Goblinkid's Rise of the Runelords Campaign

Game Master Goblin Kid

A campaign for inexperienced - experienced players who have not yet played Rise of the Runelords and wish to do so.


651 to 700 of 910 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Brentol misses with both swings, and realizes he might be a bit rusty.
Damien finds better luck, and downs a goblin with his spear.
Elthaeron also hits, but doesn't down his goblin.
There are now four Goblins left, one of whom runs toward the other door (on the far side from you guys, and the other three advance.
Two attack Brentol, and one attacks Damien (this is the one who was shot)
attack: 1d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (12) + 4 = 161d20 + 4 ⇒ (13) + 4 = 17

Both Brentol damage: 1d4 + 1 ⇒ (1) + 1 = 2 and Damien damage: 1d4 + 1 ⇒ (2) + 1 = 3 are hit once each, the other goblin misses due to being distracted by a shiny piece of glass at the last second.

Rastislav and Saoirse may either continue to delay their actions, or go now, but either way, an new round is starting.
Note: If Rastislav and/or Saoirse go, their action will happen before everyone else's.


Hit: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Elthaeron took aim at the fleeing goblin and calmly shot it in the back. He was confident that his comrades would hold the line, and didn't want any survivors calling for reinforcements or telling their bosses about the attack.


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Delay


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (3) + 2 = 5

seeing the failure met with his first tactic Brentol decides to focus on a single goblin instead bringing both axes in in a scissoring swipe intended to cut the goblin in two.


Female Half-Elf Rogue 2

Saoirse assesses the battle unfolding around her in chaos. Seeing two of the remaining gobs swarm Brentol, she gets close enough to aim precisely and fires at one of his attackers.

Move action to 25-29 feet (if necessary), then fire at one of Brentol's foes

Attack: 1d20 + 4 ⇒ (17) + 4 = 21

Damage: 1d6 ⇒ 5

SA: 1d6 ⇒ 1


Male Half-Elf Warpriest 2 | HP 18 | AC 17 | touch 13 | flat 14 | Fort +4* | Ref +3* | Will +6* | Init +3 | Perception +7

Thanks to Rastislav casting Protection from Evil on Damien, the wounded goblin actually misses Damien by a hair (unless the 22 is what hit me)

Damien, seeing his allies surrounding the three goblins and pelting them with arrows decided to chase the fleeing goblin, hoping to cut it off from sounding an alarm or fetching others.

acrobatics to tumble away: 1d20 + 5 ⇒ (15) + 5 = 20

If Damien can reach and pass the slower goblin, he will try to get in front and threaten him with his spear.


Elthaeron already shot the fleeing goblin in the back, doing 12 damage. So it's probably dead. Though your acrobatics would still cut off any avenue of retreat from the other goblins.


Damien Root wrote:

Thanks to Rastislav casting Protection from Evil on Damien, the wounded goblin actually misses Damien by a hair (unless the 22 is what hit me)

Damien, seeing his allies surrounding the three goblins and pelting them with arrows decided to chase the fleeing goblin, hoping to cut it off from sounding an alarm or fetching others.

[dice=acrobatics to tumble away]1d20 + 5

If Damien can reach and pass the slower goblin, he will try to get in front and threaten him with his spear.

First: Good catch, I'd forgotten about the protection from evil

Second: Elthaeron is going to kill the fleeing Goblin


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Sis boom bah! Go Team Go!
the life of a low level wizard


Magic missile or acid splash?


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

I have no precise shot so the splash is at a -3 not including cover. MM is precious lvl 1 spell, all of which are for dire situations.Sooo...Delay


Saoirse and Brentol will work together and down another Goblin,
Elthaeron will also take down the fleeing goblin*
Damien is now next to the dead goblin**
Rastislav continues his delay.

*How did you end up with a +4 damage? I counted to 3, which is still more than enough to kill the goblin. (+2 composite strength, +1 studied target is what I got)

**Damien may change his action, if he wants, which is why I will wait until tomorrow to post what the Goblins do.


+1 point blank shot


Male Half-Elf Warpriest 2 | HP 18 | AC 17 | touch 13 | flat 14 | Fort +4* | Ref +3* | Will +6* | Init +3 | Perception +7

Yes, sorry I misread Elthaeron's post.

Damien takes a step back to give himself room to thrust at the goblin in front of him.

elven branched spear: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (6) + 3 = 9


Elthaeron wrote:
+1 point blank shot

I thought that might be it, but the room is large enough, and he was far enough, you didn't actually get that bonus. Still killed him though with a well placed shot.

Damien Root wrote:

Damien takes a step back to give himself room to thrust at the goblin in front of him.

[dice=elven branched spear]1d20+5 ; 1d8+3

Damien will down the wounded Goblin in front of him, rather than moving over to the dead Goblin.

This leaves one Goblin, who turns and sprints for the door.
Only Brentol, will get an attack of opportunity on him


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

At the sight of the goblin fleeing the fight, Brentol will spin towards him an axe arcing over his head, coming down to cleave the goblins skull open.
1d20 + 6 ⇒ (19) + 6 = 251d6 + 4 ⇒ (5) + 4 = 9


With the immediate threat over, Elthaeron beamed a grin at his party members. "Admirably done." He then went about the task of recovering any unbroken arrows and searching the dead.


