
GM Goblin King |
Only the largest piece of a dead troll regenerates, fortunately. You might want to save it for the bog-ponds.
In the late afternoon, you arrive at a ledge. Below you is a vast delta, miles wide, with bogs and swamps as far s you can see. To the north, you see a fortified settlement of boggard mounds, surrounded by giant ponds and a wooden stake fence. There are trails going in a few directions, but not a lot of movement. You can see primitive guard towers along the walls.
In the center, there is a small forest. It's too far away to make out who's there, but if the descriptions you have so far are right, this is the place you're looking for. The Mogo is somewhere in there.

Klepy |

Only the largest piece of a dead troll regenerates, fortunately. You might want to save it for the bog-ponds.
In the late afternoon, you arrive at a ledge. Below you is a vast delta, miles wide, with bogs and swamps as far s you can see. To the north, you see a fortified settlement of boggard mounds, surrounded by giant ponds and a wooden stake fence. There are trails going in a few directions, but not a lot of movement. You can see primitive guard towers along the walls.
In the center, there is a small forest. It's too far away to make out who's there, but if the descriptions you have so far are right, this is the place you're looking for. The Mogo is somewhere in there.
Hold on! We didn't kill it yet. It has shinys and Klepy wants them. How deep is the water? Klepy may go in after it.

GM Goblin King |
Hold on! We didn't kill it yet. It has shinys and Klepy wants them. How deep is the water? Klepy may go in after it.
You can make a perception check to find it. The water is shallow near the edge, but gets deep about 10' in.

GM Goblin King |
Klepy takes 12 damage from a bite, and must make a DC 19 fort save. He's not grappled, but he's underwater, so he needs to make a swim check to get to the surface, or get closer to the shinies. Pluk is now visible, and moves quickly away, going deeper.
Klepy gets an AO.

Klepy |

Fort:1d20 + 3 ⇒ (10) + 3 = 13
Klepy swims with all his might but when he is attacked he turns a blade on his foe. Attack:1d20 + 11 ⇒ (5) + 11 = 16 For:1d3 + 1 ⇒ (1) + 1 = 2
Once Plucky is gone Klepy continues his quest for shinys.
Swim deepers:1d20 + 4 ⇒ (1) + 4 = 5
Somebody stop him! He is obsessed! He is possessed! He is down right crazy!

GM Goblin King |
Klepy doesn't manage to move in the water. He takes 14 damage from magic missiles. He also loses a point of con.

Bucko Rackingclaw |

Bucko fishes Klepy out of the water gives him a once over and applies the healing hex...
Healing hex
2d8 + 7 ⇒ (1, 8) + 7 = 16
"Oh Klepy! Bucko not gives you bubble head yet."
"Yous askes nice an I gives you bubble head!"

GM Goblin King |
OK. Maybe you should get out of there. Pew pew pew pew! 15 damage. That's one angry naga in the water!

Bucko Rackingclaw |

Once we move away and try to hide....
Bucko casts web shelter to block the Nagas line of sight.
"If naga wants tah fights uses now it has tah come on tha lands an fights right!"
"Needs use healy sticks on Klepies. Watches fer nagas coming!"

GM Goblin King |
Klepy loses 1 more con, so that's 2 con points. He still needs 1 more successful save to beat the poison.

GM Goblin King |
Klepy got stabilized, but the poison has wrought its terrible toll. The luck of the fool has run out.

Bucko Rackingclaw |

Bucko looks at Klepy with a crazy look in his eye!
DM
You remember that improved familiar I was thinking about making?
a Klepy hummuculous sounds really cool!
So is Klep making a new PC?

Bucko Rackingclaw |

"Bucko knows whats tah doeses!"
Pulls out his cauldron and starts brewing a strange thing, adding Klepy blood an bits as he sees fit singing a stange song. The peices of Klepy go in and still fit in the tiny pot, somehow, and then lastly in goes lick-toady.....
Sputter and a pop and a tiny winged Klepy comes out of the pot!
DM
If you want to make him a quasit let me know!

GM Goblin King |
Bucko

Velag Wordeater |

While Bucko's working Velag takes the Handy Haversack and starts to go through it, trying to reclaim his items... and ready to call anything interesting "his" as he does.

GM Goblin King |
Vorka had:
6000 gp
Amulet of Natural Armor +2
+1 scimitar
+1 hide armor
Scrolls:
Water breathing
Flame strike (CL 6)
Scrying (CL 8)
Bull's Strength (CL 6)
The creature looks a lot like Klepy. It's like he's still with you in spirit...
But tiny and with bat wings.

GM Goblin King |
Just as Klep jr. hops out of the pot, something approaches from off in the distance! From the western horizon, a rider approaches. A goblin rider! Who could it be?

Stix Gibber |

A bizzare sight to behold for sure a stoic looking goblin riding a top a, of all the things a goblin would ride, a pony and atop his head sits a rather large toad. Seening the three Licktoads near the lake he approaches casually. Once close enough he holds up his left hand bearing the hand sigh of "Live long and Prosper" A really nice bow is on his lap.
He casually looks over the lot
"I is Stix. Bog Hunter. I's be peckin boggies fer few days now. Mer uv em dan Imma use ta seein. What yer story fellows? Yous here ta stick em too?"

Velag Wordeater |

Velag looks at the newcomer, then pats Bayleff in a soothing voice, "It ok. Him obviously stoopithead, riding food and not knowing what a wolf be."