Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

just a note, stabilize checks are con checks, not fort saves. I don't remember if we ruled differently or not.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Good point, Daseem failed that roll regardless. Anyway looks like Daseem can't act this round since Amira is ahead of him in initiative, at least he's not dying although getting hit again would likely kill him outright.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I have a plan for that. It may have something to do with Ivan becoming a target dummy.


Kitsune Game Master

Bupkis ends the wounded giant permanently.

Amira, Daseem, Bupkis
Menrozzar <--
Giant(RIP)
Ivan <--
Giant


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

His hammer glows as he places as he places it on Daseem.

CCW: 4d8 + 7 ⇒ (1, 4, 5, 7) + 7 = 24

He then moves to the other giant, attempting to draw its ire as he moves around to providing a flanking partner to others.

Standard, SLA cure critical with item mastery, move action to try and circle around the other giant.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar roars as his skin changes shape. Hefting Steelhand's spear, he charges forward and strikes at the remaining giant with it.

Attack, bloodrage, charge, flank, PA, large weapon: 1d20 + 13 + 2 + 2 + 2 - 2 - 2 ⇒ (6) + 13 + 2 + 2 + 2 - 2 - 2 = 21
Damage, bloodrage, PA, bane: 2d6 + 9 + 3 + 6 + 2d6 ⇒ (1, 2) + 9 + 3 + 6 + (1, 3) = 25


Kitsune Game Master

The giant takes the bait and swings his axe at Ivan. Which saves Menrozzar the attack from the giant. Menrozzar rams the spear int hte giat, who roars in pain.
Axe: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 222d6 + 9 + 6 ⇒ (4, 6) + 9 + 6 = 25
Axe: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 192d6 + 9 + 6 ⇒ (3, 6) + 9 + 6 = 24
Axe: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 92d6 + 9 + 6 ⇒ (5, 3) + 9 + 6 = 23

Amira, Daseem, Bupkis, Menrozzar, Ivan <--
Giant(25)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis fires a bolt at the remaining giant. He's still angry at being used as as involuntary sporting equipment.

Empowered Telekinetic Blast, PBS: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
For damage calculation: empowered variable damage: 4d6 + 4 ⇒ (4, 4, 2, 5) + 4 = 19 19 x 1.5 = 28
Piercing Damage (variable damage x 1.5) + con + elemental overflow + PBS: 28 + 4 + 4 + 1 = 37


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar roars in rage as he thrusts his spear at the giant twice.

Attack 1, bloodrage, flank, PA, large weapon: 1d20 + 13 + 2 + 2 - 2 - 2 ⇒ (4) + 13 + 2 + 2 - 2 - 2 = 17
Damage, bloodrage, PA, bane: 2d6 + 9 + 3 + 6 + 2d6 ⇒ (5, 6) + 9 + 3 + 6 + (4, 5) = 38
Attack 2, bloodrage, flank, PA, large weapon: 1d20 + 8 + 2 + 2 - 2 - 2 ⇒ (14) + 8 + 2 + 2 - 2 - 2 = 22
Damage, bloodrage, PA, bane: 2d6 + 9 + 3 + 6 + 2d6 ⇒ (1, 6) + 9 + 3 + 6 + (3, 1) = 29


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan slams into the giant from behind.

hamertimePA: 1d20 + 13 + 2 + 2 ⇒ (7) + 13 + 2 + 2 = 24
damage: 2d6 + 13 + 2 ⇒ (6, 3) + 13 + 2 = 24

hamertimePA: 1d20 + 13 + 2 - 5 + 2 ⇒ (6) + 13 + 2 - 5 + 2 = 18
damage: 2d6 + 13 + 2 ⇒ (4, 5) + 13 + 2 = 24

Gotta keep attention away from Daseem for now.


Kitsune Game Master

Between Bupkis, Menrozzar and Ivan the giant is knocked out of its shoes.

Now you have two dead giants, two large battleaxes and two large hide armors in questionable condition.

The cave leads some 50 foot into the mountain. At the back of the cave starts a tunnel with about 10 ft height, that leads further into the mountain.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis heals Daseem before the group explores any further.

Kinetic Healer (Daseem): 4d6 + 11 ⇒ (1, 5, 5, 5) + 11 = 27 Bupkis now has 4 burn (28 non-lethal damage).

Bupkis will accept the burn for this healing; Daseem will have to take the burn for any further healing (7 non-lethal which can't be regained until we rest).

