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"Oh...oh that's vile...!" Lucina gags, thankful that she's not in the epicenter of the zombie fumes like the others but regretful that she can still get a good whiff of it.
"Are you guys okay!?"
____________
Ouch, stat drain? That's a bummer :\

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There are no official rules regarding what action it is to hold your breath so I will rule it is a free action. I will make these rolls for you:
.
Annilda Hold your Breath? <50: 1d100 ⇒ 65
Damien Hold your Breath? <50: 1d100 ⇒ 85
Lady Mae Hold your Breath? <50: 1d100 ⇒ 80
Uriel Hold your Breath? <50: 1d100 ⇒ 78
Ruby Hold your Breath? <50: 1d100 ⇒ 16
...so only Ruby managed to avoid the poison :(
As the rest of you quickly exit the crypt, many of you unsuccessfully attempting to avoid breathing in the gas, you still feel the gas burning in your lungs as you are overcome by another coughing spell...
______________________
Status:
Annilda (14/14 hp, Mage Armor, 1 CHA drain)
Damien (17/18 hp, 1 CHA drain)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (19/19 hp, 1 CHA drain)
Ruby (13/13 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
I need Fort saves (DC 15) from Annilda, Damien, and Uriel for the next 4 rounds or they will take additional CHA damage. You only need to succeed on the save one time.

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Mae attempts to help tend to those who just won't stop coughing. Who first? Annila/Damien/Uriel: 1d3 ⇒ 2
Heal Check vs Poison, DC15 for +4 bonus: 1d20 + 3 ⇒ (17) + 3 = 20
Mae hustle hops over to Damien and tries to help him control his breathing. "This reminds me of some plants in the jungle, they have bad spores that get into your lungs. You must calm yourself. Breath out more than you breath in for a short time. It will pass."

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Fort Save, Damien, Aid from the friendly grippli: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26
Damien breathes deeply, and thanks to Lady Mae's help, he's able to rid his lungs of most of the poison. His face has gone bright red from the coughing fit however. "Gah! Nasty! C'mon guys, breathe!" He pulls out a thin vial from his pack and holds it out.
Damien offers up an Antitoxin for anyone who wants to take it, not sure how that would work since we're kind of in rounds still though.

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This time, Annilda calls upon the blessings of luck to aid her.
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, or once 1 minute passes, the effect ends. Once used, the effect ends.
Annilda straightens herself, focuses inward...
Fort Save: 1d20 + 4 ⇒ (13) + 4 = 17
Luck Blessing reroll: 1d20 + 4 ⇒ (1) + 4 = 5 Well at least something rolled well.
And exhales the fumes in one breath, like a rotten perfume against the desert wind. "What an awful smell..."

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Fortitude Save DC15: 1d20 + 4 ⇒ (17) + 4 = 21
"There's seems little of interest, value, or relevance to our mission, and certainly nothing worth the risk in any of these chambers. Are we just wasting our time?"

