 = 3
Wraith attempts to steal Silas' life!Touch: 1d20 + 8 ⇒ (15) + 8 = 23 Silas is hit for 6 negative energy and con drained for 4. Trust me, I rolled it then edited then reedited after I read the statblock again.
Gilmork
Hail to the King Baby

Wraith's Touch:

Ability Damage and Drain (Ex or Su)
Some attacks or special abilities cause ability damage or drain, reducing the designated ability score by the listed amount. Ability damage can be healed naturally. Ability drain is permanent and can only be restored through magic.
Format: 1d4 Str drain; Location: Special Attacks or individual attacks.

Waiting on Gilmork


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Does that thing bypass mirror images?


Encounter Map

Argh, not reading statblocks! Yes it does because it has lifesense/blindsight.

Blindsight:

Some creatures possess blindsight, the extraordinary ability to use a non-visual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can't see ethereal creatures). This ability operates out to a range specified in the creature description.

Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
Blindsight does not subject a creature to gaze attacks (even though darkvision does).
Blinding attacks do not penalize creatures that use blindsight.
Deafening attacks thwart blindsight if it relies on hearing.
Blindsight works underwater but not in a vacuum.
Blindsight negates displacement and blur effects.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Paarp. That con drain is gonna be vicious, I suspect 1 more round and Silas will have to withdraw.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Gilmork's gone for the weekend and requested in the games he plays in to be botted as seen fit.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

All the creatures I summon have DR/Ad, I think the elemental takes 2 less damage.

The elemental attacks.

Slam: 1d20 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Fire: 1d4 ⇒ 2

Jaxom channels more sorcery through his body though he is slow exhausting his strength. "Hecktor, use the oil!"

Magic Missile: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12


Encounter Map

Round 8
Silas attacks the wraith! hits twice for a total of 12 damage.
Luc hacks at the wight, missing.
Jaxom hits the wraith for 9 force damage, the elemental destroys 2 zombies.
Hecktor eviscerates the wight.
Zombies MERK 1d20 + 2 ⇒ (17) + 2 = 19 Damage!: 1d4 + 1 ⇒ (2) + 1 = 3
Wraith attempts to steal Silas' life!Touch: 1d20 + 8 ⇒ (15) + 8 = 23 Silas is hit for 6 negative energy and con drained for 4. Trust me, I rolled it then edited then reedited after I read the statblock again.
Gilmork stows his weapon and shield and draws his bow.
Hail to the King Baby. His most Excellent Highness Merlokrep the Seventh of his name moves forward, a retinue of undead kobolds are with him.

Kn:Religion DC 17:
Merlokrep is a unique Dread Wight, all the regular Wight abilities and defenses along with his normal class levels and abilities.

Round 9 Buffs:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins
Haste everyone 4 rounds

Round 9
Silas
Luc
Jaxom
Hecktor
Zombie?
Wraith
The King and his Retinue


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Knowledge Religion: 1d20 + 8 ⇒ (18) + 8 = 26 +3 monster lore

"Son of a... he's another wight, but I imagine he still has any old tricks from his living days as well," Lucanor says, then seeing Silas in trouble, he moves to him, "Let me return a favor."

Lesser Restoration: 1d4 ⇒ 4 Con back


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

If Silas hasn't killed the wight and is where he is now, Hecktor moves 2 squares down so he's in a position to switch positions if need be.

Edit:
If Silas decided to move away, Hecktor will take his place.
Scythe w/pa: 1d20 + 13 + 2 + 1 - 2 ⇒ (4) + 13 + 2 + 1 - 2 = 18
Dmg: 2d4 + 8 + 6 ⇒ (4, 4) + 8 + 6 = 22


Encounter Map

Round 9
Silas
Luc *actions posted
Jaxom *actions posted
Hecktor
Zombie?
Wraith
The King and his Retinue


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas gasps as the wraith serenly sails past his defences and as its ice touch from beyond the grave withers his arm. He's shocked again as warmth returns thanks to Lucanor's spell.

"Thanks!" he croaks. Grimly determined, Silas goes all out on the wraith, jabbing his luminescent weapons at it again and again.

Attack with shadow: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24Damage: 1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Attack with whisper: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23Damage: 1d6 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11
Hasted attack with shadow: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22Damage: 1d6 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13

Free action: maintain inspire 13/16
Swift action: arcane strike
Full attack: Haste, inspire, bless, arcane strike


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hecktor I strongly suggest you put the oil on your weapon. You can't hurt the wraith as is.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

True, if you're not in a pinch, i'll apply the oil to my scythe.


