Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Oh, so she had Daylight as a spell known? What an odd woman. :-)


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
Also, there's the question of how close to the egg do you need to be for the illusion to be believable?

If Alia didn't mention anything to this end, Dalton will assume it is within line of sight then.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day
Dalton Barrowwheel wrote:
DM Omen wrote:
Also, there's the question of how close to the egg do you need to be for the illusion to be believable?
If Alia didn't mention anything to this end, Dalton will assume it is within line of sight then.

Doesn't that defeat the purpose of using the ritual to distract Acera so that heff can steal it? :P


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Gabriel Leoni wrote:
Dalton Barrowwheel wrote:
DM Omen wrote:
Also, there's the question of how close to the egg do you need to be for the illusion to be believable?
If Alia didn't mention anything to this end, Dalton will assume it is within line of sight then.
Doesn't that defeat the purpose of using the ritual to distract Acera so that heff can steal it? :P

No. A cornered animal doesn't anyways think rationally. Dalton is of the impression if need be, he can fib the exact parameters a bit. How would she know no scrying lens or such was about? Proximity would still be a concern.

And the whole army of undead disrupting the ritual. They need to go.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Earlier, she demonstrated that she can be distracted by events unfolding. The fight in front of her door gets her attention and then you use the ritual to keep it, so that Heff can steal it.

If we already have the egg, why do a ritual to distract Acera from Heff trying to steal the egg?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Gabriel Leoni wrote:

Earlier, she demonstrated that she can be distracted by events unfolding. The fight in front of her door gets her attention and then you use the ritual to keep it, so that Heff can steal it.

If we already have the egg, why do a ritual to distract Acera from Heff trying to steal the egg?

We wouldn't already have the egg. However, it is important the ritual - powerful as it must seem - be done with a seeming focus towards non-interruption. Meaning less undead. Perhaps with a few lesser up it could begin.

I still think there will be a twist anyway to render our planning useless, but we'll see.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

I don't disagree about the less undead thing but I do think waiting to use it till the egg is in sight might be 'cat out of the bag' kind of scenario.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Gabriel Leoni wrote:
I don't disagree about the less undead thing but I do think waiting to use it till the egg is in sight might be 'cat out of the bag' kind of scenario.

I think there's a misunderstanding.

Dalton is under the impression the real spell would have to be done withing line of sight of the egg. Acera may well be under that impression.

However, she is cornered. As people generally don't think straight under those circumstances, she might wonder if there exists some trick she hasn't thought of which does not require such specific positioning. To this end, Dalton hopes to use that anxiety to augment his bluffing - after all, small deviance from the good illusion magic she expected could be attributed to variations on a spell for a trick/unorthodox tactic. He won't cast the spell that close and instead hope the ruse works to his advantage.


*Silently listens to discussion, sipping at wine from skull goblet*

I should take a picture of that goblet and upload it sometime, it is pretty fantastic.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Ahhhh, definitely misunderstood you then. I'm curious to see what Dalton does then.

Also, this fight is probably about to get even more hectic.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin silently judges people who cannot see in the dark. This ish comes standard. :-p


You know, sometimes I forget that the party used to reverse-flashbang rooms when they ran in since most of you have darkvision. Alas, the poor undead wasn't aware and thought it was a massive advantage.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

It's also good for the bear-monk-elf guy who likes to Nightmare fist things up.


Ya, Firyin is one of my most interesting builds.

Rilka, do you plan to do anything else this round?


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Rilka isn’t going to fire her weapon blindly around her (yet). For now she’ll wield her dagger, move at half-speed, and try to become adjacent to Bjorkus. So, no, nothing else.


This battle isn't nearly as headache inducing as I thought it would be, although it helps that 95% of the combatants aren't magical.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

With luck I bring down the warlord next turn, step away from it and start chopping away at the back of these creatures. I think without the Warlord the others might be less organized.