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**RET-CON**
As discussed before I am ret-conning this encounter due to DM screw-up...errr...DM Fiat. I will keep the original Initiative rolls here. Please review your character status before you declare your actions.
Annilda: 1d20 + 3 ⇒ (3) + 3 = 6
Damien: 1d20 + 5 ⇒ (15) + 5 = 20
Lady Mae: 1d20 + 8 ⇒ (8) + 8 = 16
Lucina: 1d20 + 2 ⇒ (2) + 2 = 4
Ruby: 1d20 + 8 ⇒ (4) + 8 = 12
Sunny: 1d20 + 0 ⇒ (17) + 0 = 17
Uriel: 1d20 + 4 ⇒ (18) + 4 = 22
.
10 + 7 = 17
Annilda: 1d20 + 3 ⇒ (14) + 3 = 17
Damien: 1d20 + 5 ⇒ (12) + 5 = 17
Lady Mae: 1d20 + 3 ⇒ (15) + 3 = 18
Lucina: 1d20 + 3 ⇒ (2) + 3 = 5
Ruby: 1d20 + 2 ⇒ (7) + 2 = 9
Sunny: 1d20 - 1 ⇒ (18) - 1 = 17
Uriel: 1d20 + 2 ⇒ (5) + 2 = 7
.
Ghouls 1d20+2 ⇒ 14 +2 = 16
Eagerly moving on from the thoroughly plumbed crypt you turn your attention to the next statue, the statue of an obese man with rotting flesh, wielding a scythe. Knowing the statue is trapped like the others you leave it to the aasimar to bear the brunt of the trap.
Once you are ready Uriel pushes the statue aside and as expected the electrical arc travels into his body...
Uriel takes 2d6 ⇒ (4, 4) = 8 -5=3 electrical damage.
Moving the statue aside you see yet another crypt shaped like the previous ones. As you proceed to investigate deeper into the crypt suddenly a blur of motion erupts from two of the alcoves. These emaciated humanoid creatures have long, sharp teeth, and their pallid flesh stretches tightly over their starved frames. Their jaws slaver with hunger as they move towards you!
For every 5 you beat the DC by you may select one of the items from this LIST to get information on.
______________________
Round 1:
Lady Mae (15/15 hp)
Damien (17/18 hp)
Annilda (14/14 hp, Mage Armor)
Sunny (16/16 hp)
=============
??
=============
Uriel (15/19 hp)
Ruby (13/13 hp, flat footed)
Lucina (8/8 hp)
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell
_____________________
Current MAP.
_____________________
Lady Mae, Damien, Annilda, and Sunny are UP! Feel free to heal yourself up Uriel before the start of combat.

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Mae looks inside and sucks her tongue back in "Those look unfriendly, and hungry. Best keep your soft bits protected." She glances back at Sunny and keeps her at bay before reaching forward to tap Annilda on the shoulder.
"May the spirits of the steamy, hot jungle guide you." She then hops back to give everyone more space if they wish to back up.

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"Hmm. You do raise good points, Uriel. But if I want to discover the secret behind the missing bodies so I can rub my success in that lazy woman's face. Let us see what's behind here, then maybe we can explore other rooms?"
K Religion, Guidance: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
"These creatures are ghouls, best known for their paralyzing claws and bite. I know what their Resistances are."
After relaying this information, she grunts as she views another cramped room.
"Let us back out of these cramped halls and let them come to us." Annilda takes a step back, draws her dagger and prepares to kick the first undead fiend who gets in range.
Unarmed Strike: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

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Kn. Religion (DC 11): 1d20 + 8 ⇒ (18) + 8 = 26
"Oh nooooo...this could get ugly," Lucina gulps. "Ghouls are really nasty like Annilda says! They also ______!"
Immunities, Weaknesses, and Special Defenses, please!
Lucina needs little persuading to not cram herself into the small crypt; instead she moves to the other side of the doorway and conjures a strange-looking ball of goop into her hands.
"Lead them out and maybe I can slow them down!"
Once one of the ghouls moves into her LoS Lucina will toss a ball of entangling ectoplasm at it; this acts as a tanglefoot bag that also works on incorporeal creatures. It dissipates in 1d3 rounds.
Entangling Ectoplasm (Ranged Touch): 1d20 + 4 ⇒ (18) + 4 = 22
Rounds?: 1d3 ⇒ 2
Add a +1 to the above if Bless is in effect.

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"Ruby will git me outta here when she's ready. I'm gunna smash this guy's face in while I'm here!" Damien swings with his earthbreaker, hoping for his streak of luck to continue.
Earthbreaker: 1d20 + 5 ⇒ (3) + 5 = 81d10 + 4 ⇒ (7) + 4 = 11
It does not.

