Tamir

Hazdan Fourtoe's page

5 posts. Alias of Walter Lindie.


About Hazdan Fourtoe

Stout Halfling
Fighter (Battlemaster) 1
Sailor
God - Enkili

Languages – Ledean, Halfling, Dwarven
Alignment Neutral Good
Init +4; Senses Perception +4
Speed 25’

DEFENSE
AC 16
HP 14
Saving Throws
Strength +2, Dexterity +4, Constitution +6 , Intelligence +0, Wisdom +2, Charisma +2

OFFENSE
Melee +4 – rapier – 1d8+6
Ranged +4 – Longbow – 1d8+4 (20 Arrows) (150/600)
Ranged +0 – Hand axes – 1d6+2 (2) 20/60

STATISTICS & SKILLS
Str 10
Athletics (+2)

Dex 18 (+4)
Acrobatics (+6), Sleight of Hand (+4), Stealth (+6)

Con 18 (+4)

Int 10 (+0)
Arcana (+0), History (+0), Investigation (+0), Nature (+0), Religion (+0),

Wis 14 (+2)
Animal Handling (+2), Insight (+2), Medicine (+2), Perception (+4), Survival (+2)

Cha 12 (+1)
Deception (+1), Intimidation (+1), Performance (+1), Persuasion (+1),

Proficiency Bonus +2 (All Abilities in BOLD above)

Proficiencies: Navigator's tools, vehides (water) Martial weapons, armor, shields.

Extra Racial abilities

Halfling Combat Training Halflings are proficient with the blowgun, dart, sling and spear.
Halfling stealth You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Halfling talent When you select skill proficiencies from your class during character creation, add Acrobatics, Deception, Persuasion and Stealth to your list of choices.
Languages You speak Ledean (Common) as well as one other language.

Class abilities
second wind 1d10+1
Dueling style

Equipment
A belaying pin (club), 50 feet of silk rope, rabbit foot, Leather armour, Shield, rapier, longbow, 20 Arrows, Handaxes 2,

GP 10

Backpack –

Sailor:
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp
Ships Passage:
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions.
You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate).
Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need.
Your Dungeon Master will determine how long it takes to get where you need to go.
In return for your free passage, you and your companions are expected to assist the crew during the voyag

Appearance

A hefty halfling of average height he would be mistaken for a short dwarf if not for his meticulously shaved beard and shoeless feet.

Background

Spoiler:
Hazdan Fourtoe was born in a cottage halfway between the town of Fangsfall and the Darkwood Grove to Frenz and Garna Fourtoe. Frenz was a herbalist and well known in the area. Garna was a minor priestess of Denev. Hazdan was huge baby for a halfling In fact both of Hazdan's parents were far scrawnier then their son. He was born late in his parents life and the only child the two had. He was quite spoiled as a child. When he as 16 his parents became ill after about a week of taking care of them he had enough and left them food and left to drink the night away in the towns tavern. Unfortunately for his parents a stray spark took light and burned down his home. After his parents death he started lashing out at everyone eventually leaving town on the first ship that would take him. He spent years going from ship to ship until the day of the storm. The storm battered his ship to pieces and he only survived because he lashed himself to a large piece of driftwood. From then on he avoided the sea except for small trips that he spends dead drunk. He started to work on riverboats instead between the occasional bits of protection work he manages. He was hired by a small family to provide protection as they head toward Creagfort in the Bronze Hills eventually they ended up joining a few similar groups to pool their resources.