Encounter Map

Round 9 Buffs:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins
Haste everyone 4 rounds

Round 9
Silas hits three times in a blur! The wraith shrinks away from Shadow and Whisper!
Luc steps up and heals the con drain from Silas, what a good buddy!
Jaxom deals 12 damage to the wraith! His elemental misses.
Hecktor moves and applies oil of magic weapon to his scythe.
Zombie attacks the elemental 1d20 + 2 ⇒ (1) + 2 = 3
Wraith attacks Silas Touch: 1d20 + 8 ⇒ (14) + 8 = 22 the cold of the grave saps Silas' health for Neg energy: 1d6 ⇒ 4 and Con Drain: 1d6 ⇒ 3
The King and His Retinue!
Red Javelin: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
Green Javelin: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
Purple Javelin: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 hitting the elemental for 1d4 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Blue Javelin: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
The King hurls bolts of energy at the elemental 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14 the elemental disappears.
Round 10 Buffs:

Protection from Evil 4 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 4 mins everyone
Magic Fang 4 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins
Haste everyone 3 rounds
Magic Weapon Hecktor 10 rounds

Round 10
Silas
Luc
Jaxom
Hecktor
Zombie
Wraith
The King and his Retinue


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom begins another summoning chant.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor flings a disrupt undead spell past Silas to the Wraith that struck the bard.

Ranged Touch, -4 for firing in melee included, and bonuses included 1d20 + 4 ⇒ (2) + 4 = 6
If that hits, dmg: 1d6 ⇒ 1


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas covered in lacerations caused by the warring powers ripping across his body, grimly plunges on, with attacks bourne out of desperation.

Free action: Maintain inspire: 14/16
Swift action: Arcane strike
Full attack: Haste, Inspire, Bless, Arcane Strike

Attack with shadow: 1d20 + 6 + 2 + 1 + 1 ⇒ (2) + 6 + 2 + 1 + 1 = 12Damage: 1d6 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Attack with shadow: 1d20 + 6 + 2 + 1 + 1 ⇒ (6) + 6 + 2 + 1 + 1 = 16Damage: 1d6 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10
Hasted Attack with shadow: 1d20 + 6 + 2 + 1 + 1 ⇒ (19) + 6 + 2 + 1 + 1 = 29Damage: 1d6 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15

I thought wraiths are immune to crits, but in case they are not.

Confirm?: 1d20 + 6 + 2 + 1 + 1 ⇒ (13) + 6 + 2 + 1 + 1 = 23Damage: 1d6 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor takes a 5ft step SE and readies an attack.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

If Gilmork can fire at the wraith he will, else he'll fire three arrows at one of the zombies that approach.

Rapid Shot, Haste, Bless, Inspire, PBS: 1d20 + 7 + 1 + 1 + 2 + 1 ⇒ (9) + 7 + 1 + 1 + 2 + 1 = 211d20 + 7 + 1 + 1 + 2 + 1 ⇒ (17) + 7 + 1 + 1 + 2 + 1 = 291d20 + 7 + 1 + 1 + 2 + 1 ⇒ (14) + 7 + 1 + 1 + 2 + 1 = 26
Damage: 1d8 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 91d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 71d8 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Since I'm blocking everyone...
Silas takes a 5' step NW.


Encounter Map

Round 10
Silas destroys the wraith!
Luc *should repost his actions
Jaxom begins summoning another creature.
Hecktor readies an attack
Zombie Merk shuffles forward triggering Hecktor's attack Go ahead and roll it Hecktor
Gilmork deals 30 damage to a Kobold Myrmidon, slaying it.
The King and his Retinue
The King hurls bolts of energy from his fingers at Gilmork 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
Blue hurls a Javelin at Gilmork Javelin: 1d20 + 3 ⇒ (18) + 3 = 21 hitting for 1d4 + 4 ⇒ (1) + 4 = 5
Green hurls a Javelin at Gilmork Javelin: 1d20 + 3 ⇒ (19) + 3 = 22 hitting for 1d4 + 4 ⇒ (4) + 4 = 8
Red hurls a Javelin at Gilmork Javelin: 1d20 + 3 ⇒ (14) + 3 = 17

Luc has round 10 actions

Round 11 Buffs:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins
Haste everyone 3 rounds

Round 11
Silas
Luc
Jaxom
Hecktor
Zombie?
Gilmork
The King and his Retinue


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Well hello there, meet the scythe."

