
dungeonmaster heathy |

Stiggy's foe smashes him, hitting once for 20 h.p. bludgeoning, and 4 h.p. cold damage.
Gjetost's opponent smashes the giant twice, 48 h.p. bludgeoning, and 7 h.p. cold damage.
Elgan's foe shifts 10 feet, Elgan gets an aoo but it's out of the scirocco and in kl 7-8 now;
it swipes Elgan with the club, missing.
the one in the sirocco at hi 2-3 runs out to the west; Hnoss scores an aoo on it, and it's....out of sight.
Then Stiggy and Hnoss get hit by a breath weapon of cold from the now unseen chraal...they each take 23 h.p. damage, reflex save d.c. 23 for half.
Groups attack!

dungeonmaster heathy |

Vilya:
You head east, into the woods. It's gloomy. Silent.
A quartet of crows appears, landing in branches nearby,....watching you expectantly.
The sun starts disappearing, pulled down by jagged branches clawing it from the sky, sinners grabbing the ankles of the old lady in The Onion.
And it's darkening...in the woods...
wolves howl, and snow starts falling in the twilight.

dungeonmaster heathy |

Vilya the Taker wrote:James Jacobs must hate your character.
Stig is the sum of all dwarf cliches--I mean if you're gonna go with a cliche, you might as well go all the way.
<Stig sees the shimmering visage of Mammy Mach'Hammar through the driving snow.>
"Ye fa' useless drunken sack ay jobby! That's reit. Tak' some warmin comfort frae th' fact 'at if ye stumble it intae th' snaw an' freeze tae death yoo'll hae achieved far mair than Ah ever expected ay ye."
heh heh...

Claw the Golem |

Claw slowly pulls himself off the ground.
Sloooooow...
Gjetost unloads on the odd ice-thing in front of him.
While these guys are probably evil, do their attacks count as Evil?
Attack 1: 11+19+1(haste)-3(power attack)=AC 28, damage 9+16+9(power attack)=34. Attack 2: 12+14+1-3=AC 24, damage 4+16+9=29. Attack 3(bonus from Haste): 13+19+1-3=AC 30, damage 10+16+9=35. If the first attack drops the chraal, he moves to KL 9-10.

Altai Iscarni |

Altai Iscarni wrote:They are.....ch'raal.
Huh. Are they some sorta golems? Knowledge (arcana)12+23=35.
What do I know about these creatures? And can I see any of them from the (now structurally unsound) dome? I should be able to draw a bead on the one in KL 7-8 through the sirocco, right?

dungeonmaster heathy |

Claw slowly pulls himself off the ground.
Sloooooow...
Gjetost unloads on the odd ice-thing in front of him.
While these guys are probably evil, do their attacks count as Evil?
Attack 1: 11+19+1(haste)-3(power attack)=AC 28, damage 9+16+9(power attack)=34. Attack 2: 12+14+1-3=AC 24, damage 4+16+9=29. Attack 3(bonus from Haste): 13+19+1-3=AC 30, damage 10+16+9=35. If the first attack drops the chraal, he moves to KL 9-10.
No; their attacks don't count as evil.
Gjetost hits two of his three attacks; the chraal is nearing death, but.....not quite.

dungeonmaster heathy |

dungeonmaster heathy wrote:What do I know about these creatures? And can I see any of them from the (now structurally unsound) dome? I should be able to draw a bead on the one in KL 7-8 through the sirocco, right?Altai Iscarni wrote:They are.....ch'raal.
Huh. Are they some sorta golems? Knowledge (arcana)12+23=35.
Yeah; you can see kl 7-8; he's next to the steaming vortex of desert wind.
They're formed ice elementals, formed when a really evil fogger dies on the elemental plane of air or water, and they love to kill the warm.
They like their summoner if they're allowed to hunt and kill; really sick muffugs.
When they die, they blow up, and it is painful to anybody next to them.....everything else of any note prolly has been gained through interaction with them by blade and fire.

