Hawcroft Logging: A Fork in the Road

Game Master TheLogicOfCrocodiles

The party is split, one group defending the river gate and another exploring the oddly quiet hallways of the nearby dwarven hillfort, both groups experiencing something of a breather from the assaults of those afflicted by the unfolding plague.


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Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" I... I'll go with Silas. It might help smooth the way to have a dwarf along. " Harbek says getting up sounding a little unsure. " Besides I'm suddenly feeling much better. I've never held with magic before I met you lot, but it certainly seems helpful. " he nods at Caveth and Silas.


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

"We've been able to hold this gate so far, but I'll not begrudge anyone here - who is safe to go - the opportunity to return to Barrjka. If you three indicating Silas, Harbek, and Kay leave quickly on foot, I think that Tandus and I, augmented by Caveth and Joseph, can hold this gate should Ornsrich, Garradeer, and Kleis need to head out with the boat. At the very least, we can retreat slowly and buy everyone time."

If I'm understanding this correctly, Silas, Harbek, and Kay are planning on leaving now. Everyone else stays here. If it looks like we'll be overrun, Ornsrich, Garradeer, and Kleis will take the boat and serve as advance warning while Moffrey, Caveth, Joseph, Tandus, and I take the slow route back to town, retreating as little as possible at a time. Did I miss anything?


HP: 17 / 28 | Halfling Barbarian

"That sounds like a good plan, Roland. I wish you the best of luck, and gods' speed when you need it."


Sheet HP 9/12

"Don't know how quickly we can go, but we might as well start. Let me get some things from my chest - I don't see how we can take the whole thing."


As Silas searches through his chest of belongings and the rest of the group readies themselves to leave or defend as they have chosen, one voice speaks up above the rest.


Hawcroft Risk Assessment Employee, NPC Expert 1

'Excuse me, but... Who are all these people?'


HP: 17 / 28 | Halfling Barbarian

"Welcome back to the land if the wakeful. Don't get up quickly, Mr Atterleigh, you'll get dizzy and just fall down again. These people have been defending the city from our little plague problem."


'Plague problem? We have a... What? I'm sorry, I don't quite follow you.'

Atterleigh sits up slowly, looking genuinely perplexed. Further questioning reveals that he doesn't know where he is, who Harbek or any of the others are, or why you aren't still investigating the logging site. The more you explain to him, the more confused and agitated he becomes - it seems the last thing he remembers is seeing something moving in the first when standing at the wagon next to Moffrey.

spell craft/ Knowledge Arcana DC 15:
You've never seen this type of specific memory loss before, but you've heard of it - if you had to guess, you'd say that Mr Atterleigh had been under the effect of some sort of domination magic, and has been for some time.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Harbek moves over to Silas and looks into the chest.

" I could probably shoulder a bit more weight without being slowed down. " He gets his backpack and starts reorganising things to make more room.


Sheet HP 9/12

spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9 Have kn:Arcana but assumed could not use it for a second roll


You can if you like, more information is usually better than less. :)


Sheet HP 9/12

"Thank you Harbek."
knowledge:arcana: 1d20 + 8 ⇒ (20) + 8 = 28
"I suspect poor Mr Atterleigh was possessed - or at least dominated - in some way by the plague. The fact he has not becomes infected is, I think, an excellent sign that perhaps the plague does require some physical contact to be passed on." Silas seems cheered a little by this news.


HP: 17 / 28 | Halfling Barbarian

"Possessed? Now, that doesn't sound good. How would we know, Mr Silas, if we were possessed?"


Silas:
There's really no way of knowing without detecting magic, and even that only works when somebody who is possessed is receiving direct commands. Essentially, as low in magic as you guys are now, there's not much you can do to find out.

The various groups set about packing their possessions and readying themselves for travel or defense. The River-gate boat is dragged out, a much smaller vessel than your now destroyed logging barge, but it will get the majority of Roland's troupe to the city with no problems unless they run into something actively hostile - and they've survived up until now, they reason. They're confident that they can handle anything that comes their way.

Sense Motive DC 8:
Having seen the gigantic infected armour, and losing half of their comrades to raids and attacks, they are really not confident at all - but they're trying to put a brave face on it, nonetheless.

Right - you seem to be ready to split for a few days, so just tell me where Atterleigh is going to go and I'll set you off!


