Haven's Cross

Game Master Gritnarr Halldorr

A Classic Dungeons and Dragons mini-campaign based out of the frontier Town of Haven's Cross allowing for shared story telling duties using DnD 5th Edition Rules.


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Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek seems slightly obsessed with this puzzle of a room and continues to examine the gems while talking to Jorlitharr over his shoulder.

"I like the idea of leading her back into a trap. Do you think you can out swim a dragon? Maybe we have some rope and Thravum could assist in pulling you back?"


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"What kind of trap did you have in mind?"


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14
Quote:


"What kind of trap did you have in mind?"

"Provided Jorlitharr can get the beast to chase him, and he can get back through in time, I could make the dragon think the exit of the tunnel is much longer than it is. And when she enters it starts collapsing on her."


Dirt Wizard/Geomancer (AC 17, PP 15)
Oleksandr Blackwind wrote:
Quote:


"What kind of trap did you have in mind?"
"Provided Jorlitharr can get the beast to chase him, and he can get back through in time, I could make the dragon think the exit of the tunnel is much longer than it is. And when she enters it starts collapsing on her."

"Good idea, after we should try to get away from the edge of the water to force it onto the stone. Depending on which direction you'd make the collapse on."


Oleksandr Blackwind wrote:
Olek seems slightly obsessed with this puzzle of a room and continues to examine the gems while talking to Jorlitharr over his shoulder.

You can't seem to get the other gems out of the door. You can get your fingers around them but they are not budging.

No matter which way Jorlitharr turns, the gem he holds shines a beam towards the small sparkle in across the deep chasm. The light makes the plentiful, drippy stalactites shimmer.


Dirt Wizard/Geomancer (AC 17, PP 15)
Haven's Cross GM Molly wrote:
Oleksandr Blackwind wrote:
Olek seems slightly obsessed with this puzzle of a room and continues to examine the gems while talking to Jorlitharr over his shoulder.

You can't seem to get the other gems out of the door. You can get your fingers around them but they are not budging.

No matter which way Jorlitharr turns, the gem he holds shines a beam towards the small sparkle in across the deep chasm. The light makes the plentiful, drippy stalactites shimmer.

Jorlitharr carefully puts the gem down and jump back in the water.


male Mountain Dwarf Fighter 4

"Dragon already ran away once. I'm thinkin it's not comin back, even wif a tasty dwarf to try munchin on. It knows we're here waitin. Guarantee. Gotta grab the elf by the ear. Go in'n get it. Sooner better'n later."


male Mountain Dwarf Fighter 4

"I can go first."


Dirt Wizard/Geomancer (AC 17, PP 15)
Thravum Grimrock wrote:
"I can go first."

"Sounds like Thravum's plan is plan A, we'll call ours plan B. If you see either of us swimming back, cast your spell Oleksandr."

"Olias, any words of encouragement?"


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"I'll need to be able to see the dragon to cast my spell. Take this rope. We can secure an end here around the cell gates. If you use it to pull yourself back you should be able to move faster than just swimming. When I see it start to get pulled on I'll know to be ready."


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)
Jorlitharr wrote:
Thravum Grimrock wrote:
"I can go first."

"Sounds like Thravum's plan is plan A, we'll call ours plan B. If you see either of us swimming back, cast your spell Oleksandr."

"Olias, any words of encouragement?"

"Good luck!" He winks. He then takes out his lute and beings to play a triumphant battle song to encourage his Dwarven friends as they march (swim) into yet another battle. You swear you hear brass instruments blaring and drums booming as he plays.

performance: 1d20 + 9 ⇒ (9) + 9 = 18

Bardic Inspiration for both Thravum and Jorlitharr.


Jorlitharr wrote:


Jorlitharr carefully puts the gem down and jump back in the water.

As soon as the gem leaves your hand, the inner light beam goes out.


Jorlitharr and Thravum dive into the water.

You surface in the middle of a sprawling lake (see battlemat). A long rope trails behind you, still with some slack in your hands.

Thravum:

This is a huuuuge cave! You see hundreds of lit torches on the walls are casting a rich yellow glow that dances over the natural stone walls. You see lots of huge stone statues near the walls of dwarves with armor and weapons. You also see lots of stone chests along the wall with glittering gems inlaid in the lids.

The air in the cave is hot and stuffy. You see a huge pile of stone at the edge of the lake, about twenty feet tall and twenty feet wide. You don’t see the dragon anywhere in your view.

Everyone, please place yourselves on the battlemat!


Dirt Wizard/Geomancer (AC 17, PP 15)

"Thravum, that stuff belonged to your people who got it taken by evil vultures...i think he's up there" Jorlitharr whispers to Thravum.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek picks up the gem Jorlithar put down. He waits by the corner of the water with an eye on the rope.


