| dungeonmaster heathy |
dungeonmaster heathy wrote:it's midnite, so 7 days and a wakeup I reckon.Found a spare minute. Got my Bestiary yesterday ..very sweet. And Lords of Madness II ..sweet. Going to drop a few archery rolls for battle. Plug them in where they are needed.
Info:** spoiler omitted **
Hasted/bard songed Bowing attacks per rd:** spoiler omitted **
That should cover it.
Oh; yeah; youse guys wanna call targets for Pip's fusellade over there?
He's like shootin' around Elgan; no biggie man.
| Claw the Golem |
Hnoss is hasted - the only one who isn't is Altai, who was too far back to be in the area of efect. After she moves away, JGG 5' steps to ST 19-20 and unloads on the same pigclops Claw was hitting on. Attack 1: 13+21+1(haste)+3(bard)-3(power attack)=AC 35, damage 9+21+3(bard)+9(Power attack)=42. Attack 2: 3+16+1(haste)+3(bard)-3(power attack)=AC 20, damage 7+21+3(bard)+9(Power attack)=40. Attack 3 (bonus from haste): 14+21+1(haste)+3(bard)-3(power attack)=AC 36, damage 11+21+3(bard)+9(Power attack)=44.
| dungeonmaster heathy |
dungeonmaster heathy wrote:How about the guy in OP 24-25?
Oh; yeah; youse guys wanna call targets for Pip's fusellade over there?He's like shootin' around Elgan; no biggie man.
I put Pip's first two round's worth of arrows into him....he's still up, but he has 8 arrows stuck into him. He's not very happy about it all.
Looks like Beldan, Elgan, Vilya and Stig are up; Vilya and Stig have their first round delayed actions left as well as their second round's worth of mayhem.
I gotsa crash.
On call tomorrow night, Fri, Sat, Sun; I'll be around when I'm around....I think it sounds like things are fixing to judder to a slow crawl due to the holidays anyhowse, but I'll check in intermittently when I can.
Happy Holidays, everbody!!!
| Beldan Vale |
Drop crossbow (free). Tumble to N32 (not moving through any occupied spaces) Acrobatics: 13 + 26 = 39, draw rapier as part of movement, attack on O-P 30-31, flanking with Gjetost: 19 + 23 = 42, crit confirm roll: 15 + 23 = 38, assuming that is a crit, damage: 2 + 4 + 1 + 4 + 18 = 29.
Vattnisse
|
Aw, f#@# it... Since Kruelaid's suffering from Chinese ISPs and nobody's seen Shiny, here's an effort to keep things moving along:
Stig:
Attack 1: 9+19+1(haste)+3(bard)=AC 32, damage 2d8+
28+3(bard)=41.
Attack 2: 11+14+1(haste)+3(bard)=AC 29, damage 2d8+
28+3(bard)=39.
Attack 3: 12+9+1(haste)+3(bard)=AC 25, damage 2d8+
28+3(bard)=38.
Attack 4 (bonus from haste): 14+19+1(haste)+3(bard)=AC 37, damage 2d8+
28+3(bard)=42.
Then his normal action. Move to RS 29-30, attacking the pigclops in OP 28-29. Attack roll 19!+19+1+3=AC 42, crit confirm 7+19+1+3=AC 30, damage 2d8+28+3=40x3=120.
Vilya:
Reular action: Tumble to Q31 before attacking the same pigclops with her shortsword. Acrobatics 14+3(untrained DEX)=17. Attack roll 14+10+2(flank w/Beldan+1(haste)+3(bard)=AC 30, damage 5+3(bard)+1(dirty fighting)+13(sneak attack)=22.
PS: Rags - you only get extra Haste attacks if you do a full attack - i.e no casting spells and attacking in the same round. You need to move anyway to reach Gjetost, so how about ST 24-25 as your new position? That keeps our line nice and intact.
Then it's them.
| dungeonmaster heathy |
Elgan will burn a 5th level spell for a heal on Gtestoast (however you spell that!) ;P He will use his hasted action to whallop on someone if they get within his reach
1d20+20; 1d8+20+1d6+1d6
Gjetost heals another 4d8 + 12 ⇒ (8, 6, 4, 3) + 12 = 33 hit points. He's in st 24-25.
Stiggy hits and kills OP 26 27, then hits and kills the other one at op 24-25; then he crits and kills the one in op 28-29; that's three more kills!
Vilya hits the 'clops with both of her attacks; it still stands.
Now the piggies....only 8 left;
qr 22-23 attacks claw and misses both times.
op 30-31 attacks beldan and hits once with his axe; 29 h.p. damage.
mn 29-30 attacks beldan, hits once, for 27 h.p. damage.
mn 27-28 steps 10 feet to op 28-29, attacks Stig once, and misses.
mn 25-26 moves 10 feet to op 26-27, attacks Gjetost once, and misses.
no 23-24 moves 10 feet to pq 24-25, attacks Elgan once, and hits for 24 h.p. damage.