Sheet HP 9/12

"A fascinating question Ms Towerweed. I will have to think on it. Perhaps something can be devised."


High Krandon:
You leave the once-safe enclosure of the river-gate behind and head out into the forest, a small group painfully aware of what might be waiting for you...

But also somehow relieved. The rain is getting stronger again, a constant pounding on the leaves of the canopy above you as you head east, and while the rustle and drip may make it harder for you to listen for disturbances in your surroundings knowing now for sure that the unfolding creatures try to avoid it, or are even genuinely damaged by it, gives you a sense of slight safety.

You move for maybe half a mile between the trunks of the trees before realising that you're not alone - the wolfhound is following you at a distance, its collar glinting in the occasional shafts of light that make their way down to the forest floor.

A quick heads-up of how you're feeling and what you might hope to achieve would be useful, and then we'll fast-travel the rest of the way.

The River Gate:
You watch your companions leave through the damaged gate and then begin your repairs - the boat is ready to be cast off at any moment, and the Professor is busying himself with picking over the collapsed armour that was so recently animate and hostile. Roland's troupe works hard at shoring up the damaged walls and reinforcing the gates, and other than the dog splashing out through the river after the party heading out to High Krandon (shortly before the gates are manhandled back into a closed position) the remaining uninfected are hard at work ensuring that the next break in the rain isn't your last.

So you've decided to stay - please tell me where in the camp (roughly) you intend to sleep tonight, whether you'll help Roland's group watch the walls, and how your characters feel in their current predicament - then we'll speed up to more interesting events than fortification!


Sheet HP 9/12

Silas shivers when he sees the wolfound.

The damn creature is still with us.
Tired. I'm tired. I just want to see my wife, and sleep for a week.
But the safety of the rain is transient, and we must take advantage of it. I hope these dwarves have something that might hold off or cure the plague. Something stopped it previously, so it must have a weakness. If the dwarves know it, maybe they are the ones who have stopped it previously.
I wonder why the rain stops them? The sensation, they said. Neural overload? Might there be some other way to trigger it? What else can cause that sort of synaptic static?


Silas, please take a d20 + Wis Mod roll


Sheet HP 9/12

wis: 1d20 ⇒ 12


Silas:
Sand, potentially. You remember reading somewhere whilst researching sensations that could potentially cross the barrier between sleep and waking that continuous sprinkling of sand was tested and found to have negligible-to-mildly-positive results. You probably didn't purse the line of inquiry back then, but a drift of particulate matter may be something to consider when thinking about how to cause sensory overload.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

"Perhaps it is best if Atterleigh remains here at the rivergate," Caveth suggests, "If "she" has some sort of influence over him, we should keep him away from the city at the very least. If he stays here "she" won't see or learn much of anything new. I don't think we want him going to High Krandon if there's any chance "she" can learn what the Dwarves are up to through him."


HP: 17 / 28 | Halfling Barbarian

Kay walks along with her round chin up. It is only her natural good spirits and optimism which keep her from slumping under a tree to sleep for a day or two. She has nicks and cuts and bruises all over, she has missed several meals, and the end of this situation doesn't seem to be near enough. It is a lot more than she expected, and probably more than what was expected of her, but she is still her cheery self. Even the wolfhound seems like a good omen, and clearly the rain is good for her and her companions even if it is uncomfortable.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Harbek trudges through the rain, using a broken tree branch as a walking stick he walks head bowed every now and then he tuts to himself.

I wonder what High Krandon is like, why did we never go there? I hope they know how to keep the plague at bay and it isn't just a coincidence... Why did we never visit? We must have relatives there... I hope my coming along smooths the way for us like Silas seems to think, I hope it doesn't make things worse... Steel and Stone! How can she still be smiling! " Tut "


HP: 17 / 28 | Halfling Barbarian

Kays smiles encouragingly at the dwarf, "Off to see your kinsmen are we, or do you not know the dwarves of High Krandon?"


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

"Do you want me to take a turn on the watch, Roland?" Caveth wants to help out but the atmosphere at the river gate remains uneasy. Considering all that had transpired, the way he had come to be in their company, it was not surprising the members of Roland's troupe regarded him with suspicion. He offers, hoping to be granted the opportunity to prove himself but knows he may well be disappointed.

While Roland considers his offer, Caveth steals a glance at the half elf who seems to be his right hand "man". It's not very often he meets another of his kind and this particular specimen is not exactly hard on the eyes. He shifts his gaze quickly when Tandus catches him looking, and tries to decide if she is also intrigued.


