Gestalt Academy of Secrets Table 1 (Inactive)

Game Master drbuzzard

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You hear nothing from behind the door.

Then you open it.

This room resembles an academic’s office, albeit the office of
a very messy professor. Tattered books and broken furniture
lie strewn across the floor. Some long-congealed dark liquid
pools on the floor beneath a solid cascade of the same
substance along the south wall, and what appear to be bone
spurs protrude from the dark wooden wall surrounding an iron
door on the opposite end of the small chamber. Bones from
dozens of creatures rest in neat piles on the bookshelves,
with the skull from each sitting atop its stack, staring into the
room with vacant, hollow eyes.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

know nature: 1d20 + 9 ⇒ (15) + 9 = 24

Know Dungeon: 1d20 + 9 ⇒ (15) + 9 = 24

trying to recognize the dark liquid


You have no idea what it is.

I don't either since the module doesn't bother to inform me.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

hovering off the ground i'll move into the room, i'd like to inspect the iron door at the other end of the room

take 10 on perception for 58

guys there is another door in here as well as some weird dark liquid and lots of bones.....very creepy!


Before anybody enters, hell call out. "I got a bad feeling about those bones." he says. "Do we want to trigger them from outside and use the doorway to channel them? Get the warriors in the front and the rest of us behind."


A thorough inspection of the room reveals a couple of things:

Behind one of the piles of bones is a crack in the bookshelf. Hidden inside of this is a scroll.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

I detect magic on the scroll,

then i would like to pick up and inspect it


It radiates magic. It's just a fairly normal scroll. Likely with a spell on it as one might expect.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

Hey guys i found a scroll does someone want to identify it?


Rogard Tumbles into the doorway. "Sure hand it over." A simple spell later and some looking over follows.

Detect magic. Take 10 for 31 on spellcraft to decipher scroll.

Spells active:
Extended Overland flight- Duration 26h
Greater age resistance-Duration 24h
Endure elements- Duration 24h
Barkskin- Duration 130min
Spellstaff Used with Changestaff- Permanent
Delayed consumption-Duration 13 days used with improved invisibility
False life-Duration 13h temp hp: 14
All cast at the start of looking "keys"

Stats:
Wildshape duration 13h
Init +0; Senses Darkvision 60ft, low light vision, Scent Perception +26 +3 in bright light
------------
DEFENSE
------------
AC 30, touch 12 flatfooted 30 ( 10base 10 armor, 2 deflection, 1 insight, 4 natural, -1 dex -1 size +5enchament bonus to NA)
HP 120 (13d8+52) +14 Temporary HP
Fort +16, Ref +11, Will +17;
+5 against Spells and Spell like abilities
+4 bonus on saving throws against the spell-like and supernatural abilities of fey.
+4 against effects that target plants.
Immune to Poison
Improved Evasion when flying
------------
OFFENSE
------------
Speed 40 ft. Fly 40ft(good)
Melee
2 claws +21 (2d4+12 plus grab), bite +21 (2d6+12/19–20 plus grab) Gore +21 (1d8+12/20/x2)
PA -3 to hit +6 damage
Space 10 ft.; Reach 5ft
------------
STATISTICS
------------
Str 28 Dex 8, Con 18, Int 20, Wis 20, Cha 10

Base Atk +9; CMB +22; CMD 32
Notes: -4 to stealth size, -2 to fly size, +2 STR skills, -1 dex skills +6 to fly from overland flight


scroll of banishment

For future reference, you generally can't take 10 on spellcraft since it is like a knowledge check, but in this case since it is a scroll just sitting there, I'll say it is OK. For the use of determining what a cast spell is I'd say no to taking 10.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

can we identify any of the bones?


If you poke around in the bones, you find that under most of them there is an iron plaque which describes the victim in rather enigmatic poetry. You recognize some of the names as past entrants to the contest- failed of course.

One of the sets of bones has a messages scrawled on it -“This is no Hall of Wards but a Hell of Magic.The Breaching is a sham. Flee, if you can, before the whispers drive you mad.”


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

"Failures, apparently."

Irra encourages the party to move on to the next room.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

I move to the second door down the hallway, the one to the north, and i listen then i open.


You hear the sounds of a person running around and the flutter of pages, as if they were being blown by wind.

