
Altai Iscarni |

Sorry, but I'm really struggling with the setup of the river and the bridge. The way I see it, we are on the west bank of the river, right next to a big bridge. The bridge starts at U 25-28 and goes straight east off the map. There's a bunch of giant beggars with axes; these are on the east bank(?) of the river and will need to cross the bridge to get to us.
EDIT: So we have crossed the bridge from the south and east and will arrive on the riverbank. But where do the big beggars come from? THey are off the map north of the AU 1 line?

dungeonmaster heathy |

So far, for map...
A-V top, 1-30 side...the bridge touches earth at u22-25; it runs at 20 foot wide straight east and off the map; v1-30 is the river; it also runs off the map.The 13 advancing giant humanoids aren't even on the map yet. They're 200 feet to the northeast of where the bridge touches ground.
NORTHWEST, YOU DUMMY HEATH!!!

dungeonmaster heathy |

Need positions for Vilya, Elgan, Stiggy, Beldan, Pip; also get one full round action before we roll initiative.....with 13 large 'noids rushing your position.
Oh, and Pip's said he's going on Holiday Sabbatical, so somebody other than Pip can make the call for him......

Stigwold Mæch'Hæmmær |

Need positions for Vilya, Elgan, Stiggy, Beldan, Pip; also get one full round action before we roll initiative.....with 13 large 'noids rushing your position.
Oh, and Pip's said he's going on Holiday Sabbatical, so somebody other than Pip can make the call for him......
Err. I'm up there with Claw and Gjetost.

dungeonmaster heathy |

The Mapper wrote:I might try to scan them again....I'll relearn how I did it before....maybe tomorrah or the next day.Vilya the Taker wrote:Is there a map somewhere?Coming. Work happened.
We...usually just do a graph sheet....A-Z or whatever across the top, 1-whatever number down the side, then I give coordinates for stuff, and go from there; sometimes Kruelly'll draw a map, but I'm kinda a Luddite. Been meaning to figure out what Aubrey does.
Anyway's after a round of you guys buffing, they're incoming at about 40 feet out...
shapeshift!
nose to the wind!
move swift!
Back to the meaning
of....
LIFE!
Now all thirteen of them have big ass boar's heads. Big, ONE EYED boar's heads.....
initiative....
1d20 - 1 ⇒ (1) - 1 = 0
They're at g-h 9-10, jk 9-10, ef 11-12, ij 11-12, mn 11-12, cd 13-14, gh 13-14, kl 13-14, ef 15-16, ij 15-16, cd 17-18, gh 17-18, and kl 17-18, waving their battleaxes and snorting like angry wild Russian boars....

Altai Iscarni |

"Stig, these guys are quite possibly shapechangers. Use that silver weapon you took off the dead githyanki!"
Pip will cast Haste on the party on his turn. He's also a very credible sniper, so he'll hang back and cause havoc after that. Where does Hnoss start out, and what does she do?

dungeonmaster heathy |

I've got the enlarged Stig in st 24-25; Gjetost takes up u25....among other squares.
Bel's in u27 then, I think Pip'd be in y 25 cos y 28 requires swimming, and Vilya's behing Gjetost in w23.
Hnoss is in u22; she doesn't much relish charging forth unless accompanied due to the massive number of the foe, so she's hanging back until there is such a charging forth of her allies.

Elgan Dreadwood |

Yeah, sorry so slow guys, but with the kids out of school for the next 2 weeks, well,... it ain't gonna get any quicker anytime soon! ;P So put the Jolly Green giant as far forward as the summoning spell will allow (80' at lvl 11 if I'm correct) maybe a little closer, (JGG being Hasted would be awesome!) :D And Elgan will maintain his guard position until he either sees a place he can assist, (either beating or healing)
EDIT- The JGG will be happy to lead the charge! (MAybe following a thrown rock or a wall of thorns spell?)

Altai Iscarni |

EDIT- The JGG will be happy to lead the charge! (Maybe following a thrown rock or a wall of thorns spell?)
I was thinking we should let them come to us. Charging that mob is certain death. Walls and rocks, OTOH, are good ideas - especially now that Gjetost can throw Huge rocks

dungeonmaster heathy |

Yeah, sorry so slow guys, but with the kids out of school for the next 2 weeks, well,... it ain't gonna get any quicker anytime soon! ;P So put the Jolly Green giant as far forward as the summoning spell will allow (80' at lvl 11 if I'm correct) maybe a little closer, (JGG being Hasted would be awesome!) :D And Elgan will maintain his guard position until he either sees a place he can assist, (either beating or healing)
EDIT- The JGG will be happy to lead the charge! (MAybe following a thrown rock or a wall of thorns spell?)
there's a lot of that goin round; no big deal.

Altai Iscarni |

I've got the enlarged Stig in st 24-25; Gjetost takes up u25....among other squares.
Bel's in u27 then, I think Pip'd be in y 25 cos y 28 requires swimming, and Vilya's behing Gjetost in w23.Hnoss is in u22; she doesn't much relish charging forth unless accompanied due to the massive number of the foe, so she's hanging back until there is such a charging forth of her allies.
Bah! I messed up the position of the bridge and got all the coordinates wrong. These are official, from east to west:
Altai: AA 22
Pip: Y 22
Elgan W 22
Vilya: W 23
Hnoss: U 22
Beldan U 27
Jolly Green Giant: TU 19-20
Claw: ST 21-22
Giant Stig: ST 24-25
Giant Giant Gjetost: RST 26-28
Everybody is under the effect of Haste and +3 bardic music.
The JGG needs to be close by to gain the effects of Haste. I can't, ahem, grow him any further as he is a Plant, not a Humanoid. I was thinking the JGG could erect a wall of thorns shielding the northern flank, driving the boar-things into the front of the bridge entrance right into Stig and Gjetost, giving Vilya and Beldan ample opportunities to maneuver and flank them. Fight!

Pendobar 'Pip' Bushytoe |

Pip will cast Haste on the party on his turn. He's also a very credible sniper, so he'll hang back and cause havoc after that. Where does Hnoss start out, and what does she do?
*blink*
I concur. I refocused Pip as an archer, so have at it. Also, depending if the mobs reach him, he might need to trigger his Starmantle. Also his new sword Mezzaluna will allow him to keep his +3 song up while bowwing

Stigwold Mæch'Hæmmær |

...
Giant Stig: ST 24-25...
Thanks! For some reason when I try to use Paizo from a Chinese IP the store is always down. Funny cuz I thought it would be the CHinese firewall that finally blocked me, not Paizo itself. This is gonna make it a little harder for me to follow what's happening.