Human (Eye for Talent) Sphere Druid//Monk (martial artist)
Alignment: N
Languages: Common, Druidic
SLA: speak with animals (tigers only) at-will
Stunning Fist 1/day (Fort DC 12)
Wild Empathy +2
STR 18
DEX 12
CON 14
INT 7
WIS 14
CHA 12
Speed: 30ft
Initiative: +1
HP: 10 (1d8 +2 con)
BAB: +0
AC: 14; Touch: 14; Flat-Footed: 12 (+1 DEX +2 WIS +1 dodge)
CMB: +4; CMD: 17
Saves: Fortitude +4; Reflex +3; Will +4
Skills 4 (4 -2 INT +1 human +1 favored class)
*Intimidate +6, *Handle Animal +5, *Knowledge(nature) +0 (untrained), *Stealth +5, *Survival +11
Traits
Local Tough (+1 Intimidate, class skill, +1 damage when flanking)
Bullied (+1 to unarmed attack rolls when AoO)
Beastkin (+1 Survival, speak with animals at will with Tigers)
Feats
Dodge
Improved Unarmed Strike
Extra Spell Points
Money:
30g
Armor/Weapons
Unarmed Strike +4 (1d6+4)
Unarmed Flurry +3/+3 (1d6+4)
Quarterstaff +4 (1d6+4)
Shuriken(20) +1 (flurry +0/+0) (1d2+4)
Dagger +4 (1d4+4)
Other Gear: Druids Kit (animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.), Potion of mage armor
Spherecasting
Spell Points 6 (1 +2 WIS +2 feat +⅙ level)
Drawbacks: Emotional Casting, Focus Casting (necklace), Magical Signs (glowing stripes on body)
Boon: Easy Focus
Talents
Enhancement (consciousness-linked, marking enhancements)
(enhance equipment, deadly weapon, natural enhancement, physical enhancement)
Life (cure, invigorate, restore)