Red Dragon

Crimsonwing's page

27 posts. Alias of Captain Shar'ka Fire-Eye.


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Dex Save: 1d20 ⇒ 7

The stone lands on the dragon's head. It gurgles and groans, then collapses.

"Foolish... Durgeddin... My baby...."

It falls unconscious.


To hit: 23, damage 13

The axe slices through the dragon's side. "Stubbornness of dwarves," the dragon grunts. It staggers a bit, but is still on its feet. Blood drips heavily.


The dragon roars and wriggles under Jorlitharr's strong grasp. However, it never takes its eyes away from Thravum. It faces Thravum, its eyes flashing and throat gurgling.

"You will not take it from me!" it cries at Thravum in a raspy, deep voice. Flames flicker from between its teeth, and suddenly a spray of fire springs forth from its mouth. Red and orange flames surround Thravum.

Fire breath:
The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 16d6 fire damage on a failed save, or half as much damage on a successful one.Fire damage: 16d6 ⇒ (4, 1, 5, 2, 6, 4, 4, 2, 3, 1, 2, 4, 1, 6, 4, 3) = 52

Fire breath recharge:
Recharge on 5 or 6: 1d6 ⇒ 6


Thravum's axe misses the dragon by millimeters.

The dragon whips around its head as it hears and sees the wet dirty dwarf hurtling at him.

Bite attack of opp: 1d20 + 6 ⇒ (3) + 6 = 9

Bite attack of opp adv: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10


The dragon flies straight upwards twenty feet. It bellows, "I demanded you to leave immediately, but you ignored me and invaded my nest!"

It squeezes Thravum, it's claws digging through his armor.

Claw damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

With that, it drops Thravum.

Damage for 40ft drop: 4d6 ⇒ (3, 2, 6, 3) = 14

It lands heavily on the ground next to Thravum, then crawls a short ways to hide itself from Olek behind the rock pile nest.


The orb disappears.

Dissonant whispers fly across the cave towards the dragon.

Wis Save: 1d20 ⇒ 12

The dragon shakes its head vigorously, and takes off from the rock pile, grasping Thravum tightly in its claws. It flies to the southeast and hovers twenty feet over the ground.


Disadvantage strength check :

STR CHECK: 1d20 + 6 ⇒ (11) + 6 = 17


Dex Save: 1d20 ⇒ 16

The mud splatters on the dragon's back, mixing with blood and dripping slowly onto the rock pile.


Your axe slices across the dragon's chest. Blood spills everywhere.


The dragon seizes Thravum with its claws and prepares to take off.


Crimsonwing tears its eye away from Olek, shivering one more time. It turns its head to see Thravum in its nest.

The dragon roars and flies straight to the rock pile. Its arms reach out and it tries to grab Thravum. "Nooooooo!" it roars.

Grapple check: 1d20 + 6 ⇒ (17) + 6 = 23

Thravum, make an opposed Strength check. Equal or beat 23 in order to not be grappled.


The dragon looks over its shoulder at Thravum.

"You will find no elven gear here. You should see that clearly with your dwarven eyes."


The dragon lifts its head as it hears vague, incoherent whispers echoing inside its brain.

Wisdom save: 1d20 ⇒ 20
Wisdom save advantage: 1d20 ⇒ 10

It shakes its head vigorously, and roars.

The dragon's wings unfurl and it takes off from the stone pile, flying over the lake. It hovers twenty feet in the air, staring down at Jorlitharr.

"You know not of what you speak!" it bellows, tiny flames sparking from its mouth. "You know nothing. You speak lies. Leave this place!"

It flaps the tips of its wings so little jetties of foam kick up from the water's surface and spin around Jorlitharr and Olias. The swirling water and foam steadily draw your gaze.

Hypnotic Pattern:
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw, DC14. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.


The dragon growls, its red eyes flashing. It shakes its head vigorously and throws the mace onto the floor out of the stone pile. It straightens, grasping the edges if the stone pile in its claws. You can now see its head, neck, and two clawed hands.

"I see you are admiring my treasure," comes a booming voice from the dragon. "MY treasure. It is mine, and mine alone." Its tongue flicks out across its long white teeth. You see a fiery glow in its throat.

"I will allow you to leave if you go right now. You will take nothing. If you do not leave immediately, I will destroy all of you."


Jorlitharr wrote:

Jorlitharr snaps his hands towards the dragon exposing her head. A mace or suitable other small blunt weapon hurtles towards the dragon's jaw.

