Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
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Encounter Map

Ugh more rolls.

Reflex1: 1d20 + 5 ⇒ (13) + 5 = 18Reflex2: 1d20 + 5 ⇒ (15) + 5 = 20Reflex3: 1d20 + 5 ⇒ (12) + 5 = 17

Lucanor heals 3 and presses his attack, he notices that his blows aren't dealing the full amount of damage DR/Budgeoning
Hags, the three Hags chant and the Annis Hag Concentration: 1d20 + 7 ⇒ (13) + 7 = 20 casts Bestow Curse on Lucanor Touch: 1d20 + 11 ⇒ (15) + 11 = 26 Will DC 14 or Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.

Kreed Lies! All lies! Fey Trickery! Fey imposters in human skin! Kill them kill them all! shouts the man, you aren't entirely sure that he even knows you are responding to him.
Jaxom

Jaxom, Silas and Hecktor are up

Round 3
Silas
Hecktor
Trolls
Gilmork
Lucanor
Hags
Kreed
Jaxom


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"The man's utterly delusional."

Hecktor continues swinging his scythe at the troll.
Scythe payback, haste, PA: 1d20 + 15 + 1 + 1 - 2 ⇒ (14) + 15 + 1 + 1 - 2 = 29Slash, PA: 2d4 + 11 + 9 ⇒ (3, 2) + 11 + 9 = 25
Scythe payback, haste, PA: 1d20 + 10 + 1 + 1 - 2 ⇒ (20) + 10 + 1 + 1 - 2 = 30Slash, PA: 2d4 + 11 + 9 ⇒ (3, 1) + 11 + 9 = 24
Hasted, PA: 1d20 + 15 + 1 + 1 - 2 ⇒ (6) + 15 + 1 + 1 - 2 = 21Slash, PA: 2d4 + 11 + 9 ⇒ (3, 2) + 11 + 9 = 25

Crit??: 1d20 + 15 + 1 + 1 - 2 ⇒ (16) + 15 + 1 + 1 - 2 = 31Slash, PA: 6d4 + 33 + 27 ⇒ (2, 2, 1, 2, 3, 3) + 33 + 27 = 73

Now THAT is some pretty sweet damage :)


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Wow 97 damage from one hit.

Silas takes full advantage of Lucanor's aid as a sparring partner. He times his thrusts to strike ever so slightly before or after the Inquisitor's, leaving the Hag nowhere to go.

Mainhand: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (8) + 8 + 2 + 2 + 2 + 1 + 1 = 24Mainhand Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (2) + 5 + 2 + 2 + 2 + 1 = 14
Offhand: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (9) + 8 + 2 + 2 + 2 + 1 + 1 = 25Offhand Damage: 1d6 + 3 + 2 + 2 + 2 + 1 ⇒ (3) + 3 + 2 + 2 + 2 + 1 = 13
Haste: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (19) + 8 + 2 + 2 + 2 + 1 + 1 = 35
Haste Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (5) + 5 + 2 + 2 + 2 + 1 = 17
Crit?: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (9) + 8 + 2 + 2 + 2 + 1 + 1 = 25
Crit Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (5) + 5 + 2 + 2 + 2 + 1 = 17

Free action maintain inspire: 9/20
Swift action: Arcane strike
Full attack: Long list o'buffs


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork continues his volley fire at blue.

Rapid Shot, Deadly Aim, PBS, Haste, Inspire, Good Hope, Bless: 1d20 + 13 ⇒ (12) + 13 = 251d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 12 ⇒ (6) + 12 = 181d8 + 12 ⇒ (3) + 12 = 151d8 + 12 ⇒ (3) + 12 = 15

If Blue goes down, switch to red, but I think Hecktor has got him pretty good. Else I'll initiate combat to the yellow troll


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Will save, DC 14. Inspire and Good hope included 1d20 + 12 ⇒ (2) + 12 = 14
Whew. Thanks for the bonuses, Silas.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

The Red Flame Elemental steps so that it flanks with the Pink Flame elemental.

