
Warden of Doors |

The skinny innkeeper downstairs spares you a minute.
"Her? She's been coming in from Fangsfall since the end of last year, once every few weeks. Pretty sure she just comes up to buy copper- most folks up here do. Nice and quiet, pays on time.", he says. "You fellas want to keep drinking today I gotta ask you to leave your weapons upstairs alright?"

Warden of Doors |

After a night of rest in actual beds for what will be the last time in a while, you all shuffle downstairs to purchase bag after bag of animal feed and preserved food along with several barrels of small beer, wine and water for the trek. The innkeeper/general store owner cautions you against going to Devil's March at all- it's a tainted land full of monsters, few have ever returned, etc. But you're set on your goal.
Miners and other folk on their way to work bid you farewell and help you load up your cart and pack animals. Each of you has more than enough to carry, the only solace being that you'll be lighter on the way back.
If you aren't on the cart or riding an animal, you're considered encumbered on the way up. You can drop your pack in combat in order to move normally, though it takes a move action. What is your marching order and who is driving the cart or riding an animal?

Warden of Doors |

It might be excessive, I wanted to hand wave around the SAT math problem part of adventuring. 1260 pounds in food, 490 pounds of liquid (plus barrels): 1750 pounds of supplies since you can't eat or drink anything in the Devil's March. Each donkey can carry 420 Ibs., a riding horse 480 Ibs. So if you load up the horse and the donkey, that leaves 850 pounds of stuff left over. I can't find how much the cart can carry on the SRD- if any of you can find it let me know. Puzzling it out, it looks like you actually won't be encumbered then.
Marching order Djal/Zukhan, Unchained (cart), Lhienne (horse), Iliberos(donkey), Xar?

Zukhan Ssalaras |

Sorry, I don't mean the calculation is off, I just think we are buying too much. The entire party being encumbered is pretty rough.
Perhaps we should consider traveling a little lighter eh? Put some trust in your friendly party survivalist to get us through a couple days off of the land?" Zukhan adds conspiratorially in a whisper: "I mean me by the way. I am very good at these things."

Iliberos Kuskyn |

So we have two pack animals loaded up and we all still have to carry enough supplies that we are encumbered? That seems excessive, right? Do we need that much stuff?
The cart should alleviate much of that. We'll have to trust that if we leave the supplies when we come back to the cart they will be there. Better to have it to hopefully come back to to resupply than not to have it at all.

Iliberos Kuskyn |

Iliberos shakes his head in disagreement with the Asaatthi, "Better that we carry clean food and water with us, even to excess than we try to live off of a land poisoned by the Titans and their brood".
Yep, I am a ok on my donkey.

Xar-Nixx |

Xar is happy bringing up the rear... and considering the alternatives would be all for memorizing Purify Food and Drink while traveling to make sure that the food that Zukhan finds is fit to eat. In fact since it's a 5' radius spell, we could over-hunt for a few days, then store what we don't eat right away. Might be a way around having to carry so much food.
Xar watches the preparations with mixed emotions. So much is needed. I didn't realize how much more convenient it is to travel by ship until now.

Zukhan Ssalaras |

It might be excessive, I wanted to hand wave around the SAT math problem part of adventuring. 1260 pounds in food, 490 pounds of liquid (plus barrels): 1750 pounds of supplies since you can't eat or drink anything in the Devil's March. Each donkey can carry 420 Ibs., a riding horse 480 Ibs. So if you load up the horse and the donkey, that leaves 850 pounds of stuff left over. I can't find how much the cart can carry on the SRD- if any of you can find it let me know. Puzzling it out, it looks like you actually won't be encumbered then.
Marching order Djal/Zukhan, Unchained (cart), Lhienne (horse), Iliberos(donkey), Xar?
Found the cart rules! Pulling a cart increases an animals carrying capacity times 5. Sorry! Didn't mean to make this a thing.
Zukhan is cool taking point.
Djal |
Purify Food and Drinks sounds like the best way, along with Create Water, to keep our supplies manageable, along with the cart and beasts of burden.
Djal goes a little green when Iliberos mentions eating from the poisoned land: "Might be that Xar-Nixx, or perhaps I should say his faith in Belsameth, could help? I've seen him perform some great deeds in service of his Lord... And even then, Zukhan alone might be able to find something edible in a toxic land..."
He looks at the others, notices their frowns, then quickly adds: "...Or I could just shut up and shoulder a heavy load just like everyone else!"

The Unchained |

"Right. Let's get this adventure started." The Unchained starts the cart going. The Unchained's javelins are positioned within easy reach.
"Ha. That should discourage all but the most foolish I suppose."
We'll be making the load lighter soon enough.