"Nasty giants! We explore further into mountain?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar breathes heavily as the fight ends. "Yes, but we should be cautious. These giants appear to have been guarding something."


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I don't 'narry believe that tha ancestors will be grantin' me more O' the healin' today. So, mayhaps I should be tha one ta' go first. I doubt we will be able to proceed quietly at this point. Unless Bupkis 'ere wants to risk gettin' caught far away from us by a bunch O' giants. Ivan glances towards the whole, thinking of anything he could potentially do to aid the group.

I dunno ifn' its the hammer, the stone, some deity, or truly ye ancestors, but ifn' whatever is' givin' me these abilities is listenin' we could use all the help we can get.

Need to look over the item mastery feats again and remind myself which ones I qualify for atm. And I say we can't sneak, but Ivan has like, a +3 or 4 stealth atm if he keeps his shield stowed on his back.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem sat bolt upright and blinked in confusion, he'd winding up a big one when blam something out of left field took him out. And now he was coved in blood from head to toe, which to his consternation it appeared to be his blood. He had a few minor cuts left but was otherwise unhealed, feeling rather discombobulated he murmured, "Uhhh... T-thanks!"

Yeah a tunnel, we must follow it to the end of the earth, well golorion...


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

dwarves feel at home in the tunnels after all. Also, I just realized I can give myself a +2 enhancement bonus to one stat every day, so I'd ask for 10 minutes to do that... would lower my martial flexibility to 3/5 The rest... not sure. Could lightning bolt, cast see invisibility, give someone darkvision.


Kitsune Game Master

The light is only dim in the cave but in the tunnel it gets really dark after a minute walking half a minute into it.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"We need some light. Does anyone have a magical light source?"


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

The goblin replies, "Bupkis no magical light, sorry."

Bupkis has darkvision. Maybe Daseem or Amira?


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I might could give those O' us 'ere that can't see in the dark the sight for a time... maybe.

I can use a martial flexibility to cast darkvision 3 times. Darkvision would last 7 hours, since it uses my BaB as my caster level.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"Eh I can a-ask Gorum for light..." replied Daseem. After all our Lord In Iron wouldn't want his warriors fighting blind.

To be honest darkvision might be better since if Daseem casts light we'll be super obvious. But if Ivan doesn't use darkvision Daseem will cast light.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan looks to the others. Well, what we do is up ta' you lot. Ifn' ye were wanting to try and be a tiny be stealthy, a light would do more ta make us an obvious target, likely from things we cannae see.


Kitsune Game Master

As all are indecisive they grab hands, and Ivan leads them through the dark. The meandering passage widens into natural cavern containing two huge columns formed from grayish-white calcite. While the walls and ceiling have a natural appearance, the floor of the cavern has been hewn and leveled. The air feels damp, and moisture collects on the walls and in small puddles on the floor. Hundreds of bats cling to the ceiling, forming a living carpet that constantly moves and shifts.

Map added. Please mark your path through the cave. And some stealth rolls please.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

As far as Buokis is concerned, the group is making a terrible racket. He thinks they're likely to run into an ambush. He whispers, "Humans need to see, or they can't fight well. And hard to sneak when stumbling blind!

"Cavern ahead, with several ways though stone pillars. Many bats on ceiling. Bupkis checks."

The goblin creeps forward, trying to be very quiet. He aims for the smallest gap, which is easy enough for a goblin to fit through.

Stealth: 1d20 + 21 ⇒ (15) + 21 = 36
Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem didn't mind the idea of a fight, although it helped to be on the winning side and not being ambushed was a large part of that. So he shrugged, "M-maybe use this darkvision?"


Kitsune Game Master

Bupkis:
Bupkis easily sneaks through the narrow passage, to find two rock trolls hiding and another fat creature. He also notices that the not narrow passages are trapped.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis sneaks back to warn his friends,

When he makes it back:
"Wider openings trapped! And two Rock Trolls plus another fat creature hiding!"

Stealth: 1d20 + 21 ⇒ (18) + 21 = 39


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan once again asks the stone and ancestors for aid, and one again to his surprise it is offered.

Darkvision on Daseem, Menrozzar and Amira. Lasts 7 hours. 3/5 martial flexibility left.

Well, seems like they know we are here, for the most part. He whispers at Bupkis's news.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis nods, Big people make noise like buffalo herd!


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Once Ivan grants them darkvision, Menrozzar blinks as his eyes adapt to the sudden ability to see in the darkness. "Bupkis, how wide is that narrow path? Would we have to go one at a time?"