Opening the door you see what appears to be a library. In it are a bunch of books moving from shelf to shelf, and they are chased by a man in robes. With your fairly ridiculous perception, you realize that some kind of invisible beings are carrying the books between the shelves.

When the man sees you enter he speaks "You have to help me! I must find my book!"


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

not sure if im still invisible or if the spell would have run out by now?

But either way Gale will cast True Seeing on herself

Guys i found someone


Rogard starts going towards Gale to see what the commotion is about.


You have 13 minutes of invisibility and there was no taking 20 searches or such, so you're still invisible.

Your True Seeing sees some humanoid figures moving the books around.

Knowledge planes to identify them.


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

Detect Magic at the figures, the man and the books, take 10 for lots on spellcraft and K. arcana.


The man is wearing some magic items.

The figures are invisible unless you have see invisible or true seeing up.

none of the books appear to be magical


Female Human Monk(Sohei)//Paladin(Oath of Vengeance) 13.Perc. +14|Init +10|hp 134/134|AC varies, base 27, T 12, FF 25|CMD 29|Fort +22, Ref +19, Will +18

Mi'al followed Gale along.

"What has happened to your book, sir?"

The man was obviously in some distress, and probably not quite right besides. Mi'al talked to him with a reassuring tone to her voice, as one might a scared animal.

Diplomacy, if neccesary, to get him to calm down a little bit. 1d20 + 24 ⇒ (1) + 24 = 25


Trying to be unseen as he slips in, Arvaldo will see what happens when he tries to telekinetically take a book from on of the unseen figures.

If needed, that would be a disarm at +18


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

I use a swift action to study up to 3 of the creatures (how many are there?)

know planes: 1d20 + 12 ⇒ (18) + 12 = 30


There are six of them. You recognize them as invisible stalkers, though they appear to be a lot quicker than normal. You get two questions.

Need initiatives.

Critters init: 1d20 + 28 ⇒ (1) + 28 = 29


Male Human Fighter (Learned Duelist) | HP 49/49 | AC 24, touch 17, FF 17; CMD 26 | Fort +5, Ref +6, Will +1 | Init +5, Perception +0

Aramus senses the movement of his allies and he raises his sword as he quickly settles into a fighting stance, but he seems even more put off his guard now. "What's going on? I can't see anything."

Initiative: 1d20 + 10 ⇒ (11) + 10 = 21
Curses that I didn't take Blind Fight! And I doubt invisible stalkers make all that much sound, either.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

Init: 1d20 + 12 ⇒ (8) + 12 = 20

resistances/DR and special attacks plz

also just a note that i have beast of ill omen on my familiar, so the first enemy with in 60ft needs to make a dc 21 will save or it suffers the effect of bane.

edit: Irra i gave you 2 scrolls of see invisibility, just a reminder

GM Only:
just using a bit of player knowledge here but see how i identified these creatures and i'm an air shaman with an air elemental familiar would i be able to know these are air elementals and therefore know their elemental traits?


1d20 ⇒ 4


Initiative: 1d20 + 7 ⇒ (5) + 7 = 12


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

Init 1d20 + 1 ⇒ (17) + 1 = 18


Female Human Monk(Sohei)//Paladin(Oath of Vengeance) 13.Perc. +14|Init +10|hp 134/134|AC varies, base 27, T 12, FF 25|CMD 29|Fort +22, Ref +19, Will +18

Initiative: 1d20 + 11 ⇒ (10) + 11 = 21

Also, this sohei ability Mi'al has is probably going to be important here:

Devoted Guardian (Ex)

At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei’s initiative roll is automatically a natural 20.


will save: 1d20 ⇒ 12 fail, 1 is baned.

The rest of the invisible figures fly in to attack. Only Gale can see this happen. Thus everyone but her is surprised (though Mi'Al gets to act).

1 on Aramus.
to hit: 1d20 ⇒ 19 damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12 hit
1 on Gale
to hit: 1d20 ⇒ 17 damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9 hit
2 on Arvaldo
to hit: 1d20 ⇒ 8 damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10 miss
to hit: 1d20 ⇒ 14 damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12 hit
1 on Mi'Al
to hit: 1d20 ⇒ 8 damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11 miss

Gale and Mi'Al get to act, then we are in normal rounds and the baddies go again.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

question... i dont think they should be able to see me?