Scythe w/pa: 1d20 + 13 + 2 + 1 - 2 ⇒ (10) + 13 + 2 + 1 - 2 = 24
Dmg: 2d4 + 8 + 6 ⇒ (3, 4) + 8 + 6 = 21

If only triggered could have pa :)
Edit: They're right aren't they.
Scythe w/pa: 1d20 + 13 + 2 + 1 - 2 ⇒ (17) + 13 + 2 + 1 - 2 = 31 Dmg: 2d4 + 8 + 6 ⇒ (2, 2) + 8 + 6 = 18
Scythe w/pa: 1d20 + 13 + 2 + 1 - 2 ⇒ (12) + 13 + 2 + 1 - 2 = 26 Dmg: 2d4 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

You get to smash it twice more now :)

Silas breathes a sigh of relieve as his final thrust sunders the wraith's soul causing it to dissipate. He then moves so he can see Merlokrep and pointing whisper at him he quips, "Shut it crusty!"


Free action: maintain inspire 15/16
Move action: go where there is LoS to merlokrep, likely 1 square NE
Standard action: Silence Merlokrep. No idea what the DC of that silence is, probably quite low.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Well I think readied attacks can have Power Attack Hecktor, I see no reason why they couldn't. Also ouch, down to 9 hp.


Encounter Map

You thought it would take more than 1 hit to kill a CR 1/4 zombie?
Round 11
Silas casts Silence Will: 1d20 + 8 ⇒ (11) + 8 = 19 The DC is 16 but Merlokrep resists.
Luc
Jaxom
Hecktor
Zombie?
Gilmork
The King and his Retinue


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Heroic overkill....? :)


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Another fire elemental kindles next to the undead king and Jaxom stamps his foot on the floor of the tomb. The stones beneath the kobold king tremble.

Tremor (Trip): 1d20 + 10 ⇒ (3) + 10 = 13

Slam: 1d20 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Fire: 1d4 ⇒ 2
Burn, Reflex: 13


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Round Ten redo Seeing the thing go down, Lucanor casts lesser restoration on Silas once more

Restores This many con points 1d4 ⇒ 1

Round 11

Seeing the foes coming, Lucanor decides to lash out at the first undead not in melee he sees.

Disrupt undead on any undead NOT vaporized already ;) bonuses included
Ranged to hit: 1d20 + 10 ⇒ (2) + 10 = 12
Dmg: 1d6 ⇒ 4

To hit rolls are hating me


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"That went well, now let me prep another one. First to come down here gets a taste of the steel."

Readied attack for 1st to come close


Encounter Map

Round 10 Luc restores 1 CON to Silas
Round 11
Silas casts Silence but Merlokrep resists.
Luc hurls a bolt of disruptive energy at the nearest Myrmidon he misses barely.
Jaxom summons a fire elemental which attacks Merlokrep and misses and then tries to trip Merlokrep but fails.
Hecktor readies an attack
Gilmork
The King and his Retinue

Waiting on Gilmork


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork fires three arrows at the first zomvie in line and then takes a 5-foot step south-west to seek shelter behind Silas from those javelins.

Rapid Shot, Haste, Bless, Inspire, PBS: 1d20 + 7 + 1 + 1 + 1 ⇒ (5) + 7 + 1 + 1 + 1 = 151d20 + 7 + 1 + 1 + 1 ⇒ (13) + 7 + 1 + 1 + 1 = 231d20 + 7 + 1 + 1 + 1 ⇒ (13) + 7 + 1 + 1 + 1 = 23
Damage: 1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 81d8 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 101d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hecktor has the right idea here. We should make them come to us, and eat readied full attacks. Silas will take a 5' step NE and I suggest Gilmork moves out of range and uses a healing potion :) Oh and gents you have hero points, use them!


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

When we need to we will.


Encounter Map

Round 10 Luc restores 1 CON to Silas
Round 11
Silas casts Silence but Merlokrep resists.
Luc hurls a bolt of disruptive energy at the nearest Myrmidon he misses barely.
Jaxom summons a fire elemental which attacks Merlokrep and misses and then tries to trip Merlokrep but fails.
Hecktor readies an attack
Gilmork hits twice for 17.
The King and his Retinue
Red stabs the elemental Spear: 1d20 + 8 ⇒ (18) + 8 = 26 hitting for 1d4 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Green hurls a javelin at Silas Javelin: 1d20 + 4 ⇒ (7) + 4 = 11 missing
Blue stabs the elemental Spear: 1d20 + 6 ⇒ (5) + 6 = 11 missing
Merlokrep attacks the Elemental with his axe Axe: 1d20 + 13 ⇒ (19) + 13 = 32 hitting for 1d8 + 11 ⇒ (2) + 11 = 13 destroying the fiery creature.