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

Just FYI Caveth, Tandus is a half-orc. Have fun ;)

Rolan nodded at Caveth's inquiry and looked around to take another quick count of available personnel. "We'll take it in rotations. Two per shift with the spare on at night. Tandus, Garradeer, I want you two on at nights, for obvious reasons." Darkvision and Low-light vision respectively, for anybody that doesn't know. "I'll take mornings. Ornsrich and Kleis, you two can work with Caveth and Joseph over who takes the remainder of the shifts. Moffrey, Atterleigh, due to the situation that surrounds you, I can not have you take part in the watch rotation. Sleep when you can, help out when asked, and we'll see what the future holds."


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Ahahaha, I read half elf. Yeeee *pulls at collar with a grimace* Awkwaaaard. LOL


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

She might never let you forget that you're the more feminine of the two races, but it could be the best night of your life lmao.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)
Kay Towerweed wrote:
Kay smiles encouragingly at the dwarf, "Off to see your kinsmen are we, or do you not know the dwarves of High Krandon?"

"Tut... Hmm." Harbek looks up again at Kay and tries to mimick her smile. "Uh, My parents grew up there, but I have not been there, uh, in a while. "


High Krandon:
Silas, Harbek and Kay (and Wolfhound): The further from the River Gate you get, the more normality seems to reassert itself throughout the forest. As you move south-east the rain intensifies, so much so that you can feel yourself becoming thoroughly drenched even with the leaves overhead acting as a shield. There is a crackle of thunder from the distance ahead of you, although you don't see any lightning - the sky, while still reasonably light, is blocked from view.

Harbek, despite the lack of danger in the immediate environment, something in your gut is turning - you are uneasy, and you don't know why. Surely you of all people have nothing to fear from High Krandon, and yet... there is a pall in the air for you, your intrigue tainted.


The River Gate:
Caveth, Roland, Joseph ( and Atterleigh and Moffrey): Both Moffrey and Atterleigh nod their assent, the first with grim understanding and the second a sort of hopeless acquiescence. Atterleigh still obviously has very little handle on the situation.

Caveth, Tandus does indeed catch you looking at her. Although her orcish features are minimal your (incredibly unexpected) attraction to her makes your stomach clench unexpectedly, a mixture of long-bred racial distrust quite out of keeping with the modern age.

The half-orc does indeed catch your eye, her muscles gleaming in the rain where they show under her cloak and furs.

'See something you like, long-strider?' she asks, mockingly.

Caveth, if you pass a DC 12 Sense Motive:
... only half-mockingly, actually. You would assume she is unused to people eyeing her with an appreciation for her looks rather than her skill.

So...:
yeah, I know it was just mis-read... but Caveth, that was too good an opportunity pass up.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18

"No, uh, I mean...not like that," Caveth clears his throat and continues, "It's just that, as much as most humans are decent, they don't really know what it's like to be only half human. I was thinking you might understand a bit better. I was thinking it might be interesting to talk to about family and..."

He trails off, finally realizing how awkward this had all become.


The River Gate:
She looks at you, Caveth, for an uncomfortably long time... and then speaks.

'I was raised In the tollenquist marshes, up past the mountains and toward the orphan sea. I'm far from home, and far from my family, and that's how I like it.

'Up there, half-breeds are as common as the full-fledged. It's easier to live up there, for most... but there are still always stories about us, especially orc-born, as to how we're made. The murders, the ravishing of innocents... and yes, sometimes that still happens. But up closer to the orphan sea, those kind of stories are more often baseless than not.

'My mother was an orc, full-blooded, and a caravan guard for a group of honest traders. She was paid well and she enjoyed her life, and she caught the eye of the trail-owner - a man by the name of Pater, my blood-father. He courted her, ignored the jibes of his friends and the whispers of his employees, and they became lovers. I am the result.'

She picks up part of the broken boat, tossing it into the river after a brief inspection, turning away from you but continuing.

'They're nice folk, my mother and father. Progressives, even up there. They used to say that I was the best of both worlds.'

And now she turns back to you, a humourless smile on her lips.

'I proved them wrong, and they sent me as far away as they could. I never blamed them. Still don't.'

Seeming to realise how much of her life she just shared with someone who is still little better than a stranger she seems suddenly awkward, running a hand through her hair and adjusting the rain-cloak around her.