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Seeing the danger pass, Rastislav begins searching for any clues of Amieko.

1d20 + 1 ⇒ (3) + 1 = 4


upon looking around the room, now devoid of Goblins, you find several dismembered humans, whom you assume were the factory workers, as the parts that still have clothing are dressed in attire suitable for forge work. However, the most shocking part of the room is that there is a man inside a glass casing, his face forever frozen in a look of horror and pain (knowledge local). This is all a perception roll of four will get you.


Untrained Knowledge Local: 1d20 + 2 ⇒ (14) + 2 = 16 Caps at 10
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Completely blocking out the horror of the room, or more accurately steeling himself because of it, Elthaeron carefully searches the room for any clues.


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Know(Local): 1d20 + 9 ⇒ (15) + 9 = 24


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

knowledge local: 1d20 + 6 ⇒ (1) + 6 = 7
perception: 1d20 + 6 ⇒ (6) + 6 = 12
I will look at the man to see if I recognize him from town, and then search the room to see if there is any other sign of goblins. More specifically I listen to see if I can hear any other sounds of goblin activity in the near vicinity but also completing a general search.


The dead man is none other than Lonjiku Kaijitsu.

There is a strange wood stacked neatly in the room (craft alchemy), and various chairs lying about the room. This is all you can find in here. there are four doors leading out, but one is a huge furnace door, granting access to the glass furnace, while two of them are the way you came in. The final door lead deeper on into the glass-works.


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

Brentol approaches the other door slowly and stops in front of it. He turns to glance at the others and says "If he be in there, (indicating the old man in the glass) then who's leading the goblins?"


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Rastislav walks up and identifies the man in the glass. "Zhis iz unexpected. Zhough, does not completely mean he was not behind goblins." He leans in to take a better look at the body trying to identify how long he may have been in the glass.

Heal: 1d20 + 1 ⇒ (8) + 1 = 9


Rastislav can only guess, but would estimate at least 8 hours, allowing time for the amount of glass on him to cool...


"As fascinating as this is, there is one door leading deeper into the glassworks. I believe that we should finish securing the area before we become too engrossed in the details of this place. There might be more goblins within who could be getting away as we speak. Or worse, setting an ambush for us."


Male Half-Elf Warpriest 2 | HP 18 | AC 17 | touch 13 | flat 14 | Fort +4* | Ref +3* | Will +6* | Init +3 | Perception +7

Damien nods in agreement with Elthaeron and begins moving towards the door leading deeper, waiting for the others to catch up.


Are you all moving to this door then?


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Yes


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

I had already moved there.


This door will open into a smaller room containing a wheelbarrow, and shelving upon which sits various metals and materials that you can assume are used in the glass making process (craft alchemy).There are three different small doors leading out of this room, one to the north west, and two doors directly toward the south, you came in from the south-west through double doors, and there is another set of double doors directly across the room.

Note: There is a total of five doorways, one you entered through, two to the immediate right of you, one to the left, and one to the front.


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

Brentol will move slowly past each door in turn attempting to listen at each to see if anything is making noise on the other side of the doors.
perception: 1d20 + 6 ⇒ (13) + 6 = 19


You hear nothing past any of the doors.


Male Half-Elf Warpriest 2 | HP 18 | AC 17 | touch 13 | flat 14 | Fort +4* | Ref +3* | Will +6* | Init +3 | Perception +7

Damien shrugs and opens the door to the left and proceed through with spear ready.


Elthaeron follows, his bow readied to shoot any goblin he sees.


It opens up to a small hallway with stairs descending downward.


We go down.


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

I follow close behind Elthaeron axes at the ready.


What order does the group descend the stairs in?


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

I will take the lead as I have no need for a light source.


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Dibs on the back


Second, so I can get a shot off without penalties.


Male Half-Elf Warpriest 2 | HP 18 | AC 17 | touch 13 | flat 14 | Fort +4* | Ref +3* | Will +6* | Init +3 | Perception +7

Damien will take 3rd, the middle.


Thus giving our rogue the fourth spot.

You come to a door.


We check for traps as best we can and enter.


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

After a cursory examination, Brentol impatient to get on and find any other goblins that may be lurking here in the glass works, pushes past Elthaeron and opens the door.


This room is a long rectangle, about 40 ft long, and ten feet wide, and contains two wheelbarrows full of sand and other materials. there is a hallway immediately to the right when Brentol opens the door, and it appears that this hallway was, until recently, blocked off, as bits of bricks still remain, attached to the wall and ceiling of the entrances, as well as scattered along the floor. There is also another hallway, about twenty-five feet down the room, though you can tell very little about that one, as it is a ways away. You may make perception checks.


Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Elthaeron lowers his bow and motions for the party to wait. He carefully checks the hallway.

Stealth: 1d20 + 8 ⇒ (20) + 8 = 28

He then stealthily creeps over to the other hallways and looks around the corner, ensuring that he makes no sound as he does so and stays out of sight.


You hear the sounds of someone speaking down both hallways, causing you to suspect that they connect. You can see two doors down the second hallway, as well as a bend toward the other hallway in both of them.

651 to 700 of 910 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Goblinkid's Rise of the Runelord's Campaign Gameplay thread All Messageboards

Want to post a reply? Sign in.