Altai Iscarni |

Yeah; you can see kl 7-8; he's next to the steaming vortex of desert wind.
Hah! He's getting it with all three barrels! Scorching ray, three rays. Ray 1: Attack roll 11+10+1(haste)=touch AC 22, damage 17 fire. Ray 2: Attack roll 12+10+1(haste)=touch AC 23, damage 18 fire. Ray 3: Attack roll 10+10+1(haste)=touch AC 21, damage 15 fire. No save, but it does get SR.

dungeonmaster heathy |

Stigwold Mæch'Hæmmær |

Beldan Vale wrote:You had to go there, didn't you? A singing Stig... *shudder*...The only thing missing is a penchant for songs about gold...
I posted a Stig song early on. I've been remiss. And I guess I'll have to tone up the gold thing, it's in his bio, though. My thought has always been that Stig is really too smashed and too much of an alcoholic to actaully do something about his inherent dwarven greed. I igure one of the reasons he drinks is because he's a failure at smithing and getting gold... that and his mother.

Stigwold Mæch'Hæmmær |

But yeah, James Jacobs would probably still hate him.
As if Pathfinder doesn't engage in cultural appropriation or stereotyping.... *cough*... Anyway, my feeling was when I made Stig that there's something about playing a Greyhawk campaign that begs for D&D race cliches.
Then Stiggy and Hnoss get hit by a breath weapon of cold from the now unseen chraal...they each take 23 h.p. damage, reflex save d.c. 23 for half.
reflex 1d20 + 8 ⇒ (12) + 8 = 20

Stigwold Mæch'Hæmmær |

Go ahead and add in any 5 foot steps needed to keep Stig engaged.
"Ets!"
att-1 1d20 + 3 + 20 ⇒ (20) + 3 + 20 = 43
dam-1 2d6 + 24 ⇒ (5, 5) + 24 = 34
"Clobbarin'!"
att-2 1d20 + 3 + 15 ⇒ (20) + 3 + 15 = 38
dam-2 2d6 + 24 ⇒ (4, 6) + 24 = 34
att-3 1d20 + 3 + 10 ⇒ (4) + 3 + 10 = 17
dam-3 2d6 + 24 ⇒ (6, 4) + 24 = 34
"Tayme!"
att-haste 1d20 + 3 + 20 ⇒ (16) + 3 + 20 = 39
dam-haste 2d6 + 24 ⇒ (5, 4) + 24 = 33

dungeonmaster heathy |

He explodes under the Hammer of the Stig.
20 h.p. piercing; 20 h.p. cold damage; d.c. 20 reflex save for half....
oh; the one that Altai wasted does the same thing to Elgan.
(edit)
Hnoss stays put; amps a jesus bomb to heal herself, Elgan, and Stiggy.
5d6 ⇒ (6, 3, 1, 2, 3) = 15 hit points restored from the splosion.
Elgan, Pip, and Beldan up to bat.

Vilya the Taker |

Spoiler:You head east, into the woods. It's gloomy. Silent.
A quartet of crows appears, landing in branches nearby,....watching you expectantly.
The sun starts disappearing, pulled down by jagged branches clawing it from the sky, sinners grabbing the ankles of the old lady in The Onion.
And it's darkening...in the woods...
wolves howl, and snow starts falling in the twilight.
"This was supposed to be a one-day fetch mission. I'm not cut out for this f#@%ing weather. Why couldn't that little bastard have sent us off to find the Three Unholy Skulls of the Mummy Lord. At least that would have been warm..."

Pendobar 'Pip' Bushytoe |

Quick pop in. Going to be hit or miss the next few days, so just have Pip do his combat support, and feel free to use him as a healbot if neccessary
Pip fires up a morale-boosting song
"Though the weather outside is frightful,
The fire's so delightful,
And as long as we've axe and bow,
Let it snow, let it snow, let it snow .."
+3 ATK/DAM/CHARM/FEAR