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Lady Mae again bestows her guidance upon Annilda, who quickly determines that ghouls have no special resistances other than being resistant to a cleric's holy power. This is also confirmed by Lucina as well, who also along with Annilda prepare for the onslaught.
Damien swings his earthbreaker hard, yet misjudged the angle of his swing, and it passes harmlessly in front of it. The ghoul glares at the halfling with a look of sheer hunger and proceeds to tear into him...
Claw #1: 1d20 + 3 ⇒ (11) + 3 = 14 miss
Claw #2: 1d20 + 3 ⇒ (16) + 3 = 19 hit
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 3 ⇒ (13) + 3 = 16 miss
...one of the claws barely managing to penetrate his defenses, and already the halfling feels his muscles begin to stiffen.
Damien needs to make a Fort save DC 13 or be Paralyzed for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.
The other ghoul, unwilling to allow its prey to escape, dashes forward and swipes at Damien's trusted mount...
Claw #1: 1d20 + 3 ⇒ (9) + 3 = 12 hit (vs FF AC)
damage: 1d6 + 1 ⇒ (6) + 1 = 7
...gouging a deep bloody furrow along its skin! Ruby also feels her muscles stiffening...
Ruby needs to make a Fort save DC 13 or be Paralyzed for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.
______________________
Round 1/2:
Lady Mae (15/15 hp)
Damien (15/18 hp, save pending)
Annilda (14/14 hp, Mage Armor, readied attack)
Sunny (16/16 hp)
=============
Ghoul #1
Ghoul #2
=============
Uriel (15/19 hp)
Ruby (6/13 hp, save pending)
Lucina (8/8 hp, readied attack)
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell
_____________________
Current MAP.
_____________________
Everyone is UP!

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"Good idea, Annilda and Lucina. Let's draw them out into the open. Come on, Damien." Uriel steps back through the narrow corridor.
Readied Attack; Damage: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 3 ⇒ (4) + 3 = 7

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Whoops, managed to overlook that it wasn't Lucina's turn to act earlier. Sorry!

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Damien watches as blood trickles down his arm, and then scowls as Ruby yelps from a claw to the snout.
Fort Save, Damien: 1d20 + 6 ⇒ (2) + 6 = 8
Fort Save, Damien, Folio Reroll 2 stars: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Fort Save, Ruby: 1d20 + 5 ⇒ (16) + 5 = 21
He starts to feel his body freeze in place, but a bastardization of divine intervention care of 10 different deities blesses him, and he relaxes. "Nice try, ya damn freaks! C'mon Ruby, let's git outta here!" The wolf turns, and leaves a trail of blood as she bounds out of the room.
Withdraw action for Ruby

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Annilda hurls her dagger at the closer ghoul.
Dagger: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Crit?: 1d20 + 1 ⇒ (19) + 1 = 20
Crit Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Very satisfied she hit, she draws a second dagger. "Gods blessed, Damien."

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Mae nods at the concern everyone seems to have with these 'ghouls' "I can summon some help." She then turns to Sunny and croaks at her in Grippli before beginning casting a spell.
Sunny rears up on her hind slug end and races over towards the statue, slinging an acidic lunger at the ghoul.
Acid Spit, Ranged Touch: 1d20 + 2 ⇒ (9) + 2 = 111d6 ⇒ 6

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While Damien realizes the old adage 'discretion is the better part of valor', Lucina steps up and sends an ectoplasmic ball at the ghoul standing back in the crypt...
Reflex save DC 15: 1d20 + 2 ⇒ (15) + 2 = 17 saved, not Entangled.
...and it manages to stave off the entangling goopy substance, but it does slow it down just enough to allow Sunny to connect with a large glob of acidic spittle, causing it to shriek in pain. Annilda finishes off the ghoul with a well placed dagger throw!
The other ghoul moves out of the confines of the crypt, its jaws slavering as it shrugs off Uriel's blow, and deciding to return the favor taking a swipe with its claw...
Claw #1: 1d20 + 3 ⇒ (6) + 3 = 9 miss.
...but it also is unable to connect with the aasimar warrior.
______________________
Round 2/3:
Lady Mae (15/15 hp)
Damien (15/18 hp)
Annilda (14/14 hp, Mage Armor)
Sunny (16/16 hp)
=============
Ghoul #2
=============
Uriel (15/19 hp)
Ruby (6/13 hp)
Lucina (8/8 hp)
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell
_____________________
Current MAP.
_____________________
Everyone is UP!

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With one ghoul down but still another up and slobbering and swiping, Lucina conjures another ball of ectoplasm into her hands and then lobs it at the creature!
Entangling Ectoplasm (Ranged Touch; Into Melee): 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Rounds: 1d3 ⇒ 3
____________
By the way, Entangling Ectoplasm functions like a tanglefoot bag so if I hit, the creature becomes entangled. The Reflex save is to see if it gets stuck to the floor or not :3

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"My my... aren't we eager to rush into the jaws of death."
Unarmed Strike, Flanking: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Unarmed Strike, Flanking: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Flanking with Uriel, Annilda tries to snap kick the ghoul's jaw, but almost loses her balance in the process. Instead she opts for a simple fist to its midsection. "Your will is strong, the flesh is weak and flabby. Ho ho!"

