
GM Goblin King |
He's on a mission, so to speak, but if he gets Vorka before you get there, he'll help you.

GM Goblin King |
He makes an awesome knowledge arcana roll. You know, if this thing is as you say, cold or acid would probably work to defeat its regrowth, too. Do you know any such spells?

GM Goblin King |
He has a limited inventory of scrolls, but he'll part with 2 burning hands, a lightning bolt, and vampiric touch.
Not awesome, but that's what he's got. CL 5. 125 or 375 gp. He'll accept pearls.
He's got a twilight knife, if you care. That's more of a Klepy thing.

Velag Wordeater |

"From what we learneded, we need cold and fire to kills it. But we was hoping for bigger booms like your spell-thingie. Hmmm... When we see Vorka, her not have her stoopit toadie with her -- you know if hers still gotses it?"

GM Goblin King |
She has a different pet every time I see her, it seems. As soon as I'm close, she escapes. I'm still trying to figure out how to catch her. Once I do, I'll turn your way and help with this "god-frog," if I can.

GM Goblin King |
If anybody had UMD, he could give you other scrolls that could help. As it is, I just showed you the ones Bucko could use.
Do you buy them? Either way, he takes off in search of the BSC druid.

GM Goblin King |
Lirik selects a few pearls and calls it good. He mounts the deadly wyvern and flies west, stalwart in his search for the insane druid.
You are all healed up and ready for action. Onward! To death or glory!

Velag Wordeater |

Velag looks at the big uglies for a moment, trying to remember what they is and how to kill them...
Monster Lore (Arcana/Nature/Dungeoneering/Planes/Religion): 1d20 + 9 ⇒ (6) + 9 = 15
He quickly draws his bow and (depending on what his knowledge roll tells him)...
+1 Composite Longbow: 1d20 + 11 + 2 + 1 ⇒ (8) + 11 + 2 + 1 = 22 {Bane, PBS} for 1d6 + 2 + 2d6 + 1 ⇒ (6) + 2 + (2, 2) + 1 = 13

Klepy |

"Huh? But Klepy gots no fire....oh Klepy tries this." Klepy pulls out a flask of oil an readies an action to chuck it at one of the trolls when it gets closer.
Throwing 1 pound of oil at bad guy. Moving if I have too.
Attack:1d20 + 10 ⇒ (8) + 10 = 18
If he hits, troll should be covered in oil. Should also be vs the touch AC too.

GM Goblin King |
contain a Small or Medium humanoid’s hand. When placed against
a shirt, vest, jacket, trousers, or similar piece of clothing, this ragged
green patch attaches to the clothing, creating a loose pocket. The
pocket functions as a normal pocket, but once per day the pocket’s
wearer can, as a standard action by speaking a command word while
his hand is in the pocket, cause the pocket to create a single vial of
alchemist’s fire. If a vial of alchemist’s fire is in the explosion pocket
when it is commanded to create a vial of alchemist’s fire, the pocket
instead supercharges the existing vial within so that it inflicts double
the normal fire damage a vial of alchemist’s fire would normally
inflict. An explosion pocket can be removed as a full-round action,
allowing it to be placed on a different piece of clothing as the owner
wishes. A vial of alchemist’s fire created or supercharged by an
explosion pocket reverts to a vial of inert bitter-tasting water 1 minute
after it is created or supercharged.

GM Goblin King |
K:

Klepy |

Will tossing oil on the baddies help? In one campaign I was in it added extra damage and another it enable the burning effect to last for 2 rounds longer. When I encounter it in games I run I usually have it feul bruning duration. But it is your call as GM. I only get one of those a day so I was hoping to make the most of it.

GM Goblin King |
K:
Next round, you can take a standard to throw the fire, or charge the fire and throw it the 3rd round for 3d6 damage (2d6 + oil). He's standing in water, so he can put it out if it hits, but you still cost him a round, so that's good. If he moves out of the water, he won't have that luxury, and he'll burn more (at least a round).
Oil helps. It's kind of a wash in this situation.

Tark Bashflat |

Well, clearly a charge is in order!
BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1
Mounted Charge: +4
ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 19 ⇒ (19) + 19 = 38
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +5
Cockatrice Challenge (sole attacker): +2
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 23 ⇒ (10) + 23 = 33 + fire damage 1d6 ⇒ 6

GM Goblin King |
The injured troll takes a swipe at Tark, and misses. He then attacks again, hitting the cavalier for 25 damage.
The other flanks, hitting for 18 damage. Tark's in danger! :O

Velag Wordeater |

Velag curses and raises his bow, directing Bayleff to close the distance slightly while drawing the Grey Master's hatred through him. He raises his bow and fires at the injured troll.
+1 Composite Longbow: 1d20 + 11 + 2 + 1 - 4 ⇒ (8) + 11 + 2 + 1 - 4 = 18 {Bane, PBS, Into Melee} for 1d6 + 2 + 2d6 + 1 + 1d6 ⇒ (2) + 2 + (3, 2) + 1 + (2) = 12 {Bane, PBS, Flaming}
Wow, Velag's good at rolling crappy damage -- I mean 12 from 4d6+3? Yeeesh.
Would Tark's or Velag's flaming attacks set off Klepy's oil?

GM Goblin King |
Would Tark's or Velag's flaming attacks set off Klepy's oil?
It would.

Velag Wordeater |


GM Goblin King |

Velag Wordeater |

Velag thinks about that, How big a piece of dried water-troll me need have to be able to toss in water to kill a village? Can me keep small piece alive and then it growses a new troll?