Here Be Tryants: A Kingmaker saga.

Game Master Joy


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male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir willoepn and take the lead.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea gets her longspear ready.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Othniel readies himself to follow Radomir in.


The doors are not locked, so it will be easy enough to burst in. The barracks ceiling isn't high enough to allow anyone in on horseback though. If you open both doors, the entrance will be 10 ft across, 5 ft for just one door.

The troll will obviously hear the doors bust open, so no surprise round. Everyone may go ahead and roll their initiative and post their first round actions. The barracks is 40 ft long, double bunks line either side of the room. Two long tables are in the center, both 5 ft across and 10 ft long and have benches pushed under them. Their is a 5 ft clearance on either side of the tables and the bunks near them. The troll is chopping up the body on the far table, about 25 ft from the doorway, the trollhounds are chained to the stone wall on the far side of the barracks but appear to have about 20 ft of chain to range out on.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Init: 1d20 + 5 ⇒ (14) + 5 = 19

Round 1
Andrea will follow behind Radomir, serving as second rank to him.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Once the doors burst open, Finnegan immediately takes the time to study both the troll and one of the trollhounds before loosing and arrow at the troll.

Attack, studied target: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage, studied target: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Alexander steps inside shouting, At them!

Starting inspire courage +2.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

initiative: 1d20 + 4 ⇒ (15) + 4 = 19

"Savages! Face the wrath of the rightful lord of this land!" Radomir levels his glaive and rushes forward, duty and and his thirst to crush all who defy the law burn clear in his eyes. He stops as soon as the troll is within reach of his weapon and brings his blade crashing down on the brute in a devastating over-handed chop.

attack, charge, challenge, power attack, furious focus, cornugon smash: 1d20 + 11 + 2 + 2 - 2 + 2 ⇒ (9) + 11 + 2 + 2 - 2 + 2 = 24, reach
damage, destruction judgement, power attack: 1d10 + 6 + 6 + 3 ⇒ (10) + 6 + 6 + 3 = 25

intimidate, brigand?, challenge, circuit, cornugon smash: 1d20 + 20 ⇒ (9) + 20 = 29 subtract 1 if no brigand, and 3 if no circuit


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14

Following the initial charge in, Othniel circles opposite Radomir, trying to set up a flank.

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 6 + 3d6 ⇒ (3) + 6 + (3, 3, 6) = 21


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

YARRRRRR! Andrea stabs with her longspear at the troll
Longspear,reach: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 2 ⇒ (5) + 2 = 7


Init: 1d20 + 2 ⇒ (20) + 2 = 22
Init hound: 1d20 + 5 ⇒ (10) + 5 = 15

The troll is quick to respond and moves to undo the chain holding the trollhounds back.

Andrea moves to stab at the troll, but misses her target.

Radomir attacks the troll causing a large would across his torso.

The two troll hounds attack, one on Radomir and the other on Andrea.

bite Radomir: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d10 + 6 ⇒ (5) + 6 = 11
bite Andrea: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d10 + 6 ⇒ (9) + 6 = 15

Radomir, make a Fort save dc 14

Othniel moves around to flank with Radomir and also strikes a solid blow
against the troll.

Finnegan shoots at and hits the troll.

Alexander inspires courage.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Round 2: Initiative 7

Alexander steps forward to strike at the Troll.

Attack: 1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31
Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Crit Confirm: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17
Damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Fort Save: 1d20 + 9 ⇒ (7) + 9 = 16

Radomir grunts with pain as the dog tears into his legs. But, his duty is clear. He must serve the law and word of his liege! He ignores the beast and focuses on the troll. He launches two quick attacks with his glaive against the troll.

attack glaive, challenge, power attack, furious focus, inspire courage, flank: 1d20 + 11 + 2 - 2 + 2 + 2 + 2 ⇒ (10) + 11 + 2 - 2 + 2 + 2 + 2 = 27
damage glaive, destruction judgement, power attack, inspire courage: 1d10 + 6 + 6 + 3 + 2 ⇒ (1) + 6 + 6 + 3 + 2 = 18

glaive, challenge, inspire courage, flank: 1d20 + 6 + 2 + 2 + 2 ⇒ (17) + 6 + 2 + 2 + 2 = 29
damage glaive, destruction judgement, inspire courage: 1d10 + 6 + 3 + 2 ⇒ (2) + 6 + 3 + 2 = 13


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Round 2 Initiative 10

Finnegan unloads multiple arrows into the troll.

