Godsmouth Heresy - PFS - Presented by DM Eric S (Inactive)

Game Master Eric Swanson

Campaign Slides


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Grand Lodge

This is the Discussion thread for the PFS Godsmouth Heresy session. The plan is to begin on Friday June 22nd!

Sovereign Court

Dot!

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Here I am. Here I am.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

I ams what I ams!

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

I'm reluctant to bring my charge fighter into a dungeon crawl, but I'm more reluctant to start a new PC when I have little time to play the others. So Damien it is!

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

So...a deadly dungeon is just the place to send a fresh-faced sorcerer right out of training, right? :)

*edit* It's been a little while since I first created this character so I'm going to try and do one last audit to see if there's anything I want to change before we get started!

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

I've got a naiad sorcerer (wild blooded-sylvan) or an aasimar "something" (probably a paladin/oracle). I'm hoping to apply the Chronicle from Hell's Rebels to the PC to make one of the two level 2. Could we wait to start until we get that Chronicle from GM Red?
Larry

Grand Lodge

I have no problems delaying the start of this game for the end of Hell's Rebels and the sweet Chronicles therein!

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

That will also work out for me anyway since I'm getting some other game projects up off the ground while I'm off this weekend!

By the way, I noticed that everyone else is bringing or looking to bring 2nd level characters - would you guys prefer I do the same? I could swap Lucina out for Katarina, my 2nd level spiritualist, if need be :)

Sovereign Court

Larry, I really hate to burst your bubble, but that chronicle is only valid for PC levels 2-4. You can certainly apply it after this module, or to another level 2 PC.

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

Eric, just a heads up that Damien here has the Devoted Guardian class ability, allowing him to act in the surprise round even if he does not notice the enemies.

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

I haven't peeked at the Hell's Rebels Special Instructions & Chronicle Sheets download, so there might be special rules for that adventure that overrule the guidelines in the PFS Roleplaying Guild Guide on p. 7:

Quote:

You can apply credit from a higher-tier adventure to a

1st-level Roleplaying Guild character. When doing so,
reduce the gp reward to 500 gp if the adventure grants
1 XP or 1,398 gp if it grants 3 XP. You do not benefit
from any boons until your Roleplaying Guild character
reaches the minimum level listed on the Chronicle
sheet, unless otherwise noted.

That's what I was hoping to do with the PC I bring to this adventure. Is that a possibility?

I'm waiting to dot into the Gameplay thread until I can select a PC. Sorry for the delay I'm causing.

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

Ah! Yes, it does apply. I definitely forgot about that little rule. Good catch Larry.

Silver Crusade

1 person marked this as a favorite.
LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

I've created the basic shell of Uriel, paladin (oath of vengeance/warrior of the holy light) and oracle (dual-cursed) of Sarenrae.

I'll update his equipment as soon as we get the Hell's Rebels Chronicle from GM Red. No pressure, Red. ;-)

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

*wanders in*

"Oh! Someone else like me that's been doubly-cursed! How wonderful!" Corona remarks as she peers curiously at Uriel.

And he's just as pretty as Zarnel! Where do they make these men?

"Remember New Friend, always stipulate when you want to ruin someone's day with your double-curse powers or else you'll make the Voice in the Sky sad. Oh! And have fun, that's the most important thing of all," she smiles and then wanders away with a vague wave of her hand.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

I'd appreciate any tips you can suggest, Corona.

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

Usually I like to set Misfortune to activate to negate a potential crit against an ally (or self) or when it looks like an ally (or myself) has failed a saving throw but you can use it to just make a foe reroll a general attack roll if it looks like it'll hit. *Technically* the text on Misfortune says you can force 'a creature' to reroll any one d20 roll before the results are known and so I've seen a lot of people allow you to force an ally to make a reroll as well in order to help them get a better result on something. I think this is somewhat subject to table variation; so far all of the GMs I've had have seemed cool with that but I honestly feel kinda iffy about taking advantage of such a thing - especially since you later get Fortune which is ostensibly meant to be used to give allies a reroll.

Just my own two cents, of course.

Grand Lodge

Ok since I have seen Uriel has posted, and all Chronicles have been spent, I will kick this off on July 4th with the intro post!

Feel free to finish your purchases and if you are busy with celebrating no worries if you wish to wait until the next day!

Silver Crusade

1 person marked this as a favorite.
LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Thanks for everyone's patience.

I tweaked Uriel's build a bit; less optimized but more consistent with his backstory.

Switched deities from Sarenrae to Ragathiel; seemed more appropriate for an Oath of Vengeance/Warrior of the Holy Light paladin.

Dropped Extra Revelation (Misfortune) feat in favor of Exotic Weapon Proficiency (Bastard Sword), Ragathiel's favored weapon, enabling him to use it one-handed and to use a shield.

"Shenanigans": Temporal Celerity revelation enables Uriel to roll Initiative twice and take the best result. Added a second attempt in the pre-formatted spoiler on Slide 2.

Happy Independence Day, everybody! 242 years and counting!

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Day Job
Profession (soldier): 1d20 + 4 ⇒ (8) + 4 = 12

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

Dawn can't play this module because I played this already with a different level 2 PC. So here's a brand new PC.

She likes to punch things.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Just need to fine tune Mae's gear a bit, and she's level 3 now due to the HR Chronicle. Other than that she's ready to go.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Lady Mae, you sure you can play Godsmouth Heresy with a level 3 PC?

If not, one option would be to slow track the HR Chronicle.

Grand Lodge

Godsmouth Heresy is a Tier 1-2 scenario and your APL is currently 1.8. You are good to go :)

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

I don't think the APL is a factor, just each individual PC's level?