Red Elemental: Flame Slam, Flanking, Inspire: 1d20 + 4 + 2 + 2 + 2 ⇒ (17) + 4 + 2 + 2 + 2 = 27
Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Burn: 1d4 ⇒ 4
Reflex 11 or catch on Fire

Pink Elemental: Flame Slam, Flanking, Inspire: 1d20 + 4 + 2 + 2 + 2 ⇒ (6) + 4 + 2 + 2 + 2 = 16
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Burn: 1d4 ⇒ 1
Reflex 11 or catch on Fire

Blue Elemental: Flame Slam, Inspire: 1d20 + 4 + 2 + 2 ⇒ (11) + 4 + 2 + 2 = 19
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn: 1d4 ⇒ 1
Reflex 11 or catch on Fire

Jaxom begins another summoning chant. Between Hecktor and the elementals these trolls might not be long for the world, but the odds were far from even.

Summoning: 1d4 + 1 ⇒ (2) + 1 = 3


Encounter Map

Jaxom begins summoning even more elementals, a gm's bane. I now know why master summoners are banned everywhere...
Reflex: 2d20 ⇒ (13, 10) = 23 +5 Two attacks hit for a total of 20 damage the troll staggers and falls.

Round 3
Silas deals 41 damage total after DR is accounted for, the Hag falls dead.
Hecktor obliterates the troll...
Trolls
Yellow attacks Lucanor Bite: 1d20 + 11 ⇒ (15) + 11 = 26 Claw1: 1d20 + 12 ⇒ (1) + 12 = 13 Claw2: 1d20 + 12 ⇒ (4) + 12 = 16 one hit for 1d8 + 5 ⇒ (5) + 5 = 10
Pink attacks Lucanor Bite: 1d20 + 11 ⇒ (13) + 11 = 24 Claw1: 1d20 + 12 ⇒ (16) + 12 = 28 Claw2: 1d20 + 12 ⇒ (2) + 12 = 14 two hits for 1d8 + 5 ⇒ (5) + 5 = 10 and 1d6 + 5 ⇒ (3) + 5 = 8

Gilmork hits for 48!
Lucanor
Hags
Kreed
Jaxom

Luc is up


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Are they really annoying? I'm sorry. I could roll the reflex saves if it makes easier on you. I don't want to make trouble for you.


Encounter Map

I'm mostly exaggerating...however in a tabletop game I can see it getting overwhelming. I think I'm gonna start rolling like 5d20 and just adding the bonus afterwards though


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

With a low voice Silas warns, "Careful Luc, that troll is after you!"


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"I hear you," Lucanor admits as blood pours out of him and springs back to the other side of the hag interposing her between him and the troll before stabbing at her.

Spring attack to avoid AOOs. I think haste would still allow him a regular attack on top of the feat related one. If not, ignore stroke number two

Spoiler:
Bless (+1 to hit, +1 vs fear), Haste (+1 to hit, +1 AC Dodge, extra action) Good Hope +2 to just about everything . Inspired, also +2 to just about everything. Judgment going into effect so healing 3 hp every round

To hit #1: 1d20 + 14 ⇒ (16) + 14 = 30
Dmg: 1d8 + 8 ⇒ (5) + 8 = 13
To hit #2: 1d20 + 14 ⇒ (17) + 14 = 31
Dmg: 1d8 + 8 ⇒ (5) + 8 = 13

Not sure if I keep flank bonus, but apply +2 to hit above if I do.


Encounter Map

Haste doesn't give you an extra attack on Spring Attack...only on a full round attack action.

