Count Lucinean Galdana

Roland deWulf's page

45 posts. Alias of GrinningJest3r.


Full Name

Roland deWulf

Race

Human

Gender

Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)]

Size

Meduim 5'9" 155lbs

Age

22

Alignment

Lawful Neutral

Deity

Gorum/Tactics and Weapons Proficiency

Languages

Common

Occupation

On retainer for Hawcroft Logging; Gun For Hire

Strength 10
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 15
Charisma 8

About Roland deWulf

Roland's father, Dean, owned a bounty running business called The Long Eye. Anybody that wanted to put up a bounty came to The Long Eye and Dean would find the one or ones best suited to the task. Those posting the bounty got excellent service, the bounty hunter got anything extra along the way, and The Long Eye took a mere 5% from whichever total was greater. As long as everybody played by the rules, everybody profited. Only twice did any of the hunters skip out with the loot and the object he was charged to find; Dean himself hunted down both men and recovered the object of the bounty. The Long Eye, run by Dean, Roland, and Randall (Roland's younger brother), currently maintains several on-call contracts with various companies, Hawcroft Logging included.

Roland, trained by his father in bows and crossbows, developed a sentimental affinity for firearms, and muskets in particular. To him they signified the advancement of the field with the onset of the new generation. Dean bought Roland his first musket when he presented Roland with his first official contract. Randall was trained alongside his brother in the use of bows and crossbows, but being the more bookish of the two, was chosen to take over The Long Eye when Dean retires. Roland himself has no issue with that choice, he knows it's for the good of the company, plus it freed him to take on any bounties that suit him.

Male Human Gunslinger (Musket Master) 2
LN Medium humanoid (human)
Init +5; Senses Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 24 (2d10+4)
Fort +5, Ref +7, Will +2
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Offense
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Speed 20 ft.
Melee dagger +6 (1d4/19-20/×2)
Ranged musket +7 (1d12/×4)
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Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 15, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Gunsmithing, Point-Blank Shot, Precise Shot, Rapid Reload, Weapon Finesse
Traits anatomist, veteran of battle
Skills Acrobatics +6 (+2 jump), Craft (alchemy) +4, Intimidate +3, Knowledge (local) +5, Perception +7, Survival +7
Languages Common
SQ deed: deadeye, deed: quick clear, deed: steady aim, grit
Combat Gear Oil (5); Other Gear Lamellar (leather) armor, Alchemical cartridge (paper) (20), Dagger, Musket, Backpack (15 @ 59.92 lbs), Chalk, Folding ladder, Gunslinger's kit, Lamp, Torch (5), 84 GP, 8 SP, 4 CP
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Special Abilities
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Anatomist +1 to confirm critical hits.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.