Warden of Doors |

You depart at midmorning, leading and driving your animals down the steep road from Creagfort and through the Bronze Hills. The weather is temperate and breezy- a perfect day to set out. While the terrain isn't a cakewalk, there's at least tree cover here and there and the ground is dry enough that the cart's wheels only need a helpful nudge once in a while. Around nightfall, you make cap in one of the more flat and wooded areas you've found.
The first night passes uneventfully, cool and clear. You stick to a watch schedule you've worked out before on the trip from Fangsfall and settle back into the rhythms of traveling and sleeping on the ground.
You awaken before first light and start striking cap after a quick breakfast and some water and feed for the animals.
The stranger quickly disappears in the shadows. Straining to see in the darkness, you aren't able to determine exactly where it is, but you feel almost certain that you're being watched.

Warden of Doors |

After a moment, a beautiful voice rises from the within the trees to join Djal's melody. You find yourselves having trouble concentrating on anything besides the beautiful song as it fills your ears, crowding out all other thoughts.
Everyone give me a Wisdom saving throw- this is an enchantment/charm effect.

Djal |
Thanks! Still learning 5e :)
Will: 1d20 + 1 ⇒ (20) + 1 = 21
Ahahahah!
As Djal plays his viol, he gets so into the music, his music, that the singing loses its grasp on his mind. Slipping free, he opts to continue with the viol, but gets up and starts to walk around as he plays, looking enthralled, while he slowly takes his time to move around camp and looks for the singer.
Deception: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Warden of Doors |

This is a good time to ask that you guys please list your HP, AC, Passive Perception and Saving throws under your names; it'll be a little easier for me to determine results.
Djal concentrates solely on his own music, blocking out the singer.
Iliberos: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (2) + 3 = 5
Lhienne: 1d20 ⇒ 3 Charmed
Zukhan: 1d20 + 2 ⇒ (11) + 2 = 13
Xar-Nixx: 1d20 + 4 ⇒ (1) + 4 = 51d20 + 4 ⇒ (19) + 4 = 23
Charmed characters- Unchained and Lhienne- are incapacitated and may make a new saving throw at the end of their turns.
Djal can't seem to catch sight of the singer, but he and the rest of the party hears the furious beating of wings from above- an ambush!
Initiative
Falcons and Singer- 12
Worg- 11
You can all roll initiative, as you aren't surprised. Lhienne and Unchained may roll but cannot act until they shake off the charm.

Xar-Nixx |

1d20 + 3 ⇒ (15) + 3 = 18 Initiative
Shaking his head to clear it of the entrancing song, Xar draws forth his dagger and sword, ready to take on whatever challenge awaits him.
I'm good with you rolling our initiatives, then having us act in blocks if everyone else is. It tends to keep things from bogging down in PbP.

Zukhan Ssalaras |

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative: 1d20 + 3 ⇒ (14) + 3 = 17 Adv
Zukhan draws his scimitar and and scans the tree line for hidden enemies.
If applicable Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Warden of Doors |

I'll roll a batch initiative and Zukhan's advantage together next time.
Unchained and Iliberos: 1d20 + 2 ⇒ (1) + 2 = 31d20 + 1 ⇒ (5) + 1 = 6
Initiatives
Zukhan- 23
Xar-Nixx- 18
Lhienne- 16
Falcons and Singer- 12
Worg- 11
Djal- 8
Iliberos- 6
Unchained- 3
Zukhan takes in the scene, smelling the air with a flick of his tongue. Two scythe falcons wheel above your heads, reading to strike and the asaathi can see a black furred shadow in the undergrowth and smell a predator on the wind- a worg!
The worg is in the undergrowth, about 30 feet from camp. The falcons are 20 feet above you getting ready to dive. Zukhan and Xar are up first!

Xar-Nixx |

Deciding for a moment to let the others handle the close up work, Xar raises his dagger in one hand, and shouts forth the words to a spell to send forth magical bursts of energy at one of the Scythe Falcons.
Magic Missile (Xar's Magic Missiles take the form of small purple daggers of force crackling with energy.
3d4 + 3 ⇒ (4, 3, 1) + 3 = 11 Dastardly Daggers of force

Zukhan Ssalaras |

Zukhan makes haste into the underbrush (hopefully) out of dive bombing range of the Falcons. There he'll lash out with two quick strikes from his scimitar and claw.
Scimitar: 1d20 + 5 ⇒ (12) + 5 = 17
Scimitar: 1d20 + 5 ⇒ (9) + 5 = 14 ADV
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bonus action:
Claw Gauntlet: 1d20 + 5 ⇒ (2) + 5 = 7
Claw Gauntlet: 1d20 + 5 ⇒ (10) + 5 = 15 ADV
Damage: 1d6 ⇒ 6