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Bummer. Frank is going to slow track HR so I can get back down to 5.5XP and stick with Mae.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

GM, if you need help putting maps together for future encounters, I'm happy to help.

This one was a little confusing without a visual reference.

Grand Lodge

Thanks for the offer! Fortunately this is the only encounter that is 'mapless' and I do have the dungeon map all set up. The only issue I have with these module maps is the scaling of the map for the encounters, he he.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

With a MacBook, I open the scenario in Preview, select the part of the map I want to display, and save that selection as a PNG file, which can be uploaded into the Google slides. (I have trouble with many JPG files.) That might help with scaling.

Grand Lodge

I see. That is a good idea, I am sure I can do that in Windows easily :)

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

You can also use pdfimages to extract images from pdf files if you don't mind the command line.

If you have an Adobe CC subscription, Adobe Acrobat can also be used to extract images. But that isn't cheap!

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

Some GM tips based on my own experiences...

This is a massive dungeon with, if i can be frank, a s%%+ ton of doors. Doors and PbP are oil and water. I think we should come up with a sort of MO with opening doors to make things a little more expedient. Let's say we choose clockwise, for example. GM rolls perception for each PC to check for traps on the door, if it's clear, we open it and proceed. If not, we either disable it or smash it down, or go through the other door instead. What do you guys think?

Grand Lodge

OK sounds like a plan to me. Let me know when you want to implement this procedure. You won't be able do this until you exit this room however.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Yes Doors suck. Either everyone check or have a certain person do it, either via GM roll or take 10. No sense adding a day of posting for each doorway.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Uriel will also cast detect magic, scanning for auras in an unoccupied room before anyone enters.

I'd add another element to our SOP: If a room is unoccupied and we're not pressed for time, it would make sense to Take 20 on Perception checks.

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

^Those SOPs sound good to me. Lucina can also make use of Detect Magic and/or Read Magic should we find anything of interest. She will, of course, always share anything she happens to spot or learn with the rest of the group.

(Needed a nap after lunch & errands, catching up on games now.)

Dark Archive

1 person marked this as a favorite.
Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

SOP:
When we're at a branch, try to go right.

If we're not pressed for time, we will take 20 on Perception checks.

Uriel, Lady Mae, and Lucina will cast Detect Magic. Lucina will also use Read Magic.

Annilda is willing to be the guinea pig and fiddle with switches first. She has Combat Reflexes in case she is caught flatfooted.

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

Hey folks, got called in to work tonight on somewhat-short notice so updates here and elsewhere will be delayed a bit to either later tonight or tomorrow morning.

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

Well, we're fighting in cramped spaces against an undead reach enemy. Yeesh.

I can spontaneously convert one of my spells to Cure Light Wounds, and then run in and bad touch it. After that I can tank the thing while everyone else tries to hit it.

Sounds like a plan? Anyone with a CLW wand can also try to bad touch it.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

I'd mentioned earlier that Uriel has the Temporal Celerity revelation that enables him to roll Initiative twice and take the better result.

I'd added a second Initiative roll for Uriel in the pre-formatted Initiative block on Slide 2, but I just realized it's gone. Is it okay to put it back in there?

Grand Lodge

Yeah please put that back in there, and thanks for the reminder!

Grand Lodge

Guys I messed up here, and fairly seriously I must say. Simply put, I ran the wrong encounter for this particular room. Normally I would say since this is just a module I can simply hand wave the mistake aside but since this is PFS sanctioned I am not sure I can do that since this encounter caused ability drain here, which means it will require spending PP to recover your ability.

Therefore I put this to a vote. You can either...

A) Continue on as is. I will swap the encounter out as it is not one you have run into yet. This also means the CHA drain will stay with your PCs as well...OR...

B) I retcon this entire encounter. This means there is no CHA drain suffered by any of your PCs. I must warn you: there is still a combat encounter here should you wish to retcon. The gasburst zombie would be encountered elsewhere and I would require you not to meta-game that encounter once you run into it.

Go ahead and let me know which option you prefer. Since there are five of you the first option to get three votes wins, he he.

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

I'd rather go with option A so we don't have to retcon or metagame anything.

Because some of us have CHA drain, we will need to spend 2 PP to get the Restoration spell. (Lesser Restoration does not work.) However, CHA drain is a condition you can carry between sessions as long as the score doesn't hit 0.

So divine casters could buy a scroll of Restoration for 700 gp, make the CL check (DC 7) and restore the drain. But you'd have to do that after this adventure ends since that's when we get the chronicle.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

I'd lean towards Annilda's suggestion as well but since I didn't suffer any CHA drain my vote doesn't count near as much. But it would be really hard to not change tactics when we faced that thing again...

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Definitely not in favor of accepting drain in a low-tier adventure.

Voting in favor of running the module as written.

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

I didn't suffer the drain either so I've been holding off to see what the rest of you want to do but I'm fine with retconning if that's the option we're leaning towards.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

I'll be traveling to and from Gen Con over this coming week. I will post when I can, but it will unlikely be every day.

Larry
aka Uriel

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

Just a note that I'm hitting the lake today so I'll largely be out of pocket (and unable to post) until sometime this evening :D

Silver Crusade

1 person marked this as a favorite.
LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Lake Nonlethal Damage: 1d6 ⇒ 4

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

I totally hit the heck out of that lake!

Too bad I ended up getting punched by the sun; promptly went to bed after getting home yesterday evening with a heck of a headache and a little bit of nausea. Slept 12 hours and felt much better upon waking up this morning...except for the raging sunburn I have, but I kind of expected it as I may as well be a ghost with how pale I am :)

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