| Jorlitharr |
"That's a nice belt, Olek. How do you guys want to divvy up the spoils?"
I vote that either you or Oleksandr wear the belt, assuming your attunements aren't exhausted. It would make both of you a great deal heartier and would solve a problem for each of you. Oleksandrs dark vision problem or your learning dwarven.
I'd like to study the Galena more.
| Oleksandr Blackwind |
I vote that either you or Oleksandr wear the belt, assuming your attunements aren't exhausted. It would make both of you a great deal heartier and would solve a problem for each of you. Oleksandrs dark vision problem or your learning dwarven.
"I'd certainly feel a bit better going forward if my vision could match the rest of yours. I think that is the best strategy in the short term. I do recognize the extreme value in this item though, and would like to ensure we are all receive and equitable share of what we've found when we get to town."
| Haven's Cross GM Molly |
Thravum walks northwards, up the main hallway, then turns right through the door into the old storeroom. He follows the worn tracks that curve around the right, leading to more storage with rotted barrels and scraps of cloth. He stops halfway through the room.
In the corner, Thravum (and anyone else in this part of the room) sees a large, quivering, yellowish blob. A decomposing corpse is wrapped in its gooey depths. When you look at the ooze, you don't see a face, you don't see hands or feet, but you can just sense that this thing is slowly devouring this corpse, feasting over the decades on its flesh and clothing. One of the corpse's bony hands are still clasping a hammer, obviously dwarven in make.
Here is a picture to help you get the... picture (with a bit more flesh and garments than pictured.)
Roll for initiative!
Initiative roll: 1d20 - 2 ⇒ (12) - 2 = 10
Please place yourselves on the battlemat!
| Haven's Cross GM Molly |
The jelly wiggles and slowly moves closer to Thravum. You notice that it splits exactly where Thravum hit it... And is now two jellies!
A long pseudo pod swings out to hit Thravum.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
The jelly's "arm" smacks Thravum in the belly.
Bludgeoning Damage : 2d6 + 2 ⇒ (6, 1) + 2 = 9 plus Acid damage: 1d6 ⇒ 1
The second jelly wiggles towards Jorlitharr.
| Jorlitharr |
"This just got interesting..." Jorlitharr mumbles to himself.
Jorlitharr will let out more chain to extend the reach of his Dorn Duegar. And spin it backwards for an uppercut against the goo.
Smack adv: 1d20 + 6 ⇒ (2) + 6 = 8
Smack adv: 1d20 + 6 ⇒ (5) + 6 = 11
Smack Damage: 1d12 + 4 ⇒ (1) + 4 = 5
| Olias Anaran |
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Olias casts Heat Metal on the bolt inside the jelly.
Heat Metal: 2d8 ⇒ (7, 8) = 15.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on Attack rolls and Ability Checks until the start of your next turn.
| Haven's Cross GM Molly |
| 1 person marked this as a favorite. |
The closest ooze to Olek sizzles a little from the firebolt. They both still wiggle menacingly, like a mouse threatening a lion.
The one that Olek hit slides next to Jorlitharr and swipes with a tiny pseudo pod.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
It misses and its arm splats on the ground.
The other swipes at Thravum. Attack: 1d20 + 4 ⇒ (3) + 4 = 7
It misses and swirls its arm into its body.
| Jorlitharr |
Jorlitharr side steps to the southwest, sandwiching the bloblette between Thravum while he chokes up on his runic flail and bringing it down over his head.
He winces a bit in anticipation of splattered goo.
Wallop adv: 1d20 + 6 ⇒ (10) + 6 = 16
Wallop adv: 1d20 + 6 ⇒ (4) + 6 = 10
Inertia: 1d12 + 4 ⇒ (2) + 4 = 6
| Haven's Cross GM Molly |
Upon searching the Dwarven body, you notice that one of his exposed leg bones (you assume it's a "he" due to the scraggled remnants of a beard) has scrapes and gouges. If you examine it, you conclude these are most likely bite marks from large teeth.
