Haven's Cross

Game Master Gritnarr Halldorr

A Classic Dungeons and Dragons mini-campaign based out of the frontier Town of Haven's Cross allowing for shared story telling duties using DnD 5th Edition Rules.


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Dirt Wizard/Geomancer (AC 17, PP 15)
Olias Anaran wrote:
"That's a nice belt, Olek. How do you guys want to divvy up the spoils?"

I vote that either you or Oleksandr wear the belt, assuming your attunements aren't exhausted. It would make both of you a great deal heartier and would solve a problem for each of you. Oleksandrs dark vision problem or your learning dwarven.

I'd like to study the Galena more.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14
Quote:
I vote that either you or Oleksandr wear the belt, assuming your attunements aren't exhausted. It would make both of you a great deal heartier and would solve a problem for each of you. Oleksandrs dark vision problem or your learning dwarven.

"I'd certainly feel a bit better going forward if my vision could match the rest of yours. I think that is the best strategy in the short term. I do recognize the extreme value in this item though, and would like to ensure we are all receive and equitable share of what we've found when we get to town."


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"Let's go take care of that ooze that is lurking about so we can rest easier. Thravum, you look like you could use an outlet for some anger, why don't you lead?"


male Mountain Dwarf Fighter 4

"Aye. Me n me axe'r still thirsty. Dead 'n Pointy there didn't scratch me itch."

Without waiting Thravum stumps off in the direction of the door. You hear the faint sound of singing from over his shoulder as he walks away-

"Ooze gooze booze ooze dead ooze...heheh..."


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male Mountain Dwarf Fighter 4

Thravum walks through the door and down the hall, intending to walk straight up to the ooze and start swinging.


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Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Oleksandr will follow Thravum but he will politely allow Jorlitharr and Olias to walk ahead of him if they wish.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr will grin and follow behind Thravum.

"I'm getting a bit hungry for lunch...or is it dinner?"


Thravum walks northwards, up the main hallway, then turns right through the door into the old storeroom. He follows the worn tracks that curve around the right, leading to more storage with rotted barrels and scraps of cloth. He stops halfway through the room.

In the corner, Thravum (and anyone else in this part of the room) sees a large, quivering, yellowish blob. A decomposing corpse is wrapped in its gooey depths. When you look at the ooze, you don't see a face, you don't see hands or feet, but you can just sense that this thing is slowly devouring this corpse, feasting over the decades on its flesh and clothing. One of the corpse's bony hands are still clasping a hammer, obviously dwarven in make.

Here is a picture to help you get the... picture (with a bit more flesh and garments than pictured.)

Roll for initiative!

Initiative roll: 1d20 - 2 ⇒ (12) - 2 = 10

Please place yourselves on the battlemat!


Dirt Wizard/Geomancer (AC 17, PP 15)

"Eesh!"

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

initiative: 1d20 + 4 ⇒ (6) + 4 = 10


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"Ugh, let's melt this fetid pudding."

initiative: 1d20 + 2 ⇒ (17) + 2 = 19


male Mountain Dwarf Fighter 4

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Initiative order:

Olias
Thravum
Oleksandr
Oozey McDoozey
Jorlitharr


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

hit: 1d20 + 4 ⇒ (10) + 4 = 14
dmg: 1d8 + 2 ⇒ (7) + 2 = 9

Die, you hideous sludge monster!
Olias shoots a bolt at the beast with an arrow covered in the acid from the roper.
Then casts bardic inspiration on Thravum.


Your bolt disappears in the many gelatinous folds of the creature. You hear a thick slurping and the creature quivers in... pain?


male Mountain Dwarf Fighter 4

Thravum wordlessly stomps up to the Ooze and tries to lop the top third of it off with a mighty horizontal sweep of his axe.

Attack w/inspiration: 1d20 + 1d6 + 7 ⇒ (3) + (1) + 7 = 11

Damage: 1d12 + 1d4 + 6 ⇒ (2) + (1) + 6 = 9


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias tries to look at the blob to see if there was any effect of the stomach acid:

Investigation: 1d20 + 4 ⇒ (16) + 4 = 20


Olias Anaran wrote:

Olias tries to look at the blob to see if there was any effect of the stomach acid:

[dice=Investigation] d20+4

You don't see any signs if burning or hear any sizzling from the acid.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

An orange flaming bolt erupts from Olek's staff.
firebolt to hit: 1d20 + 6 ⇒ (17) + 6 = 23
firebolt damage: 1d10 ⇒ 4


The firebolt whizzes into the yellow jelly, leaving a darken burn.


