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About Ramar Sturblood
Character Name: Ramar Sturblood
Description Summary: Ramar Sturblood is a Dwarf with muddy blond hair and a torn up face as if he had gone through battle at a very young age. His skin is crackling with brown and tan earth that appears to flow and move much like natural skin but has the rough texture similar to that of a flat desert floor, a coursing surge from the active Flesh of Stone Burn. At first glance, you notice that Ramar feet almost meld with the floor that he stands on, though when he steps on a surface that isn't attached to the earth his feet become present and lacks to wear any shoes. Strapped to Ramar back is a massive hammer, the "Earthbreaker" that he can bring forth when the time of battle calls forth. Furthermore, rustic in appearance a nice Breastplate appears to be the cleanest thing on his body, but is partially covered by a torn grey shirt that is worn over the plate, even though a nicer shirt rest underneath the Breastplate. Ramar colors all display natural earth tones though the mountains seem to course through his skin in tone, with black and grey being very common among his pants and clothing. With the excessive amount mud and dirt that seems to give him a poor rustic bum appearance but he lacks the smell of a bum, smelling much like the dawn of a mountain sunrise.
Points allocated: 20 Strength: 16 +3
Level Bonus: +0
Hit Points: 44/44 Kineticist 8hp + 5hp + Barbarian 7hp + Con*lvl + Tribal Scars 6hp + Toughness 3hp + 1 per lvl after 3rd. Fortitude: 10 = Class +5, Con +5
Armor Class: 17
Spell Resistance: n/a
Melee Attack Bonus: +5
Ranged Attack Bonus: +2
Weapon of Choice: Earth breaker (mw)
Weapon of Choice: Dagger
Initiative: +0 Movement: 30ft Feats: Toughness, Tribal Scars - Night hunt Traits: Child of Platinum (Dwarf) +1 dmg against undead Special Abilities: Earth walk, Elemental Focus, Gather Power, Fast movement, Rage 9/rds per day, Spells & Spell like abilities: Basic Geokinesis, Earth Blast 1d6+1+Con, Flesh Of Stone 1 Burn- DR 2/adamantine
Primary Skills: §Climb +9, §Knowledge(dungeoneering) +5, §Knowledge(nature) +5
Skill Breakdown:
§Acrobatics: → (Dex 0 + Rank 0 + Skill 0 + Bonus 0) |→→→→Total=0 Appraise: → (Int -1 + Rank + Skill + Bonus) |→ →→→→→→Total= -1 Bluff: → (Cha -3 + Rank + Skill + Bonus) |→→→→→→→Total= -3 §Climb: → (Str 3 + Rank 3 + Skill 3 + Bonus) |→ →→→→→→→Total= 9 §Craft: → (Int -1 + Rank + Skill 0 + Bonus) |→ →→→→→→Total= Diplomacy → (Cha -3 + Rank + Skill + Bonus) |→→→→→→ Total= Disable device → (Dex 0 + Rank 0 + Skill + Bonus 2) |→→→ Total= Disguise → (Cha -3 + Rank + Skill + Bonus) |→→→→→→ Total= Escape Artist→ (Dex 0 + Rank + Skill + Bonus) |→→→→→ Total= Fly → (Dex 0 + Rank + Skill + Bonus) →→→→→→→→→ Total= §Handle Animal → (Wis -1 + Rank + Skill + Bonus) |→→→→ Total= §Heal → (Wis -1 + Rank 0 + Skill + Bonus ) |→→→→→→ Total= §Intimidate→ (Cha -3 + Rank + Skill + Bonus) |→→→→→ Total= Knowledge(arcane) → (Int -1 + Rank + Skill + Bonus) |→→→ Total= §Knowledge(dungeoneering) → (Int -1 + Rank 3 + Skill 3+ Bonus) |→ Total=5 §Knowledge (Engineering) → (Int -1 + Rank + Skill + Bonus) |→ Total=-1 Knowledge(geography) → (Int -1 + Rank + Skill + Bonus) |→→→ Total= Knowledge (History) → (Int -1 + Rank + Skill + Bonus) |→→→ Total= Knowledge(local) → (Int -1 + Rank + Skill + Bonus) |→→→→ Total= §Knowledge(nature) → (Int -1 + Rank 3+ Skill 3+ Bonus) |→→→→ Total=5 Knowledge(nobility) → (Int -1 + Rank + Skill + Bonus) |→→→→ Total= Knowledge(planes) → (Int -1 + Rank + Skill + Bonus) |→→→→ Total= Knowledge(Religion) → (Int -1 + Rank + Skill + Bonus) |→→→ Total= Linguistics → (Int -1 + Rank + Skill + Bonus) |→ →→→→→→Total= §Perception → (Wis -1 + Rank + Skill + Bonus ) |→→→→ Total= Perform → (Cha -3 + Rank + Skill + Bonus) |→→→→→→→ Total= §Profession → (Wis -1 + Rank + Skill + Bonus) |→→→→ Total= §Ride → (Dex 0 + Rank + Skill + Bonus) |→→→→→→→ Total= Sense Motive → (Wis -1 + Rank + Skill + Bonus) |→→→→ Total= Sleight of Hand → (Dex 0 + Rank + Skill + Bonus) |→→ Total= Spellcraft → (Int -1 + Rank + Skill + Bonus) |→→→→ Total= §Stealth → (Dex 0 + Rank 0 + Skill + Bonus) |→→→→ Total= §Survival → (Wis -1 + Rank + Skill + Bonus ) |→→→→ Total= §Swim → (Str 3 + Rank + Skill + Bonus) |→→→→→→→ Total= §Use Magic Device → (Cha -3 + Rank + Skill 0+ Bonus ) |→ Total=
Armor: Breastplate +1 AC=7 Dex=-3 Wt=30 lbs1,350gp
Starting Currency: 3,000
Bio: In the midst of a valley, a child was born of noble blood, one worthy of nobility. Ramar Sturblood was born of a Dwarven father who was among the highest in commands of the Dwarven Stronghold. Ramar mother gave birth in the travel between village and mountains, but his mother was short lived as the caravan that contained Ramar mother was attacked. The Dwarven caravan was no match for the Orc rebels in a mass of an army. Ramar mother gave birth in the midst of battle between the Orc's and the Dwarves. The woman who served Ms. Sturblood set Ramar on the side of the ground once he was safe and breathing, she turned her attention to his mother at that moment an Orc warblade cleaved Ramar mother head in two. In a bazaar, unusually method the ground enveloped Ramar Sturblood in mud and dirt, sucking him deep into the ground away from combat. Nearly 40 years had passed before Ramar Sturblood awakened or at least he believed that was that case. He could remember his name, skill and his rage within but was unable to recall much of his past, and his intelligence lacked much common communication with broken common and Dwarven. Ramar remembered waking at the edge of a mountain ledge, his path never went any further in the connection to the mountains; however, his rage feed on his urge to be a barbarian. Ramar went forward venturing out in to the world getting further and further away from home with little knowledge of his parents. Ramar could not explain this rage within but channeled it into a deep obsession of death and glory in battle, hidden revenge a hatred for Orcs that had no bounds of mercy, even though his guide was pure intentions. |