That Ghost is going to be a problem though.


How much of an a&#$!+* would I be if I had all of the undead take their AoOs on you Gabriel? >:D

Although I could see it realistically happen, the undead warlord is actually lawful evil and has enough respect for somebody that challenges him and enough command over the ranks of undead that it won't happen.

Still, an evil DM can dream...


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

I half expected it. The fact is that the Warlord doesn't want that for an evil reason though. Gabe is leaving a small opening in the line, and the Warlord will probably take advantage of that. And Gabe knows that and is using it as leverage to get close to the thing because the small fry aren't really a threat to him, even in mass. But that Warlord is a threat to everyone and can probably one shot the whitecloaks as well as add to the tactical strength and intelligence the undead carry out this defense.

Edit: At least I'm guessing. I thought that was his reason for hanging back a couple steps rather then charging at Gabriel and taking advantage of the momentum his mount would give him.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Stupid Skeletal Champion rolling well enough to hit my 27 AC. Need more armor!. :-)


Gabriel wrote:
Gabe is leaving a small opening in the line, and the Warlord will probably take advantage of that.

Clever girl.

Toramin and his stupid CR are just having a party. Although the skeletal champion and things tougher actually have chances to hit since the entire area is desecrated and unhallowed.


Also, I would gently remind you that if there was a paladin amongst you that hasn't replaced their channel energy feature, there's quite a thicket of undead here to destroy with it...


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

There's a third paladin in the group? :P

Toramin's Archetpye gives it up for Elemental Channel (Earth). I think it means he can only heal or harm creatures of that element. And Gabe has the Oath of Vengeance flavored as Oath of Justice, which I was playing at earlier with the whole justice/smite thing. He gives up channeling for Channel Wrath (Su).


I know, the gentle reminder was that channel energy can be very useful sometimes ;)


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Ahh. Well as someone who has built multiple clerics around the ability I do know that. XD Part of me does miss it too.

That said, Channel energy isn't -that- useful here. It really depends on how much you' value dispersed damage over focused. 3d6 to everything within 30 ft is nice but it can still turn up as 3 1's, not even doing enough damage to take out the skeletons or zombies. In the end, it's the argument of Fireball vs Haste.

It's why Seth's channel in that Evil game we're in is something I like more then negative. The debuff that it add's is destructive and easily stacks with other cleric debuffs.


Ah but don't forget, in addition you're healing everybody in that same radius.

Although the counterpoint is that between desecrate and unhallow their bonuses against positive energy is insane.

Just some thoughts, I don't play paladins very much. I'm actually bidding to get an antipaladin/rogue into a WotW gestalt game.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

True, but then I would have to point out that it's very circumstantial. Undead are popping up in your campaign but it's not every fight, every other or even every third. XD

Also, I do have a question to ask. The area outside the darkness is normal light or bright light?

In the ruins I can understand it being normal light but outside wouldn't it be bright light, considering we're in a desert with the sun up? So is Edward really blinded or just dealing with 'this is hard to see'?

I would say I don't play paladins very much either, but Gabe is my longest lasting character out of all my characters. XD So I can't honestly say that.


Outside of the darkness, but inside the building is normal light. Outside of the darkness and the building is bright light. The thing is his enemy is in full darkness, and if he backs up at all he risks letting them breach his section. He's confident in the abilities of his allies as long as nobody lets the horde break through.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

True, but with that champion in his face I still worry.

Question. Toramin and Bjorkus are both within 30 ft of Edward and can probably hear them. Are they getting a +2 Morale bonus to their attack?

The Rage and Defensive stance give bonuses to Str, so that morale bonus would stack.


Yes, battle tracking is a spoiler as much for my benefit as yours. If you're within 30 feet you're getting those benefits.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Cool.

How have things been going for you Omen?


Oh good. School's back in session, so things are busy again. You?


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Decent. Making ends meet, usually have food in the fridge.


