
Rev DM |

Isari inserts the next gearworking and the orichalcum doors slides smoothly open, leading onwards to the next test.
On the floor, dwarven runes spell out more words.
Dwarven
"Second, the faithful of Volund do not bow to the smoke of temptation, but rather seek their goal with the same focused determination a smith uses to forge his metal for the glory of Volund."
Ahead of you stretches a wide hallway leading to another orichalsum door. To either side, you can see narrow alcoves.
The atmosphere around you is still overwhelmingly warm, but thanks to Guldarin, none of you suffer any ill-effects.
You're approaching from the left.

"Rusty" Rathorus Mournflame |

Hi everyone! I'll be playing the role of Rusty from now on.
Rusty takes a moment to comprehend the runes with the help of his Reading Spectacles.
"The words appear to be a clue to the test, in the form of another parable to the faithful of Volund."
"I think we should make our way directly to the far door, and not be tempted by whatever the alcoves hold."

"Rusty" Rathorus Mournflame |

Sneaking doesn't sound like an option. Shall we simply proceed with caution, then?
Aye.
Rusty lifts his spectacles so they sit fashionably on his forehead.
He walks to (N,7), and with a quick prayer to Bahamut for protection, peers around the corner into the first alcove.

Rev DM |

1d20 + 14 ⇒ (17) + 14 = 31 - Perception (Amenephus)
Amenephus touches Rusty on the shoulder. "We are being scryed upon. Not, I think by anything in this room," he murmurs quietly.
Ceiling vents above them, treasures beyond price to the sides of them and a door in front of them, the heroes consider their options.

Guldarin |

"Ha-hum. Now this reminds me of a place I visited to the South, what was it called?" Guladirn casually follows after Rusty. "They had a long corridor in it, though that one was lined with pictures of their kings, and in front of the picture they had some of the items that king had used in their lifetime. I remember a quite fascinating set of scales Queen Pelandrian was said to have used in court cases, to weigh the heart of the accused against a feather. If it weighed less, then they were of course not guilty, and, well, if it weighed more they were guilty. Apparently it led to a sharp drop in the number of people leaving their carts stopped in positions which blocked other road users." He peers down towards the end of the corridor. "Of course, there they had a display at the end. The shrunken skulls of all the thieves they'd caught over the years trying to steal from the site. It's fascinating how they shrink them, yet keep the skull so lifelike, without using magic." He looks around, hoping someone will ask him.
Move to O11

"Rusty" Rathorus Mournflame |

"…to weigh the heart of the accused against a feather."
"If that is the punishment for minor crimes, I shudder to think what the punishment for murder and treason is."
It's fascinating how they shrink them, yet keep the skull so lifelike, without using magic." He looks around, hoping someone will ask him.
Rusty sniffs and remarks, "I pray to the Platinum Dragon that the process doesn't involve sulphur."
He walks to (O,24) so he can see what's in the fourth, fifth and sixth alcoves.

Nayce Mernorr |

It seems we have an instinctive sense that those "priceless artifacts" are not what this test is all about. When you are being tested by ancient beings, taking their stuff is usually not the way to proceed.
Nayce continues his cautious exploration, never far behind Rusty.

Guldarin |

"If that is the punishment for minor crimes, I shudder to think what the punishment for murder and treason is."
"Oh, that was exactly the same. The queen really didn't like criminals. Of course, if your heart turned out to be lighter than a feather, then she'd allow you to be raised. Assuming you had the money to pay for it, of course. Very unpopular woman. Got decapitated. Twice."
Rusty sniffs and remarks, "I pray to the Platinum Dragon that the process doesn't involve sulphur."
"No, I don't believe so. Quicklime, and some sort of tree sap. And lots of pots."
Guldarin wanders after Rusty.
"I say. Does anyone own a really large cat? That collar looks most suitable."

Nayce Mernorr |

If nothing happens to draw his attention elsewhere, Nayce is certainly inclined to continue straight for the door.
"I say. Does anyone own a really large cat? That collar looks most suitable."
"This is a test, not a reward. We didn't come here for the trinkets."

Guldarin |

"This is a test, not a reward. We didn't come here for the trinkets."
Guldarin keeps his voice low. "I'm well aware of it. But someone is observing us. Of course, going straight for the far door is sensible. If someone doesn't like the idea, well, now they have some reason to think we, or I, might do something extremely foolish. That gibes them less reason to intervene. I certainly don't suggest actually taking anything."
He continues strolling forward, looking around like a tourist.

Rev DM |

The party continues up the hallway as Guldarin does an impersonation of a stunned tourist.
Behind you, the smell of sulphur is getting stronger and just outside the next door, you hear a faint click from a second set of ceiling vents.
The exit stands before you, needing only the application of Isari's last gearworking to open it.

"Rusty" Rathorus Mournflame |

Noticing the encroachment of sulphur behind him, Rusty quickens the pace towards the next door (O,33), slowing only to peer down the last alcove.
"I say. Does anyone own a really large cat? That collar looks most suitable."
Excitedly, Rusty shares his revelation with Guldarin. "Fear not, dwarf-friend. I believe the purpose of the sulphur and these vents," he points towards the ceiling, "are to funnel museum-goers along towards the gift shoppe beyond those doors, where you will find personalised collars and mugs to your liking."

Rev DM |

Still working on the rebuild, but at this point I rather think you're waiting for Isari to insert the last piece of gearworking.
Rusty and Guldarin maintain their subterfuge with gathering imagination.
Dorvers has bogged off on his honeymoon and won't be around until 18 September. I shall attempt a Scottish accent in his stead.

"Rusty" Rathorus Mournflame |

"Are y'alreet there, Rusty?"
"Aye, dwarf-friend Dorvin. It's just that I'd rather face an honourable death in battle than succumb to some foul contraption."
"We are here for a purpose, not to chatter." Isari steps forward and inserts the last gear.
Rusty nods and smiles, accepting the admonishment from human-friend Isari and waits for the door to open with sword ready.

Rev DM |

Obviously Dorvin was less gone than I thought :)
Isari carefully inserts the last gearworking and the orcichalcum doors slide open, revealing the final chamber of testing. Runes glow on the other side of the door (the small red-hatched area just in front of the door). Words appear in dwarven.
The Chamber of Lore is a small room, lined with iron racks holding graven copper tablets. Here the craftsmanship reaches new heights and surpasses anything you have seen before. Guldarin and Dorvin both realise that the skill needed to produce such work is beyond the capability of any present-day dwarf. In the centre of the room sits an iron table and chair. On the opposite wall to the door is a relief eye (the lighter patch on the wall surrounded by red-hatched runes). More dwarven runes surround the carving.