Warden of Doors |

With battle erupting around her, Lhienne clears her head and focuses her senses.
Lhienne is no longer charmed.
The remaining falcon dives on Xar, slashing at him with the bony ridges on the edge of its wings.
Scythe Falcon vs. Xar: 1d20 + 4 ⇒ (8) + 4 = 122d4 + 2 ⇒ (2, 4) + 2 = 8
The falcon manages only to scrape the elf's scale mail before flying back into the air. (The falcon is 20 feet in the air and 20 feet away at the end of its turn.)
From Zukhan's right, a slight elfish woman steps out from a tree. Her skin is rough and bark-like, her hair green as the leaves.
"Friend from the swamps, cease your struggles and calm yourself!", she sings in Ledean.
The asaathi feels a wave of calm clouding his mind.
Zukhan's wisdom save w/advantage: 1d20 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (9) + 2 = 11
Zukhan feels compelled to stop fighting! You are charmed!
The worg, seeing Zukhan's stance change, charges at Djal!
Worg vs. Djal: 1d20 + 5 ⇒ (3) + 5 = 82d6 + 3 ⇒ (5, 4) + 3 = 12
After a youth on the streets of Fangsfall, Djal's instincts for trouble are particularly keen and he easily dodges the wounded worg's attack.
Djal, Iliberos have actions. The Unchained can roll a new Wisdom save.

Iliberos Kuskyn |

Round 1
The elf looks around as the song fills his ears, "Quickly cover your... ears". He finishes audibly sighing as it is clear some of his companions have fallen sway to whatever fell magic is being worked upon them.
Knowledge Nature check to ascertain what might be doing this to us - 1d20 + 3 ⇒ (5) + 3 = 8.
Longbow Attack 1d20 + 1 ⇒ (3) + 1 = 4 - Damage 1d8 ⇒ 2
Thanks for botting me DM, this one really blew up this weekend!

The Unchained |

wisdom: 1d20 + 2 ⇒ (12) + 2 = 14
"Whoa! We're under attack!"
If that is a save then The Unchained draws his longsword and attacks the nearest enemy.
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Djal |
As he dives out of the way, Djal sends his rapier into the worg's side: "Too slow, and too big." he says with a grin, his words infusing his spirit.
Bonus action: Bardic Inspiration to myself.
Rapier: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 3 ⇒ (6) + 3 = 9
That being said, he dives too far and cannot reach the worg's pelt. He moves to stand beside The Unchained.

Warden of Doors |

Initiatives
Zukhan- 23
Xar-Nixx- 18
Lhienne- 16
Falcons and Singer- 12
Worg- 11
Djal- 8
Iliberos- 6
Unchained- 3
No new save, Zukhan- it's a different effect than the song.
Zukhan feels a growing sense of camaraderie and trust with the fey woman- surely you are both adherents to Denev's natural order. Why should you fight?
You are charmed and regard her as a trusted acquaintance until she or one of her allies acts aggressively toward you.
Zukhan through Lhienne are up! There is a worg on Djal and Unchained, there is a scythe falcon in the air and a fey singer near Zukhan in the brush.

Zukhan Ssalaras |

Zukhan turns to the fey woman. "I apologize for attacking your wolf companion, I must have taken you for Titan Spawn. Surely we can work this out."
Zukhan spends his turn trying to reason with the bad guys.

Lhienne |

Coming out of her trance Lhienne quickly surveys the battlefield, seeing Unchained and Djal can probably handle the wolf, she quickly loads and fires her sling at the falcon Attack: 1d20 + 5 ⇒ (16) + 5 = 21 dmg: 1d4 + 3 ⇒ (1) + 3 = 4

The Unchained |

On My Turn
Hate, both hot and primal, radiates from The Unchained's body as he roars and he proceeds to hack at the nearest enemy with an overhand chop.
attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 6 ⇒ (6) + 6 = 12

Warden of Doors |

Zukhan entreats with the fey singer, trying to bring about an end to these hostilities. Meanwhile, Xar calls upon a radiant vengeance to destroy his attackers.
Scythe Falcon save vs. Sacred Flame: 1d20 + 2 ⇒ (16) + 2 = 18
The bird wheels away from the divine flame, only to be struck by Lhienne's sling bullet.
The fey enchantress beckons to Zukhan. "Come my friend, we must speak in private- something has befallen the animals here!", she says as she steps into another tree only to step out from another some 40 feet away.
The scythe falcon dives upon Lhienne, it's razor sharp wings whistling through the air.
Scythe Falcon dive attack: 1d20 + 4 ⇒ (7) + 4 = 112d4 + 2 ⇒ (3, 3) + 2 = 8
The nimble halfling dives to the side and the falcon cuts naught but air!
The Unchained meets the worg's feral stare as it leaps for his throat, great jaws snapping.
Worg bite vs. Unchained: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 3 ⇒ (6, 3) + 3 = 12
The half-orc is bitten savagely as the worg tries to pull him to the ground.
Unchained's strength saving throw: 1d20 + 6 ⇒ (9) + 6 = 15
The Unchained keeps his feet, chopping into the worg's neck with a feral bellow. The beast crumples with a yelp.
Worg is down, Scythe Falcon is wounded and the singer is 40 feet from Zukhan in the trees. Djal and Iliberos have actions.