Round 12 Buffs:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins
Haste everyone 2 rounds

Round 12
Silas
Luc
Jaxom
Hecktor
Gilmork
The King and his Retinue


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas sends a trickle of power into his blades, then steps into the corner opposite Hecktor and waits for a kobold to come into range.


Free action: stop inspire. It will linger for this round and next
5' step: NE
Swift action: arcane strike
Ready an attack on the next kobold to come into range


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Keeping a readied attack.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

The worst of Lucanor's wounds have healed over the last few moments as his healing judgment continues in the ongoing battle. He readies his attack, and then joins in the slashing at the kobolds as they close, following Hecktor's lead.

Readying attack.


Encounter Map

Totally forgot about healing judgement, thanks for reminding me. Added 9HP to Luc on the battle map


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom holds.


Encounter Map

Waiting on Gilmork


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork will fire three arrows at the zombies again, if he has line of sight on the front one, else he first takes a 5-foot step north.

Ranged Attacks, Rapid Shot, PBS, Bless, Haste, Inspire: 1d20 + 7 + 3 ⇒ (15) + 7 + 3 = 251d20 + 7 + 3 ⇒ (8) + 7 + 3 = 181d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22
Damage: 1d8 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 91d8 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 101d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

If the first one goes down aim at the next one.


Encounter Map

Round 12
Silas takes a step and readies an attack
Luc readies another attack while his wounds close some more.
Jaxom holds
Hecktor readies an attack
Gilmork steps north and fires arrows dropping one myrmidon and wounding the next
The King and his Retinue
Red charges forward triggering Silas, Luc and Hecktor's readied attacks. Go ahead and roll em now please.
Merlokrep says something in Draconic Drazmorg hamar dəriləri öldürmək üçün mənə müttəfiqləri göndərin. and he raises a weirdly pulsating stone above his head. He then points a finger at Gilmork and fires magic missiles at him 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15 Gilmork drops unconscious and dying.
Waiting for the rolled attacks to finish

Draconic:

Drazmorg send me allies, to slay the smooth skins.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Here's one, tally ho!"

Scythe w/pa: 1d20 + 13 + 2 + 1 - 2 ⇒ (7) + 13 + 2 + 1 - 2 = 21
Dmg: 2d4 + 8 + 6 ⇒ (3, 4) + 8 + 6 = 21

Haste
Scythe w/pa: 1d20 + 13 + 2 + 1 - 2 ⇒ (10) + 13 + 2 + 1 - 2 = 24
Dmg: 2d4 + 8 + 6 ⇒ (4, 3) + 8 + 6 = 21


Encounter Map

You only get one attack, Haste only works if you take a full round action.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas watches one of the Kobolds charge forwards and with a fierce cry, he strikes at the exact same moment Hecktor swings his massive scythe!

Readied attack: inspire, haste,bless,flank,arcane strike: 1d20 + 6 + 2 + 1 + 1 + 2 ⇒ (12) + 6 + 2 + 1 + 1 + 2 = 24Damage: 1d6 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11

Not sure if Hecktor included flank bonus or not.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Fort Save to stabilize: 1d20 + 2 - 6 ⇒ (14) + 2 - 6 = 10 Stabilized :), barely


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

To hit: 1d20 + 13 ⇒ (2) + 13 = 15
Dmg: 1d8 + 8 ⇒ (3) + 8 = 11 Plus Bane 2d6 ⇒ (1, 3) = 4

"Iomedae keep Gilmork among us," He prays softly as he swings hard


Encounter Map

Round 12
Silas takes a step and readies an attack
Luc readies another attack while his wounds close some more.
Jaxom holds
Hecktor readies an attack
Gilmork steps north and fires arrows dropping one myrmidon and wounding the next
The King and his Retinue
Red charges forward triggering Silas, Luc and Hecktor's readied attacks. The Myrmidon goes down in a spray of gore.
Merlokrep says something in Draconic Drazmorg hamar dəriləri öldürmək üçün mənə müttəfiqləri göndərin. and he raises a weirdly pulsating stone above his head. He then points a finger at Gilmork and fires magic missiles at him 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15 Gilmork drops unconscious and dying.
Blue moves forward, stabbing at Silas 1d20 + 6 ⇒ (17) + 6 = 23Hitona1: 1d3 ⇒ 2 but only destroys an image.

Round 13 Buffs:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 1 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins
Haste everyone 1 round

Round 13
Silas
Luc
Jaxom
Hecktor
Gilmork
The King and the last Truescale Kobold!

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