
Irra |

Well, 50% miss chance, but aye, thanks for reminding me.
Irra takes a breath, then begins singing; a low-pitched sound that vibrates deep from her belly with a hard time. One-two-three, one-two-three, one-two-three.
Inspire Courage, +3 to attack and damage rolls

Gale Stormborn |

Gale will take another free shot after Aramus strikes the devil!
opportunity: 1d20 + 25 ⇒ (1) + 25 = 261d8 + 11 + 1d6 + 2d6 + 4d6 + 8 ⇒ (1) + 11 + (5) + (2, 3) + (3, 5, 1, 2) + 8 = 41
Gale will unleash another volley of arrows at the squid lady, feeling inspired by Irra
attack1: 1d20 + 25 ⇒ (13) + 25 = 381d8 + 14 + 1d6 + 2d6 + 4d6 + 8 ⇒ (7) + 14 + (5) + (5, 5) + (6, 2, 6, 3) + 8 = 61
attack2: 1d20 + 25 ⇒ (12) + 25 = 371d8 + 14 + 1d6 + 2d6 + 4d6 + 8 ⇒ (6) + 14 + (6) + (4, 4) + (4, 4, 5, 3) + 8 = 58
attack3: 1d20 + 20 ⇒ (19) + 20 = 391d8 + 14 + 1d6 + 2d6 + 4d6 + 8 ⇒ (1) + 14 + (3) + (4, 4) + (2, 5, 3, 5) + 8 = 49
attack4: 1d20 + 15 ⇒ (12) + 15 = 271d8 + 14 + 1d6 + 2d6 + 4d6 + 8 ⇒ (3) + 14 + (6) + (5, 4) + (3, 5, 1, 3) + 8 = 52
confirming crit on attack3 crit: 1d20 + 20 ⇒ (19) + 20 = 39 i hope that confirms
if so then add an additional crit dmg: 2d8 + 28 + 2d6 + 4d6 ⇒ (1, 6) + 28 + (3, 1) + (2, 2, 1, 6) = 50

Arvaldo the Puppetteer |

He'll take a moment to finish off the measure with Irra before looking over everything. "Well, this seems to be an interesting room." he says with glee. "Let me do a once-around for traps first, then we'll check everything. Since this is made by wizards, there may be clues to help us."
Searching the room and the two bodies. First pass for traps, then for interesting and nifty loot and clues.
perception: 1d20 + 29 ⇒ (15) + 29 = 44 50 vs traps

Rogard Skybeard. |

"It seems I have underestimated the challenge we face here." Rogard notes on the battle at hand not at all pleased with himself.After contemplating on the matter for a while he changes his form to that of a octopuss. "I think we announced our presence so it had time to prepare. I am going to look a bit further before the spell runs out. If anyone is tagging along now would be the time."
Rogard looks over the door in the hall over before opening it and slipping in trying to avoid detection to best of his abilities.
Perception: 1d20 + 26 ⇒ (9) + 26 = 35
Stealth: 1d20 + 27 + 20 ⇒ (7) + 27 + 20 = 54
Extended Overland flight- Duration 26h
Greater age resistance-Duration 24h
Endure elements- Duration 24h
Barkskin- Duration 130min
Spellstaff Used with Changestaff- Permanent
False life-Duration 13h temp hp: 14
Merge with familiar-Duration 13h
cast at the start of looking "keys"
Echolation-Duration 130 mind
Cast at the fight against invisible stalkers
Improved invisibility 12 rounds
Wildshape duration 13h(activated at fight against tentacle lady)
nit +0; Senses Blinsight 40ft Darkvision 60ft, low light vision, Perception +26 +3 in bright light
------------
DEFENSE
------------
AC 30, touch 12 flatfooted 30 ( 10base 10 armor, 2 deflection, 1 insight, 4 natural, -1 dex -1 size +5enchament bonus to NA)
HP 120 (13d8+52) +14 Temporary HP
Fort +16, Ref +11, Will +17;
+5 against Spells and Spell like abilities
+4 bonus on saving throws against the spell-like and supernatural abilities of fey.
+4 against effects that target plants.
Immune to Poison
Improved Evasion when flying
------------
OFFENSE
------------
Speed 20 ft., swim 30 ft., jet 200 ft., Fly40ft(good)
Melee
bite +21 (1d8+12/20/x2 plus poison), 8 tentacles +16 (1d4+12/20/x2 plus grab)Gore +21 (1d8+12/20/x2)
PA -3 to hit +6 damage
Special Attack constrict (tentacle, 1d4+12)
Space 10 ft.; Reach 10 ft.(20 with tentacle)
------------
STATISTICS
------------
Str 28 Dex 8, Con 18, Int 20, Wis 20, Cha 10
Base Atk +9; CMB +22; CMD 32
Notes: -4 to stealth size, -2 to fly size, +2 STR skills, -1 dex skills +6 to fly from overland flight