'I've said my piece, long-strider. Now, how about you?'


HP: 17 / 28 | Halfling Barbarian

"See Mr Toruun, Mr Bishop, this is nice, right. The rain is actually cheery, if only because we know that She and her minions can't abide it. And the forest just seems more... natural, undisturbed here. Don't you think that it's nice?"


Sheet HP 9/12

Silas looks up and blinks "I think nice is being in a nice warm bed with a hot cup of tea reading a book and listening to the rain outside" he remarks gruffly.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

"I grew up with my mom. My father only came around once or twice a season. It doesn't seem like that long to be gone if you're an elf but for a child, it was an eternity. It was hard on my mom too but she loved him even though he was so absent. He was a charming man and my mother thought he was very handsome." Caveth shrugs. "He was never cruel to her, or me for that matter, but they were from two different worlds."

"Still, Mom gave me a good life. The best she could and I wanted for next to nothing." he pauses and takes a deep breath with one heave of his shoulders before continuing, "She died while I was...away. And I haven't seen my father in over a decade. I'm sure not much has changed for him."

"It's hard to connect with an elf. There's no appreciation of time for them, never any sense of urgency or passion because there's always another day. Maybe it was difficult for my father to watch my mother grow old but it seems more likely that he just didn't notice and then one day she was gone," he sighs, betraying how much he is still saddened by the thought, "That's just kind of how it went."

Then he asks a question that might be considered impertinent were they not trading so much information already. "Will Orcish blood affect your longevity?" This is what he'd been driving at from the start. Elves lived so long, humans aged so quickly and he was stuck somewhere in the middle. How did this half-blood compare?


The River Gate:
[b]'You know what, long-legs? I really don't know. I remember there being some mighty old folk around the towns I grew up in, but none of them were half-breeds. Most of our kind scatters after a while, which means that... well, old age is not really a problem for most of us, let's put it like that.'[b]

Although the declaration is less than positive she doesn't seem to be too put out by not knowing how long she has left.


HP: 17 / 28 | Halfling Barbarian

"Well, yes Mr Bishop, I too would prefer that. But it's best to make the most of what you've got, and to look for the positive in your current situation. No point always chasing the greenest grass when the paddock you're in is already green."


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

"I suppose old age won't be a problem for any of us here either if we keep standing around." Caveth says, favouring Tandus with a tight grin. "I'll take the mid-day shift with Joseph and the other two can take the evening."


HP: 17 / 28 | Halfling Barbarian

Kay finds it interesting that despite the rain, she can hear crickets chirping.


Alright, Sarky! :)

The River gate:
Tandus shrugs and returns to her work, and by the end of the evening you have mostly finished repairing the walls of the river gate enclosure. The rain intensifies and then wanes, finally stopping completely in the middle of the night - but although this generally signals impending attack, the walls remain quiet. There are no signs of any of the infected, and your repairs remain untouched.

Moffrey, however, becomes a problem.

You are woken by Tandus, screaming - not the shout of a warrior, but a scream of genuine fear. The sky is grey, the light wan - shadows still spill across the river gate, and you can see little in the pre-dawn gloom.

High Krandon:
Leaving the crickets behind you progress through the forest, crossing brooks swollen with rainspill and huge bog-like expanses of boot-sucking mud. The rain intensifies and then wanes, and, finally, just after nightfall, stops entirely.

The absence of raindrops steals away from the calm air of the forest, reminding you of the dangers that lurk out of sight and are now free to pursue you... but just as this realisation hits you, you catch sight of something through a break in the trees.

Firelight. Hundreds of points of it, less than a mile away by your estimation. Much stronger than the light of the now-rising moon, those points of fire represent the first real vestige of civilisation you have seen in days - in fact, the first little fragment of civilisation it feels like you've ever seen.


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

Roland's eyes are wide open and he takes in his surroundings for a split second before flying into action. He puts his boots on and grabs his musket, loading it on the move, and sprints towards the sound of Tandus' scream.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Sheet HP 9/12

Silas is noticeably more nervous in the rain-clear air.

"Firelight up ahead. I think we have to assume that's what we are heading for. It's less than a mile away. I know we're all tired, and sore, but we need to make one last push."

If intended to be inspirational his speech falls flat.

Silas resumes walking, one foot slogging in front of the other, an endless death-march into the unknown.