Lucanor dodges away from the Trolls suffering two AoOs from them Spring attack specifies no AoOs from the target of your attack Claw1: 1d20 + 12 ⇒ (4) + 12 = 16 Claw2: 1d20 + 12 ⇒ (4) + 12 = 16 both of which miss. Luc stabs the Flue hag for 13.
Hags
The Flue Hag returns the favor to Lucanor Bite: 1d20 + 7 ⇒ (20) + 7 = 27 Claw: 1d20 + 7 ⇒ (9) + 7 = 16 Claw2: 1d20 + 7 ⇒ (2) + 7 = 9 Confirm?: 1d20 + 7 ⇒ (8) + 7 = 15 hitting the man once for 1d6 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5
The Green Hag reaches out with wicked claws for Lucanor's soul Claw1: 1d20 + 13 ⇒ (4) + 13 = 17Claw2: 1d20 + 13 ⇒ (18) + 13 = 31 one Claw strikes Luc for 1d4 + 4 ⇒ (4) + 4 = 8 and Lucanor must make a Fort Save DC 16 or take 2 STR damage.
Kreed screeches more incoherent obscenities. He has a dagger in his hand now. He hops off the stage and is running north...
Jaxom

Jaxom, Silas and Hecktor are up!
Round 4
Silas
Hecktor
Trolls
Gilmork
Lucanor
Hags
Kreed
Jaxom


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

I think the confirmation missed didn't it? AC 20 (21 if you count haste). Not sure I'm reading your roll right, sorry
Fort Save, DC 16 1d20 + 11 ⇒ (5) + 11 = 16

Seeing Kreed peel off, Lucanor curses, "Damn it, he's getting away, I'm getting swamped here."


Encounter Map

Yeah the confirm missed, the extra 1d6 was fire damage...the Flue Hag has really bad breath.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Not today, Satan. :-p

Jaxom flings out his hand towards the fleeing mud man. The earth beneath the mud man's feet begin to roil, shifting to grasp onto him.

Jaxom casts Shifting Sands. In a 20' spread around Kreed, the earth becomes difficult terrain. At the beginning of his turn, and every turn he remains within that spread, he must make a Reflex save (DC: 20). The first time he fails this check he becomes entangled. The second time he fails this check he is knocked prone.

3 fire elementals appear next to the yellow troll bedeviling Luc.

FE 1: Slam, Inspire, Flanking: 1d20 + 4 + 2 + 2 + 2 ⇒ (6) + 4 + 2 + 2 + 2 = 16
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn: 1d4 ⇒ 3

FE 2: Slam, Inspire, Flanking: 1d20 + 4 + 2 + 2 + 2 ⇒ (11) + 4 + 2 + 2 + 2 = 21
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn: 1d4 ⇒ 2

FE 3: Slam, Inspire, Flanking: 1d20 + 4 + 2 + 2 + 2 ⇒ (8) + 4 + 2 + 2 + 2 = 18
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn: 1d4 ⇒ 4

For each that hit, it needs to make a Reflex 11 check or catch on fire.

The original three elementals rush the gallows and begin attacking the pink troll.

Red Flame: Slam, Inspire: 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Burn: 1d4 ⇒ 2

Blue Flame: Slam, Inspire: 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Burn: 1d4 ⇒ 4

Pink Flame: Slam, Inspire: 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn: 1d4 ⇒ 4

For each that hit, it needs to make a Reflex 11 check or catch on fire.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

After the gruesome finish of the troll- and the other one falling to the others, Hecktor heads West and ends with total defense.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Don't forget your +2 AC and saves vs Evil creatures guys, everybody has that one. Also hecktor, don't forget your movement is 30 feet extra due to haste.

Gilmork moves further up toward the stage and the rest of the fight and begins casting a spell as well.