Underneath the dwarf is an ornately carved hammer. All of the leather wrappings have been eaten away, but the metal itself is unharmed.
The dwarf's ribcage is exposed, and inside his rib cavity you see the remains of a metal pouch buckle, 40 gold pieces, and a topaz. This gem is like the ruby you found earlier: a perfect cube cut in a 3x3 inch cube.
If you plan to rest here, please describe any actions you take and if you post watches.
| Jorlitharr |
Jorlitharr will pocket the Topaz and sit on a piece of rubble by the bridge.
"Remember the moonstone the priestess gave me?"
He pulls if from a sleeve and stares into it's milky facets.
"She said it would bring me to riches..metals I think she said..didn't sound too interesting to me at the time but if what I've been told about dragons is true...this may be able to sniff out where the dragon has laired."
He rubs his calloused dusty hands on the face of the stone, trying to uncover it's magical properties.
He chews on a crust of fuzzy green bread with a vacant distracted stare.
| Oleksandr Blackwind |
Oleksandr silently nods. He recognizes something about the look in Jorlitharr's face and will not disturb him.
He unrolls a rolled up piece of leather about the length of his wingspan. The inside reveals dozens of pockets filled with Gods know what and straps holding some metal instruments and some thin glass tubes. An invisible hand pulls a thick tome out of his pack and starts flipping through its pages as he organizes these tools.
He starts examining one of the flasks of fiery bubbly liquid. He speaks some incantations at the flask and observes them for changes. He then uncorks and smells it. He retrieves a single drop using a thin glass tube hollowed all the way through. He places that drop in a small flask and begins adding components from the leather roll while the invisible hand furiously takes notes.
| Thravum Grimrock |
Thravum hefts the hammer and gives it a couple of test swings then sets it down and spends several minutes dressing his wounds and muttering quietly. He eventually tips his helmet over his eyes and leans back against the wall.
"Lemme know if ye find im...Daft..."
You hear snoring.
| Oleksandr Blackwind |
Olek carefully packs up his kit and turns his attention to the dwarven belt. He examines the runes and writes down their meanings on a piece of parchment. He wraps the belt around his waist getting a feel for its heft and begins spends the rest of the rest cross referencing the dwarven runes with notes he has made in a personal journal.
| Olias Anaran |
Olias plays a song to relax his comrades while they recover from the previous battles.
Olias uses this opportunity to play with the drum. While his Dwarven is rough, he has been practicing the words to the song as taught to him by Sighanna. He plays:
performance: 1d20 + 9 ⇒ (11) + 9 = 20
| Haven's Cross GM Molly |
Olias plays a song to relax his comrades while they recover from the previous battles.
** spoiler omitted **
Olias uses this opportunity to play with the drum. While his Dwarven is rough, he has been practicing the words to the song as taught to him by Sighanna. He plays:[Dice=performance] d20+9
Olias, you feel like your Dwarven is finally shaping into something that sounds like… Dwarven. The melody of the song in your voice is pure and clean, and you feel like you hit a solid groove with the drum beat behind your syllables. You feel as if you turned the corner with your understanding of the song. And you feel as if you could cast any of the spells you sense when you need to.
*Holder has immunity to fear
*Cast Bless with Performance DC12
*Cast Spirit Guardian with Performance DC13
*Cast Death Ward with Performance DC14
*Can only sing, play, and cast a spell once per day; need a long rest to refresh and cast another
| Haven's Cross GM Molly |
Thravum hefts the hammer and gives it a couple of test swings then sets it down and spends several minutes dressing his wounds and muttering quietly. He eventually tips his helmet over his eyes and leans back against the wall.
"Lemme know if ye find im...Daft..."
You hear snoring.
