Hell's Vengeance (private)

Game Master Cognita

Spheres of Power wiki


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Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Are you amenable to the Skilled feat (+1 skill point per level)? Otherwise, I'll take Shadowblast from SoP.


Weeh...i was hasty in posting.
I was trying hard to find a fitting name. Dismissed most of them.
Ended up deciding to use a dead characters identity.

So, Dhampi has a name to go by, now.
But I wasted so much time on that that I had no time to get started with background :P


The Cloaked One wrote:
Are you amenable to the Skilled feat (+1 skill point per level)? Otherwise, I'll take Shadowblast from SoP.

Skilled feat is absolutely fine.


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

I'm so excited.


Female Tiefling Incanter/Thaumaturge 1 I Init +4; Perception + 0, Darkvision 60 ft I AC 14 [T 14 FF 10] I HP 10 I F +1 R +4 W +2 I CMB -1 I CMD 14 I Invocations 4/day I Spell points 6/day

Dotting in!

Crunch is more or less sorted, background etc is getting a final review before I post it up.

Neryssa provides destructive blasts and knowledge skills. She's going to get an enormous number of Sphere talents, so she can be customised as we level up.

She has almost nothing in the way of social skills, though.


'Me' wrote:
I'm so excited.

I'm glad! Looking forward to getting going.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

I'm good to go. XD Picked up a rank in Know(religion) as I plan on taking Demonic Obedience later on. Looking forward to getting started.


Awesome. I'll try and get something up tomorrow morning :-)


OK, first post is up!

Me, I'm assuming (hoping!) your character is literate XD

This is just an opportunity to establish character and do some RP.

Eliphas will get a post once his character is ready :P

Feel free to read one another's posts and look under spoilers, BTW - I trust you to keep player knowledge and character knowledge separate :)


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

Okay here it goes.


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

Wayfinder isnt picking up my alias yet and I think its because I havent posted enough. So im gonna post two more times. Sorry for the spam...


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

But I am really excited that we are starting. Cant wait to really get going.


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

Last post: Me is literate and can read. lol


'Me' wrote:
But I am really excited that we are starting. Cant wait to really get going.

Me, too - just need the others to post! Slackers ;-)

Hope those posts helped with your Wayfinder problem.


It didn't. It won't show up. I'm getting miffed.

And it won't let me send an email to them. Grrrrrrrrrrrrrrrrrr....


Not slacking. Busy. Updating in a few hours.
Me, maybe have to wait until they are locked in, so you can't delete them any more? No idea, just a thought.


YBD isn't in the mood for posting yet. Lol he should post a little later.

And I tried that. :( Didn't work.

-Posted with Wayfinder


I was kidding - RL always takes precedence. Most days I won't get more than 1 gameplay post up. :-)


Utterly tired, but I wrote SOMETHING. Need to look over it tomorrow. That said, it's not a coherent history yet. Just key elements and fragments :P


Eh, sometimes close enough is good enough XD

Let's get you into the game.


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

The sounds Cheetah and Me make to each other.

To immerse you in your playing experience. The Chuff is friendly the growls aren't. so much. :P


Heh. Was about to write something about the DMPC not being word of God so feel free to disagree with her - but it seems that you've already grasped that. XD


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

YBDBD and I are at a con this weekend, so posts will be inconsistent.

-Posted with Wayfinder


Have fun! Don't do anything we wouldn't do! :)


Yeah. And don't do anything I WOULD do, either.
In real life, I mean.
I know that kinda limits your options, but it's good advice if you don't plan on ending in an asylum or death row.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

We're at Fetcon. Not sure if that satisfies both of your criteria or not. XD

-Posted with Wayfinder


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

;)


Go wild. Bring pictures.


I don't tend to post much at weekends, so given that 2 of us are at a con I will get things moving on Monday.


OK, let's pick this back up. Hope you all had a good weekend and a good con.

You have 24 in-game hours to complete the task of robbing the tannery - I'll keep DMPC in the background for the planning stages. Let me know how you want to proceed.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

So, without going into details, the con was extremely fun and educational. We made a few lovely purchases and met some industry names. Definitely going back next year. XD


But...I like details. And graphic depictions of debauchery.