The jelly wiggles and slowly moves closer to Thravum. You notice that it splits exactly where Thravum hit it... And is now two jellies!

A long pseudo pod swings out to hit Thravum.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18

The jelly's "arm" smacks Thravum in the belly.

Bludgeoning Damage : 2d6 + 2 ⇒ (6, 1) + 2 = 9 plus Acid damage: 1d6 ⇒ 1

The second jelly wiggles towards Jorlitharr.


Dirt Wizard/Geomancer (AC 17, PP 15)

"This just got interesting..." Jorlitharr mumbles to himself.

Jorlitharr will let out more chain to extend the reach of his Dorn Duegar. And spin it backwards for an uppercut against the goo.

Smack adv: 1d20 + 6 ⇒ (2) + 6 = 8
Smack adv: 1d20 + 6 ⇒ (5) + 6 = 11

Smack Damage: 1d12 + 4 ⇒ (1) + 4 = 5


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Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias casts Heat Metal on the bolt inside the jelly.

Heat Metal: 2d8 ⇒ (7, 8) = 15.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on Attack rolls and Ability Checks until the start of your next turn.


The yellow jelly by Thravum dissolves with a bubbly, hissing noise. The burnt bolt clatters to the ground.


male Mountain Dwarf Fighter 4

"frrping...slimy...yrghn...axe..."

attack: 1d20 + 8 ⇒ (5) + 8 = 13

damage: 1d12 + 1d4 + 5 ⇒ (9) + (2) + 5 = 16


Thravum's axe slides through the jelly, smooth as cutting through a warm pat of butter with a butter knife.

Two little oozes wiggle and jiggle. They are small and look pretty weak.

The Dwarven corpse falls out of the hold of the jelly and lies in a crumpled, half composed heap to the south.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek aims at the closest ooze.
firebole to hit: 1d20 + 6 ⇒ (16) + 6 = 22
firebolt damage: 1d10 ⇒ 3


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The closest ooze to Olek sizzles a little from the firebolt. They both still wiggle menacingly, like a mouse threatening a lion.

The one that Olek hit slides next to Jorlitharr and swipes with a tiny pseudo pod.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10

It misses and its arm splats on the ground.

The other swipes at Thravum. Attack: 1d20 + 4 ⇒ (3) + 4 = 7

It misses and swirls its arm into its body.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr side steps to the southwest, sandwiching the bloblette between Thravum while he chokes up on his runic flail and bringing it down over his head.

He winces a bit in anticipation of splattered goo.

Wallop adv: 1d20 + 6 ⇒ (10) + 6 = 16
Wallop adv: 1d20 + 6 ⇒ (4) + 6 = 10

Inertia: 1d12 + 4 ⇒ (2) + 4 = 6


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias shoots one last bolt to finish off the sludge.

hit: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d8 + 2 ⇒ (7) + 2 = 9


The little sludge collapses into itself and dissolves.

One little yellow jelly remains. It rises up as tall as is can (about two feet) and wiggles menacingly at Thravum, like an angry pudding pie wanting to smash itself into a face.


male Mountain Dwarf Fighter 4

Thravum stands over the last little jelly, and attempts to splatter it like Gallagher with a watermelon.

1d20 + 7 ⇒ (19) + 7 = 26

damage: 1d12 + 1d4 + 5 ⇒ (11) + (4) + 5 = 20


male Mountain Dwarf Fighter 4

critical damage: 20 + 1d12 + 1d4 + 5 ⇒ 20 + (6) + (2) + 5 = 33


The jelly explodes into miniscule pieces and dissolves.

You are out of initiative.

The half decomposed Dwarven body is laying twisted on the floor.