Spell Failure 1-20: 1d100 ⇒ 82

Gilmork begins chanting and casts Prayer. +1 Luck bonus to all our rolls, -1 for all our enemies.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Super busy today :/

"Lets finish this one Luc!" mutters SIlas before taking a step north. He then unleashes his fury on the Flue Hag, thrusting repeatedly with his twin blades - which leave a faintly glowing trails in the air.
Mainhand: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (11) + 8 + 2 + 2 + 1 + 1 = 25 Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (3) + 5 + 2 + 2 + 2 + 1 = 15
Offhand: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (10) + 8 + 2 + 2 + 1 + 1 = 24Damage: 1d6 + 3 + 2 + 2 + 2 + 1 ⇒ (2) + 3 + 2 + 2 + 2 + 1 = 12
Haste: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (7) + 8 + 2 + 2 + 1 + 1 = 21Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (4) + 5 + 2 + 2 + 2 + 1 = 16


Free Action: Maintain inspire
5' Step: North
Swift Action: Arcane Strike
Full Attack: Lots o'Buffs but no flank this time


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor nods at Silas and strikes hard at the Flue hag

Spoiler:
Protection vs evil. Bless (+1 to hit, +1 vs fear), Haste (+1 to hit, +1 AC Dodge, extra action) Good Hope +2 to just about everything . Prayer. Inspired, also +2 to just about everything. Judgment going into effect so healing 3 hp every round

To hit #1 1d20 + 15 ⇒ (14) + 15 = 29 Plus flank?
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10
To hit #2 1d20 + 15 ⇒ (12) + 15 = 27 Plus Flank?
Dmg: 1d8 + 9 ⇒ (5) + 9 = 14


Encounter Map

Jaxom sends his new elementals against yellow, one hits for 10 1d20 + 5 ⇒ (1) + 5 = 6 and the troll is on fire!
Jaxom sends his old elementals against pink and two hit for 19 2d20 ⇒ (7, 17) = 24
Jaxom casts a spell I've never heard of...Reflex: 1d20 + 10 ⇒ (13) + 10 = 23
but the Gavel stays on his feet.
Round 4
Silas cuts apart the Flue Hag
Hecktor decides not to engage in melee combat, preferring to allow the Bard all that glory.
Trolls
Yellow puts out the flames 1d20 + 5 ⇒ (11) + 5 = 16 Burn: 1d6 ⇒ 2
Pink savages some elementals Bite: 1d20 + 11 ⇒ (7) + 11 = 18 Claw1: 1d20 + 12 ⇒ (11) + 12 = 23 Claw2: 1d20 + 12 ⇒ (9) + 12 = 21 dealing 1d6 + 5 - 3 ⇒ (1) + 5 - 3 = 3 and 1d6 + 5 - 3 ⇒ (4) + 5 - 3 = 6 and 1d8 + 5 - 3 ⇒ (5) + 5 - 3 = 7 I think he kills two elementals because one was wounded. 3d20 ⇒ (20, 14, 14) = 48 and he isn't on fire.

Gilmork moves up and prays....
Lucanor hits the Green Hag twice for 24
Green Hag attacks Lucanor Claw1: 1d20 + 13 ⇒ (4) + 13 = 17Claw2: 1d20 + 13 ⇒ (4) + 13 = 17 missing.
Kreed attempts to run away again...fleeing north towards, well nothing is there really.
Jaxom

Round 5
Silas
Hecktor
Trolls
Gilmork
Lucanor
Hags
Kreed
Jaxom

Jaxom, Silas and Hecktor are up.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor steps 5ft closer, SW.

Swinging his scythe in fluid motions, he yells loudly.

Intimidate: 1d20 + 11 ⇒ (8) + 11 = 19
Dazzling Display, all enemies within 30ft who can see me, are shaken if i pass the check.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

I don't think Kreed can run in difficult terrain. And movement costs twice as much. If I understand how difficult terrain works correctly, then he could only move three squares.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Uh Hecktor? You are hasted surely you could be hitting something by now? ;) Your scythe is fearsome, we could do with it in action!


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Seeing the craven Gavel flee, Silas spits his fury, "Argh! He's getting away, but there's MONSTERS. We'll deal with him in good time..."