Thravum, you notice that the hammer is very nice, very nice indeed. As you swing it you feel a familiar heft and weight - definitely crafted by dwarves. You think that markings on the hammer’s head could match those of the dwarf’s belt that Oleksandr is examining… but you’re so tired that you could care less right now.
| Haven's Cross GM Molly |
Oleksandr silently nods. He recognizes something about the look in Jorlitharr's face and will not disturb him.
He unrolls a rolled up piece of leather about the length of his wingspan. The inside reveals dozens of pockets filled with Gods know what and straps holding some metal instruments and some thin glass tubes. An invisible hand pulls a thick tome out of his pack and starts flipping through its pages as he organizes these tools.
He starts examining one of the flasks of fiery bubbly liquid. He speaks some incantations at the flask and observes them for changes. He then uncorks and smells it. He retrieves a single drop using a thin glass tube hollowed all the way through. He places that drop in a small flask and begins adding components from the leather roll while the invisible hand furiously takes notes.
Olek, as you speak you see that any word related to “fire” makes the potion bubble more quickly. You notice that smoke wafts out as soon as you uncork the bottle. The liquid smells like ash with a hint of brimstone. Your experiments lead you to an entry in your potion book about…...
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
| Haven's Cross GM Molly |
Olek carefully packs up his kit and turns his attention to the dwarven belt. He examines the runes and writes down their meanings on a piece of parchment. He wraps the belt around his waist getting a feel for its heft and begins spends the rest of the rest cross referencing the dwarven runes with notes he has made in a personal journal.
The belt feels hefty around your waist, as only a Dwarven belt could feel. After a long while, you'll feel a tingling all over your chin and neck where your beard sprouts. You can't quite notice an immediate change, but you are certain your growth follicles are magically working overtime and come tomorrow you are sure you will see a big difference in your beard length!
| Haven's Cross GM Molly |
Jorlitharr will pocket the Topaz and sit on a piece of rubble by the bridge.
"Remember the moonstone the priestess gave me?"
He pulls if from a sleeve and stares into it's milky facets.
"She said it would bring me to riches..metals I think she said..didn't sound too interesting to me at the time but if what I've been told about dragons is true...this may be able to sniff out where the dragon has laired."
He rubs his calloused dusty hands on the face of the stone, trying to uncover it's magical properties.
He chews on a crust of fuzzy green bread with a vacant distracted stare.
Jorlitharr, as you look at the moonstone you notice that it is not actually pure white, as it seems at first glance. You can’t help but look at the moonstone closely, your green bread falling to the ground as all of your sense are engulfed with the beauty of this gemstone (as only you could appreciate). You find that the many facets in the moonstone are taking over your vision, and you find yourself pulled deeply into their surprisingly colorful, sparkling glow. You see a deep grey facet, reminding you of the finished iron weapons of your ancestors. You see a brilliant gold glow, stirring feelings of longing for feeling gold in your hands. You see a smooth, silvery pool that remind you of mithral shimmering in deep caverns, waiting to be brought out into the light.
As you pull your eyes away, you notice that the silvery light remains glowing faintly on the surface of the moonstone. Beneath that, you see a glimmer of gold. The grey has faded from your view.
Must be attuned
Can cast modified “Find the Path” three times before charges run out; must be charged under a full moon
This spell allows you to pinpoint the location of significant ore deposits/valuables and provides the most direct physical route to that location.
For the duration, as long as you are on the same plane of existence as the deposit, you know how far it is and in what direction it lies. While you are traveling towards the deposit, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
| Haven's Cross GM Molly |
Reminder:
Your rest passes uneventfully, aside for the discoveries each of you made. Next actions please!
| Oleksandr Blackwind |
"These potions will allow us to perform Jorlitharr's belching flame trick. Probably not much use against a red dragon, but who knows what else we will encounter."
He hands one to Jorlitharr and one to Thravum.
"Olias, I feel like you may already be in possession of one of these." check the loot log, it's there
"Jorlitharr, have you uncovered the properties of that stone?"