drbuzzard |

Two summoning circles dominate this high-ceilinged room. A pair of stairways flank a set of double doors on the east wall, each leading to a balustraded balcony overlooking the open central floor beneath.
Knowledge planes and religion (two different critters).
They are arguing in some language you don't know.

Gale Stormborn |

Gale will check on the group to make sure everyone is ok
that was tough, we have done well to vanquich that foul beast
Gale will join Rogard, mainly to keep an eye one him
Stealth: 1d20 + 39 ⇒ (16) + 39 = 55
she will quickly go in, take note of the situation then come back to the group.

Rogard Skybeard. |

As I have ranks in neither skills and I doubt either falls within DC 10 could I rather get a rough description on the looks?(something in the vain of horned giant humanoid as example)
Rogard waits for an opportune moment before slipping back in, though moving before his invisibility is about to run out. Assuming he is succesful he will share his findings with rest of the group.
Stealth check in case another is required: 1d20 + 27 + 20 ⇒ (14) + 27 + 20 = 61

Irra |

My bad.
Irra listens to Rogard's description and frowns.
Take 10 on all knowledges for 45+
Irra takes the found loot, does a basic search for auras for safety then stows it away.
Take 10 on K. Arcana and Spellcraft for 45+ to determine whether the items are dangerous, not bothering to spend the full amount of time to determine exactly what they all do.

drbuzzard |

The items are all harmless (well the sword is a weapon after all, but not harmful to the wielder).
+2 keen short sword
+2 dex belt
+3 leather armor
no wonder she died in a round
From the description, you figure the two are a barbed devil and a devourer.
You are reasonably familiar with both (4 questions on each).

Arvaldo the Puppetteer |

"Well, let's hear what they are talking about." he says softly and creeps to the door to listen. As he floats over to the door, he fades from view.
perception: 1d20 + 29 ⇒ (11) + 29 = 40
Languages known: Abyssal, Aquan, Auran, Catfolk, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Sasquatch, Shae, Sylvan

Rogard Skybeard. |

Rogard replies in lowered voice. "Perhaps we should move back a bit for a moment to make sure they do not hear spell casting? I would like to prepare for the coming fight."
What about that spellbook the guy in the other room, should that be taken care of before hand? Rogard didn't mention as he is not aware of it.

Aramus, The Brazen Fool |

Aramus joins the others in the hall, readying for another battle. He checks over Ilia's gear, but failing to see anything of great interest, he only buckles the short sword to the back of his belt, out of the way of his movement. Just a trophy.

Gale Stormborn |

Gale prepares for the battle by casting beast of ill omen on her familiar then casting fortune on all the party members.
Beast of ill omen will bane the first creature within 60ft that see's it.(dc 21 will)
Fortune lets everyone roll 2 d20's and take the highest. you can do this for 2 rounds and gale can "Cackle" to extend it for 1 round.
So basically that will be the last thing she does before we kick in the door.

drbuzzard |

Fortune is a hex which at your level lasts 2 rounds. Hexes take 1 round to cast and affect 1 target. There is no way to hit multiple targets at once. In theory you could take 5 rounds and hex each while cackling, but then the first few people will lose the hex as soon as you stop cackling. Only the last person will get 3 rounds, second to last will get 2.
The cackling is also not quiet.

