Heart of the Jungle (Inactive)

Game Master Mowque


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updated the response of "why this game" to my character sheeet


Ragog Boomsparker - Complete Profile

I hope you don't mind if I don't post as the alias in the recruitment thread. I generally try to avoid posting as an alias until they're accepted, to avoid cluttering my character page any more than I have to.

One character build decision that may be questionable:

I took a look at how crafting alchemical crafting works, and to be honest, it looks like a complete mess to me. I've taken Craft(Alchemy) as one of my background skills, and will instead by buying alchemical items at full price because, quite frankly, I can't be bothered. (As written, it takes a week for an experienced alchemist to make a single flask of acid. What.)

Why this game?:
I'm particularly interested by this game because it looks to me like it's going to be quite character-driven and explore personal motivations and agendas a lot. That's something I've wanted to try for a long time, but haven't yet had a chance to. The idea of characters going into a campaign with personal agendas sounds really interesting to me.


Cydrius wrote:

I hope you don't mind if I don't post as the alias in the recruitment thread. I generally try to avoid posting as an alias until they're accepted, to avoid cluttering my character page any more than I have to.

Right there with you.


On the note of alchemy stuff, there's actually a guide out there on the interwebs that can be bought from Paizo or found by searching Making Craft Work. It basically reworks how the mundane crafting works because some of it is weird as hell. Super handy and I like using it a lot more than doing the normal crafting rules.


GM Mowque, do you find that an exotic version of the pack saddle could be made for a constrictor snake? If so, how would you want it's carrying capacity calculated?


I'm just saying, I'd picture it as many smaller packs, all strapped onto a harness like this only longer and with more straps.


I imagine it as a backpack the rider would wear.

...wait...


Man... this idea is weird... I think it would no be able to move at all, since it is supposed to slide and... ¬¬ in my mind the best pack animal would still be the ol' donkey! lol


I really hope there's at least one equine in the party if Ragog's picked. My character needs a nemesis to irrationally despise.

Of all the traits Pathfinder gave goblins, I think their hate of horses and dogs is by far my favorite.


The snake is my character's animal companion so I was hoping to have it help with carrying capacity issues.


Cydrius wrote:

I really hope there's at least one equine in the party if Ragog's picked. My character needs a nemesis to irrationally despise.

Of all the traits Pathfinder gave goblins, I think their hate of horses and dogs is by far my favorite.

You may irrationally despise me, the wizard. I may even try teaching you to read and write!

Joshua Hirtz wrote:
The snake is my character's animal companion so I was hoping to have it help with carrying capacity issues.

That's what apprentices are for when you're a wizard.


Tomorrow is cutoff date so I wonder who will make the cut... I wish everyone good luck, and look forward in joining this game should I be selected. Thanks everyone.


GM Mowque has had a busy day, and the little time I had went to my active games. Sorry but those are the priorities! (Think of it this way, when we start this game, you'll know I'll be focused).

Answers forthcoming tomorrow.


Here is Joshua Hirtz's character submission.

I originally found this game appealing for the fact that it takes place in an area of Golarion that I have had little chance to explore. I now find this game even more appealing because of all the work I have put into making this character into someone that can fit into the campaign.


GM, if you could take a look at my character and let me know if you have any questions or concerns about it I would be most appreciative. It took me awhile but I wanted to create a lycanthropy based character while staying within your guide lines. The goal was to create a very supportive character without being totally squishy. I have yet to type up the back story, but that will be incoming shortly.


All right, let's make a new list and then answer some questions! If I miss you tell me, today is the last day for applications. I'll close it tomorrow morning and probably make my choices right away.

