Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
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Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

On it ser dervish ;)


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Hang on, weren't elementals immune to crit and flank?

Gilmork sees the Belker and doesn't know what it is, so let's loose two arrows at it.

Ranged Attacks, Rapid Shot, PBS, Haste, Inspire: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 261d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13
Damage: 1d8 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 121d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

[ooc]Don't know if I get a third shot due to Haste, but posting it anyway. Hasted attack: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 261d8 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Yeah if this is an elemental it can't be flanked. Still good practice to try and flank stuff more.


Encounter Map

Round 3
Silas dodges through the smoky creature and plunges his sword into his belly. The blow seems to hurt it, but not as it should have.
Luc
Gilmork *posted above.
Jaxom
Air creature
Hecktor

Silas spots movement in the crypts below and behind him.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Knowledge Planes 1d20 + 5 ⇒ (6) + 5 = 11+3 for weaknesses etc

"No idea." Lucanor drives a sword forward, feeling a bit silly for 'swatting' smoke, "But whatever it takes to really hurt these things efficiently, I don't think I have it. Magic spell of some sort maybe?"

To hit: 1d20 + 9 ⇒ (14) + 9 = 23
dmg: 1d8 + 6 ⇒ (3) + 6 = 9

In case I get another attack
To hit: 1d20 + 9 ⇒ (8) + 9 = 17
Dmg: 1d8 + 6 ⇒ (5) + 6 = 11


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

The water elemental moves forward to attack.

Slam: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Damage: 1d6 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10

Jaxom unleashes a volley of silver stars.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

With the little movement space available, Hecktor comes up close, to swing his scythe at the elemental.

Scythe w/pa +inspire +bless: 1d20 + 13 + 2 + 1 - 2 ⇒ (5) + 13 + 2 + 1 - 2 = 19 Dmg: 2d4 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I think you are missing +1 to hit from haste. BTW DR is one of the reasons 2h is mathematically better than dual wielding in the long run. Still holding two swords looks awesome ;)


Encounter Map

Round 3
Silas dodges through the smoky creature and plunges his sword into his belly. The blow seems to hurt it, but not as it should have.
Luc takes a 5' step and attacks the creature twice, he doesn't do much harm.
Gilmork fires his bow, dealing some but not very much damage.
Jaxom's elemental cannot get close enough to hit without squeezing. Jaxom deals 12 force damage!
Air creature unleashes a furious assault on Silas Bite: 1d20 + 12 ⇒ (9) + 12 = 21 missing Silas Claw: 1d20 + 12 ⇒ (16) + 12 = 28Hitona1: 1d5 ⇒ 1 hitting Silas for 1d6 + 2 ⇒ (1) + 2 = 3. Claw2: 1d20 + 12 ⇒ (15) + 12 = 27Hitona1: 1d4 ⇒ 4destroying an image. Wing1: 1d20 + 10 ⇒ (6) + 10 = 16 miss. Wing2: 1d20 + 10 ⇒ (10) + 10 = 20 miss.
Hecktor cannot get in melee without squeezing.

you guys are bottlenecked.

Round 4
Silas
Luc
Gilmork
Jaxom
Air Creature
Hecktor

Hecktor and Jaxom's elemental may take round 3 actions

Current Buffs:

Protection from Evil 5 mins Hecktor/Silas
Haste everyone 2 rounds
Mirror Image Silas 3 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

My elemental will squeeze? It will try to move past the air elemental, accepting whatever AoO come its way.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Seeing as how squeeze on d20 describes needing escape artist....i'd be getting a major penalty from the fullplate. What's your DC btw?

Hecktor will remain where he is.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas takes a 5' step SE and bellows, "Come ON recruits, get through THAT GAP! There's enough smoke elemental for everyone!"

Silas uses inspire courage: 9/16


Encounter Map

Squeezing:
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

I've always ruled that PC's can remain in each others squares but are squeezed with cumulative penalties for each other creature in the square. EX: Hecktor and Luc in a square will both suffer -4 to hit and AC, Hecktor, Luc and the Elemental in a square will suffer -8 to hit and AC. The exception to that rule is tiny/diminutive creatures can share squares with no penalty.

Round 3
Jaxom's elemental moves suffering an attack. Bite: 1d20 + 12 ⇒ (20) + 12 = 32Bite: 1d20 + 12 ⇒ (19) + 12 = 31Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Round 4
Silas 5' step and inspire courage! Silas sees that there are more enemies coming from the East. They look like the same kobold zombies as before. There is also movement in the crypt to the North.
Luc
Gilmork
Jaxom
Air Creature
Hecktor


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor will try to squeeze through and get out of Hecktor's way


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Sounds like Lucanor's squeezing into below the air creature?

