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69 posts. Alias of Ferro_Lad.


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Good, I guess :)
Roll20 is my preferred VTT. There are more options there for me, at little cost.

I also believe that Roll20 has a better player pool than Fantasy good as FG requires upfront purchase by someone (GM mostly). So if you dont have a friend or lucky enough to find a charitable person, you are out of luck. As with Roll20, you can get on with no cost. Yes, you dont have all the options but its better than sitting there wishing you could do something.

As player of both formats, FG just feels clunky and cluttered. Roll20 is a bit more streamlined and clean. Also, easier to find games there as well.

But anyways, my two cents and I will always pick Roll20 over FG.


Agreed Cantriped. Reason why I was wondering.


There are no poisons involved.


Yes but later is says treat class level as caster level whenever relevant. Only thing relevant is duration.


1 person marked this as FAQ candidate.

I'm looking to create the Mooncursed character for a campaign but was wondering about duration of Shifting rage.

When using rounds of her shifting rage, instead of the usual bonuses and penalties from rage, the mooncursed transforms into a Medium version of this animal’s form as if under the influence of beast shape I, treating her class level as her caster level whenever relevant. Other aspects of rage aside from the bonuses and penalties, such as the skill restrictions on skills and effects that require concentration, still apply during a shifting rage.

So you get rounds for shifting rage but it later says treat your class level as caster level when relevant.

Do I just use rounds based on normal rage or does each rage round work like daily uses with duration equal to your level?


There is an old school DC heroes forming up on roll20. Its on Thursday starting between 830 & 9pm eastern. We are using heroes from DC universe, so no need to make a character. Hit me up on skype: greatarelius1 or email: teddyfuller@gmail.com


Sorry for not telling you all sooner but I can't make it no more. Best of luck guys.


Tavie is going to stay behind with Nadya. I dont know if I will be there tonight. There is a possibility that I make have to withdraw from the game. I will find out this tonight or this weekend. Sorry guys


I(Tavie) will be a little late tonight; should be home between 745 and 8pm east.


Tavie will take her 145gp, one of the sapphire ringsand 1 CLW potion


Ok, I dont do pbp. Best of luck with your game.


Its suppose to storm here this evening and power is iffy when it does. Just a heads up if I dont show.


This roll20, skype or what?


Tavie will take masterwork thieves tools for sure. Take masterwork studded leather unless someone else wants. Just swapping out my regular studded leather. As for coins, Tavie wants her share ;)


Tavie took the masterwork dagger


I probably wont be until 745 or 8. SOrry but I will be there.


Tavie appearances he the token over on roll20.

but here is a pic of her

https://mmofacts.s3.amazonaws.com/cache/49/b0/49b053f2baf236b799d29e4aafa28 69d/kingdom-age.jpg


I will post Tavie's token over on roll20 game thread


Extra cleric is always good :)


Awesome!!!! Can hardly wait.


Tavie was born in Varisia. She was sold by her father to pirates as a slave when young. Now she travels about and has ended up in Heldren. after delivering a package. She decided to stay there for awhile. She spends a lot of her time entertaining the children of Heldren with tumbling, juggling and various other carnival antics.


Im game, making a rogue


We good to game to day?


I will take 1 of the CLW potions to carry


Last night of being late. I hope to be home around 8pm. Axfow


Roll20 is best bet, followed by maptool. Online apps that use voice and maps/chats. There are a few of them in the forum but best check the actual sites for games recruiting.


Power just came but on. I hope you all checked my post over on roll20 about it, where I tried to use my phone to tell you.


I hope to be home at 8 tomorrow.


Just a note, Axfow followed the priestess with them not Calathes :) The old geezer was flirtin' with her.


Wolf heads over to where the energy weapons and such were located and tries to sniff out locations of taken items. He moves slowly and cautiously through the debris.

Tracking
RM 1d100 ⇒ 17 White, dang.


Just wondering, how much do all those potions weight for Saria??


Wolf pockets the card and nods to Leila.

He turns to Oddball "Sorry Oddball, figured to let someone know what happened from one of us." He grabs on securely, trying not to get too touchy "Thank you for the offer"


Wolf looks to Stan when he interjects "Well Ms. Taylor; that all for now. Have a nice day."

He watches Whippoorwill take off and Stan taking to his bike. Guess I will have to hoof it


Wolf heads to Leila "I go by Wolf Ms. Taylor. As for what happened here, a trio of villains started to attack and destroy the theater and other places here in the park. As for their purpose, I dont know that yet."


Axfow here, for the next several weeks I wont be home until around 8pm eastern.


Wolf decides to head to the a reporter that doesn't look like is from a major media corp. He waves for the reporter as he get closer.


Ok. I dont mind starting a pond but I think after next outing to truely find ourselves and role as a team.


Wold nods to Whippoorwill "Very well, I can agree to that."

He watches the interaction with Scorpion.


Reason EX 1d100 ⇒ 50 GReen

Listens to the others and comments to Whippoorwill "Let people see that you are a hero, will avoid confusion down the road"

He then quirks a brow at Oddball, wondering what she is doing.


Wolf moves over to the rest gathering at Scorpion. He gives a slight wave to another one taking a picture but refrains from talking.

Once with the others, he stays quiet for now.


Dont know if Axfow will make it tonight, internet is iffy here.


Wolf shakes like a dog, literally; flinging water everywhere. He looks to the others, the villain and the destruction. "Didn't think it was that bad but man...."

He nods to the others "I go by Wolf and glad to help."

Wolf quirks a brow at Stan about mentioning victims "I think I got the last of them but I guess you can never be too sure.."


Endurnace IN1d100 ⇒ 84 YELLOW


"Nice shot!"
Wolf looks around for something that might help against the watery villain as he plans to evade any attacks.

Reason or Intuition EX 1d100 ⇒ 90 Yellow!
Evading 1d100 ⇒ 31 White


Wolf pushes himself up slowly Ow, that hurt. Never got hit like that before. He shakes the mud from his face and looks back at Hydro man, replying "I'd hate to see how you treated true friends."


Endurance IN 1d100 ⇒ 47 Green


Wolf having no solution for Hydroman; will race through the pipe as well.

(depending on what I need; will use either hyper running or multiple action)
Karma
Running PR 1d100 ⇒ 69 or Multiple action EX 1d100 ⇒ 41
Green on both so only 10 Karma.

Once inside the dome, he notices Scorpion still up even if barely. He goes in and tries to slash at Scorpion's tail with his claws, hoping to remove the damaging end.

Fighting EX 1d100 ⇒ 3 White

Curses!!


I will be there but might be alittle late.....745 or so.

Axfow


Wolf satisfied with the distance he pulled the lady away and looks up at the villains and the others around. Never had to deal with stuff like this in Canada.

He looks around and decides to try something ranged. Wolf rushes to a nearby piece of rebar, picking up and throwing it like an Olympic javelin thrower at one of the villains behind water protection.

Intuition or Reason for seeing a murky target EX 1d100 ⇒ 73 Yellow!
Throwing EX 1d100 ⇒ 66 Green
((This is up to your discretion GM; if nothing is around to throw will take defensive action of dodging Dodging EX 1d100 ⇒ 67 Green))


INtuition EX 1d100 ⇒ 56 Green

Listens to Oddball a moment and nods buts gets distracted as the water starts to cover the lady on the far shore. "Good idea but know where we can get any of it? He pauses "You can tell me that in a minute" He starts to run around the pond, ziggy and zaggy; hoping to avoid being hit so he can pull Whippoorwill back from the water's edge.

Dodging EX 1d100 ⇒ 98 RED!

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