Completed Applications:

Arcane 
Pinja- Human Witch 
Kupona- Human witch 
Edgerson- Teifling Wizard 
Adelaide -Female elf witch
Harman Ragdul- Human Wizard

Divine 
Sborki- Grippli Druid 
Falkir Wildblood- Half-elf oracle

Melee 
Olaff Olaffson- Human Fighter 
Abbo Lyrio- Half-Orc Brawler
 Zagatrill EverLost- Gnome Paladin
Shock-Tiefling Magus
Umbirak-Dwarf Barbarian
Turt Snacko- Human Warrior
Ramar Stormblood- Dwarf Kinteicist

Skill/Other 
Tathlan Larethaeright- Elf fighter 
Tannan Valdri- Gnome Bard 
Laplabella – Gnome Rogue/Hunter 
Ellyrion Lanethriellyn- Elf Investigator
Rargog Boomsparker- Goblin Alchemist
Landon-Human Rogue

Now the questions....

For everyone asking about this background or that. Don't worry if I have questions I'll ask, but at this point I'll probably let it right until I pick who then we can tweak it. So don't sweat the small stuff, including the weight of animal saddles and such.

Everyone have a nice day!


... Um GM? Did you miss my question about Daring Acts? And my characters, Arcantos the Half-Elf Swashbuckler?


Fury of the Tempest wrote:
... Um GM? Did you miss my question about Daring Acts? And my characters, Arcantos the Half-Elf Swashbuckler?

Ah, I did miss you.

Your sheet doesn't load for me.

And what are 'Daring Acts'? Nothing comes up on the SRD (or Google at large for that matter).


You left me off of the list, by the looks of things.


Here, Gunsligher PRD, at the bottom. Daring Acts Optional Rule, alternative ways for Gunslingers to get Grit, and Swashbuckler's Panche.

Well, anyway! Full character

Arcantos:
Arcantos
Half-Elf Swashbuckler 3 CG
HP 28 / Speed ft Init 4
AC 18 Fort 3 Ref 8 Will 2
CMB +3 BAB 3
Masterwork Katana +9 (1d8+7, 18-20/x2)
Dagger +7 (1d4+3, 19-20/x2)
Str 10 (0) Dex 18 (4) Con 14 (2) Wis 10 (0) Int 12 (1) Cha 13 (1)

Background:
Born a bastard and a half-elf. Arcantos had a rather difficult life growing up. Being a constant target for bullying and abuse has left him rather suspicious and stubborn. He is slow to trust others, willing to work and fight with them, but always keeping an eye on them in case they would turn on him one way or another. Additionally, Arcantos has found that he has become quite skilled at frustrating others by defying their will, especially when they attempt to enforce it via magical means.

That isn’t to say his rough upbringing was all bad however. His human father acknowledged him as a son, bastard as he was and did his best to raise him as one. Allowing him to learn the art of the sword... and art further taught by his mother, who introduced him to the weapon he carries today. The katana. Not only that, but Arcantos was allowed to spend time with his father’s animals, learning how to care and handle them, putting him closer to nature.

Alas, Arcantos was always longing for the outdoors, and chafed in the city despite his father’s attempts to feel at home. Now, at the age of thirty. Arcantos feels like he has learned as much about fighting as he would from the guard, knowing that his father grows old and the rightful heirs grow suspicious, Arcantos jump at the opportunity to leave home and explore the wilds. His sword ready and thirsting for adventure!

Why I want to Play:
Because its been too long since I've managed to play a game of Pathfinder, especially with such a cool setting and DM. I really want to play Pathfinder, and see my character evolve through RPing and leveling up. Not to mention I'm finally switching things up with my build and race, so I really don't want to get a no.


Fury of the Tempest wrote:

Here, Gunsligher PRD, at the bottom. Daring Acts Optional Rule, alternative ways for Gunslingers to get Grit, and Swashbuckler's Panche.

Ah! To bee fair, I thought those were the standard rules. Of course I'll reward you when you railing slide down, decapitate two orcs and then land with a witty retort, as you save a maiden.

As for the backstory..what 'city' are you referring too? Somewhere close to the Expanse, somewhere far away?


.... Ummm, relatively closish to the Expanse? I mean it was just a city in my mind, sorry.


Was I missing something?


Well, good luck for everyone! Awesome characters so far. It will be an awesome game for the lucky ones!


Thanks Olaff, good luck to you too.

EDIT: And everyone else of course.