Upon searching the Dwarven body, you notice that one of his exposed leg bones (you assume it's a "he" due to the scraggled remnants of a beard) has scrapes and gouges. If you examine it, you conclude these are most likely bite marks from large teeth.

Underneath the dwarf is an ornately carved hammer. All of the leather wrappings have been eaten away, but the metal itself is unharmed.

The dwarf's ribcage is exposed, and inside his rib cavity you see the remains of a metal pouch buckle, 40 gold pieces, and a topaz. This gem is like the ruby you found earlier: a perfect cube cut in a 3x3 inch cube.

If you plan to rest here, please describe any actions you take and if you post watches.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr will pocket the Topaz and sit on a piece of rubble by the bridge.

"Remember the moonstone the priestess gave me?"

He pulls if from a sleeve and stares into it's milky facets.

"She said it would bring me to riches..metals I think she said..didn't sound too interesting to me at the time but if what I've been told about dragons is true...this may be able to sniff out where the dragon has laired."

He rubs his calloused dusty hands on the face of the stone, trying to uncover it's magical properties.

He chews on a crust of fuzzy green bread with a vacant distracted stare.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Oleksandr silently nods. He recognizes something about the look in Jorlitharr's face and will not disturb him.

He unrolls a rolled up piece of leather about the length of his wingspan. The inside reveals dozens of pockets filled with Gods know what and straps holding some metal instruments and some thin glass tubes. An invisible hand pulls a thick tome out of his pack and starts flipping through its pages as he organizes these tools.

He starts examining one of the flasks of fiery bubbly liquid. He speaks some incantations at the flask and observes them for changes. He then uncorks and smells it. He retrieves a single drop using a thin glass tube hollowed all the way through. He places that drop in a small flask and begins adding components from the leather roll while the invisible hand furiously takes notes.


male Mountain Dwarf Fighter 4

Thravum hefts the hammer and gives it a couple of test swings then sets it down and spends several minutes dressing his wounds and muttering quietly. He eventually tips his helmet over his eyes and leans back against the wall.

"Lemme know if ye find im...Daft..."

You hear snoring.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

what's this stuff: 1d20 + 6 ⇒ (4) + 6 = 10
adv: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek carefully packs up his kit and turns his attention to the dwarven belt. He examines the runes and writes down their meanings on a piece of parchment. He wraps the belt around his waist getting a feel for its heft and begins spends the rest of the rest cross referencing the dwarven runes with notes he has made in a personal journal.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias plays a song to relax his comrades while they recover from the previous battles.

Song of Rest:
All allies roll a d6 and add it to your healing during rest

Olias uses this opportunity to play with the drum. While his Dwarven is rough, he has been practicing the words to the song as taught to him by Sighanna. He plays:

performance: 1d20 + 9 ⇒ (11) + 9 = 20


Olias Anaran wrote:

Olias plays a song to relax his comrades while they recover from the previous battles.

** spoiler omitted **
Olias uses this opportunity to play with the drum. While his Dwarven is rough, he has been practicing the words to the song as taught to him by Sighanna. He plays:

[Dice=performance] d20+9

Olias, you feel like your Dwarven is finally shaping into something that sounds like… Dwarven. The melody of the song in your voice is pure and clean, and you feel like you hit a solid groove with the drum beat behind your syllables. You feel as if you turned the corner with your understanding of the song. And you feel as if you could cast any of the spells you sense when you need to.

Drum reminder:

*Holder has immunity to fear
*Cast Bless with Performance DC12
*Cast Spirit Guardian with Performance DC13
*Cast Death Ward with Performance DC14
*Can only sing, play, and cast a spell once per day; need a long rest to refresh and cast another


Thravum Grimrock wrote:

Thravum hefts the hammer and gives it a couple of test swings then sets it down and spends several minutes dressing his wounds and muttering quietly. He eventually tips his helmet over his eyes and leans back against the wall.

"Lemme know if ye find im...Daft..."

You hear snoring.

Thravum, you notice that the hammer is very nice, very nice indeed. As you swing it you feel a familiar heft and weight - definitely crafted by dwarves. You think that markings on the hammer’s head could match those of the dwarf’s belt that Oleksandr is examining… but you’re so tired that you could care less right now.