I will move towards Rogard, Psst its me, Gale, can i have that scroll of banishment pls

that's my move action for the surprise round


Sorry, forgot you were invisible. Put that attack on Aramus (hits).


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

Also GM just for future reference, i have the snap shot rouge talent that treats my initiative as a nat 20 for surprise rounds so i would have been at init 32. however i can only take a standard action to attack with a ranged weapon which i didnt want to do anyway. so its no biggie, but i thought i would just bring it up FYI


Good to know.


Male Human Fighter (Learned Duelist) | HP 49/49 | AC 24, touch 17, FF 17; CMD 26 | Fort +5, Ref +6, Will +1 | Init +5, Perception +0

Aramus staggers back as he is buffeted by invisible creatures. "Ow! Dammit! What's even going on here?!"


Female Human Monk(Sohei)//Paladin(Oath of Vengeance) 13.Perc. +14|Init +10|hp 134/134|AC varies, base 27, T 12, FF 25|CMD 29|Fort +22, Ref +19, Will +18

Mi'al rambles off a prayer, brandishing her holy symbol, smudged by a pinch of soot, but takes care to keep up her guard at the same time. Her skin takes on a metallic sheen and gains a rough texture with sharp-looking edges.

Spending my standard action to cast Ironskin on myself, defensively. AC without dex (& dodge bonuses) is 31, otherwise 33.

Concentration, DC 19: 1d20 + 20 ⇒ (17) + 20 = 37 I believe concentration checks auto-fail on nat 1's, so that's why I'm rolling it.
Ironskin has 12 min duration.


Nope, no skill checks auto fail.


Female Human Monk(Sohei)//Paladin(Oath of Vengeance) 13.Perc. +14|Init +10|hp 134/134|AC varies, base 27, T 12, FF 25|CMD 29|Fort +22, Ref +19, Will +18
drbuzzard wrote:
Nope, no skill checks auto fail.

Nope, concentration is not a skill check. I get why you thought so though; it was a skill back in 3.5e. Pathfinder changed that up.

Edit: Looking it up, I can't see any references that it auto-fails on a nat 1 though. There's nothing that says caster level checks auto-fail on a nat 1 either, for some reason. It seems that rule only applies to CMB, Attack rolls, and saves. I was wrong, it appears.


I was hiding. Did they see me to attack me?

Arvaldo will pull out a small pouch and spray the bad guys (and good guys) with brightly colored sparkles. After he does so, he'll whisper "Sorry about that," to Gale.

Glitterdust from the Pouch of Pixie Dust. The stalkers are visibly outlined, sadly so is Gale. -40 on stealth. And everybody has to make an extremely challenging DC13 will save to avoid being blinded.
Will save: 1d20 + 11 ⇒ (14) + 11 = 25


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

I moved out side of the room before you acted.


Quote:


I was hiding. Did they see me to attack me?

Next time you actually say "trying to be unseen" roll stealth. Yes, I know your modifier is high, but a skill check requires either a roll or at least telling me you're taking 10.

There is no shadow present in this well lit room, and you are not invisible, so you cannot hide in plain sight.

It hit you.


Female Human Monk(Sohei)//Paladin(Oath of Vengeance) 13.Perc. +14|Init +10|hp 134/134|AC varies, base 27, T 12, FF 25|CMD 29|Fort +22, Ref +19, Will +18

@Arvaldo, I don't think you can act yet - drbuzzard needs to start off the rounds proper first. That's some crazy good preparation though, props for that.

Init count, for those interested:

31, Invisible stalkers <- their turn
21+, Mi'al
21, Aramus
20, Gale
18, Irra
12, Arvaldo
4, Rogard (Rawr!)


Yeah, guess I am up.

They continue to attack the people in the room. Gale gets clear.

2 on Arvaldo
to hit: 1d20 ⇒ 19 damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13 hit
to hit: 1d20 ⇒ 7 damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10 miss

2 on Aramus
to hit: 1d20 ⇒ 7 damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8 miss
to hit: 1d20 ⇒ 17 damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8 hit

2 on Mi'Al
to hit: 1d20 ⇒ 15 damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13 miss
to hit: 1d20 ⇒ 6 damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10 miss

PCs are up.