Knowledge (local) for Rock Trolls: 1d20 + 5 ⇒ (12) + 5 = 17


Kitsune Game Master

For everyone who has seen them, or if Bupkis makes the roll and can name them.

Rock Troll Knowledge(local)DC16:
Rock Trolls have regeneration/acid or sonic


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

One thing Daseem knew for a fact was you used fire to deal with trolls.

Kn: Local (untrained): 1d20 ⇒ 2


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis isn't trained in Knowledge Local, so he's limited to DC 10.


Kitsune Game Master

So into the fight, without knowing the details about the enemies?


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

would menrozzar's not apply?

know. Local: 1d20 + 5 ⇒ (15) + 5 = 20


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I haven't seen them, and Bupkis can't make the check to name them. Could Bupkis describe them for a higher DC?


Kitsune Game Master

Does it matter? Once you see them yourself, you know. It's not like you could reasonably go back to a shop to better prepare. But if Bupkis gives a description of the beasts after looking at the bestiary picture, I'll check my bestiaries for something that matches his description. ;)


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Hue hue hue. "its definitely an earth elemental"


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis sneaks forward again to try to disarm the trap at the middle opening.

Stealth: 1d20 + 12 ⇒ (13) + 12 = 25
Disable Device: 1d20 + 18 ⇒ (1) + 18 = 19

We seem to be stuck, so Bupkis need to do something. :)


Kitsune Game Master

Bupkis tries to fix the trap in a way the group can pass, but fails. But in the second attempt he finds out where to stick something like a dagger to prevent the pit trap to open.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis sneaks back and tells hid friends, "Middle passage safe, pit trap disarmed!"

Stealth: 1d20 + 21 ⇒ (3) + 21 = 24

Then he creeps forward into the small passage again, and gets ready to open fire.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

”Okay, then Ivan, Daseem, and myself will attack from there - Ivan first, while Bupkis and Amira use the narrow passage.”


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Is the tunnel large enough to accommodate a large dwarf? hehe.


Kitsune Game Master

Is this tunnel built for giants? In case it isn't obvious from the size of the character icons: the grid is 10'.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

just wanting to be sure is all.

Welp... Seems we 'ave our plan. I'll lead the way.

Ivan grips his hammer and uses the magic in it to increase his size.
This should get their attention me thinks.

He charges forward, trusting the goblins word that the path was safe.

I'm not sure if I need to make a bullrush attempt to get past, but I will move into the chamber.


Kitsune Game Master

As Ivan charges past the stalactites two large creatures with crystals for teeth stick their heads out of hiding to bite him. Another large creature, looking like an oversized mole rat, comes from the back of the cave trying to push him back.

Bite: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 7 ⇒ (5) + 7 = 12
Bite: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 7 ⇒ (3) + 7 = 10

Bullrush: 1d20 + 13 ⇒ (6) + 13 = 19

Party <--


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Knowledge checks?


Kitsune Game Master

For the rock trolls the spoiler is still there further up.

Knowledge(Nature) Buggane DC20:
The buggane is blind, but uses tremorsense. Once in a while it can ignore earth, stone and metal for a short while.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis waits until the beast with the crystal teeth attacked the oversized dwarf, then fired a crossbow bolt from his hiding position. "Goblin surprise!"

Move Action:5 ft step as necessary, Gather Power, Standard Action: Empowered Telekinectic Blast

Empowered Telekinetic Blast, PBS: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
For damage calculation: empowered variable damage: 4d6 + 4 ⇒ (5, 1, 4, 3) + 4 = 17 17 x 1.5 = 25
Piercing Damage (variable damage x 1.5) + con + elemental overflow + PBS: 25 + 4 + 4 + 1 = 34


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Sorry, the description of the rock trolls didn't click for me.

Knowledge (local): 1d20 + 5 ⇒ (8) + 5 = 13

Nope on them.

With Ivan having taken the brunt of the initial attacks, Menrozzar runs forward to strike at one of the rock trolls, letting out a draconic roar as he does so.

Attack, bloodrage, charge, PA, weapon size: 1d20 + 13 + 2 + 2 - 2 - 2 ⇒ (19) + 13 + 2 + 2 - 2 - 2 = 32
Damage, bloodrage, PA, bane: 2d6 + 9 + 3 + 6 + 2d6 ⇒ (4, 1) + 9 + 3 + 6 + (1, 6) = 30

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