Attack, studied target, inspire courage, rapid shot, manyshot: 1d20 + 12 + 2 + 2 - 2 ⇒ (9) + 12 + 2 + 2 - 2 = 23
Damage, studied target, inspired courage, manyshot: 2d8 + 4 + 2 + 2 ⇒ (3, 4) + 4 + 2 + 2 = 15

Attack, studied target, inspire courage, rapidshot: 1d20 + 12 + 2 + 2 - 2 ⇒ (4) + 12 + 2 + 2 - 2 = 18
Damage, studied target, inspire courage: 1d8 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12

Attack, studied target, inspire courage, rapid shot: 1d20 + 7 + 2 + 2 - 2 ⇒ (19) + 7 + 2 + 2 - 2 = 28
Damage, studied target, inspire courage: 1d8 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Why does everything find me delicous?
Andrea stabs at the troll again

Round 2 Init 19

Longspear: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 4 ⇒ (5) + 4 = 9
Confirm: 1d20 + 9 ⇒ (3) + 9 = 122d8 + 8 ⇒ (4, 1) + 8 = 13


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Liam attacks the troll again, both his blades whirling in a tornado of sharpened steel.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 6 + 3d6 ⇒ (3) + 6 + (6, 5, 3) = 23

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 + 3d6 ⇒ (7) + 3 + (5, 6, 2) = 23

Crit?
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 6 + 3d6 ⇒ (8) + 6 + (4, 2, 1) = 21


Round 2

In retaliation for the wound across his torso, the troll swings his cleaver at Radomir. And regens 5 hp

Troll attacks Radomir: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 5 ⇒ (8) + 5 = 13

Andrea sticks her spear into the troll.

Both of Radomir's attacks successfully hit the troll, putting the creature down despite its regenerative capabilities.

The troll hounds again attack their same opponents, ignoring the death of their master.
attack on Radomir: 1d20 + 8 ⇒ (7) + 8 = 15
damage on Radomir: 1d10 + 6 ⇒ (1) + 6 = 7
attack on Andrea: 1d20 + 8 ⇒ (9) + 8 = 17
damage on Andrea: 1d10 + 6 ⇒ (4) + 6 = 10

Switching other attacks to the hounds.

With his critical attack, Othniel puts down one of the trollhounds.

Finnegan puts down the other trollhound.

Are you taking any more actions on the bodies?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Thrust torches and acid into the bodies


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

What Andrea said.

Finnegan quickly moves forward, pulling out a flask of acid, and begins dumping it on one of the trollhounds. "Let's make sure these things don't come back and get us from behind."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea taps herself with a wand of Infernal healing(10 points)

Anyone else?


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

"I've got this. Save the flasks for live ones." Othniel says, before taking a few moments to fire bursts of acid into the troll and trollhounds, just to be sure.


For those of you who care to cast it, nothing magical is detected in this room.

After the battle and subsequent defilement of the corpses, you have time to looks around the room a bit more. The trollhounds had nothing on them except their collars, the troll wore little beside some ragged furs and an old, patched leather butcher's apron and was armed with a large sized meat cleaver. The remains of the corpse on the table are completely naked. Likely so the trollhounds wouldn't get any strings or threads stuck in their teeth.

The bunk beds lining the room have nothing in them aside from the remains of rotted mattresses and blankets. All of the footlockers have been smashed open. Think Link and pots. There are tatters of what were likely regimental pennants and flags bearing coat of arms. The fireplace at the end of the hall is massive, easily able to hold a whole roast boar inside of it.

Aside from the doors you entered through, the only other entrance/exit appears to be trap door set off in the corner of the room on the opposite side from the fireplace.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The trapdoor then


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Finnegan walks over to the trap door, then lays down on the floor and listens at it.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Finnegan does not hear any sounds coming from the beyond the trapdoor.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Othniel moves up and crouches silently next to Finnegan.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Trapdoor spider attack!


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

"Oof.. Should we take some healing first?" Radomir groans, stoically trying to hide is pain and how serious his wounds are. "Many of us have been seriously wounded, and it would not be wise to proceed with half our strength."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea abuses Radomir with the wand

20 points healed


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, Feeling better now Radomir? Once the healing is dealt with, Shall we check for traps and move on?


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

"Yes, thank you Andrea.


