Hawcroft Logging: A Fork in the Road

Game Master TheLogicOfCrocodiles

The party is split, one group defending the river gate and another exploring the oddly quiet hallways of the nearby dwarven hillfort, both groups experiencing something of a breather from the assaults of those afflicted by the unfolding plague.


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HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

"I see it too but...what is it?"


Caveth, the water is muddied and dark you can,t see anything clearly other than that it seems roughly the size of your boat, and it's moving slowly towards the second river gate...


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

"It's heading for the other gate!" he cries in alarm. "We've got to stop it!"

The threat posed by Roland and his troop is overshadowed by the mysterious creature in the river. Caveth dashes a few steps towards the far gate and closer to the bank then looses an arrow into the water. Perhaps he can distract it from bashing open the barrier between it and the city.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
I've included +1 from PBS but no penalties for concealment/cover/however you want to adjust for shooting at something underwater
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Edit: Oops, I didn't include +1 from PBS. I forgot I levelled


No problem Caveth, just take a -2 on accuracy rolls to demonstrate that it has concealment but is close to the surface. Not that it will matter in a minute, however...

Caveth's arrow dives beneath the muddy surface, lost from view almost immediately... but it was noticed.

The shape beneath the water turns, slowly, moving back away from the gate and towards the bank, still not surfacing. You all begin to feel something growing in your chests and heads and bones, an uncomfortable feeling of resonance, as if you're nothing but tuning forks in the aftermath of a strike - but you can hear no corresponding sound.

Perception DC 21:
A second dark shape is entering under the half-open gate, also just below the surface of the river.

I'll update positioning of the shape as soon as I get a chance away from my desk...


Sheet HP 9/12

perception: 1d20 + 2 - 3 ⇒ (8) + 2 - 3 = 7


Male Human Magus (Kensai) (2)

1d20 - 1 ⇒ (13) - 1 = 12


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Roland's mouth twists into a feral-looking grin at Joseph's challenge, but his attention - though not his musket - is diverted to the gates and then the shoreline as Kay spots something. Roland doesn't waste time with hesitation or uncertainty, he turns and starts barking commands at the other watchstanders. "Tandus, watch the infected. If he becomes hostile, kill him. Otherwise, I want you at range helping us with whatever we're dealing with now. I'm your secondary. I'll try to keep an eye on you, but if you run into any trouble, get my attention. The rest of you, we're all better from a distance, use that to our advantage. Spread out, ten foot intervals minimum, twenty feet from the water. Notch your arrows and make ready your weapons. It looks like we're in for a fight." As he says his last bit, Roland turns completely and resets his stance to square off against whatever might be coming out of the water.

Roland readies an action to fire at anything that seems hostile that comes from the water.
If we get a battle map up, (or if someone could point it out to me if I'm missing it) I can point out where I want everyone to be, but if I'm not around, hopefully it's clear enough.


HP: 17 / 28 | Halfling Barbarian

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Swords slide from their scabbards with a rasp as Harbek looks to the water.

Kay Towerweed wrote:

"I got a bad feeling about this. Look! There's something under the water."

She looks to Silas, " Our compassion may yet be our downfall, though we have done the right thing I'm sure. I think She followed Moffrey. "

" To late to worry about that now. I thought these things couldn't do water? "


The River Gate, Combat Map

Also posted in the campaign info tab - when everybody has taken one more action ad placed themselves on the google drive combat map, we'll get this fightey party started!


Male Human Alchemist 1

Perception: 1d20 + 2 ⇒ (10) + 2 = 12


Sheet HP 9/12

Silas backs away from the bank, his crossbow raised. Once past his allies of the moment he chants strange words in some ancient tongue, his left hand flickering in strange gestures, trusting his allies gaze will be as locked on the swirling whitewater as his own.

spellcraft DC 16:


Skadi climbs out of her jar, over the boat and into the river.
stealth: 1d20 + 25 ⇒ (8) + 25 = 33


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

"Over here, you ugly goatwhore!" Caveth shouts and fires another arrow into the churning water. Anything to keep it away from the gate and the city beyond.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
+1 for PBS and -2 for concealment
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

Roland and his crew aren't going to take any extra actions. We're in place and readied to attack anything hostile, and Roland has already given them their orders, not much else for us to do.