Sylph shaman 13/slayer 13 Init +12, Percep +28 HP 90/90 [AC 24/26 v Range] [FF 19] [T17/21 v Spells] Fort +12 Ref +17 Wil +16 Stealth +35

Gale will delay till after Rogard so he can give her the Banishment Scroll

also GM what CL is the scroll please and thank you :)


Since the module doesn't specify, I'll say 13th since that is the minimum caster level for a wizard and this is a wizard academy (sorta).


Female Human Monk(Sohei)//Paladin(Oath of Vengeance) 13.Perc. +14|Init +10|hp 134/134|AC varies, base 27, T 12, FF 25|CMD 29|Fort +22, Ref +19, Will +18

Mi'al intones in prayer - her voice is monotone, it's clear that's she's reciting from scripture. "And the Empyreal's eyes fell upon them, and their foul corruption were revealed. He smote them down in righteous vengeance!"
Casting Litany of Sight, swift action.

At the same time, as the stalkers come into her view, she strikes at them.
Flurry of blows, Power Attack, with fists, targeting the one labelled '6' first, and if it dies partway through the flurry, spending the remaining attacks on '4'.

Attack 1: 1d20 + 13 ⇒ (20) + 13 = 33, Damage 1d6 + 14 ⇒ (1) + 14 = 15
Attack 2: 1d20 + 13 ⇒ (8) + 13 = 21, Damage 1d6 + 14 ⇒ (4) + 14 = 18

Attack 3: 1d20 + 8 ⇒ (17) + 8 = 25, Damage 1d6 + 14 ⇒ (6) + 14 = 20
Attack 4: 1d20 + 8 ⇒ (15) + 8 = 23, Damage 1d6 + 14 ⇒ (4) + 14 = 18

Attack 5: 1d20 + 3 ⇒ (16) + 3 = 19, Damage 1d6 + 14 ⇒ (2) + 14 = 16

For the purpose of Damage Reduction, attacks are considered Magic, Cold Iron & Silver.
AC is 33, 31FF
Effects: Litany of Sight(1rd), Ironskin(12Min-1rd), GMW(Longspear) 12hours.

Confirmation roll for attack 1: 1d20 + 13 ⇒ (3) + 13 = 16 for 1d6 + 14 ⇒ (3) + 14 = 17 additional damage


Hit, miss, hit, hit, miss

Target takes 53, and is still up.


Rogard hands over the scroll. "Consider saving." The dwarf notes not certain yet of the threath but hopeful that they do not need it. Then to deal with the issue he casts a spell and soon his hearing reveals what they are up against.

I recall you saying posting out of turn was ok as long as no opponents are between the initiative scores. If not correct well, rogards actions shouldn't really effect anyone elses outside of gale who is already delaying.
Move action to hand the scroll and casting echolocation as standard giving rogard blindsight 40ft.

Spells active:
Extended Overland flight- Duration 26h
Greater age resistance-Duration 24h
Endure elements- Duration 24h
Barkskin- Duration 130min
Spellstaff Used with Changestaff- Permanent
Delayed consumption-Duration 13 days used with improved invisibility
False life-Duration 13h temp hp: 14
cast at the start of looking "keys"
Echolation-Duration 130 mind
Cast at the fight against invisible stalkers.

Stats:
Wildshape duration 13h
Init +0; Senses Blinsight 40ft Darkvision 60ft, low light vision, Scent Perception +26 +3 in bright light
------------
DEFENSE
------------
AC 30, touch 12 flatfooted 30 ( 10base 10 armor, 2 deflection, 1 insight, 4 natural, -1 dex -1 size +5enchament bonus to NA)
HP 120 (13d8+52) +14 Temporary HP
Fort +16, Ref +11, Will +17;
+5 against Spells and Spell like abilities
+4 bonus on saving throws against the spell-like and supernatural abilities of fey.
+4 against effects that target plants.
Immune to Poison
Improved Evasion when flying
------------
OFFENSE
------------
Speed 40 ft. Fly 40ft(good)
Melee
2 claws +21 (2d4+12 plus grab), bite +21 (2d6+12/19–20 plus grab) Gore +21 (1d8+12/20/x2)
PA -3 to hit +6 damage
Space 10 ft.; Reach 5ft
------------
STATISTICS
------------
Str 28 Dex 8, Con 18, Int 20, Wis 20, Cha 10

Base Atk +9; CMB +22; CMD 32
Notes: -4 to stealth size, -2 to fly size, +2 STR skills, -1 dex skills +6 to fly from overland flight

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