Rogard Skybeard. |

Rogard moves a bit further to make his preperations before moving back near the door readying himself to pounce into the room the moment the door is opened.
Blur, Shield, strong Jaw and mutagen
Extended Overland flight- Duration 26h
Greater age resistance-Duration 24h
Endure elements- Duration 24h
Barkskin- Duration 130min
Spellstaff Used with Changestaff- Permanent
False life-Duration 13h temp hp: 14
Merge with familiar-Duration 13h
cast at the start of looking "keys"
Echolation-Duration 130 mind
Cast at the fight against invisible stalkers
Shield- 13 min
Blur- 13 min
Strong Jaw- 13 rounds
Mutagen- 130min (Pounce, Fly 60ft (Good), Grab. +7 Natural armor, +6 Str, +4 Con, -2 Int, -2 Cha)
nit +0; Senses Blinsight 40ft Darkvision 60ft, low light vision, Perception +26 +3 in bright light
------------
DEFENSE
------------
AC 41, touch 12 flatfooted 41 ( 10base 10 armor, 2 deflection, 1 insight, 11 natural, -1 dex -1 size +5enchament bonus to NA, +4 shield) Note 20% miss chance(concealment, blur)
HP 146 +14 Temporary HP
Fort +18, Ref +11, Will +17;
+5 against Spells and Spell like abilities
+4 bonus on saving throws against the spell-like and supernatural abilities of fey.
+4 against effects that target plants.
Immune to Poison
Improved Evasion when flying
------------
OFFENSE
------------
Speed 20 ft., swim 30 ft., jet 200 ft., Fly60ft(good)
Melee
bite +24 (2d8+15/20/x2 plus poison, plus grab), 2 Claw +24 (2d8+15/20/x2 plus grab), 6 tentacles +19 (1d8+15/20/x2 plus grab)Gore +24 (2d8+15/20/x2)
PA -3 to hit +6 damage
Special Attack constrict (tentacle, 1d4+15), Poison Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 saves, Pounce.
Space 10 ft.; Reach 10 ft.(20 with tentacle)
------------
STATISTICS
------------
Str 34 Dex 8, Con 22, Int 18, Wis 20, Cha 8
Base Atk +9; CMB +25; CMD 35
Notes: -4 to stealth size, -2 to fly size, +5 STR skills, -1 dex skills, 1 Int Skills, -1 Cha skills +6 to fly from overland flight

Gale Stormborn |

cackle is a move action, also action economy is only a thing in combat.
but if you want to go down that road then I will fortune, Rogard and Aramus.
then cackle so rogard will have 1 round and aramus will have 2.

drbuzzard |

cackle is a move action, also action economy is only a thing in combat.
but if you want to go down that road then I will fortune, Rogard and Aramus.
then cackle so rogard will have 1 round and aramus will have 2.
As soon as you cast buffs with durations, durations matter. There's no road I'm going down.
OK, who's opening the door? People probably should get arranged on the map.

drbuzzard |

We'll have Arvaldo open it. The door opens to reveal:
Two summoning circles dominate this high-ceilinged room. A pair of stairways flank a set of double doors on the east wall, each leading to a balustraded balcony overlooking the open central floor beneath.
Devourer: This dry, hovering corpse's chest is a prison of jagged ribs, within which is trapped a small tormented ghostly form.
Barbed Devil: rom the tip of its lashing tail to the serrated features of its fang-filled visage, this fiery-eyed sentinel bristles with barbs.
Init time.
critter init: 1d20 + 7 ⇒ (5) + 7 = 12
No surprise round here.

drbuzzard |

Devourer- undead (not a typical devourer)
Strongly resistant to all energy types
Immune as normal for undead
Special attacks: energy drain, devour soul,
spell like abilities (lots): necromantic or mind affecting
Weak save: reflex
Barbed Devil -evil outsider(again not typical).
resistance : strongly resistant to cold, elec, acid
Immune: fire, poison
special attacks: fear, impale