Beldan Vale |

As far as I can tell it is still standing, so …
Unaware of what is going on near the hut, Beldan concentrates on trying to take down the ice creature that he flanks.
Hasted full attack. I’ll assume I can’t hear Pip’s inspire courage song.
# 1: 1d20 + 20 ⇒ (4) + 20 = 24, Damage: 1d6 + 1 + 6d6 ⇒ (3) + 1 + (4, 4, 5, 4, 4, 5) = 30
# 2: 1d20 + 20 ⇒ (9) + 20 = 29, Damage: 1d6 + 1 + 6d6 ⇒ (6) + 1 + (1, 4, 4, 2, 2, 6) = 26
# 3: 1d20 + 15 ⇒ (6) + 15 = 21, Damage: 1d6 + 1 + 6d6 ⇒ (2) + 1 + (2, 5, 1, 5, 5, 5) = 26
It also takes 6 points of bleed damage if applicable – probably not.

Elgan Dreadwood |

Completely lost myself, as usual. Just tell me when I get close enough to hit one (if the one I'm fighting was the same as Altai zapped) I'll double check if you want me too, but with both my Stoneskin & Prot/Energy running, I don't think I've taken any dmg from the dying gasp. (NICE monsters btw, I vaguely remember that cover!) I have a decent collection of Dragon mags. But only a few sporadic Dungeons, usually when they tied into a Dragon mag!
Elgantree hums happily along, in tune with both Pip's frantic playing and the pitch of the storm, as he happily whacks at the walking glacier,...
3X whack-a-cube!
1d20 + 21 ⇒ (9) + 21 = 301d8 + 21 + 1d6 + 1d6 ⇒ (3) + 21 + (2) + (1) = 271d20 + 21 ⇒ (12) + 21 = 331d8 + 21 + 1d6 + 1d6 ⇒ (2) + 21 + (4) + (2) = 291d20 + 21 ⇒ (10) + 21 = 311d8 + 21 + 1d6 + 1d6 ⇒ (4) + 21 + (5) + (6) = 36

Beldan Vale |

I just blew up that one. There's one fighting Gjetost and one off Stig and Hnoss somewhere. However, you should have enough movement to flank and stab Gjetost's opponent.
It is Gjetost's opponent I meant, that's the one I was flanking, the one south of the hut.

dungeonmaster heathy |

Altai Iscarni wrote:I just blew up that one. There's one fighting Gjetost and one off Stig and Hnoss somewhere. However, you should have enough movement to flank and stab Gjetost's opponent.It is Gjetost's opponent I meant, that's the one I was flanking, the one south of the hut.
Yeah; he was still standing.
Then Beldan knifes him up....and he explodes in a cloud of razor sharp ice and cold....
d.c. 23 reflex for half dmg (or no damage for Bel) Bel and Gjetost or they get 20 piercing, 20 cold damage....

dungeonmaster heathy |

Completely lost myself, as usual. Just tell me when I get close enough to hit one (if the one I'm fighting was the same as Altai zapped) I'll double check if you want me too, but with both my Stoneskin & Prot/Energy running, I don't think I've taken any dmg from the dying gasp. (NICE monsters btw, I vaguely remember that cover!) I have a decent collection of Dragon mags. But only a few sporadic Dungeons, usually when they tied into a Dragon mag!
Elgantree hums happily along, in tune with both Pip's frantic playing and the pitch of the storm, as he happily whacks at the walking glacier,...
3X whack-a-cube!
1d20+21; 1d8+21+1d6+1d6; 1d20+21; 1d8+21+1d6+1d6; 1d20+21; 1d8+21+1d6+1d6
Elgan cruises over Stiggy's way; Stig points off into the blizzard; Elgan stumbles forward (well he's a tree, so it's not that bad.)
and The thing aoo's him, and misses.Elgan is at de 6-7. Able to attack once, hit once.
It retorts;
Elgan is throttled twice with the club; 28 h.p. damage and 7 cold damage;
Group's attack!!!

Stigwold Mæch'Hæmmær |

I think it fits the Xena/Evil Dead vibe of the whole game. If the campiness wasn't there i.e. if the whole thing was run straight faced, I don't think that the epic f@~&ing LULZ and ROFLSAURUS REX'S would be quite as possible.
Speaking of the game vibe. How I miss the gay wizard.