I'm looking to create the Mooncursed character for a campaign but was wondering about duration of Shifting rage. When using rounds of her shifting rage, instead of the usual bonuses and penalties from rage, the mooncursed transforms into a Medium version of this animal’s form as if under the influence of beast shape I, treating her class level as her caster level whenever relevant. Other aspects of rage aside from the bonuses and penalties, such as the skill restrictions on skills and effects that require concentration, still apply during a shifting rage. So you get rounds for shifting rage but it later says treat your class level as caster level when relevant. Do I just use rounds based on normal rage or does each rage round work like daily uses with duration equal to your level?
Tavie was born in Varisia. She was sold by her father to pirates as a slave when young. Now she travels about and has ended up in Heldren. after delivering a package. She decided to stay there for awhile. She spends a lot of her time entertaining the children of Heldren with tumbling, juggling and various other carnival antics.
Wolf shakes like a dog, literally; flinging water everywhere. He looks to the others, the villain and the destruction. "Didn't think it was that bad but man...." He nods to the others "I go by Wolf and glad to help." Wolf quirks a brow at Stan about mentioning victims "I think I got the last of them but I guess you can never be too sure.."
Wolf having no solution for Hydroman; will race through the pipe as well. (depending on what I need; will use either hyper running or multiple action)
Once inside the dome, he notices Scorpion still up even if barely. He goes in and tries to slash at Scorpion's tail with his claws, hoping to remove the damaging end. Fighting EX 1d100 ⇒ 3 White Curses!!
Wolf satisfied with the distance he pulled the lady away and looks up at the villains and the others around. Never had to deal with stuff like this in Canada. He looks around and decides to try something ranged. Wolf rushes to a nearby piece of rebar, picking up and throwing it like an Olympic javelin thrower at one of the villains behind water protection. Intuition or Reason for seeing a murky target EX 1d100 ⇒ 73 Yellow!
INtuition EX 1d100 ⇒ 56 Green Listens to Oddball a moment and nods buts gets distracted as the water starts to cover the lady on the far shore. "Good idea but know where we can get any of it? He pauses "You can tell me that in a minute" He starts to run around the pond, ziggy and zaggy; hoping to avoid being hit so he can pull Whippoorwill back from the water's edge. Dodging EX 1d100 ⇒ 98 RED!
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