Caveth, as it moves a little closer to you the light from the lanterns pierces the water for a moment - you get the impression of a humanoid shape, larger than you by several feet, wearing what looks like armour.

Roland, understood - and everybody else, initiatives please!

Shape initiative: 1d20 + 4 ⇒ (20) + 4 = 24


Sheet HP 9/12

Silas: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Skadi: 1d20 + 5 ⇒ (16) + 5 = 21


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11


HP: 17 / 28 | Halfling Barbarian

Initiative : 1d20 + 3 ⇒ (16) + 3 = 19


Male Human Magus (Kensai) (2)

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

initiative: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Alchemist 1

Initiative:: 1d20 + 1 ⇒ (7) + 1 = 8


Good luck.

When the attack comes, it's not from where you expected it.

Your boat is launched from the water, spinning end over end and shedding passengers and cargo before it impacts with whatever barrier is holding back the downpour outside, rebounding and landing upside down in the mud of the riverside.

Anybody on the boat when it was thrown aside please take 1d4 damage and move yourself onto the riverbank, Prone (Prisoner and Atterleigh already moved).

Two shapes rise from the churning river, muddied water dripping from and through them as they stand. They are large, almost twelve feet tall, suits of twisted iron-and-rust armour containing nothing, no flesh or features save a baleful glow. As you watch they turn, scanning those assembled within the 'safety' of the river gate enclosure, hefting bastard swords and tower shields in their empty gauntlets as they step up and out of the river towards you.

You feel a wave of sorrow and loss rolling over you as you glimpse that light shining through the chinks in their armour, so strong as to be debilitating. DC 12 Will saves please - a failure means that you're at -2 to attacks, defences, weapon damage totals and skill checks for the next 24 hours or until you successfully damage one of the armour-creatures.

Local Knowledge DC 12:
You've never seen one but you might have heard them whispered about - to your eyes these seem like the Durajhan out of local legend, protectors of forest shrines and remnants of an ancient martial culture.

Perception DC 18 / Heal DC 15:
You can't be sure but through the rust and river-muck on the front of their chest-pieces, you think you might be able to see some sort of jagged crack, a tear in the metal.

Silas:
The rust on these creatures isn't just from water and age - you recognize the same acidic discolouration that you saw on the axe abandoned near the watchtower - these creatures have been touched by the unfolding plague in some way, you have no doubt.

Activating their aura and moving was their entire round done with - and seeing as they are first in initiative, combat round looks to be pretty simple this time around. Any questions, ask in the discussion thread, and I've added the combat map to the top of the campaign info - don't forget to update your positions after you move.


Sheet HP 9/12

heal: 1d20 + 7 ⇒ (18) + 7 = 25
will: 1d20 + 3 ⇒ (18) + 3 = 21
something happened to the map - I think someone edited it while I was watching
Safe up on the shore Silas aims for the front of the chest piece of the armour.
crossbow attack: 1d20 + 4 ⇒ (3) + 4 = 7
Watching his bolt fly harmlessly over the top of the shadow as his hands shake he muses
I'm terrified beyond the capacity for rational thought

Then runs for cover to start reloading
Standard: Fire. Move: Move for cover


heal: 1d20 + 3 ⇒ (19) + 3 = 22
will: 1d20 + 3 ⇒ (11) + 3 = 14
swim: 1d20 + 19 ⇒ (15) + 19 = 34
Skadi is in her element - the water. The raging current reminds her of her first memories, swimming through the bloodstream of a dying man. This is far easier than that though; the current is almost steady, rather than pulsing, and she does not need to fear being crushed in an aorta.
She cuts through the river faster than a man can jog, latching on to the paralyzed Atterleigh's head. Desperately she thrashes now, trying to keep his head above water.
Skadi has a heavy load of 40lbs, I believe. She can drag 200... she's not fighting the current, just concentrating on keeping Atterleigh breathing. Ironically while his paralysis may kill him, if he could thrash she's have no chance at all.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Will Save: 1d20 + 4 ⇒ (7) + 4 = 11

Knowledge: Local: 1d20 + 2 ⇒ (6) + 2 = 8
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Heal: 1d20 + 7 ⇒ (7) + 7 = 14

The sight of the lumbering armour grips Caveth's heart with a cold fist. The sound of their steps as they plunge through the water reminiscent of a guillotine blade slicing the air before coming to a sudden, wet halt. He quavers, thoughts involuntarily turning to that most horrible of days in his past, but he had witnessed Atterleigh flung into the river by the attack that shattered the barge; the company man, still paralyzed, will drown if unaided.