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Flanking the ghoul with Annilda, Uriel swings his sword around his shield.
Bastard sword, flanking; Damage: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 151d10 + 3 ⇒ (8) + 3 = 11

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Lucina attempts to duplicate her earlier success in slowing the remaining ghoul down, but her ectoplasmic ball barely misses the slavering ghoul...but it does not matter in the end, as first Annilda crushes the midsection of the ghoul, followed by Uriel slicing it in two! As the ghoul collapses to the ground silence returns to the Ossuary once again.
COMBAT OVER!
______________________
Status:
Annilda (14/14 hp, Mage Armor)
Damien (15/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (15/19 hp)
Ruby (6/13 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

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"Whew...at the very least, we're getting rid of these errant corpses that are walking around down here," Lucina huffs. "Is everyone okay? Damien, how's Ruby?"

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Uriel retrieves his wand of cure light wounds and activates it, healing his electro-shock burns.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 (47 charges remaining)
Then he enters the hidden chamber, taking a look around.
(Take 20 Perception for 24)

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Annilda kicks the remnant aside and retrieves her thrown dagger. "Lady Luck smiles upon me." She wipes the gore off of it and stows her daggers. "Damien, are you and Ruby alright?"
Turning to Uriel she shrugs. "You have been able to resist minor shock, to a much better degree than I. Do you wish to keep searching the statues or is there a different area we should look at? Personally I would like to search this entire locale, but you are taking the brunt of these shocks."

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Mae quickly ends her spell as the last ghoul falls "Oh good. I wouldn't want to summon a friend for nothing. It would be embarrassing, yes?" She peaks her head inside the hallway and offers up healing to anyone who needs it.
"This place is a bit boring, but we were tasked in 'clearing out' the level so they could use it for burial once more. Oh well." She pats Sunny on the rump and resumes her station at the back/middle of the group.

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"Yeah, Annilda's got a point," Lucina agrees, frowning. "Are you okay with doing this like we've been doing, Uriel?"

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"Gah!" Damien scoffs at the dead ghouls. "I'm fine, Annilduh. Jus' a little shaken. Thing almost got me good. I'm gunna be more careful next time."
The halfing digs through his pack and pulls out an antiplague and an antitoxin, and tosses them both back. "This shud help a little."
If it's too meta that Damien is doing this given the gas zombie retcon, let me know.

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Deciding to finish your exploration of the crypts you turn your attention to the next statue in the line, a handsome, bearded man in extravagant clothes, wielding a lucerne hammer. Knowing the statue is trapped like the others you leave it to the aasimar to bear the brunt of the trap.
Once you are ready Uriel pushes the statue aside and as expected the electrical arc travels into his body...
Uriel takes 2d6 ⇒ (5, 4) = 9 -5=4 electrical damage.
Once you have secured the statue Uriel slides it aside and sees this crypt is not like the others you have seen so far. A plush red carpet runs down this narrow corridor between wood-paneled walls polished to a high sheen. Floating lanterns cast a gentle glow into each alcove flanking the corridor, where bodies wrapped in pristine linen are laid to rest in niches. Rather than the clammy chill of most underground rooms, this chamber is pleasantly warm, and the soothing sound of chimes tinkles softly in the distance.
A check of magical auras does show the whole place does radiate magic.
______________________
Status:
Annilda (14/14 hp, Mage Armor)
Damien (15/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (11/19 hp)
Ruby (6/13 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
As before, feel free to heal yourselves up before exploring this crypt. Also the map does not accurately indicate the dimensions of the crypt; it shares the exact same dimensions as the others you have seen (three alcoves in a 5' wide corridor).

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Annilda watches Uriel take the jolt and then push the statue aside. "Your resilience came in handy. I will give you a free fortune telling once we leave."
She stands alert, but isn't able to really help in the search. "I wonder what sin this room represents. Avarice?"