Ah...welcome back :)


I'm going into have some medical procedures done tomorrow. Not sure how active I'll be for a few days but I'll try to post before they happen.

Wish me luck!

-Posted with Wayfinder


Best of luck on those medical procedures!
And a pleasant recovery!


Likewise, best of luck with everything and a speedy recovery!

I've been called away with work for the next couple of days (yes, over a weekend - grr). I'll post when I can but it might be Monday before we're up and running again.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

For the record, I have no interest in making this a solo Stealth mission. It's a team game, after all. XD Sticking with a "scout ahead and report back" MO is probably best for everyone.

-Posted with Wayfinder


Yeah...i was actually considering the possibility of "skipping ahead" past the tutorial mission that proves our employer that we are capable.

As said, the SMART thing to do would be to send you in alone.
The FUN thing to do is go in as a group(then "fix" things after the inevitable mess-up)

I'm game for either ^_^


My medical procedure went better than expected but all the anxiety over it has wiped me out for today. But still made food and cleaned the kitchen for YBD. ;) I'm a good wife.

-Posted with Wayfinder


Apologies for the delay - work is evil and needs to be punished.

Glad to hear things went well, YBD-BD!

Now, back to the game.


Another option could be to wake the dog on purpose. Repeatedly. By pretending to be a wild animal on the outside. Such as a Tiger pretending to be a Cheetah. If doggy annoys them enough, maybe they'll lock him up and ignore him?


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

That could be fun. XD

-Posted with Wayfinder


I'm also a druid. I could try to wild empathy it.

-Posted with Wayfinder


Could, yes...but "Guard" purpose only uses 4 tricks, with 2 Int the dog can learn 2 more.
I would have expected that Exclusive would be among those to prevent someone having a way with animals of shutting them down.
That said, we could combine the two...if you do not manage to get through, your kitty can meow a bit if any humans show up.


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

Its worth a shot. If not it can just be the beginning of the harassment. What do you think?


Aye, thats what I meant. You can try, if it works, great, if not, we try the harassment option, if that also fails, we can still try to poison feed the dog some baldrian tomorrow.


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

Id be using Wild Empathy which is a diplomacy to make the dog friendly. Im not trying to make it do anything. It doesnt matter if it has the exclusive trick. Im making its attitude batter, not telling it what to do.


Yeah, but I referred to this part of Exclusive:

Quote:
An animal with the exclusive trick does not take trick commands from others even if it is friendly or helpful toward them (such as through the result of a charm animal spell), though this does not prevent it from being controlled by other enchantment spells (such as dominate animal), and the animal still otherwise acts as a friendly or helpful creature when applicable.

As in, you can be the doggies best friend in the world. If he was told to guard this place(by his exclusive owner or those indicated with serve), he doesn't care about attitude and will still bark if you enter and you can't tell him not to.(Even though he may be helpful and get the door open...THEN bark and raise the alarm once you enter(because maybe you just wanted the door open to play with him from outside))

Thats what I was afraid off, but since we do have plans within plans, it's not a real concern :)


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

If it helps, I can create a Shadow Lurk. Since our target already known someone's snooping around, perhaps it could be used as a distraction?


Cheetah Stats:
HP: 11/11 | AC: 14; T 13; FF 11 | Fort: +4 | Reflex +6 | Will +2 | Low Light Vision | Scent
Me Stats:
HP: 10/10 | AC: 14; T 14; FF 12 | Fort: +4 | Reflex +3 | Will +4
Me Skills:
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11

I should be able to take the guy if we surprise him and Cheetah can get behind him. So maybe a combination of a few different things will work.


@Cloaked one...the Shadow Lurk could go unlock the door, maybe? No matter if it gets killed, it can rush across and open it...the man must come out to close it again, with or without doggie, and then we could surprise-strike at him from the darkness, hope to knock him out instantly or win initiative and knock him some more.

Totally open for other suggestions but yeah, it's the best that came to mind in a hurry-

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