Leaving the gatekeepers to deal with the animated suits, Caveth admonishes himself, "What's done is done, don't dwell in the past. Atterleigh needs you here and now!"

Anyone not transfixed by the shapes rising out of the water might note a woman at Caveth's side for a split second. Those who have seen her before would recognize her as his matron, Milani. She puts a reassuring arm over his shoulder, gives him an amiable squeeze and then is gone.

Casting Remove Fear on myself and then moving 30' towards Atterleigh in the water, with the intent to swim out and intercept him next round.


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

Alright. Catch up time. Didn't get to post last night as I was out getting tickets for a Metallica concert :D
Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (Local): 1d20 + 5 ⇒ (8) + 5 = 13

"Well that's new." Roland shivers as a feeling like solid ice takes hold of his body as his enemies approach. He audibly growls as he takes aim at the leading enemy the one closest to the closed gate and pulls the trigger.
Attack vs Touch AC: 1d20 + 7 - 2 + 1 ⇒ (18) + 7 - 2 + 1 = 24 (the +1 is from point blank)
Damage: 1d12 - 2 + 1 ⇒ (9) - 2 + 1 = 8 (the +1 is from point blank)
The loud retort of musket fire is immediately followed by Roland's voice calling out, "LET'S TAKE 'EM DOWN!" Giving voice to his aggression allows him to shed the grip of terror that the creatures had ensnared him in and his hands moved in swift but deliberate movements to reload his weapon.


Round 1 Progress:

Silas has fired and missed,
Skadi is trying to drag Atterleigh, with Caveth having the same idea,
and Roland has struck a blow against the right-most armour.


Male Human Magus (Kensai) (2)

Will: 1d20 + 2 ⇒ (18) + 2 = 20
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Damage Reroll: 1d8 + 1 ⇒ (7) + 1 = 8

Joseph raises an eyebrow, and then heads for the left hand armour, drawing his blade. To the particularly sharp eyed, it seems to have a strange glow as he swings it at his foe.

GM:
My move action is to get into melee with the left hand armour, and since my BAB is at +1, I get to draw my sword at the same time. My minor action is to give my weapon the +1 magical quality and my standard action is to take a swing at the enemy.


HP: 17 / 28 | Halfling Barbarian

Will Save DC 12: 1d20 + 2 ⇒ (15) + 2 = 17
K. Local DC 12: 1d20 + 5 ⇒ (14) + 5 = 19
Heal DC 15: 1d20 + 7 ⇒ (12) + 7 = 19

”What?” says Kay, clearly stunned. ”The Durajhan? Surely not. I never thought I’d live to see the Durajhan walk the earth."

Loudly, to everyone present, "These guys are the Durajhan out of local legend, protectors of forest shrines and remnants of an ancient martial culture. I wonder if they’re on our side? Hold your fire, though defend yourselves and watch for other enemies.”

She strides towards the right hand one, her flail lowered in respect. ”Hail to the Mighty Darajhan, Protectors of the Forest. We have no quarrel with you, and know of none that you have with us, though we will defend ourselves when surprised. We seek to parley with you this day, as we have a common enemy that must be dealt with, a deadly plague for which we seek a cure.”

Diplomacy: 1d20 + 0 ⇒ (7) + 0 = 7


Joseph, your blade glances of of the durajhan's armoured body, missing what looks to be a weak point by mere inches.

And Kay... your words are true and honest but the actions of your compassions are not entirely convincing, surprised and defensive or no... But the armored form you address does halt for a moment as it moves to engage you - maybe it hasn't listened, but it did hear.


Male Human Alchemist 1

Will save DC 12: 1d20 + 1 ⇒ (3) + 1 = 4
K. Local DC 12: 1d20 + 0 ⇒ (14) + 0 = 14


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

.
Will Save: 1d20 + 1 ⇒ (20) + 1 = 21
Kn Local: 1d20 + 6 ⇒ (9) + 6 = 15
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Harbek stands between Caveth and Kay.
" Darajhan, not the plague creatures then. "
Harbek says, his swords held ready he waits to see what the iron men do.

readied action:
Attack if approached in a threatening manor (ie sword raised)

Attack roll: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Magus (Kensai) (2)

Perception: 1d20 - 1 ⇒ (12) - 1 = 11
Heal: 1d20 - 1 ⇒ (19) - 1 = 18

"Look at the rust, and the gash in the armour - that can't be natural!"