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Kn. Arcana (DC 21): 1d20 + 6 ⇒ (15) + 6 = 21
Kn. Arcana (DC 26): 1d20 + 6 ⇒ (5) + 6 = 11
Lucina studies the magical aura of the room for a few moments and then freezes once she realizes what she's looking at. "Whoa, hold up. This room's covered in illusion magic..."
As she speaks, she closes her eyes for a moment and then slowly opens them again, trying to will her mind to see the room as it truly is.
Will (I Disbelieve!): 1d20 + 3 ⇒ (7) + 3 = 10

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"An illushun?! It's not really there!?" Damien darts his head around, looking for a break in the strange spell.
Will to disbelieve: 1d20 + 2 ⇒ (6) + 2 = 8

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Will Save to Disbelieve + Guidance: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
"So another delusion of grandeur. Well, more than usual."
Annilda reaches down to one of the carpets and rubs it between her fingers, trying to analyze it.

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"Yes. Lots of magic." Says Mae as she looking around the room. Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11 "I am not sure what you mean though about illusions. Seems... odd yes." As she tosses a pebble into the room, blinking rapidly.
Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

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CLW: 1d8 + 1 ⇒ (3) + 1 = 4 (46 charges remaining. Reviewing the history of damage and healing, that leaves me at 18/19, I think.)
Knowledge (arcana) DC21: 1d20 + 4 ⇒ (6) + 4 = 10
Knowledge (arcana) DC26: 1d20 + 4 ⇒ (11) + 4 = 15
Will Save to 'Disbelieve' the illusion with +4 Bonus from Lucina's warning: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
Detect magic & Knowledge (arcana): 1d20 + 4 ⇒ (18) + 4 = 22
"This is becoming a bit taxing, I confess," Uriel mutters, as he expends yet another charge from his wand of cure light wounds.
And a bit tedious, as well. So long as the suffering serves some useful purpose, I will suffer in silence, the paladin-oracle muses.
When Lucina warns the party that the room is cloaked in magical illusion, Uriel casts an orison and squints as he surveys his surroundings, attempting to distinguish what is real from that which is a mere arcane facade.

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It takes a few moments to finally pierce the illusionary veil which cloaks the true contents of the crypt, which appears to be empty. However, no sooner than Uriel steps further into the crypt then a vivid swirling cone of bright colors assault and threaten to overwhelm your senses!
I need Uriel, Lady Mae, and Annilda to give me a Will save DC 12.
______________________
Status:
Annilda (14/14 hp, Mage Armor)
Damien (15/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (18/19 hp)
Ruby (6/13 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
Uriel, I show you at 15/19 HP. I do my best to keep the Status as current as I can but if I missed something please let me know!
.
EDIT: I see it now. Your status is correct.

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Will Save, DC12: 1d20 + 6 ⇒ (15) + 6 = 21
Spellcraft, DC16: 1d20 + 5 ⇒ (14) + 5 = 19
Mae quickly covers her eyes as the colors attack. "Color spray. Watch your eyes and face. Be ready for predators." She draws out her dagger and takes a defensive stance.
Full Defense as she looks around for an enemy. 23AC

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Spellcraft (DC 16): 1d20 + 6 ⇒ (11) + 6 = 17
Lucina utters a surprised eep as color suddenly explodes over her friends in the front, quickly falling back a pace as she looks around for the source of the magic.
Perception: 1d20 + 2 ⇒ (4) + 2 = 6

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"If the carpet doesn't match the drapes, then-"
Will Save: 1d20 + 5 ⇒ (2) + 5 = 7
Annilda is promptly cut off from her own dirty joke when a flash of colors overwhelm and overstimulate her!

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Will DC12: 1d20 + 4 ⇒ (6) + 4 = 10
The vivid swirling cone of bright colors assaults and overwhelms Uriel's senses.