The other two move to no 23-24, and the other one runs over to tu 31-32, to try and get the drop on Stiggy.
Group's attack!!!
Merry Christmas....nothing says Merry Christmas like sucky rolls from the dungeonmaster....huzzah!!! (except poor Beldan....)
Oh; I'm gonna sign off for now/prolly tomorrow; I gotsta set up the stuff for the kids tomorrow. Check you guys later; Merry Whateveryoucelebrate!!!
| Claw the Golem |
Good news! I got Fallout: New Vegas for christmas! Bad news: as it updates it will be ready to play in about 9 hours... Might as well break some heads while I'm waiting.
Now the piggies....only 8 left;
Only seven, actually - JGG killed the guy in QR 22-23 on his turn:
The awesome green giant grabs the pigclops by the lower jaw, rips it off, then throws the corpse up into the wall of thorns.....three down.....
Vilya pulls out an extra knife and lays into the nearest pigclops. Stig continues the carnage.
Vilya:
Attack 2: 14+5+2(flank w/Beldan+1(haste)+3(bard)=AC 25, damage 4+3(bard)+1(dirty fighting)+10(sneak attack)=18.
Attack 3 (bonus from Haste: 16+10+2(flank w/Beldan+1(haste)+3(bard)=AC 32, damage 5+3(bard)+1(dirty fighting)+9(sneak attack)=18.
Off-hand kukri attack: 13+10+2(flank w/Beldan+1(haste)+3(bard)=AC 29, damage 4+3(bard)+1(dirty fighting)+11(sneak attack)=19.
Stig:
Attack 1: 12+19+1(haste)+3(bard)=AC 35, damage 2d8+
28+3(bard)=40.
Attack 2: 10+14+1(haste)+3(bard)=AC 28, damage 2d8+
28+3(bard)=37.
Attack 3: 13+9+1(haste)+3(bard)=AC 26, damage 2d8+
28+3(bard)=42.
Attack 4 (bonus from haste): 12+19+1(haste)+3(bard)=AC 35, damage 2d8+
28+3(bard)=41.
| Claw the Golem |
"Much better. Now these trollspawn shall rue the day they dared stand against a giant." Gjetost wades into melee, oversized club swinging menacingly.
5' step to QRS 26-28. Target selection depends upon how much damage Stig and Vilya did, but he can reach all of the pigclopses! He starts on the southern flank and works his way north. Attack 1: 11+19+1(haste)+3(bard)-3(power attack)=AC 31, damage 3d8+17+3(bard)+9(power attack)=44. Attack 2: 13+14+1(haste)+3(bard)-3(power attack)=AC 28, damage 3d8+17+3(bard)+9(power attack)=42. Attack 3(bonus from haste): 13+19+1(haste)+3(bard)-3(power attack)=AC 33, damage 3d8+17+3(bard)+9(power attack)=42.
Claw shifts towards Elgan to give the plant titan free access to the swirling melee. Once there he resumes his unsubtle slashing.
5' step to ST 22-23 before attacking PQ 23-24. Attack 1: 10+16=AC 26, damage 9+8=17. Attack 2: 11+16=AC 27, damage 10+8=18.
Seeing an opening, the Jolly Green Giant pounces on the nearest enemy.
5' steps to RS 20-21 and unloads on the same pigclops Claw was hitting on. Attack 1: 10+21+1(haste)+3(bard)-3(power attack)=AC 32, damage 10+21+3(bard)+9(Power attack)=43. Attack 2: 7+16+1(haste)+3(bard)-3(power attack)=AC 24, damage 6+21+3(bard)+9(Power attack)=39. Attack 3 (bonus from haste): 12+21+1(haste)+3(bard)-3(power attack)=AC 34, damage 10+21+3(bard)+9(Power attack)=44.
Elgan, Beldan, Pip and Hnoss to go. Beldan can flank the pigclops in MN 29-30 with Gjetost by taking a 5' step to M31 (or me may want to bugger off and get healed). Altai's action depends on how many enemies stand once the bruisers are finished.
| dungeonmaster heathy |
Only seven, actually - JGG killed the guy in QR 22-23 on his turn:dungeonmaster heathy wrote:The awesome green giant grabs the pigclops by the lower jaw, rips it off, then throws the corpse up into the wall of thorns.....three down.....
How could I forget that?....
Vilya chops down OP 30-31; 6 left now...
then Stiggy finishes tu 31-32 in three hits; gives op 28-29 another spurting wound; 5 left now.
Then Gjetost finishes op 28-29, and hits op 26-27 once; 4 left now.
Claw hits twice; no kill though....
And JGG almost finishes that one. It's thoroughly flensed.