Scythe w/pa +inspire +bless: 1d20 + 13 + 2 + 1 - 2 ⇒ (12) + 13 + 2 + 1 - 2 = 26 Penalty if we're in the same square still.
Dmg: 2d4 + 8 + 6 ⇒ (3, 2) + 8 + 6 = 19


Encounter Map

Round 4
Silas 5' step and inspire courage! Silas sees that there are more enemies coming from the East. They look like the same kobold zombies as before. There is also movement in the crypt to the North.
Luc moves through the creature's occupied space gonna say its ok for now the creature retaliates with an Attack Bite: 1d20 + 12 ⇒ (20) + 12 = 32Bite?: 1d20 + 12 ⇒ (18) + 12 = 30 dealing 2d6 + 4 ⇒ (3, 4) + 4 = 11 to the inquisitor.
Gilmork
Jaxom
Air Creature
Hecktor *posted actions


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork drops his bow and moves quickly past the smoke elemental, trying squeeze into the corner south of him. As he does so, he draws his shield.

When he makes it safely past the elemental he'll try and bite him with his fangs.

Attack, Bite, Magic Fang, Inspire, Haste, Bless: 1d20 + 5 + 1 + 1 + 1 ⇒ (14) + 5 + 1 + 1 + 1 = 221d6 + 2 + 1 + 2 + 1 ⇒ (5) + 2 + 1 + 2 + 1 = 11

Magical damage, as well as B/P/S I believe

AC is 23 as long as haste is in effect.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor grunts in pain as he's torn into, "Sure seems solid enough when it needs to be.... hope you're clear now, Heck."


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom moves forward behind Hecktor and begins a spell of summoning.

The water elemental attacks.

Slam: 1d20 + 5 + 2 + 2 - 4 ⇒ (10) + 5 + 2 + 2 - 4 = 15
Damage: 1d6 + 3 + 2 + 2 - 4 ⇒ (5) + 3 + 2 + 2 - 4 = 8


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I don't think the elemental is squeezed, was there another reason for the -4 to hit and damage? I'm hoping it connects :)


Encounter Map

Round 4
Silas 5' step and inspire courage! Silas sees that there are more enemies coming from the East. They look like the same kobold zombies as before. There is also movement in the crypt to the North.
Luc moves through the creature's occupied space the creature retaliates with an attack dealing 11 to the inquisitor.
Gilmork moves forward and suffers an attack from the creature 1d20 + 12 ⇒ (5) + 12 = 17 which misses. Gilmork bites the creature for 6.
Jaxom moves forward and begins summoning another creature, his elemental misses.
Air Creature goes nova Bite: 1d20 + 12 ⇒ (15) + 12 = 27 on Silas Hitona1: 1d4 ⇒ 2 destroying an image. Claw1: 1d20 + 12 ⇒ (1) + 12 = 13 on elemental Claw2: 1d20 + 12 ⇒ (7) + 12 = 19 on elemental hitting for 1d6 + 2 ⇒ (4) + 2 = 6 destroying the elemental. Wing1: 1d20 + 10 ⇒ (10) + 10 = 20 on Luc Wing2: 1d20 + 10 ⇒ (12) + 10 = 22 on Luc hitting twice for 2d6 + 2 ⇒ (4, 3) + 2 = 9
Hecktor steps up and smacks the creature!

Round 5
Silas
Luc
Gilmork
Jaxom
Air Creature
Hecktor

Current Buffs:

Protection from Evil 5 mins Hecktor/Silas
Haste everyone 1 rounds
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas ducks under a vicious claw which shatters one of his images, and rolls forwards blades in hand and parries another attack. Seeing an opening he plunges his blades in to the belly of the smokey creature, which leave faint trails of blue light.

Attack with shadow: 1d20 + 6 + 2 + 1 + 1 ⇒ (2) + 6 + 2 + 1 + 1 = 12Damage: 1d6 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
Attack with whisper: 1d20 + 6 + 2 + 1 + 1 ⇒ (16) + 6 + 2 + 1 + 1 = 26Damage: 1d6 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12
Hasted attack with shadow: 1d20 + 6 + 2 + 1 + 1 ⇒ (18) + 6 + 2 + 1 + 1 = 28Damage: 1d6 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11

"Gents we need to drop this smoke thing now! Luc's hurt and there's a room full of zombies coming our way!"


Free action: maintain inspire 10/16
Swift action: arcane strike
5' step: closer to Gilmork
Full attack: haste, arcane strike, inspire, bless
WTB a fireball down below!