Grand Lodge

Good luck


Yeah, submissions have crawled to a halt but I'm still going to wait. Just seems fair if someone reads the OP and wants to submit.


Korak The Boisterous wrote:

Thanks Olaff, good luck to you too.

EDIT: And everyone else of course.

To be honest I must confess that I do not wish luck to everyone... but lets keep the appearances, right?


Well only time will tell and there is a lot of submissions so there no telling. Apparently there is food for every category. Though I feel like I should have rolled a cleric ROFL high chance of success.

Current odds


  • Arcane 20% chance of being picked.

  • Divine 50% of being picked

  • Melee 14.28% chance of being picked. (hey I am here to ha-ha)

  • Skill/Other 16.66% chance of being picked.

See so we all have a low chance of being picked and its truly a coin toss as the DM makes the decisions so fighting over it leads to nothing.


@Ramar: That's not entirely accurate as some people work cross-role. For example a witch got some of the same capabilities as a divine caster while a magus can do arcane stuff, so there could be two from one of the categories.

Sorry for being so incredibly slow with my submission. I haven't quite got it to the level I wanted to. I'll still submit something today and while I like my character I know there is stiff competition.


It isn't simple numbers, of course.

I know what is coming so there are some roles that I want 'double upped' or don't need at all. I am also trying to balance good backstories and motivations together to make a good framework for me to build the game around. I wasn't lying when I said I wanted good backstory more then build.

And I hate that Recruitment turns into this 'zero sum' game but there is no other way around it, really. I could probably make two solid parties out of the already submitted characters(that I like). But I'm only going to do one and that is sad because all the stories the other party would have made are gone.

Such is life.


GM Mowque, am I missing something? My character's background and character sheet is under the Alias while I answer why this game appeals to me in my initial post with this alias.


Elastriel Monteblanc wrote:
GM Mowque, am I missing something? My character's background and character sheet is under the Alias while I answer why this game appeals to me in my initial post with this alias.

Everything is fine, I apologize. You are on my Excel list but I forgot to add you int he post above. Interesting character, I've never played a Hunter and Elf is a good choice for this game.


GM Mowque wrote:
Elastriel Monteblanc wrote:
GM Mowque, am I missing something? My character's background and character sheet is under the Alias while I answer why this game appeals to me in my initial post with this alias.
Everything is fine, I apologize. You are on my Excel list but I forgot to add you int he post above. Interesting character, I've never played a Hunter and Elf is a good choice for this game.

I thought the Wildborn made for an intriguing character dynamic and the Ekujae's attack on Nightfall Station just happened to fall about 7 years prior to the starting year you provided us with.


Olaff Olaffson wrote:
Korak The Boisterous wrote:

Thanks Olaff, good luck to you too.

EDIT: And everyone else of course.

To be honest I must confess that I do not wish luck to everyone... but lets keep the appearances, right?

Of course, We all want that coveted slot for ourselves, but that doesn't mean we have to be jerks about it.


Made some minor adjustments to Kupona. Cut my alchemical gear down to 1/3 of what it was and added a trait that I forgot to add last time (Handle animal is now a class skill).

See profile for details.

Eventually decided I preferred this character to the Ranger (almost identical except for the minor detail that a Herb Witch became a Falconer Ranger :-)). Very close decision, mind.


Kupona wrote:

Made some minor adjustments to Kupona. Cut my alchemical gear down to 1/3 of what it was and added a trait that I forgot to add last time (Handle animal is now a class skill).

See profile for details.

Eventually decided I preferred this character to the Ranger :-). But man it was close :-).

Improving a strong contender, excellent.


Korak The Boisterous wrote:
Olaff Olaffson wrote:
Korak The Boisterous wrote:

Thanks Olaff, good luck to you too.

EDIT: And everyone else of course.

To be honest I must confess that I do not wish luck to everyone... but lets keep the appearances, right?
Of course, We all want that coveted slot for ourselves, but that doesn't mean we have to be jerks about it.

Lol. Alright, jokes appart, reallt awesome submissions here. I hope that when I finally get courage to make a canpaign for myself I this much enthusiasm of you guys!