Catapult spell, heightened and cast at level 2. DC 14 dex save at disadvantage

Dex Save: 1d20 ⇒ 10

Dex Save disadvantage: 1d20 ⇒ 13

The mace collides with the dragon's head.

The dragon makes a deep growl in its throat.


Jorlitharr wrote:


"Your move you bastard!" he shouts loudly.

Your loud words echo across the cavernous room.

You hear a snort coming from the stone mound, then the dragon's head peers over the side. The eyes are burning bright as they stare at you bobbing in the water.

ROLL FOR INITIATIVE

Crimsonwing Initiative: 1d20 ⇒ 3
Crimsonwing Initiative advantage: 1d20 ⇒ 14


Wisdom save for PK: 1d20 ⇒ 4
Advantage from being in lair: 1d20 ⇒ 5

Damage: 4d10 ⇒ (7, 5, 1, 2) = 15

6 seconds later.......

Wisdom save for PK: 1d20 ⇒ 5
Advantage from being in lair: 1d20 ⇒ 17

Phantasmal Killer ends.


Wisdom Save: 1d20 ⇒ 8

The dragon's tail suddenly shudders violently back and forth. A large exhale of warm bubbles explode from its mouth.

Frightened condition:
A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

The dragon swims quickly forward, disappearing from sight of those still standing on the flagstones. Those swimming see the glowing bulk of the dragon swim forward about forty feet and rise to the surface of the water, sticking its head out. It climbs out of the water and those underwater don't cannot see a trace of it anymore.

Wisdom Save for psychic damage: 1d20 ⇒ 8
Disadvantage: 1d20 ⇒ 19

Psychic damage: 4d10 ⇒ (8, 2, 10, 1) = 21


The dragon sneezes, bits of charred boogers and puffs of flame spraying out. It looks very much awake.

It grabs the grappling hook Dex check to remove the hook without damage: 1d20 ⇒ 5 It fumbles with the hook and rips it out with a clawed hand, blood streaming from its mouth.

The dragon glares at each and every one of you. It opens its toothy mouth and yells in a scratchy hiss, "Rrrathaak tuloot!"

Then suddenly, it dives under the water in a big splash. It is glowing with an eerie green fairy light and you see it swim under the water towards the eastern wall. Half of its bulk disappears, seemingly into the wall.


Dex save: 1d20 ⇒ 4
Disadvantage roll: 1d20 ⇒ 8

The stone smashes into the dragon's jaw. It howls.


Dex save: 1d20 ⇒ 8

The dragon glances around at its glowing green scales, momentarily shocked. It looks back at Olias, staring at him intently.


*editing previous post.... *

The dragon grabs at Thravum, and is inches away from grabbing his leg. It snarls and stares furiously at Olias.


The dragon clamps down and begins to dive back under the water with Thravum. They plunge into the murky depths, and you see their dark shadows dimly through the thick water. The dragon begins to swim east towards the wall.

They are both currently 10 ft. under the water.


The dragon sharply shakes its head in the dusty air. Its eyes focus on Thravum, and it roars in anger.

It raises an arm from the water, reaching out with its bone-white claw to slash at Thravum's stomach.

Claw attack: 1d20 + 10 ⇒ (8) + 10 = 18
Claw damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

It roars, then hisses, "Sssssahss trlak stasssssh!"

The grappling hook is still lodged in its mouth. Blood trickles out of the wound.
Grappling hook damage: 1d8 ⇒ 7

It then lunges and clamps its jaws around Thravum's leg.
Grapple attempt on Thravum: 1d20 + 6 ⇒ (10) + 6 = 16

Thravum, you need to make an opposed grapple check. You can make a Strength (Athletics) check or a Dexterity (Acrobatics) check, and you must beat a 16.


The dragon waggles its head in the dusty air.

Dex save 1: 1d20 ⇒ 9
Dex save 2: 1d20 ⇒ 20
Dex save 3: 1d20 ⇒ 14

It blinks angrily. You notice its focusing more on the creatures closer to it.


Con Save against chain: 1d20 + 5 ⇒ (9) + 5 = 14

You see the places where the chain is touching the dragon's scales wither and flake away. Several of the teeth fall out of the mouth, rotted black. The dragon wails.


The dragon snorts and splutters, blood and water flying from its mouth. As it tosses its head, the chain yanks around in Jorlitharr and Thravum's hands.

You could swear you hear short bursts of words but none of you can quite make out what it's saying.

Initiative roll: 1d20 ⇒ 17