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

The penalty is from water mastery. The neither the elemental nor the air creature are in contact with water.

A fire elemental kindles on the steps leading up the zombie kobolds.

It lashes out at the kobold.

Slam: 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20

Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Fire Damage: 1d4 ⇒ 3

The zombie must make a Reflex save of 13 or catch fire.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9 Jaxom flings more silver energy at the air creature.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Ahh I see. There's soo many rules in this game.


Encounter Map

Round 5
Silas strikes two blows against the creature hitting for 17.
Luc
Gilmork
Jaxom *posted actions
Air Creature
Hecktor

Current Buffs:

Protection from Evil 5 mins Hecktor/Silas
Haste everyone 1 rounds
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor staggers... and he cannot afford to get hit again. He tries to weave and block whatever is coming next.

Full Defense, so +4 on AC


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork sees Lucanor is in trouble and, though he is wary for the smoke elemental, reaches out hastily and touches Lucanor at his side.

"Hang in there Lucanor!"

Concentration check vs DC 19: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Spell Failure 1-20: 1d100 ⇒ 38
CMW: 2d8 + 5 ⇒ (8, 3) + 5 = 16

Gilmork then draws his club from his belt and is fully armed.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

This thing has DR 5 right? If so Silas should have hit for 12 since DR applies per hit.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"This thing's a tough cookie isn't i."

Scythe w/pa +inspire +bless: 1d20 + 13 + 2 + 1 - 2 ⇒ (7) + 13 + 2 + 1 - 2 = 21
Dmg: 2d4 + 8 + 6 ⇒ (3, 1) + 8 + 6 = 18

If that's so another pa is coming up.

2nd attack: 1d20 + 13 + 2 + 1 - 2 ⇒ (10) + 13 + 2 + 1 - 2 = 24
Dmg: 2d4 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Hecktor don't forget Haste, it's the last round so make it count. Also you forgot about Haste the previous turns as well, you could make another attack when you use your full-attack action.


Encounter Map

Round 5 @Silas, Yea I used the wrong damage numbers.
Silas strikes two blows against the creature hitting for 12.
Luc full defense.
Gilmork heals Lucanor for 16
Jaxom hurls force at the creature, dealing 9. Jaxom's elemental destroys a zombie with fiery fists it dies with a sad merk
Air Creature becomes even more insubstantial and wispy. It sends its smoky claw into 1d3 ⇒ 3 Lucanor Fort: 1d20 + 6 ⇒ (4) + 6 = 10 cannot cough out the inhaled creature and takes 3d4 ⇒ (1, 3, 4) = 8 points of damage as the creature claws him from the inside.
Hecktor swings at the smoke, but deals no damage.
Zombies make a bunch of noise, but 1d20 + 2 ⇒ (3) + 2 = 5 fail to harm the blocking elemental.
Two creatures rise to the north, they are dressed in the regalia of soldiers but their clothing and armor is in tatters and their weapons are ruined with age.

Kn:Religion DC 14:
They are Wights.

Kn:History DC 17:
The clothing and items look ancient.

Spellcraft DC 18:
The Creature is under the effect of a Gaseous Form spell.

Haste has worn off
Round 6
Silas
Luc
Gilmork
Jaxom
Air Creature
Hecktor
Zombies
Wights
Current Buffs:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire everyone +2


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Knowledge Religion: 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge History: 1d20 + 5 ⇒ (10) + 5 = 15
"We've got wights incoming from the north. Lucanor look out!"

Gilmork takes a step back into the opening of the south room and begins casting and lets out a howl that echoes across the mound, but only impacting a certain area close to the wights and the elemental.

Spell Failure 1-20: 1d100 ⇒ 85
Casting Sound Burst centered on the north-western corner above the first wight, should get the elemental with it as well.

Damage: 1d8 ⇒ 1 Sonic Damage
DC 15 Fort save or stunned for 1 round


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hecktor's scythe passes clean through the elemental with no effect, and with growing horror Silas sees the two undead approach from the north.
Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26

Kn:Religion: 1d20 ⇒ 5
Kn:History: 1d20 + 7 ⇒ (1) + 7 = 8

"You can't hurt it when it does that Hecktor! We've got incoming from the north, best deal with that!", shouts Silas.

Silas watches helplessly and the smoke elemental sends a claw into Lucanor's mouth who begins coughing violently.

"Fight it Luc! Force it out, you can do it! We need you to slay the undead!", shouts Silas. Something about his encouragement has a galvanizing effect on Lucanor, who redoubles his attempts to expel the air creature!