Taking his fury out on the remaining Hag, Silas feints high with his Offhand, before connecting solidly with his mainhand and trying to press his luck with a second stab.
Mainhand: 1d20 + 8 + 2 + 1 + 1 + 1 ⇒ (19) + 8 + 2 + 1 + 1 + 1 = 32Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (1) + 5 + 2 + 2 + 2 + 1 = 13
Crit?: 1d20 + 8 + 2 + 1 + 1 + 1 ⇒ (1) + 8 + 2 + 1 + 1 + 1 = 14
Offhand: 1d20 + 8 + 2 + 1 + 1 + 1 ⇒ (3) + 8 + 2 + 1 + 1 + 1 = 16Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (3) + 5 + 2 + 2 + 2 + 1 = 15
Hasted: 1d20 + 8 + 2 + 1 + 1 + 1 ⇒ (12) + 8 + 2 + 1 + 1 + 1 = 25Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (4) + 5 + 2 + 2 + 2 + 1 = 16

Free action: Maintain inspire 11/20
5' step: north
Swift action: Arcane Strike
Full attack!


Encounter Map

Hecktor the Hesitant! re: Movement His movement speed is 30'(6Squares), difficult terrain means x2 movement for a total of 6 Squares on a double move...which is what I've moved him.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

No, Hecktor the careful, i want to avoid an aoo from the troll, if possible.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Isn't his movement speed 60 feet due to Haste?


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom concentrates on keeping Kreed contained, the shifting earth surging after Kreed. Jaxom is spending two move actions to try to recenter the spell effect.

The red elemental gutters out at the first hit from the troll, but it singes him as it returns from whence it came. The other two attacks make the blue flame elemental to become very hazy.

Burn from being struck.: 3d4 ⇒ (2, 1, 3) = 6

Blue Flame: Slam, Inspired: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn: 1d4 ⇒ 2
Troll must make a 11 Reflex Save or catch on fire

Pink Flame: Slam, Inspired: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn: 1d4 ⇒ 3
Troll must make a 11 Reflex Save or catch on fire

The original two elementals continue their mindless assault, as do the three newly conjured against the yellow troll.

Yellow Flame: Slam, Inspired: 1d20 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Burn: 1d4 ⇒ 1
Troll must make a 11 Reflex Save or catch on fire

Purple Flame: Slam, Inspired: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn: 1d4 ⇒ 1
Troll must make a 11 Reflex Save or catch on fire

Green Flame: Slam, Inspired: 1d20 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15
Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Burn: 1d4 ⇒ 2
Troll must make a 11 Reflex Save or catch on fire


Encounter Map

Jaxom shifts the Sands under Kreed, impeding him again...
Pink takes 6 damage from the damage shield but the elementals do not manage to hit or harm him further.
The other elementals do not manage to harm the other Troll

Round 5
Silas hits twice for 29!
Hecktor wastes 5' steps and attempts to demoralize the larger than him bestial creatures....he fails.
Trolls
Pink unloads on the elementals Bite: 1d20 + 11 ⇒ (16) + 11 = 27 Claw1: 1d20 + 12 ⇒ (7) + 12 = 19 Claw2: 1d20 + 12 ⇒ (14) + 12 = 26 dealing 1d8 + 7 - 3 ⇒ (5) + 7 - 3 = 9 and 1d6 + 7 - 3 ⇒ (2) + 7 - 3 = 61d6 + 7 - 3 ⇒ (3) + 7 - 3 = 7 and Rend: 1d6 + 7 - 3 ⇒ (3) + 7 - 3 = 7 damage. Hopefully killing the pesky elementals If the bite kills blue, then the 2 claws hit and kill the other one with the rend damage (i think)
Yellow savages the nearby elementals Bite: 1d20 + 11 ⇒ (13) + 11 = 24 Claw1: 1d20 + 12 ⇒ (11) + 12 = 23 Claw2: 1d20 + 12 ⇒ (18) + 12 = 30 dealing 1d8 + 7 - 3 ⇒ (3) + 7 - 3 = 7 and 1d6 + 7 - 3 ⇒ (3) + 7 - 3 = 71d6 + 7 - 3 ⇒ (6) + 7 - 3 = 10 and Rend: 1d6 + 7 - 3 ⇒ (6) + 7 - 3 = 10 damage.
Gilmork
Lucanor
Hags
Kreed
Jaxom

Gilmork and Luc are up


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork takes a 5-foot step south and opens a volley on the troll fighting the elementals (yellow).