Oleksandr Blackwind wrote:
Olek picks up the gem Jorlithar put down. He waits by the corner of the water with an eye on the rope.

As soon as Olek touches the gem, the double doors slam shut. The gem doesn't glow or change at all in your hand.


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male Mountain Dwarf Fighter 4

Thravum pulls himself from the water and wrings out his beard. Looking around, he walks to the nearest chest and examines it, trying to determine if it is genuine or decorative. He positions himself so the majority of the room, including the stone pile, is in front of him- being careful not to turn his back to the room.

"If these are real, he's here for sure."


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr will keep an eye on the roost and ready a spell.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr will watch the roost carefully after finding a small blunt weapon on the walls with his eyes and readies a spell.

"Your move you bastard!" he shouts loudly.


Thravum Grimrock wrote:

Thravum pulls himself from the water and wrings out his beard. Looking around, he walks to the nearest chest and examines it, trying to determine if it is genuine or decorative. He positions himself so the majority of the room, including the stone pile, is in front of him- being careful not to turn his back to the room.

"If these are real, he's here for sure."

Your dwarven stone cunning tells you that yes, these are all real chest and yes, these are all real gems, armor and weaponry.

As you move around the room you hear breathing and snorting and... cooing?... coming from the stone mound.

It's so hot in here, and the heat seems to be radiating from the stone mound.


Jorlitharr wrote:


"Your move you bastard!" he shouts loudly.

Your loud words echo across the cavernous room.

You hear a snort coming from the stone mound, then the dragon's head peers over the side. The eyes are burning bright as they stare at you bobbing in the water.

ROLL FOR INITIATIVE

Crimsonwing Initiative: 1d20 ⇒ 3
Crimsonwing Initiative advantage: 1d20 ⇒ 14


Dirt Wizard/Geomancer (AC 17, PP 15)

Initiative: 1d20 + 0 ⇒ (14) + 0 = 14


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek is crouched by the water, slightly nervous, gaze shifting between the rope, the water, and Olias.
int: 1d20 + 4 ⇒ (18) + 4 = 22


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Olias notices Olek's shifting gaze. He's feeling anxious, too. "What do you think, Olly? Should we join them?"


male Mountain Dwarf Fighter 4

initiative: 1d20 + 2 ⇒ (7) + 2 = 9

I guess this means I don't have time pick out a new suit of armor to don....


Initiative order :

Olek
Olias
Jorlitharr
Crimsonwing
Thravum


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14
Quote:
"What do you think, Olly? Should we join them?"

"I wish we had a way of knowing what was going on."

His eyes light up

"Wait! I have a scroll I found in the manor which should help!"

He unfurls a scroll and reads through it quickly and it bursts into a plume of purple smoke.

He then whispers something into the palm of his hand. He shoves his fist into the water and points towards the tunnel.

Casts message to Jorlitharr

message spell:
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid Objects if you are familiar with the target and know it is beyond the barrier. Magical Silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

What Jorlitharr hears:
Tug hard twice if you want us to come after you. Or tell me now. You can whisper one thought to me. Make it count.


Dirt Wizard/Geomancer (AC 17, PP 15)

*Readied action goes off at top of round screwing up initiative order*

Jorlitharr snaps his hands towards the dragon exposing her head. A mace or suitable other small blunt weapon hurtles towards the dragon's jaw.

Catapult spell, heightened and cast at level 2. DC 14 dex save at disadvantage

Damage: 4d8 ⇒ (4, 8, 5, 5) = 22


Jorlitharr wrote:

Jorlitharr snaps his hands towards the dragon exposing her head. A mace or suitable other small blunt weapon hurtles towards the dragon's jaw.

Catapult spell, heightened and cast at level 2. DC 14 dex save at disadvantage

Dex Save: 1d20 ⇒ 10

Dex Save disadvantage: 1d20 ⇒ 13

The mace collides with the dragon's head.

The dragon makes a deep growl in its throat.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias is waiting by the water for Jorl's reply and Olek's instructions. "He keeping you on hold or something?" Olias is not sure where this anachronistic metaphor came from. Perhaps the world of Haven's Cross will be gifted with telephones in the near future?


Dirt Wizard/Geomancer (AC 17, PP 15)

Not sure when I when on the turn it happens but Jorlitharr will respond "Fighting dragon, join if you want. Will run if we need to"


The dragon growls, its red eyes flashing. It shakes its head vigorously and throws the mace onto the floor out of the stone pile. It straightens, grasping the edges if the stone pile in its claws. You can now see its head, neck, and two clawed hands.

"I see you are admiring my treasure," comes a booming voice from the dragon. "MY treasure. It is mine, and mine alone." Its tongue flicks out across its long white teeth. You see a fiery glow in its throat.