The trapdoors are untrapped and you are able to open them with some difficulty since they are old, heavy wood and the hinges are quite rusty. No lights can be seen from the cellar and it is pitch black to anyone without and form of enhanced vision. From what you can view from the top of the stairs down are shattered wooden crates and clay pots that were likely used to once store provisions in for the fort and everything is covered in a thick layer of dust and cobwebs, suggesting that the tall trolls didn't bother to venture down into the low ceilinged (5ft high) cellar).


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm...An abandoned storeroom. I see little reason to go down


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"We can look over it later. I'll have to duck a bit to walk down there, and there's no way the trolls were able to. Let's keep moving."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, Let's clear out the trolls first. Then check any creepy cellars.


Given the condition of the rest of the fort and well worn path leading to the cave in the mountain side, you can reasonably assume that that is where the rest of the trolls are making their lairs.

Going in, drawing them out or doing something completely different? :)


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Perhaps a tea party? :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We should certainly see how many trolls there are before engaging in pitched melee.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Wise words, Councilor. Alexander says as he examines the building. Shall we try to find a way in or observe for a while and see what they do? He frowns as he looks around the area, Perhaps find a place to ambush anyone coming out?


Locations around you include: The gatehouse/guardhouse tower you all entered through. The other tower cliffside tower on the far side has been slowly crumbling over the edge for many years now and is likely not stable enough to enter. The third was damaged and partially buried by a landside over a century ago and the mountain is where a fourth tower would have been located.

Then, you have the barracks/mess hall you are currently in with the storeroom underneath it and portions of the thick stone wall seem stable enough to bear your weight. That is the extent of the buildings that you can see/still exist. You could attempt to climb up the mountain a bit if you wanted higher vantage point. It is fairly steep and rocky though with sparse vegetation and stunted trees trying to grow.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm..Some way to pincer them?


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir nods in agreement with Andrea. "I can stand outside, creating diversion. Maybe with some illusions, if anyone here can make those. Then, when they come rushing out, I pull back, drawing them further in.... and then we close the pincers and our trap?'


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander frowns, Let's just wait for a bit. See if any come out on their own. We have the time to be patient and I imagine they'll switch out watches at some point.


If you are willing to wait a few hours, the next sentry will indeed come out to relieve the other troll. It will come out of the cave and you have enough time to set up whatever positions you want to be in to ambush it. Go ahead give intits, surprise and first round actions and your approximate locations.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sounds good to me

An ambush sounds good, although when the ones we killed, the others will come out in force so we should be ready to fight the rest


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Othniel nods. "That makes a lot of sense, Andrea."


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"Let's get in position. The next troll that wanders out here is in for a rude surprise." Finnegan moves to take cover and make sure he is hidden from sight.

Stealth: 1d20 + 12 ⇒ (11) + 12 = 23

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Surprise Round

Finnegan studies the troll as it emerges from the caves.

Move action for studied target.

Round 1

Finnegan unloads several arrows into the troll.

Attack 1, studied target, PBS, rapid shot: 1d20 + 12 + 2 + 1 - 2 ⇒ (5) + 12 + 2 + 1 - 2 = 18
Damage, studied target, PBS, manyshot, sneak attack: 2d8 + 4 + 2 + 1 + 1d6 ⇒ (8, 3) + 4 + 2 + 1 + (5) = 23

Attack 2, studied target, PBS, rapid shot: 1d20 + 12 + 2 + 1 - 2 ⇒ (7) + 12 + 2 + 1 - 2 = 20
Damage, studied target, PBS, sneak attack: 1d8 + 4 + 2 + 1 + 1d6 ⇒ (7) + 4 + 2 + 1 + (2) = 16

Attack 1, studied target, PBS, rapid shot: 1d20 + 7 + 2 + 1 - 2 ⇒ (18) + 7 + 2 + 1 - 2 = 26
Damage, studied target, PBS, sneak attack: 2d8 + 4 + 2 + 1 + 1d6 ⇒ (8, 5) + 4 + 2 + 1 + (4) = 24


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea tries to hide herself as best she canCan I take 20? If so, I do that


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Stealth: 1d20 + 12 ⇒ (17) + 12 = 29
Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Surprise Round: Initiative 17

Alexander patiently waits for the troll to get into position before giving the order to strike. Now, he shouts.

Activating inspire courage +2.

Round 1: Initiative 17

The tall man leaps forward to strike the troll with his sword.

Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Crit Confirm: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Since Alexander activates inspire courage in the surprise round, add 2 to my attack and damage rolls.

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