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The flashing colors wash over those standing in the entrance of the crypt, with only Lady Mae able to resist the effects!
Annilda duration: 2d4 ⇒ (4, 3) = 7
Uriel duration: 2d4 ⇒ (4, 1) = 5
As the others see Annilda and Uriel collapse to the ground movement deeper in the crypt catches your eye. A skeleton coated in a slick layer of blood and gore moves towards you, its eyes a pair of gleaming pinpoints of red.
Annilda: 1d20 + 3 ⇒ (19) + 3 = 22
Damien: 1d20 + 5 ⇒ (20) + 5 = 25
Lady Mae: 1d20 + 3 ⇒ (14) + 3 = 17
Lucina: 1d20 + 3 ⇒ (12) + 3 = 15
Ruby: 1d20 + 2 ⇒ (14) + 2 = 16
Sunny: 1d20 - 1 ⇒ (9) - 1 = 8
Uriel: 1d20 + 2 ⇒ (4) + 2 = 6
Uriel: 1d20 + 2 ⇒ (14) + 2 = 16
.
Skeleton 1d20 + 6 ⇒ (8) + 6 = 14
For every 5 you beat the DC by, you may select one of the items from this LIST to get information on the monster.
Round 1:
Damien (15/18 hp)
Annilda (14/14 hp, Mage Armor, Unconscious until Round 8.)
Lady Mae (15/15 hp)
Uriel (18/19 hp, Unconscious until Round 6.)
Ruby (6/13 hp)
Lucina (8/8 hp)
========
Skeleton
========
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
Everyone (except Sunny) is UP. BTW good initiative rolls here :)

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Mae blinks her eyes a few times as Uriel and Annilda crash to the ground in a heap "It looks like they've fallen to the spell. Damien, please assist while I ask for help." She says flatly before weaving a long spell. Summon Nature's Ally I
"Sunny, be helpful please." She adds in before hopping forward on top of Annilda. Her sticky, webbed feet suction-cupping to the side of the woman's face.

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Kn. Religion (DC 12): 1d20 + 8 ⇒ (13) + 8 = 21
"Oh g-gosh, it's a bloody skeleton!" Lucina meeps. She starts to move forward to try and drag Annilda out of the way of the inevitable fighting but stops as Mae parks herself atop the unconscious woman. "Beware their ______ attack!"
Special Attacks, please.
Lucina then casts a spell and gives Damien a pat on the arm. "Um, this'll help keep you safe - now get up there, please!"
____________
Lucina will hit Damien with Protection from Evil.

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While Lady Mae begins summoning some natural assistance, Lucina provides Damien with some magical protection of his own, recalling while the bloody skeleton does not have any special attacks the gore soaked body is infused with negative energy, providing them with a small measure of healing themselves during combat.
The Bloody Skeleton has Fast Healing 1.
____________
Damien and Ruby are UP.

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"Damn it! Worse time for a skeleton ta appear! But I'm not surprised at all! Come on, Ruby!" The wolf leaps ahead, and Damien swings his earthbreaker with all of his halfling might.
Earthbreaker: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 4 ⇒ (3) + 4 = 7
Ruby, bite: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (6) + 1 = 7
Trip: 1d20 + 2 ⇒ (17) + 2 = 19
AC 21 with PfE

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Zzzzzzz...

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While his companions drop like flies around him Damien does not hesitate here, charging towards the skeleton and ending its unlife with one fell blow!
COMBAT OVER!
It takes a few moments for Annilda and Uriel to recover from the Color Spray trap, yet with the skeleton's destruction nothing else disturbs you during this time. Once you have fully recovered here a quick search reveals nothing left of value in the crypt, though there is another enigmatic rune upon the rear of the crypt door.
______________________
Status:
Annilda (14/14 hp, Mage Armor)
Damien (15/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (18/19 hp)
Ruby (6/13 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
There are two more statues you have not looked at yet: an imperious, heavyset woman holding a mirror and a halberd, and the dark statue of the archaic representation of Pharasma.

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Mae hops up and cancels her summoning spell. "Well then. I guess my friends aren't needed again." She then tends to the two KO'd teammates, making sure they don't come to harm, or attract flies.
"For a small person, you are very powerful with that hammer Damien." Her tongue lashes out to grab a fly that gets too close, but she gently shoos away a small spider that crawls over. "Shoo now spider. That fly was mine. You can hunt somewhere's else." The care she takes with the spider is surprising.

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"Bright...ugh. My eyes..." Annilda grumbles, revealing her dark brown hair before she fixes her shawl overhead. "Some things are not meant to be seen."
She stands up. "Did we succeed? Good."