Attack, Rapid Shot, PBS, Deadly Aim, Prayer, Inspire, Good Hope, Bless, Haste: 1d20 + 10 + 1 - 2 + 1 + 2 + 1 + 1 ⇒ (16) + 10 + 1 - 2 + 1 + 2 + 1 + 1 = 301d20 + 14 ⇒ (2) + 14 = 161d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d8 + 3 + 4 + 1 + 2 + 2 + 1 ⇒ (7) + 3 + 4 + 1 + 2 + 2 + 1 = 201d8 + 13 ⇒ (2) + 13 = 151d8 + 13 ⇒ (6) + 13 = 19


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

The pink troll annihilates his elemental enemies, but is burned in the process.

Burn: 3d4 ⇒ (2, 2, 4) = 8 He needs to make 3 Reflex saves Saves: 3d20 ⇒ (4, 1, 20) = 25 The pink troll catches on fire. Fire: 1d6 ⇒ 5

The Yellow Troll bites the yellow flame elemental continues to burn until its second claw hits and it some how rends the flames. Burn: 3d4 ⇒ (4, 1, 4) = 9 He needs to make 3 Reflex saves Saves: 3d20 ⇒ (5, 15, 7) = 27 The yellow troll also catches on fire. Fire: 1d6 ⇒ 2


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Ah hell, we should have all targetted Kreed from the start, I suppose. Nothing to be done for it now but track him down, son of a ..." Lucanor says in frustration and focuses on the last hag while asking, "How wounded are you, Hecktor?"

To hit: 1d20 + 15 ⇒ (11) + 15 = 26 Plus flank?
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10
to hit: 1d20 + 15 ⇒ (6) + 15 = 21 Flank?
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10

Spoiler:
Protection vs evil. Bless (+1 to hit, +1 vs fear), Haste (+1 to hit, +1 AC Dodge, extra action) Good Hope +2 to just about everything . Prayer. Inspired, also +2 to just about everything. Judgment going into effect so healing 3 hp every round


Encounter Map

I'd like to point out that Hecktor has nearly double the HP of anyone else in the group....and has taken almost no damage.

Gilmork does 39 damage Archers are so bonkers in Pathfinder the yellow Troll falls dead.
Lucanor hits for 20
Hags The Green hag retaliates against Lucanor Claw: 1d20 + 13 ⇒ (5) + 13 = 18Claw2: 1d20 + 13 ⇒ (3) + 13 = 16 miss.
Kreed Reflex: 1d20 + 10 ⇒ (20) + 10 = 30 continues to escape north...
Jaxom

What this encounter needed was more flying harpy archers...

Round 6
Silas
Hecktor
Trolls
Gilmork
Lucanor
Hags
Kreed
Jaxom


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom casts Shifting Sand beneath Kreed again. He has to fail a save eventually right?

The remaining two elementals converge on the pink Troll.

Purple Flame: Slam, Inspire: 1d20 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Burn: 1d4 ⇒ 1

Green Flame: Slam, Inspire: 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Burn: 1d4 ⇒ 1

The Troll is already on fire so no need to roll that.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I get the hint...provoke the aoo...
Have it your way. ;)

Hecktor moves up to the last troll, provoking an aoo.
Scythe, inspire, PA: 1d20 + 15 + 2 - 2 ⇒ (18) + 15 + 2 - 2 = 33Dmg: 2d4 + 11 + 2 + 9 ⇒ (1, 4) + 11 + 2 + 9 = 27


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

My damage is mostly due to the buffs we've got going. Gilmork isn't that strong of an archer.

