Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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King of Goblins *MAP*

Peering carefully into the 10x10 entrance, Tark sees nothing but darkness.

Which is weird, since he has darkvision...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Magic darkses!" Hisses Bucko....

"Not standses in front of!"

Bucko targets the magical darkness with a dispel!


King of Goblins *MAP*

The darkness abates. Light from the entrance illuminates the interior, and you can hear movement and some murmuring, but nothing specific.


HP 92/92

Tark and Fangz go crashing through the front entrance in a great display of destruction, mayhem and.... ah... boldness?


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko casts detect magic and takes a look into the mound looking for any magical energies.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag snickers, "That how Tark knock on doors."


King of Goblins *MAP*

Tark:

Spoiler:
Tark is hit by one of two rays of freezing ice for 7 damage. He sees 2 boggards inside, though he saw many more go in. To his right, there is a caged-off area with some ragged-looking goblins, humans and lizardfolk sitting around inside. They perk up when they see him charge in.

Tark may place himself just inside the entrance. He sees every visible person inside the mound. These look like the armored boggards you've seen before.

MAP

Init:

Boggards
Tark
Velag
Stix
Bucko


King of Goblins *MAP*

I'm lonely.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

You are the one who said the boggards go first, then did not post their actions!

****snap*****


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

You have all those boggards to keep you company...


Male Goblin Fighter (Archer) Level 8

Yeah. Stix is kind of just chillin, waitin his turn. He's where he is on the map but ain't going into the cave.


King of Goblins *MAP*

They went, but only Tark was there to see it.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Hitses one Tarks!"


Male Goblin Fighter (Archer) Level 8

"Ayes gonna help when y'alls get yur tarts in dere! Til den Imma gonna wait her!"
Stix dismounts and stands next to Turboflex ready to follow once everyone else has gone in.


HP 92/92

Tark remembers how hard the armored boggards were, and he charges one in a fit of rage.

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Mounted Charge: +4

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 19 ⇒ (10) + 19 = 29

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker, Spirited Charge): 2d10 + 32 ⇒ (2, 2) + 32 = 36 + fire damage 1d6 ⇒ 1

Current AC:

Normal: 23
Raged: -2
Charge: -2

Current AC: 19

Current HP:

Normal: 82
Raged: +14
Wounds: -13

Current HP: 83


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

How long did it take to go 'round? Are all Velag's spells done? Specifically Shield of Faith and Expy

Velag follows Tark into the room, and seeing the armoured boggards, says, "I remembers yous. You's is Nasty.", pronouncing judgement.

He runs forward, drawing his swords, ready to cut down the Boggard.

Swift action: Activate Judgement (Surged) -> Destruction (+3)

Left Hand: +1 Frost Shortsword 1d20 + 11 ⇒ (18) + 11 = 29 for 1d4 + 2 + 1d6 + 3 ⇒ (2) + 2 + (1) + 3 = 8
Right Hand: +1 Shortsword 1d20 + 11 ⇒ (1) + 11 = 121d4 + 1 + 3 ⇒ (1) + 1 + 3 = 5


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko attampts a misfortune hex on the other Boggard
will save or force to take worst result on all rolls for a round....


King of Goblins *MAP*

Velag's buffs are gone. It took about 1/2 hour to go around. Tark's foe is close to dead. Velag's, not so much.

Stix can ride up and take some shots.


HP 92/92

Fangz bite: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 6 ⇒ (2) + 6 = 8

I almost forgot Fangz. He attempts to bite a leg off.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Crud. Should have rebuffed as we approached. Next time, I'll ask before we kick the door in.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko smiles at stupid boggard and cackles to extend the misfortune hex.


King of Goblins *MAP*
Tark Bashflat wrote:

Fangz bite: 1d20 +7 +2

Damage: 1d6 +3
Trip: 1d20 +6

I almost forgot Fangz. He attempts to bite a leg off.

Could have sworn I posted yesterday. The boggard dies on one leg. Stix could help, here.


Male Goblin Fighter (Archer) Level 8

Stix is kind of just hanging back standing next to Turboflex. He'll move in but won't attack this round. Honestly I am not even sure he can. Meh he'll pop a shot at one dude once he is within 30 feet

Attack:1d20 + 19 ⇒ (5) + 19 = 24 Manyshot:2d6 + 20 ⇒ (1, 5) + 20 = 26


King of Goblins *MAP*

Stix can get to the entrance, but it's too far to also attack.

MAP


Male Goblin Fighter (Archer) Level 8

Oh well at least I tried. I couldn't find myself where I was last time I checked the map, so since you basically said I could get to the entrance, I did. So that is where I am at this turn.