Free action: maintain inspire 11/16
Standard action: Cast Heroism on Lucanor: +2 morale bonus on attack rolls, saves, and skill checks. Note this stacks with inspire which gives a competence bonus.
Note: I'm reserving saving finale for the inevitable level drain fort save.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor lets loose a rare curse as their situation goes from challenging to terrifying, "Alright alright, thank you Gilmork, thank you Silas... just because I'm ducking and weaving doesn't mean I'm running, gods bless it!"

Knowledge Religion, Heroism and Monster Lore included 1d20 + 13 ⇒ (16) + 13 = 29
Spellcraft, heroism inc: 1d20 + 7 ⇒ (10) + 7 = 17

Lucanor's wounds have somewhat healed, he turns to the wights, and mutters, "So this is how it goes?" And spits, "Iomedae keep me going, until the task be done." And the man is bathed in a holy glow

Judgment, healing. Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. So 3 points per round. Not sure if that's at his init, or the end of the round

Weapon in hand, he steps up to greet the first wight and slashes
To hit, Heroism, inspire included 1d20 + 12 ⇒ (2) + 12 = 14
Dmg: 1d8 + 10 ⇒ (3) + 10 = 13Bane 2d6 ⇒ (3, 3) = 6


Encounter Map

Round 6
Silas casts Heroism on Lucanor
Luc activates his judgement and moves to slash the wight but misses. The air creature drifts along with Luc no aoos Lucanor's wounds close up a bit.
Gilmork casts sound burst the undead take 1 damage and are immune to stun. Lucanor saves versus stunning 1d20 + 9 ⇒ (14) + 9 = 23
Jaxom
Air Creature
Hecktor
Zombies
Wights

Current Buffs:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom scourges the elemental with more silver light.

Magic Missile: 3d4 + 4 ⇒ (1, 4, 4) + 4 = 13

The fire elemental dances as it blocks the zombie advance flickering as it snaps at more undead flesh.

Slam: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Fire: 1d4 ⇒ 3

DC 13, Burn on subsequent rounds


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Heckor double moves to get to Lucanor's right side.


Encounter Map

Round 6
Silas casts Heroism on Lucanor
Luc activates his judgement and moves to slash the wight but misses. The air creature drifts along with Luc no aoos Lucanor's wounds close up a bit.
Gilmork casts sound burst the undead take 1 damage and are immune to stun. Lucanor saves versus stunning.
Jaxom hurls a bolt of force at the creature, destroying it. Elemental destroys a zombie.
Hecktor double moves
Zombies shuffle around being useless, except for the two that attack the elemental 1d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (10) + 2 = 12 unsuccessfully.
Wights attack Lucanor Slam: 1d20 + 6 ⇒ (15) + 6 = 21 hitting for 1d6 + 3 ⇒ (1) + 3 = 4 and Lucanor saves versus level drain Fort: 1d20 + 8 ⇒ (2) + 8 = 10 Saving Finale goes off! Fort: 1d20 + 8 ⇒ (6) + 8 = 14 Lucanor saves...barely.

Buffs Round 7:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins

Round 7
Silas
Luc
Gilmork
Jaxom
Hecktor
Zombies
Wights

Perception DC 15:
Shadows are gathering in the southern crypt


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom draws the north wind down into the tomb to speed his companions. Haste is back up!

The fire elemental continues to hold off the small horde of kobold zombies, first striking at one and then the other on the front lines.

Slam: 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Fire: 1d4 ⇒ 3

Slam: 1d20 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Fire: 1d4 ⇒ 1

DC 13 Burn on subsequent rounds.

Perception: 1d20 ⇒ 2


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hecktor you seem to be selling yourself short here. I'm sure you could have attacked last round :(


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I had thought the large size of the dust elemental would force me to make a detour, mind you i'm wearing fullplate which makes me move 20ft instead of 30ft. Otherwise i'd have been there. :/

"Careful Lucanor, you want to live longer than today."
Hecktor hacks at the wight.
Scythe w/pa + inspire +bless: 1d20 + 13 + 2 + 1 - 2 ⇒ (18) + 13 + 2 + 1 - 2 = 32
Dmg: 2d4 + 8 + 6 ⇒ (4, 4) + 8 + 6 = 22


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Don't forget you are hasted. Two attacks and a +1!


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Nice hit, you get to do that again now thanks to haste!


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Didn't see hasted in Niles' bufflist.

In case we are still :)
Scythe w/pa +inspire + bless: 1d20 + 13 + 2 + 1 - 2 ⇒ (9) + 13 + 2 + 1 - 2 = 23
Dmg: 2d4 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Looks like I used an immediate action, so no Arcane Strike this, round an no full attack. Time to try something different!
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Far too focused on the wights to notice the shadows stirring, Silas walks behind Lucanor ending up just behind him and to the west. Suddenly Silas turns turns to the wights and shouts, "Oi Crusties! Look out it's REALLY slippery there, some idiot spilt a load of oil!"