If the troll is down before Gilmork has to act, he'll double move after Kreed, 120 feet a round


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas light steps round the filthy Hag, to flank her with Lucanor! Imbuing his twin swords with a fraction of power, he punishes her for striking at Luc by standing her in the back repeatedly! "Die! Die! Die!", he tries to say but it comes out incoherent as he pants from the effort.

Mainhand: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (8) + 8 + 2 + 2 + 2 + 1 + 1 = 24Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (1) + 5 + 2 + 2 + 2 + 1 = 13
Offhand: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (4) + 8 + 2 + 2 + 2 + 1 + 1 = 20Damage: 1d6 + 3 + 2 + 2 + 2 + 1 ⇒ (3) + 3 + 2 + 2 + 2 + 1 = 13
Haste: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (20) + 8 + 2 + 2 + 2 + 1 + 1 = 36Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (2) + 5 + 2 + 2 + 2 + 1 = 14

Confirm?: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (11) + 8 + 2 + 2 + 2 + 1 + 1 = 27Crit Damage: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (1) + 5 + 2 + 2 + 2 + 1 = 13


Free action: Maintain inspire
5' Step NE
Swift Action: Arcane Strike
Full attack: Loads of buffs including flank.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor adds, "What the good fellow said," and lashes out with the blade that's served him well.

Same as earlier...
1d20 + 15 ⇒ (13) + 15 = 28
Dmg: 1d8 + 9 ⇒ (3) + 9 = 12
to hit #2 1d20 + 15 ⇒ (6) + 15 = 21
Dmg: 1d8 + 9 ⇒ (5) + 9 = 14

Spoiler:
Protection vs evil. Bless (+1 to hit, +1 vs fear), Haste (+1 to hit, +1 AC Dodge, extra action) Good Hope +2 to just about everything . Prayer. Inspired, also +2 to just about everything. Judgment going into effect so healing 3 hp every round

If instead Silas kills it on his own, he whirls and gives chase after Kreed


Encounter Map

Jaxom casts that spell again...Elementals deal 6 damage.

Round 6
Silas decapitates the hag.
Hecktor moves in, suffering an AoO 1d20 + 12 ⇒ (14) + 12 = 26 which deals 1d6 + 5 ⇒ (2) + 5 = 7 Hecktor smacks the Troll hard
Trolls attack Hecktor Bite: 1d20 + 11 ⇒ (3) + 11 = 14 Claw1: 1d20 + 12 ⇒ (5) + 12 = 17 Claw2: 1d20 + 12 ⇒ (10) + 12 = 22 Hecktor is missed.

Gilmork Waiting on Gilmork's action
Lucanor *actions posted
Hags
Kreed
Jaxom


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork rushes north past the place of the hangings, giving them all a glancing look and feeling guilty that those who've done great good for the people had fallen because of the group and his actions. Then anger follows and he races onward.

Once past the gallows he turns and shoots once at the troll.
Single Shot, PBS, Haste, Inspire, Good Hope, Deadly Aim, Prayer, Bless: 1d20 + 12 + 4 ⇒ (16) + 12 + 4 = 321d8 + 3 + 4 + 6 ⇒ (2) + 3 + 4 + 6 = 15


Encounter Map

Round 6
Silas decapitates the hag.
Hecktor moves in, suffering an which deals 7 Hecktor smacks the Troll hard
Trolls attack Hecktor. Hecktor is missed.

Gilmork moves north and fires a single arrow, burying it in the troll.
Lucanor stabs Crythua hilt deep in the troll, killing it.
Hags
Kreed Ref: 1d20 + 10 ⇒ (1) + 10 = 11 is now stuck....sucks to be him.
Jaxom

We can narrate this out, he is stuck and you guys can catch him.

Combat over!


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hell yes! The gavel's in our hands now.
S(t)ucks to be him, indeed.