Oleksandr Blackwind wrote:

Oleksandr silently nods. He recognizes something about the look in Jorlitharr's face and will not disturb him.

He unrolls a rolled up piece of leather about the length of his wingspan. The inside reveals dozens of pockets filled with Gods know what and straps holding some metal instruments and some thin glass tubes. An invisible hand pulls a thick tome out of his pack and starts flipping through its pages as he organizes these tools.

He starts examining one of the flasks of fiery bubbly liquid. He speaks some incantations at the flask and observes them for changes. He then uncorks and smells it. He retrieves a single drop using a thin glass tube hollowed all the way through. He places that drop in a small flask and begins adding components from the leather roll while the invisible hand furiously takes notes.

Olek, as you speak you see that any word related to “fire” makes the potion bubble more quickly. You notice that smoke wafts out as soon as you uncork the bottle. The liquid smells like ash with a hint of brimstone. Your experiments lead you to an entry in your potion book about…...

This potion:
POTION OF FIRE BREATH, uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.


Oleksandr Blackwind wrote:
Olek carefully packs up his kit and turns his attention to the dwarven belt. He examines the runes and writes down their meanings on a piece of parchment. He wraps the belt around his waist getting a feel for its heft and begins spends the rest of the rest cross referencing the dwarven runes with notes he has made in a personal journal.

The belt feels hefty around your waist, as only a Dwarven belt could feel. After a long while, you'll feel a tingling all over your chin and neck where your beard sprouts. You can't quite notice an immediate change, but you are certain your growth follicles are magically working overtime and come tomorrow you are sure you will see a big difference in your beard length!


Jorlitharr wrote:

Jorlitharr will pocket the Topaz and sit on a piece of rubble by the bridge.

"Remember the moonstone the priestess gave me?"

He pulls if from a sleeve and stares into it's milky facets.

"She said it would bring me to riches..metals I think she said..didn't sound too interesting to me at the time but if what I've been told about dragons is true...this may be able to sniff out where the dragon has laired."

He rubs his calloused dusty hands on the face of the stone, trying to uncover it's magical properties.

He chews on a crust of fuzzy green bread with a vacant distracted stare.

Jorlitharr, as you look at the moonstone you notice that it is not actually pure white, as it seems at first glance. You can’t help but look at the moonstone closely, your green bread falling to the ground as all of your sense are engulfed with the beauty of this gemstone (as only you could appreciate). You find that the many facets in the moonstone are taking over your vision, and you find yourself pulled deeply into their surprisingly colorful, sparkling glow. You see a deep grey facet, reminding you of the finished iron weapons of your ancestors. You see a brilliant gold glow, stirring feelings of longing for feeling gold in your hands. You see a smooth, silvery pool that remind you of mithral shimmering in deep caverns, waiting to be brought out into the light.

As you pull your eyes away, you notice that the silvery light remains glowing faintly on the surface of the moonstone. Beneath that, you see a glimmer of gold. The grey has faded from your view.

Moonstone properties:

Must be attuned
Can cast modified “Find the Path” three times before charges run out; must be charged under a full moon

This spell allows you to pinpoint the location of significant ore deposits/valuables and provides the most direct physical route to that location.

For the duration, as long as you are on the same plane of existence as the deposit, you know how far it is and in what direction it lies. While you are traveling towards the deposit, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.


Reminder:

Short Rest:
A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest.

Your rest passes uneventfully, aside for the discoveries each of you made. Next actions please!


Dirt Wizard/Geomancer (AC 17, PP 15)

"Hmmmm. Silver..or gold?"

Jorlitharr looks around.

"If I'm not mistake our only unexplored route so far is across the bridge?"

He'll start poking around the junk on this side of the bridge while he waits for his companions to finish gathering their things.


male Mountain Dwarf Fighter 4

Thravum stops snoring.

"...hrmph...gold."

He resumes snoring.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"These potions will allow us to perform Jorlitharr's belching flame trick. Probably not much use against a red dragon, but who knows what else we will encounter."

He hands one to Jorlitharr and one to Thravum.

"Olias, I feel like you may already be in possession of one of these." check the loot log, it's there

"Jorlitharr, have you uncovered the properties of that stone?"

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