I liked Pinja enough to spend a little longer on her, just tinkering...a word here and a word there. Then I realised that I had 260 gold left to spend! Great and it soon went on anti-jungle items and a minor wand.

As for this process, I've noticed that there is a certain amount of luck attached to getting the right mix of players. People that gel and provide plenty of table chat and fun and help for each other are difficult to get spot on. Most of the characters I have read are strong in terms of crunch and fluff, so here's hoping that the game is a success.

Lastly best of British to all of you - and me!

Cheers


At a friend's suggestion, I am sorely tempted to have Ragog not take Craft(Alchemy) at all. (The implication being that he's making it up as he goes and barely has a clue what he's doing.)

Would that be held against him mechanically in some form?

(He would probably take Lore(Tribes of the Mwangi Jungles) with the skill points instead.)


Cydrius wrote:

At a friend's suggestion, I am sorely tempted to have Ragog not take Craft(Alchemy) at all. (The implication being that he's making it up as he goes and barely has a clue what he's doing.)

Would that be held against him mechanically in some form?

(He would probably take Lore(Tribes of the Mwangi Jungles) with the skill points instead.)

Nope, if anything I think it is a neat RP angle to play up.

So many good characters....this is annoying.


GM Mowque, any sneak peak on possible prospects?


Ramar Sturblood wrote:
GM Mowque, any sneak peak on possible prospects?

I literally don't know. Me and my Pathfinder guru are pouring over the applicants as we speak, mixing and matching possible parties. But application is still open until I say it isn't.


Pretty much done with my backstory now, hopefully it'll be in time and good enough. Just finishing up the rest of the bits before submitting...


Here is finally Tamara Juju, oyzar's character. Backstory, sheet etc is in her profile.

Motivation:
Tamara is intensely curious. She wants to see the world and experience new things She would also very much like to find Gregigi, her previous companion, and he could very well be in the depths of the Mwangi jungle as the rumors say. In addition she doesn't really feel like she can return home to her family, it would mean settling down for good, something she is not ready to do, her life is on the road now. As such she'll need to find something to do and if she can use her magic, all the better. By gathering more experience, meeting new spirits and discovering new places Tamara also believes she can come to learn more about her powers and her connection to the deities vying for her fate.

Why do I want to play this game?:
From what I've seen so far you (Moqwue) has the potential to be an amazing GM. A game stands or falls by the GM who runs it. I think we have the same perspective on a lot of things and the similar expectations from things which is a good starting point for having fun together. Especially the point you made about speaking together frequently both IC and OOC really speaks to me. I really enjoy communicating about the game as well as playing it. It let us clear up misunderstandings quickly, plan together and get to know each other better.

The theme of this game sounds like it could have a lot of fun. I haven't done any similar game before, but I love variety and I'll be really looking forward to play a game set in the jungle if I am indeed chosen. I believe the character I've crafted is a great fit and I feel like I've really managed to tie her well into the setting.

A question you might ask:
"Where does Tamara come from?" With the backstory I've crafted she could honestly come from any jungle. If you don't want her family or the satyrs to take a part in your game she could come from the Laughing Jungle for example, but if you do want them to take a part she could come from somewhere deep in the heart of the Mwangi Expanse.


Hi there, hoping to post up a last minute submission. Putting it together now, should be up in the wee hours of October 7th EST, but definitely not by midnight (10 minutes from now.) If you let me slide in, many thanks; if not, I understand.

Dark Archive

Good luck to everyone that applied. Recruitment threads are always full of the coolest concepts and this one is no different. If I don't get in I'll certainly be reading along.


Sorry, but going to have to backtrack on my earlier claim. Sadly I don't seem able to do my character idea justice in write-up at this late hour, and barring some miracle will not have him ready by morning - I wish that I'd seen this thread sooner! Hopefully if this game goes well, you might run a similar one - it's a very appealing idea.


goodwicki wrote:
Sorry, but going to have to backtrack on my earlier claim. Sadly I don't seem able to do my character idea justice in write-up at this late hour, and barring some miracle will not have him ready by morning - I wish that I'd seen this thread sooner! Hopefully if this game goes well, you might run a similar one - it's a very appealing idea.