"KREED!!", the skull visage in fullplate casually lets the scythe lean onto one shoulder.

"We would have a word with you, many a word as matter of fact.
You'd better be talking, because i'm considering getting into the body parts trade, and your hands seem firm enough merchandise."

Intimidate: 1d20 + 11 ⇒ (16) + 11 = 27


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom beckons and the roiling earth drags the gibbering mudman back to the putative heroes of Darkmoon Vale.

"If you want to take him, noble Silas, now is the time. There is none here but us that would know his fate."


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor , seeing Kreed trapped, sets fire to the troll remains so they'll not be returning. Then he strides closer to Kreed, "You have slain Lady Cirthana, a priestess of my faith. You've much to answer for. Answer true, why did you arrange for the death of Lady Cirthana?"

confess spell Will DC 15. 3d6 if he lies plus sickness for 2d4 rounds (Half dmg no sickness if he makes save and lies)

Sense Motive as well with monocle: 1d20 + 23 ⇒ (13) + 23 = 36


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork removes his mask as the group gathers around Kreed and snarls menacingly at him while holding up his chin.

"You know you're scum of the earth, right? Not fit to live and breathe the same air as many of the good folk you killed this night and the days before. You should fear what we have in store for you. There's a lot you have to and will atone for."

Intimidate assist Hecktor: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

His answers do not matter. They will not restore life to the dead. He is a mad broken thing.

Jaxom holds his peace when the interrogation begins. It did not seem like Silas would be able to winkle the man from Luc, and there is still the possibility of danger.

Jaxom will begin detecting magic. There may be glamours on the man and his fallen companions.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas puts his weapons away, and walks over to Kreed ignoring everything and everyone. Lightly placing his feet, he punches the man so hard his head whips back, knocking him out.

Falcon Punch!: 1d20 + 8 + 2 + 2 + 2 + 1 + 1 ⇒ (20) + 8 + 2 + 2 + 2 + 1 + 1 = 36

To the comatose gavel he says, "You are under arrest for treason, murder, fraud, drug dealing an illegal logging. You have the right to remain silent, you have the right to an attorney. Anything you do say will be taken down and may be used in evidence against you."

He then takes a length of rope and hog ties the man and asks "Hecktor a little hand here? He's heavy!" Noting a crowd forming Silas turns to face them, "There's been enough killing for today. This man is under arrest, and under my protection until he can be delivered to a court of law as is right an proper. If anyone tries to take matters into their own hands, I swear by the gods I will hunt them down and kill them. But I wont need to do that will I? We're better than him! Aren't we? Yes I see you agree! I promise you I shall not rest until this man is prosecuted and found guilty! His punishment will be no light thing, that I can assure you. He will pay for his crimes, and each and every one of you shall be compensated for his vile deeds. These things take time, but we're going to do this right. We're going to make an example of him, one they will sing about for a thousand years."
Diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25

Finally Silas talks to Jaxom, "Jaxom. I'd like to thank you for your faithful service, we could not have done this without you. As a mark of gratitude I'm going to try and get your sister back. I'd like to meet Syntira, I think you can set that up. I have reason to believe she will listen to me."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Tying him up?. Don't mind if i do."

Hecktor makes sure the ropes are a bit tighter than required.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

oooo kaay. Not sure if my post with spell got ignored in character or out or both


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

My plan: 1. Take him to the next city. 2. Get him formally charged. 3. Silas visits Syntira and tries to make a grand bargain - she punish kreed by placing a super-powerful geas on him to force him to make restitution for everyone, and everything he and his company have harmed. Arrange for him to die horribly each evening if he goes against the geas and resurrected each morning. This cycle will continue forever until all damage he caused has been made good, even if it takes 1000 years. Also plead for Jaxom's sister. 4. Convince the Andorrans to hand Kreed over to Syntira 5. ??? 6. Profit

PS Luc, I know it sucks Cirthana died, but Silas has been planning this for quite some time.

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