As the Durajhan moves, you realize that Joseph may well be right - the left-most on strides over the ruins of the boat and picks up the recumbent form of your prisoner, cradling him in one arm and holding the sword out to guard itself with the other.

Perception DC18:
As the left-most durajhan moves you see the invisible field holding out the rain shift slightly to follow it, the tip of the dome roughly twenty feet above its head as it moves.

River Gate Fellows Attack!:

Bow 1: 1d20 + 2 ⇒ (9) + 2 = 11
Bow 2: 1d20 + 2 ⇒ (2) + 2 = 4
Crossbow: 1d20 + 2 ⇒ (7) + 2 = 9
Flintlock: 1d20 + 2 ⇒ (6) + 2 = 8

A rain of arrows and shot strikes the right-most Durajhan as it steps out of the river, trailing mud and river-weed, seemingly unconcerned by the chips and dents left in its armoured torso and extremities by the assault. It focuses on you, Harbek, swinging elegantly and with absurd strength...

Durajhan's Blade: 1d20 + 12 ⇒ (17) + 12 = 29
Subdual Damage on Harbek: 2d8 + 7 ⇒ (4, 8) + 7 = 19

... and turning the blade, ensuring that the unlucky dwarf is knocked flat on his back and straight into unconciousness rather than cut in two. As the dwarf falls (sorry Harbek) the figure points toward Moffrey, the poor man standing transfixed with shock under his tarpaulin, and it speaks.

'நாங்கள் எங்கள் சொந்த வந்தேன். எங்களுக்கு நீங்கள் காயம் செய்ய வேண்டாம்'

For anyone that can speak Low Targiss:
'We have come for our own. Do not make us hurt you.'


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Gm:
Did I get my readied attack as it approached... (Oh they probably have reach... Didn't think about that.)


HP: 17 / 28 | Halfling Barbarian

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

”Oh, Mr Toruun!” says Kay, clearly stunned.
She strides towards the creature, a determined look on her face, her flail swinging in her hands.

Combat
Rage: Dex +4, now 20 (+5)
Move 1 square towards the creature – provokes AoO if creatures have reach.
Standard: Disarm attempt – provokes AoO – vs CMD + damage taken from this AoO.
1d20 + 11 ⇒ (5) + 11 = 16

Current Stats (Raging - Dex):

Conditions: nil
Rage: total rounds = 5, rounds used today = 1

Str 14
Dex 16 (20)
Con 13

Hp: Max 28, Current 12
AC 17 (19)
Touch 14 (16)
Flat 14
Base armour class (3 studded leather armour, 1 size, 3 Dex)


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

The Durajhan sufficiently occupied, Caveth keeps his eyes on Atterleigh's still form, preparing to enter the river in time to intercept the man. He stows his weapon and watches, carefully timing the current.


Harbek:
Sorry Harbek, 10 foot of it - although seeing as your comrades seem to be continuing to fight, I'm perfectly happy with your lashing out as you fall to help them out a bit, even if technically you wouldn't get the chance.

EDIT: Bugger, and I moved it right next to you on the combat map too without thinking. The glory of GM oversight - You definitely get your attack as it hits you, yes. :)


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

Seeing the animated armor fell the dwarf, flat of the blade or no, banished any lingering doubts inspired by the newcomers' recognition of the creatures. Roland took aim at the nearest creature and snarled in exultation as a second bullet pierced the creature.
Attach vs Touch AC: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage: 1d12 + 1 ⇒ (8) + 1 = 9

"Did anybody understand what the damn thing said?"


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Sheet HP 9/12

Silas, still cowering taking cover calls out tremulously
"இல்லை கோழைகள் அதே நேரத்தில் நாங்கள் உன் அழிவு பெற வேண்டாம். எங்களுக்கு பதிலாக போராட்டத்தை விட பேசலாம்
ஏன் கலை அவர்கள் நோக்கி: நீ உன் சகோதரர்கள் ஆண்கள்? இந்த Hawcroft ஆண்கள். அவர்கள் ஆக்கியுள்ளேன் மாற்றம், நீ என்ன தோஸ்த்?"