"I will allow you to leave if you go right now. You will take nothing. If you do not leave immediately, I will destroy all of you."


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias sees Olek nod. He sighs, puts his lute down and dives into the water towards Thravum and Jorl.


male Mountain Dwarf Fighter 4

"Weren't always yers, worm. You just got dwarf treasure'r you got others too? Mebbe a deal?

Thravum is dashing across the room, moving directly towards the opposite wall rather than towards the Crimsonwing.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek slinks carefully into the water and begins swimming towards the others. He will remain under water for at least another 6 seconds.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias emerges from the water, out of breath. "Thravum? Jorl? Where are you?" he whispers as loud as he dares. He takes a moment to look around the cavernous room. Nervous, he braces himself in case the dragon suddenly appears.

Olias readies a reaction.


Olias Anaran wrote:

Olias emerges from the water, out of breath. "Thravum? Jorl? Where are you?" he whispers as loud as he dares. He takes a moment to look around the cavernous room. Nervous, he braces himself in case the dragon suddenly appears.

Olias readies a reaction.

You see the dragon's head, neck, and clawed hands sticking out of the twenty foot tall stone mound across the room from you. You see Thravum dashing towards it.

It is quite hot.


Haven's Cross GM Molly wrote:

You see the dragon's head, neck, and clawed hands sticking out of the twenty foot tall stone mound across the room from you. You see Thravum dashing towards it.

It is quite hot.

DM edit:

You see the dragon's head, neck, and clawed hands sticking out of the twenty foot tall stone mound across the room from you. You see Thravum dashing across the room, not towards the dragon but the opposite eastern wall.

It is quite hot.


Dirt Wizard/Geomancer (AC 17, PP 15)

"You stole your home like a coward, you stole your treasures like a coward and you ran from a fight like a coward. Accept your death with dignity you s*$@ lizard."

Jorlitharr lifts the fallen mace as the lines etched in his foreheard shimmer.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)
Jorlitharr wrote:

"You stole your home like a coward, you stole your treasures like a coward and you ran from a fight like a coward. Accept your death with dignity you s$+* lizard."

Jorlitharr lifts the fallen mace as the lines etched in his foreheard shimmer.

Olias listens to Jorl's rant from afar. "Damn. Note to self. Don't anger Jorl."


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek pulls himself out of the water and continues north along the western wall. He hurls an icy chromatic orb towards the top of the dragon's roost.

chromatic orb to hit: 1d20 + 6 ⇒ (15) + 6 = 21
cold damage if hit: 3d8 ⇒ (1, 1, 2) = 4


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male Mountain Dwarf Fighter 4

"hehe...s$+* lizard...heh...."


The rainbow orb flies towards the dragon. It smashes into the side of it's facing, spraying colorful bubbles everywhere upon impact. The bubbles freeze and shatter like ice.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"Let's see how it handles this..." Olias casts Dissonant Whispers. All it hears in its mind is, "Crimsonwing the Coward, Crimsonwing the Coward, the Coward, Coward, Coward, Coward..."

Dissonant Whispers:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.

Whispers...whispers...whispers...: 3d6 ⇒ (3, 3, 1) = 7


The dragon lifts its head as it hears vague, incoherent whispers echoing inside its brain.

Wisdom save: 1d20 ⇒ 20
Wisdom save advantage: 1d20 ⇒ 10

It shakes its head vigorously, and roars.

The dragon's wings unfurl and it takes off from the stone pile, flying over the lake. It hovers twenty feet in the air, staring down at Jorlitharr.

"You know not of what you speak!" it bellows, tiny flames sparking from its mouth. "You know nothing. You speak lies. Leave this place!"

It flaps the tips of its wings so little jetties of foam kick up from the water's surface and spin around Jorlitharr and Olias. The swirling water and foam steadily draw your gaze.

Hypnotic Pattern:
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw, DC14. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.


Dirt Wizard/Geomancer (AC 17, PP 15)

Wisdom Save: 1d20 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

wisdom save: 1d20 + 1 ⇒ (20) + 1 = 21


Jorlitharr stares at the swirling water, transfixed. He treads water at a slow pace and cannot speak or take any other movement.

Olias feels fine.


male Mountain Dwarf Fighter 4

Seeing the dragon alight from the stone pile, Thravum reverses direction back towards the water and hurls a hand axe at the dragon from great distance.

"Ye can keep the Elfy stuff, Worm!"

Attack w/disadvantage: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 5 ⇒ (3) + 5 = 8

Attack w/disadvantage: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 5 ⇒ (6) + 5 = 11


The dragon looks over its shoulder at Thravum.

"You will find no elven gear here. You should see that clearly with your dwarven eyes."

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