Silas moves one square north, and two west.
Standard action: Cast grease on the squares where the wights are. DC 15 reflex save.
Inspire is down, but it's bonuses last this round and next.


Encounter Map

Round 7
Silas casts Grease Ref1: 1d20 + 4 ⇒ (2) + 4 = 6 Ref2: 1d20 + 4 ⇒ (15) + 4 = 19 the lead wight hits the dirt, the next one stays upright.
Luc attacks the fallen wight Sword: 1d20 + 16 ⇒ (2) + 16 = 18 hitting for 1d8 + 10 + 2d6 ⇒ (5) + 10 + (5, 5) = 25his wounds close a bit from healing.
Jaxom hastes his allies with the wand and his elemental destroys another 2 zombies.
Hecktor finishes the downed wight.
Zombies MERK....MERRRRRLK...MEERRRRLLOOO...MEEERRRRRLOOOKRREEEP they croak as they shuffle along, being useless.
Wight moves forward and slams at Lucanor Slam: 1d20 + 6 ⇒ (5) + 6 = 11 missing.
Gilmork

A new creature enters the fight....it looks like a beautiful human....except her eyes glow red and she thirsts for souls.

Kn:Religion DC 17:
She is a variant Wraith.

Round 8 Buffs:

Protection from Evil 5 mins Hecktor/Silas
Mirror Image Silas 2 images
Bless 5 mins everyone
Magic Fang 5 mins Gilmork
Inspire +2 everyone
Heroism +2 morale bonus on attack rolls, saves, and skill checks. Lucanor 50 mins
Haste everyone 5 rounds

Round 8
Silas
Luc
Jaxom
Hecktor
Zombies
Wight
Shadow monster
Gilmork


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom meets this new, soul-thirsty threat with a barrage of silver light.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

The fire elemental continues to block the zombie approach.

Slam: 1d20 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Fire: 1d4 ⇒ 4

Slam (Haste): 1d20 + 4 + 2 + 2 ⇒ (19) + 4 + 2 + 2 = 27
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Fire: 1d4 ⇒ 3


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Grand...prepare for major lvl drain.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"I'm grateful for all the help I can get, believe you me!" Lucanor says, pretty sure Silas' magic just helped him a great deal

Knowledge religion, not including Monster Lore: 1d20 + 10 ⇒ (13) + 10 = 23

"Our oh so evil looking lady is a wraith, I THINK, never seen this type before. They hate sunlight normally, this one? maybe."

Lucanor slashes at the wight engaging with him hoping to kill it

to hit: 1d20 + 12 ⇒ (1) + 12 = 13
Dmg: 1d8 + 10 ⇒ (7) + 10 = 17 Plus Bane 2d6 ⇒ (3, 5) = 8

My to hit dice want me to die


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Incredulously Silas mutters, "Merlokrep? Didn't we kill him?" Before he can say anymore, Lucanor warns about the new undead. At the mention of the word Wraith, Silas goes white as a sheet yet through gritted teeth he growls, "More undead? So be it! Time for them to die the second death!"

With that he cautiously steps forward, his blades responding to will by flaring with soft blue light, leaving faint trails as he weaves them in a complex pattern designed to deflect and parry blows. It's almost as if the undead doesn't care for her, well it's, safety and he spots several openings!

Attack with Shadow: 1d20 + 6 + 2 + 1 + 1 - 4 ⇒ (20) + 6 + 2 + 1 + 1 - 4 = 26Damage: 1d6 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
Attack with Whisper: 1d20 + 6 + 2 + 1 + 1 - 4 ⇒ (4) + 6 + 2 + 1 + 1 - 4 = 10Damage: 1d6 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12
Hasted attack with Shadow: 1d20 + 6 + 2 + 1 + 1 - 4 ⇒ (15) + 6 + 2 + 1 + 1 - 4 = 21Damage: 1d6 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12

Yikes a wraith, and inspire is down... Gents we have hero points for a reason :)


Free action: Hero point - extra standard acton
Standard action: Put inspire back up: 12/16 rounds Silas will use saving finale vs energy drain saves,
Swift action: Arcane Strike
5' step: South
Full attack: Haste, Inspire, Bless, Arcane Strike, Fighting Defensively (-4 to hit, +3 dodge due to acrobatics). Silas's Touch AC is 13+3+2 = 18 this round. (+2from protection from evil)

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