The River Gate:
Roland, you find Tandus within seconds - you've known her for some time, and been out with her on these kinds of assignments on more than one occasion, and you've never heard her scream like that.

You see what caused it immediately.

Moffrey is bent double, coughing wildly. With each long hack the ground is spattered with droplets of blood, a macabre expulsion... but not one that you would have expected to provoke terror in someone with as much of a stomach for killing as Tandus.

When the man raises his head though, you realise what has caught her off guard. Moffrey's head is cracked open, a vertical split that runs from the middle of his lips to the crown of his head, and then again down the front of his throat. His coughs issue not from his mouth but from the raw expanse of his opening throat, and he flails on the ground in front of a paralysed Tandus, her blade in hand but drooping loosely.

You catch his eyes in the moonlight, and realise the worst thing - there is still human intelligence behind them. From what you can read of his splitting face he is overcome with fear, panicked, and very much aware of what is happening to him. He tries to speak, but his words are garbled by his split tongue, lost amongst the coughs.


HP: 17 / 28 | Halfling Barbarian

"Well spotted, Mr Bishop. Perhaps they are boiling some tea just for us, Mr Bishop. And with some luck, it will be the dwarves we are looking for. Do they look like dwarven fires, Mr Toruun?"

Kay's little legs are pushed hard to pick up the pace. One final push is worth it, as she fears that which the rainfall has held back.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

" One fire looks much the same to me as another Kay, especially from this distance, but the prospect of being warm and dry is enough for me. Let's push on. "

Harbek marches on, head up now that the rain has stopped and while he still looks grumpy he no longer clicks his tongue or mutters under his breath. As the group approaches the fires Harbek Will motion for everyone to slow down and stay quiet.

" We don't want to go blundering in let's have a quiet look first. "

Harbek loads his crossbow and tries to sneak closer to one of the fires.

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male Musket Master Gunslinger 2 [Hp: 20/24, Perc: +7, Init: +5, AC: 18, Tch: 14, Flt: 14, Fort: +5, Ref: +7, Will: +2] [Ranged musket +7 (1d12/×4)] Human

Roland doesn't hesitate. There was literally no thought in Roland's mind as he sighted in at center mass on his target.
Attack vs Touch AC: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm Critical vs Touch AC: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 4d12 ⇒ (2, 3, 1, 10) = 16 16 damage on 4d12. That's some s$%@ lol.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Moments after Roland, Caveth arrives on the scene bare footed, unarmoured and only his bow along with one of his quivers in hand. He stops short at the sight of Moffrey and numbly nocks an arrow as Roland takes his first shot. Caveth's hand trembles just slightly as he looses a shot of his own.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

The stag was one thing but this was Moffrey, who had driven the cart upriver. The earnest young fellow who had tried his best to be helpful. Caveth's stomach turns, threatening to cause a mess all over. "Death is your freedom," he grimaces and readies a second arrow.


The River Gate:
Roland, your shot knocks the convulsing man onto his back, allowing Caveth's arrow to pierce the opened part of his throat, pushing up through the roof of his mouth. Slowly but surely his spasming limbs lose their coherence, the twitches no longer due to pain and shock but a swift-approaching death. He does not try to hide from your attack, nor shy away... He knew this was coming, and as Tandus finally composes herself for long enough to bring her blade down upon his neck, severing his head completely, his split lips compose themselves into what is - while not a smile - at least recognizable as a look of relief.

Moffrey, the cart-driver, is dead.


High Krandon:
Harbek, you sneak forward toward the fires a little ahead of the others, trying to see what you can make out.

As you near the fringe of the forest you get your first good look at the hill-fort and surrounding area, lit equally well by the moon and the torchlight from its many homes. It is a village, maybe even more of a small town, from which the light issues. Each of the homes has a burning torch in front of them and, although there are no outer walls, there are several guard towers with bright, beacon-like fires burning atop them.

Sitting squat in the middle of the town is the hill-fort - not placed on a hill, as so many of the unacquainted expect, but carven from hill itself. The grass and trees that cover the hillside at the center of town are meticulously maintained, more like a rising formal garden than wild scrubland, and large stone-mantled doors are set in rings around each level of the slopes.

You can smell cooking meat and woodsmoke, and manure from the outlying farms. In fact, nothing seems out of the ordinary at all. If this place has been menaced by the infection, they are hiding it well.

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