
The Game Hamster |

Brentol misses with both swings, and realizes he might be a bit rusty.
Damien finds better luck, and downs a goblin with his spear.
Elthaeron also hits, but doesn't down his goblin.
There are now four Goblins left, one of whom runs toward the other door (on the far side from you guys, and the other three advance.
Two attack Brentol, and one attacks Damien (this is the one who was shot)
attack: 1d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (12) + 4 = 161d20 + 4 ⇒ (13) + 4 = 17
Both Brentol damage: 1d4 + 1 ⇒ (1) + 1 = 2 and Damien damage: 1d4 + 1 ⇒ (2) + 1 = 3 are hit once each, the other goblin misses due to being distracted by a shiny piece of glass at the last second.
Rastislav and Saoirse may either continue to delay their actions, or go now, but either way, an new round is starting.
Note: If Rastislav and/or Saoirse go, their action will happen before everyone else's.

Brentol Snow |
1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (3) + 2 = 5
seeing the failure met with his first tactic Brentol decides to focus on a single goblin instead bringing both axes in in a scissoring swipe intended to cut the goblin in two.

Saoirse Cloigtheach |

Saoirse assesses the battle unfolding around her in chaos. Seeing two of the remaining gobs swarm Brentol, she gets close enough to aim precisely and fires at one of his attackers.
Move action to 25-29 feet (if necessary), then fire at one of Brentol's foes
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 ⇒ 5
SA: 1d6 ⇒ 1

Damien Root |

Thanks to Rastislav casting Protection from Evil on Damien, the wounded goblin actually misses Damien by a hair (unless the 22 is what hit me)
Damien, seeing his allies surrounding the three goblins and pelting them with arrows decided to chase the fleeing goblin, hoping to cut it off from sounding an alarm or fetching others.
acrobatics to tumble away: 1d20 + 5 ⇒ (15) + 5 = 20
If Damien can reach and pass the slower goblin, he will try to get in front and threaten him with his spear.

The Game Hamster |

Thanks to Rastislav casting Protection from Evil on Damien, the wounded goblin actually misses Damien by a hair (unless the 22 is what hit me)
Damien, seeing his allies surrounding the three goblins and pelting them with arrows decided to chase the fleeing goblin, hoping to cut it off from sounding an alarm or fetching others.
[dice=acrobatics to tumble away]1d20 + 5
If Damien can reach and pass the slower goblin, he will try to get in front and threaten him with his spear.
First: Good catch, I'd forgotten about the protection from evil
Second: Elthaeron is going to kill the fleeing Goblin
The Game Hamster |

Saoirse and Brentol will work together and down another Goblin,
Elthaeron will also take down the fleeing goblin*
Damien is now next to the dead goblin**
Rastislav continues his delay.
*How did you end up with a +4 damage? I counted to 3, which is still more than enough to kill the goblin. (+2 composite strength, +1 studied target is what I got)
**Damien may change his action, if he wants, which is why I will wait until tomorrow to post what the Goblins do.

Damien Root |

Yes, sorry I misread Elthaeron's post.
Damien takes a step back to give himself room to thrust at the goblin in front of him.
elven branched spear: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (6) + 3 = 9

The Game Hamster |

+1 point blank shot
I thought that might be it, but the room is large enough, and he was far enough, you didn't actually get that bonus. Still killed him though with a well placed shot.
Damien takes a step back to give himself room to thrust at the goblin in front of him.
[dice=elven branched spear]1d20+5 ; 1d8+3
Damien will down the wounded Goblin in front of him, rather than moving over to the dead Goblin.
This leaves one Goblin, who turns and sprints for the door.
Only Brentol, will get an attack of opportunity on him

The Game Hamster |

upon looking around the room, now devoid of Goblins, you find several dismembered humans, whom you assume were the factory workers, as the parts that still have clothing are dressed in attire suitable for forge work. However, the most shocking part of the room is that there is a man inside a glass casing, his face forever frozen in a look of horror and pain (knowledge local). This is all a perception roll of four will get you.

Brentol Snow |
knowledge local: 1d20 + 6 ⇒ (1) + 6 = 7
perception: 1d20 + 6 ⇒ (6) + 6 = 12
I will look at the man to see if I recognize him from town, and then search the room to see if there is any other sign of goblins. More specifically I listen to see if I can hear any other sounds of goblin activity in the near vicinity but also completing a general search.

The Game Hamster |

The dead man is none other than Lonjiku Kaijitsu.
There is a strange wood stacked neatly in the room (craft alchemy), and various chairs lying about the room. This is all you can find in here. there are four doors leading out, but one is a huge furnace door, granting access to the glass furnace, while two of them are the way you came in. The final door lead deeper on into the glass-works.

Rastislav Tchaikovski |

Rastislav walks up and identifies the man in the glass. "Zhis iz unexpected. Zhough, does not completely mean he was not behind goblins." He leans in to take a better look at the body trying to identify how long he may have been in the glass.
Heal: 1d20 + 1 ⇒ (8) + 1 = 9

Elthaeron |

"As fascinating as this is, there is one door leading deeper into the glassworks. I believe that we should finish securing the area before we become too engrossed in the details of this place. There might be more goblins within who could be getting away as we speak. Or worse, setting an ambush for us."

The Game Hamster |

This door will open into a smaller room containing a wheelbarrow, and shelving upon which sits various metals and materials that you can assume are used in the glass making process (craft alchemy).There are three different small doors leading out of this room, one to the north west, and two doors directly toward the south, you came in from the south-west through double doors, and there is another set of double doors directly across the room.
Note: There is a total of five doorways, one you entered through, two to the immediate right of you, one to the left, and one to the front.

The Game Hamster |

This room is a long rectangle, about 40 ft long, and ten feet wide, and contains two wheelbarrows full of sand and other materials. there is a hallway immediately to the right when Brentol opens the door, and it appears that this hallway was, until recently, blocked off, as bits of bricks still remain, attached to the wall and ceiling of the entrances, as well as scattered along the floor. There is also another hallway, about twenty-five feet down the room, though you can tell very little about that one, as it is a ways away. You may make perception checks.

Elthaeron |

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Elthaeron lowers his bow and motions for the party to wait. He carefully checks the hallway.
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28
He then stealthily creeps over to the other hallways and looks around the corner, ensuring that he makes no sound as he does so and stays out of sight.