Pats you on the back, we all know how that goes, I've an assassin who I had no story for. Had to hit the backgrounds and still took two weeks to write anything decent. Better luck next time eh? Hell, maybe Mowque will even be lenient.


Ah, what the heck – even if it's a little raw/rough around the edges (hopefully not all the way through!), I'd appreciate any feedback/critique on the submission. And so I give you Torvus Thrune, heretical missionary of Iomedae to the dark Mwangi Expanse.

Disclaimer:
I’m familiar with the Pathfinder rules, but not really with the Golarion setting. I’ve done my best with what I know from the setting info I can read on-line; I have left the background locations unspecific, but have chosen Chelaxian naming convention for him, as that seems his most likely nation of origin.

Stats:

Torvus Thrune
Human Inquisitor (Heretic) of Iomedae 3
Medium humanoid (human) Lawful Neutral
Init +12; Senses: Perception +9
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 18/19*, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge, +1 shield*)
HP 24
Fort +5, Ref +5, Will +7
ABP: Resistance +1
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Speed 30 ft.
Melee:
Longsword +4 (1d8+1/19-20) or
Dagger +3 (1d4+1/19-20)

Ranged:
Crossbow, repeating +5 (1d8/19-20)
Dagger (thrown) +5 (1d4+1/19-20)

------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 12, Dex 16, Con 13, Int 12, Wis 16, Cha 8
Base Atk +2; CMB +3; CMD 14
Feats: Improved Initiative, Weapon Focus: Longsword, Dodge
Default Teamwork Feat (from Inquisitor Features [i[below[/i]: Precise Strike
Traits: Defensive Strategist (Religion), Reactionary (Combat)
Skills: Bluff +9, Diplomacy +9, Intimidate +9, Knowledge: Religion +7, Linguistics +4, Perception +9, Sense Motive +9, Sleight of Hand: +9, Stealth +10*, Survival +9, Swim +3*
*-2 ACP applied
Languages: Common, Celestial, +2 as deemed appropriate by DM
INQUISITOR FEATURES
Inquisition: Conversion. Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.
Judgement (Su), 1/day. Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. A heretic gains the following judgment in addition to the normal list of inquisitor judgments.
- Escape (Su): Each time the inquisitor using this judgment hits an opponent with a melee or ranged attack, she can use a move actionattempt to create a diversion to hide (see the Stealth skill).
Lore of Escape (Ex). At 1st level, the heretic uses every trick she knows to escape those now pursuing her. She adds her Wisdom modifier on Bluff and Stealth skill checks in addition to the normal ability score modifiers. This ability replaces monster lore.
Hide Tracks (Ex). At 1st level, a heretical inquisitor is adept at hiding her tracks. Creatures attempting to track her take a –5 penalty on rolls to find or follow her tracks.
Stern Gaze (Ex). Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Cunning Initiative (Ex). At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Alignment (Sp). At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Track (Ex). At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
Solo Tactics (Ex). At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.
Teamwork Feat. At 3rd level, and every three levels thereafter, the inquisitor gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as teamwork feats. The inquisitor must meet the prerequisites of the selected bonus feat.
As a standard action, the inquisitor can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the inquisitor loses the bonus feat in exchange for the new one. She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again. An inquisitor can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier.
Spells per Day. 1st level: 4
Spells Known by Level.
0: brand, create water, detect magic, light, read magic, sift
1: command, cure light wounds, deadeye’s (hunter’s?) lore, litany of sloth

Racial Traits
Bonus Feat: Improved Initiative (included in list above)
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
EQUIPMENT
Shield Cloak: +1 AC/shield when used (1,000gp)
Crossbow, repeating: 6 lbs (250gp)
-Bolts, 20: 2 lbs (2gp)
Chain shirt: +4 AC/armor, -2 ACP, 25 lbs (100gp)
Longsword: 4 lbs (15gp)
Daggers, 2: 2 lbs (4gp)
Explorer’s Outfit
Rope, silk 50’: 5 lbs (10gp)
Personal Kit, containing clothes brush, boot polish, armor oil, etc. 5 lbs(?)
Holy Symbol, silver (25gp)
94 gold pieces