Pip on his last attack gave a round three barrage of arrows; want to call those shots?...
| dungeonmaster heathy |
Altai finishes his foe with four missiles, and the fifth goes to Pip's target; Pip wounds his foe pretty well, but doesn't stop him.
Three Left.
Hnoss advances to q25, and drops the one in op 26-27 that Pip was shooting.
Two left, in no 23-24, and in mn 29-30.
Elgan and Beldan up to bat...
| Elgan Dreadwood |
Happy New Year! Huzzah Indeed! :)
Elgan-tree reaches over drop a few leaves upon the wounded Beldan. The leaves turn golden as they touch the wounded sneaky-person.
Burning Another level 5 spell for a heal, give to Beldan. My access to spells/etc,. is limited right now. Thx. :)
| Claw the Golem |
Blunt trauma time!
Stig:
No move, using his Silver Dwarven Waraxe +3 against the one that attacked him; attack bonuses include 4-point Power Attack.
Attack 1: 10+19+1(haste)+3(bard)=AC 33, damage 2d8+
28+3(bard)=40.
Attack 2: 12+14+1(haste)+3(bard)=AC 30, damage 2d8+
28+3(bard)=37.
Attack 3: 12+9+1(haste)+3(bard)=AC 25, damage 2d8+
28+3(bard)=38.
Attack 4 (bonus from haste): 13+19+1(haste)+3(bard)=AC 36, damage 2d8+
28+3(bard)=41.
Gjetost:
Attack 1: 9+19+1(haste)+3(bard)-3(power attack)=AC 29, damage 3d8+17+3(bard)+9(power attack)=43.
Attack 2: 14+14+1(haste)+3(bard)-3(power attack)=AC 29, damage 3d8+17+3(bard)+9(power attack)=40.
Attack 3(bonus from haste): 13+19+1(haste)+3(bard)-3(power attack)=AC 33, damage 3d8+17+3(bard)+9(power attack)=41.
Claw:
Jolly Green Giant:
Attack 1: 10+21+1(haste)+3(bard)+2(flank w/Claw)-3(power attack)=AC 34, damage 7+21+3(bard)+9(Power attack)=42.
Attack 2: 9+16+1(haste)+3(bard)+2(flank w/Claw)-3(power attack)=AC 28, damage 7+21+3(bard)+9(Power attack)=40.
Attack 3 (bonus from haste): 12+21+1(haste)+3(bard)+2(flank w/Claw)-3(power attack)=AC 36, damage 8+21+3(bard)+9(Power attack)=42.
| dungeonmaster heathy |
Stiggy chops his foepig four times, and eight pieces hit the turf.
That one is dead, and ain't coming back. No valkyrie will slop the pieces onto her pegasus.
Gjetost switches immediately to the northern pig, and almost dirtnaps it.
Claw adds a bit to the mayhem, and the Jolly Green Giant renders that one into fertilizer.
End of combat.
23,771 exp each.
Welcome to thirteenth level.
(due to the bodaciously awesome nature of Asgard a.w.a. the pain in the ass of healing everybody in a p.b.p., everybody's at max h.p.; leveling up everybody finds that all their spells are recharged and the new ones are memorized).
13 +2 great axes, 13 +2 hide armors, all large sized;
and
13 +2 amulets of natural armor represent the spoils of battle.
| dungeonmaster heathy |
Just a reminder (whenever the game gets going again)
there's a gnarly thunderstorm approaching; flashing thunder and lightning like mad.
You guys are at the south of the mile or so wide valley;
there's
1 a wooden palisade where the wereboar cyclopes came from, towards the western edge
2 a stone henge looking getup in the middle of the valley
3 two massive earthen mounds, left and right and a little north of the stonehenge
4 the cave that you scryed Maurice and his brothers in; it's on the north of the valley.
| Pendobar 'Pip' Bushytoe |
Updating Pip as we speak. Finished tomorrow Inshah Allah.
Pip smooths his arrows and makes sure the fletching is still good. After, he strums Lucille as he looks up at the angry sky
"Riders on the Storm"
He does an menacing little 5-chord dance along the magic guitar's frets
"Riders on the Storm"
He does a slightly-longer chord variation on Lucille
"Into this house we're born"
The chords darken like the clouds above
"Into this plane we're thrown"
Another chord sally slithers from the axe.
"Like a dog without a bone,
An actor out on loan.
Riders on the storm."
Channelling my Morrison/Kreiger tonight.
| dungeonmaster heathy |
The group is able to quickstep over to the palisade pretty quickly, across the thundering plain of the valley.
It's a squarish setup; 15 foot stout walls of logs taken from higher up in the mountains; the group can make out a few circular huts within, and a longhouse.
The door is ajar. All that moves within are the odd goat here and there; most of them seem to have capitalized on the open door and mull about outside in the valley, munching tundra, seemingly oblivious to the threatening weather, as their shaggy woolen coats get inundated.
They're good sized, these goats, mayhap as many hands high as a good pony.