King of Goblins *MAP*

MAP

Init:

Boggards
Tark
Velag
Stix
Bucko

The last boggard realizes at last that he's in big trouble. Your genocidal frenzy make it occur to him that perhaps begging for mercy won't help. He swings at Velag and runs toward the back, provoking an AO from the inquisitor.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Youses stop runses Bog-turd!"


King of Goblins *MAP*

Does anybody speak Boggard? He runs to the back, sure he's done for.


Male Orc!!!! Level 18 Orc King

A charge of course is in order....

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Mounted Charge: +4

(ooc]ATTACK ROLL 1 (Flaming Earthbreaker): [/ooc]1d20 + 19 ⇒ (11) + 19 = 30

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker, Charge): 2d10 + 32 ⇒ (3, 2) + 32 = 37 + fire damage 1d6 ⇒ 5


King of Goblins *MAP*

Doesn't Fangz get a bite?


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

the boggard is still up?

I think Klepy knew boggard.... ;(


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

I don't. I could comprehend if he's clearly begging for his life.


King of Goblins *MAP*

I'm pretty sure the only other one who attacked the boggard was Velag, and he missed. Some boggies are tougher than others!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Attempts common, draconic and orc languages....

"You waits an talks, gobbies wants place in swamps, boggies, lizzies all needeses in swamps keepses out humans!"


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Me only missed once. Me got him-blood on frosty-blade. See, it frozen right here!


HP 92/92

Wow, wierd, where did that orc come from?

Sorry, I didn't do Fangz' bit this time as I thought Tark's 42 points of damage would have killed it. Damn tough boggard :)

Fangz bite: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 6 ⇒ (4) + 6 = 10


King of Goblins *MAP*

Either way, it's dead now. You see 4 goblins, 2 lizardfolk and 2 humans in the cage on the side. They look very haggard, but are glad to see you. The other boggards you saw come in here are gone, somehow.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko moves to inspect the caged humans
in common he asks them
"Who youses? Whys youses here?"

In goblin he tells his companions
"Humanses has magic weaponses fer trades, maybe these helps us getses more better tings, if no ones eatses thems."


King of Goblins *MAP*

I'm Johan Madis, and this is my wife, Elenn, says the tall one.

We were captured by these awful beasts and imprisoned here. We gathered that they were killing people in rituals of some sort. They put people in here, and then took them out, never to be seen again. We don't know what happened to them.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Where yous liveses?"

"You knowses magics?"

"I needses tah buys tings humans has an youses helpses me, I claimses yous as servantses. Gobbies and Lizzies an boggards very strange to hummies."

"Bucko claims hummies for him servants anyones makes big s~&* bout it?"


Male Goblin Fighter (Archer) Level 8

Stix casually twirls an arrow around his fingers as he listens to Bucko speak hummie speak with the hummies.


HP 92/92

"Ask dem where all da boggards go. Iz dere secret tunnel entrance somewhere here?"

Tark will start look around, while Fangz stiffs around.

Tark Survival check looking for tracks: 1d20 + 6 ⇒ (18) + 6 = 24

Fangz Survival check smelling for things: 1d20 + 4 ⇒ (20) + 4 = 24


King of Goblins *MAP*

There are tracks to what appears to be a crude trapdoor in the floor at the back, opposite the entrance.

We're not rich. What little we had was taken from us. Please, we just want to get out of here! the man says.

The goblins are ecstatic, and happy to have escaped a grisly fate. The lizardfolk are strangely quiet.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Where does John Madis liveses?"

Bucko begins to escort the humans outside.....

"Bucko wants human tah trade wit humans fer hims. Bucko needses tings gobbies not has. Yous agreeses to helps wit buyin tings."

DM how much do you want to RP this out?


HP 92/92

Tark, who seems completely uninterested in the prisoners, hops off Fangz, reaches down and opens the trap door while looking back...

"Eh! Dere's door in floor!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Floor-door, Mordor!"


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "More killing down there? Let's go!"

Cast: Shield of Faith


King of Goblins *MAP*
Bucko Rackingclaw wrote:
DM how much do you want to RP this out?

Not much, I guess. If you open the door, they'll all just leave, though the starving gobbies and lizzies will help thmeselves to som fresh boggard, first. The humans just want to get out of there.

If you're going down, I guess Tark's leading the way. The passage appears big enough for mounted gobbies to ride in. It goes down 10', then straight west, away from the hut, 5' wide, 10' high.


HP 92/92

Tark hops back on Fangz and prepares to lead the way, once he sees that Bucko is done "interrogating" the humans.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"You hummies tells others magic gobbie Bucko wants trades wit humans."

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