HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
Ya sounds like too much heat and sun, and likely some dehydration. I've learned over the years... wide hat and lots of water. Being out in the elements is draining, no matter how good or bad that weather seems to be.
HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good
Can we resume our SOPs now, or do we need to continue rolling Perception prior to every move? Might help make this a faster crawl, if we can use the SOPs.
Okay guys, I need to deal with some family issues this week so posting will be slow through the week. Hopefully I will be able to return to normal posting at the end of the week (10/26).
HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
Ya, with K failing the knowledge religion I don't know who else could warn us of the doom.. I think we are doomed to repeat ourselves here.
HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
No day job for Mae. She lives in the swamp with bugs... what can I say.
HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Female NG Halfling Sorcerer 3 l Active Conditions:
My chronicle looks good! And Uriel is talking about the spaces at the bottom - 'event code' is the numerical number associated with whatever event you're reporting for and 'event' is for the event name, like PbP Gameday VII or Super Fun Dungeon Adventures or whatever it might be called.
(My own personal reporting event for the games I run outside of convention events is Archaeology, Adventure, & Accident Prevention, to give another example.)
*edit* And of course, thank you for running the game! I hope to see you run more PFS stuff in the future :)
Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4
Pharasma's Blessing: Pharasma blesses you for your service to the Godsmouth Cathedral. You may reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature’s ability or effect, always taking the result of the second roll. You must make this reroll before the results of the first roll are known. If Pharasma is your patron deity, you receive a +4 bonus on your reroll. Once this ability has been used, cross it off the Chronicle.