That's good to hear Gabriel.

Rilka, it will take you a double move to get out of the darkness. Since you have basically nothing but open ground behind you there's no issue in making your way out.

Remember, while fighters with strong crunches are needed to win fights, I like to reward critical thinking and out of the box strategies. That doesn't mean you can do any old crazy thing and get a reward, but if you come up with a plan that seems realistic I have the tendency to overrule RAW for the sake of story and characters.


Oh also, that reminds me. I mentioned it earlier but I just want this to be clear. Only the area within the "Darkness Circle" that is inside the building is darkness. The area inside the "Darkness Circle" outside of the building is only dim lighting. If that changes any actions just let me know. That's my fault for not clarifying.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin is just happy to battle together with his friends after weeks in this terrible city. It's cathartic.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Gabriel is slightly less happy then Toramin considering Toramin is as sturdy as a mountain, but I kind of agree. He's a paladin fighting undead, he's a soldier being able to implement tactics, and he's a fighter who enjoys the thrill of battle.

Also, I'm surprised no one suggested operation Squish the Tiefling beneath Rubble again. It was pretty damned successful last time and you have literal ruins to work with this time.


Ooh, good job remembering the material of your sword Bjorkus.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Thanks for explaining the various levels of darkness on the map. I thought everywhere in the circle was dark; making Rilka effectively blind. So she can see to some degree as long as she’s outside the building.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Bjorkus, your sword must be insanely old.


Dalton and Rilka, do you want to change your actions with the new light information?

I'll be moving things along tonight.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:

Dalton and Rilka, do you want to change your actions with the new light information?

I'll be moving things along tonight.

No.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

No. Rilka's move stands despite the new information.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

So tonight, my boss fired me, then assaulted me. I'm fine physically but mentally I tend to handle violent situations pretty well until they're done. I'm not quite sure how this will effect me come morning, so I'm giving you guys a heads up now that I might be needing to take a break for a few days. Hopefully not. Possibly the game will help me relax. But I can't tell right now.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

There's an X over Gabriel on the map. This is clear a good omen. Though I'm having trouble imagining the guy taking Gabe down in one hit, unless he decided to cheat.


I'm really sorry to hear that Gabriel, I hope things smooth out for you.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Sorry to say this Omen but I think you screwed up the rolls.

Warlord vs Gabriel: 1d20 ⇒ 15
Damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18

Warlord vs Gabriel: 1d20 ⇒ 20
Confirm: 1d20 ⇒ 12
Damage: 4d6 + 32 ⇒ (4, 3, 4, 6) + 32 = 49

The first attack you have listed for the warlord vs Gabe is not a crit. The second one is. Unless he has two attacks and did way more then 49 damage, Gabe is still standing at 24.


The first attack was his held action for you to approach. After some thought on it I decided it was too honorable to do such a thing. However at that point I was so far into the combat with dozens of dice rolls that to remove the first attack was to cause a domino effect that would have screwed with the entire turn and forced me to redo it from scratch.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

So you re-rolled the attack rather then take the one you had already for the round? If you had done it by mistake in the middle and couldn't remove that one I could understand, since that would mean a crit for one of the NPC's, which would mean the chaos of re-writing it all again. But it still seems like a mistake of sorts when you could have just taken the fifteen.

I'm trying to say this in the same way you pointed out how rolls can be used to control. I don't think your trying to cheat me or anything but I do think it sucks that you're taking the crit on Gabe despite having already rolled an attack for the guy. Pretty sure you'd have us keep the roll first one if we pulled something like that.


Yes, that's exactly what I did. I suppose I could have done it the other way, that's a perfectly logical way of doing it. I'm just a pit of a creature of structure and like everything in chronological order.

However I see your point. We will go with the first attack because it really was the first attack he made against you, regardless of what kind of attack. Gameplay and map are edited.

Remember, I do have 5 levels of Benevolent DM ;)

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