Background:
Torvus is the son of common artisans who wanted a better life for him, and saw to it that their boy was accepted into scholarship and training by the temple of Iomedae. Always a sullen lad, he performed satisfactorily at his scholarly pursuits and showed promise in martial training, his shortcomings of personality overlooked in favor of his fervent devotion to Iomedae’s tenets, the strength of which fueled his discourse.

Eventually he saw service as an acolyte on the path to being ordained, and was the assistant to Solunar Krupt, a travelling cleric. It was in this capacity that he was serving when disaster struck. While escorting an accused murderer back from the wilderness he and his master had captured him in, they were beset by angry townsfolk bent on lynching the man rather than letting him stand trial. Solunar attempted to mollify the crowd through speech, but was struck by a chance blow from a thrown rock and knocked unconscious. At this the mob surged towards Torvus and his prisoner, whose life and well-being were his personal responsibility.

Seeing no feasible alternative, Torvus drew his sword and cut the man’s bonds so that they could defend themselves. The fray left three commoners dead and several more wounded before the mob dispersed, fleeing back to their homes. When he began to rouse Solunar, Torvus was unpleasantly surprised by the prisoner turning on him, and the acolyte killed him in the ensuing scuffle.

Awake, Solunar cursed Torvus’s slaying of both the townsfolk and his prisoner, claiming that the acolyte would stand trial himself for the rash misdeeds. Torvus argued with his master to no avail, refusing to submit to his superior’s judgment, and when the cleric made to restrain him he knocked Solunar to the ground and fled.

Torvus has since been on the run, trying to place as much distance between himself and his homeland and remain "incognito" while still carrying out the will of Iomedae and bringing her light to the people. This has brought him to the Mwangi Expanse, which seems the perfect place for Torvus’s work: he can disappear from those who seek him into the vast wilderness, bringing the tenets of Iomedae to the jungle’s natives and ridding them of whatever heathen monsters and villains plague them.


Appearance/Personality:
Torvus is a pale man with a slim, athletic build and of average height. He dresses in sturdy, drab clothing favoring dark greys and blacks, including a heavy cloak and wide-brimmed traveler’s hat. He takes care to maintain his outfit and appearance, every night brushing his clothing, oiling his armor, and polishing his boots. He moves with grace and assurance, and is able to seamlessly blend into the crowd or the bush.

Torvus most often wears an unpleasant, grim look, as if someone close to him has just died. However, when he speaks, it is with a fervor and complete confidence that can sway even the most doubtful listener. He is a man of his word, and follows the tenets of Iomedae (using the paladin code found at this site) with an exactitude sometimes bereft of their intent. He seeks to vanquish evil to impress upon those he saves the correctness of Iomedae’s ways and set a positive example for converts.


Why this game?:
I’m new to PbP on the paizo forums - I’m currently in my first game, which started only a couple weeks ago. Changes in my RL situation over the past year has made FtF gaming near impossible for me, so I thought I’d give these forums a try. I have played in PbP before in years past, just not the Pathfinder system nor on this site. So far I’ve found that I’m just getting my creativity flowing when I finish my posts on my current game, so I’d like to add one more to capitalize on my time.

Why this game specifically? Many of the same types of reasons others have listed: Doc Savage, Alan Quatermain, Solomon Kane, The Land that Time Forgot, X1 The Isle of Dread, etc. (perhaps a little heavy on the Solomon Kane with this character!) I like “old-school” type exploration adventures, where there’s more of a sandbox feel rather than an obvious linear progression, and one where most everything is new to the party – peoples, places, cultures, ecology. I’ve also been kicking around the idea of an outcast missionary heading into the heathen jungle for some time now, and this seems like a great opportunity to play it!

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