HUNTER THE VIGIL: Gears of The Dead Engine (Inactive)

Game Master Darkfire142


Shadow Lodge

Detroit, Motor City, D-Town, The Dead Engine. A city that has stood for generations on the Detroit Michigan river. This once great city is an urban ruin, a place where the darkness and depravity of the human (and inhuman) condition thrives. There are hundreds of murders a year, many which go unsolved by an understaffed, overworked and corrupt police force. Exodus from the city has left countless abandoned buildings and structures lost and forgotten through the passing tide of history. It is a city of minorities, where blacks and Hispanics outnumber the white population by a sizable margin. It is a city of classes where haves live in predominant suburban areas while the have nots live in the squalor of the inner city. This is the reality of modern day Detroit. The populace is poorly educated, low income and highly unemployed. Crime runs rapid in the city despite efforts of the local government to clean up the city. This is the reality of modern day Detroit.

As long as the world has existed, there has always been darkness. Monsters stalk the shadows, hiding from the collective consciousness. Humans and animals alike become victims and pawns to these evils, but wherever there is shadow, there is also the light. As long as monsters have walked the earth, there has been those rare few to rise from the masses and oppose them. The veil though powerful is not perfect and some brave mortals take up cause step into the darkness, becoming a faint ray of light in a World of Darkness. Some die, others go mad, but the world goes on and where one hunter falls another rises to take up the Vigil. Even in the city of Detroit, there are some who fight back against the darkness.

Inspired by the success of the recruitment for Changeling: The Lost, I decided to throw my own favorite game into the ring. Hunters are normal people who have the truth thrown in their face, the lie shattered. Monsters exist, and are a threat to you, your family and people in general. Some people try to ignore it, but they simply cannot unsee what they have seen. For as they have seen monsters, monsters have seen them. How you handle that fact is up to you. With that in mind Hunter does not always mean killer there many definitions such as a Hunter of the truth, A Hunter of kindness, A Hunter of understanding. Also a Hunter does not have to be a person who goes looking for trouble, maybe it comes looking for him. Such is the way of a the Vigil.

Character Creation

The concept of this game is the player characters are all residents of a low rent apartment (Gerard building) on Peterboro Street. The characters will know one another at least passingly as they live in the same apartment block. The PC's have yet to become hunters and are not currently members of any major Compact/Conspiracy. To represent their desperate state of living and to avoid having players play Donald Trump (Resource abuse has been a problem in previous games) there will be some restrictions on merits. Player Characters may not start with more than 2 dots in the following merits (Resources, Status and Retainer). The Gerard Building is for low-income individuals, middle class highly connected people would not live in such a place unless they were really slumming it. I also would prefer balanced characters rather than Min-Maxers, you're normal people not Ex-Swat Commandos.

Character Creation is as follows

Character Creation

5/4/3 Attributes
11/7/4 Skills
3 Specialties, Plus 1 Specialty in one of your Asset skills
7 Merits

Health = Stamina + Size
Willpower: Resolve + Composure
Defense: Lower of Dexterity or Wits
Initiative Mod: Dexterity + Composure
Speed: 5 + Dexterity + Strength
Morality 7

You may reduce your Morality to as low as 5. Each reduction grants you 1 Experience Point. Not all people in the Gerard Building are upstanding citizens.

You also will start with 5 experience points to round out your character.

I also will be incorporating The God Machine experience system into the game. This works on a system of "Experience" and "Beats" based on good role playing. When experience is granted you get 1 Experience Point for every chapter plus additional experience points for every 5 "Beats" you earn. You earn beats through good role-playing, achieving your goals, learning valuable secretes in the hunt and taking down monsters. You also earn beats by things going wrong such as getting a dramatic failure, taking a lot of physical/mental damage or suffering a hampering condition. Experience costs are as follows.

Merit: 1 XP per dot
Skill Specialty: 1 XP per dot
Skill: 2 XP per dot
Attribute: 4 XP per dot
Morality: 3 XP per dot

Unlike the previous experience system raising stats costs the same regardless of its rankings. Other God Machine updates may be incorporated in future parts of the game.

So if you're interested sign up today!


This roll20, skype or what?


Sounds like world of Darkness RPG


is the hunter the vigil the game system? or is it world of darkness as stated above me?

Shadow Lodge

Hunter the Vigil is a game in the New World of Darkness RPG released after Changeling. Hunter uses the World of Darkness Core but also adds a few more mechanics for hunters such as Compacts and Conspiracies that can give them access to specialized merits, material support and endowments (Extraordinary powers), as well as a system of "Tactics" where hunter groups can develop a special combat technique that has a mechanical benefit. Hunters also have a "Risk" mechanic that can give them an edge once per scene that can give them a substantial benefit but can also put them into more danger or cause them greater harm if the roll fails. As for the medium it will be a Play By Post game. I also will slowly start incorporating some new rule updates from The God Machine Chronicles. For now I'm adding in the new experience system, conditions as well as social combat options into the game. I'll stick with the normal combat system though as I find the new one is far too lethal.


Ok, I dont do pbp. Best of luck with your game.


I am interested in this. I haven't made many WoD characters, and never any for a Hunter game. I will post some character info today/tomorrow once I review my rulebook. (I just have the WoD rulebook, and not the Hunter book, but from what you have posted, that should be all I need to create a character?)

I know nothing about this "God Machine" experience system, so I will remain hopeful that you will assist in providing us details on our options when it comes to spending experience.


Quick question:

Quote:
Plus 1 Specialty in one of your Asset skills

What is an "Asset" skill?


I am creating an Academic / Writer type of character. I would like to specialize in writing, however I see overlapping skills. Under the Crafts skill there are rules for "Craft Art", and it includes reference to written works there. I also see under the Expression skill, that there is also a reference to written works there as well. Could you please advise if you see a difference in how you would rule these skills in game?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I would be interested to play. I will look at the rule books and come up with a character. I have never played in the WoD but I am very interested. Here is a great actual play podcast the has a long Hunter game: Knights of the Night podcast. The players and storyteller are excellent and you learn a lot about the system and game play style.

Shadow Lodge

I have listened to Knights of the Night before. Good podcast that one.

As for the Expression VS the Craft skill, Expression applies to more esoteric trades such as writing, singing, playing musical instruments, painting and the like. Craft Art would apply to stuff like sculpting. So if you're looking to be a writer-type I'ed say Expression would be used as you don't "Craft" a book you express it in words.

As for an Asset Skill, basically its a skill that is a "Core" for your character based on his/her profession. You pick 2 asset skills and chose one of those to put an extra specialty in. As for other effects of an Asset Skill those fall under the Professional Training merit. Don't wrap your head around it too much. Asset skills really give only a minor benefit to your character.

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