Low Targiss:

Whilst not cowards we do not seek thy destruction. Let us talk rather than fight
Why art they men of thou and thine brothers? These are Hawcroft men. Of the change wrought in them, what dost thou know?

Whoever would have thought I'd be using this dead language in conversation?


Caveth, neither of the Durahjans seems to be focusing on you - probably a good time to get the slowly drifting Atterleigh.

Roland, your shot flies true - it pierces the armour of the right-most figure that Silas is addressing, and as it speaks again it turns slowly toward you.

'நாம் கடமைப்பட்டுள்ளோம். சேவை. தேர்வு இல்லாமல். நாம் உடம்பு சரியில்லை. வலிக்கிறது. தவறாக. ஆனால் எதையும் விட, நாங்கள் எங்கள் வார்த்தை விசுவாசமாக இருக்கிறோம் - நம் வார்த்தை வழங்கப்படுகிறது. எங்கள் வழியில் நிற்க, நாம் குறைக்க முடியும். நீங்கள் எங்களுக்கு புதிய உறவினர்களின் எடுக்க முடியாது.'

Low Targiss:
'We are bound. In service. Without choice. We are sick. Hurting. Abused. But more than anything, we are loyal to our word - and our word is given. Stand in our way and we will cut you down. You cannot take the new kin from us.'

Just waiting on The Professor and Joseph now, although speech is of course a reasonably free action. :)


Male Human Magus (Kensai) (2)

Joseph takes another swipe with his blade, this time aiming for the crack in the armour.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Cavern slips into the water and paddles as quietly as possible in the gentle current, hoping the Durajhan remain unperturbed long enough for him to reach the paralyzed man.

Swim: 1d20 + 1 ⇒ (3) + 1 = 4

As he draws closer, he notes Atterleigh is unusually buoyant but does not question the man's good fortune as he tows him to safety on the opposite side of the river where the wolfhound prances anxiously back and forth.


Sheet HP 9/12

"They are bound, without choice, to service. I don't think they want to hurt us, but they will if we stop them gathering their new kin... I think... I think they're infected."


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Swim: 1d20 + 1 ⇒ (2) + 1 = 3

It seemed like a simple task when he endeavoured to rescue the man but Caveth finds himself struggling to stay above water with Atterleigh. He coughs and sputters and does his best to get to the far side but does not make much progress. Instead he drifts downriver, behind the Durajhan and towards the closed gate.

Good lord, I am going to drown!


Kay, as Harbek falls beside you and Caveth struggles to breathe you step forward - you've just seen Joseph's blade effortlessly turned aside, and are determined not to make the same mistake.

Attack of Opportunity as Kay moves into range: 1d20 + 12 ⇒ (17) + 12 = 29
Subdual Damage: 2d8 + 7 ⇒ (3, 7) + 7 = 17

You can't completely avoid the blade that swings in your direction - it catches you with little more than a glancing blow, but still enough to knock you almost senseless for a moment. However, with that the creature has left itself open... Kay, you can disarm it - it genuinely wasn't expecting such a little thing to be conscious after that attack of opportunity, and doesn't contest you attempt.

Caveth, you find the river harder to navigate than expected - the combination of churned mud, ankle-snaring weeds and a day of fear and privation are taking their toll...

The creature that picked your prisoner up is moving toward Moffrey, who stands shocked-still like a rabbit in lantern-light, his pale face gazing at the ancient monstrosity moving ponderously toward him.


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

Roland, while reloading from his last shot shouts at Silas without turning away from his target, "Are we killing the bloody things or not?? Where will they go if we don't try to stop them here?"


Sheet HP 9/12

"I... I don't know. I think they're infected... Let me talk to them..." Silas is obviously flustered. "Ms Towerweed - do you know anything more of these creatures?"
should I wait till next round to talk?


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Swim: 1d20 + 1 ⇒ (14) + 1 = 15

Caveth finally manages to latch onto Atterleigh and make his way to the far shore with the paralyzed man. The half elf drags him out of the water and checks his vital signs before returning his attention to the chaotic scene across the river where Kay and Harbek are both still on the ground. The sheer size and power of the creatures seems to be overwhelming the group.

Unsure of the plan at this point, Caveth forgoes attacking to see if Silas has any success speaking to Durahjan and looks for a way to traverse the river that does not involve swimming back.

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