Gathrix's Hell's Vengeance

Game Master GM-Gathrix

PbP for Hell's Vengeance


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian calls the fires of hell into her hands once more and unleashes a blazing bolt of fire at Caggan. She speaks in a conversational tone, almost as if to herself rather than to the enemies, "No, you shall not succeed."

With Jerax rushing off to do battle, Meridian moves over behind Izrail, keeping him between her and Ishmael.

Using the Inferno Blast invocation.
Ranged Touch: 1d20 + 2 ⇒ (18) + 2 = 20.
Damage: 3d8 ⇒ (7, 2, 3) = 12.


Female Human Adept 1/ Cleric (Divine Strategist) 3

"Keep them off me please." Ileosa requested.

Ileosa began to chant in infernal, her amber eye within her birth mark turned red as the mark glowed as a circle appeared around her.
Summon Monster (Viper)


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk lifts his mandolin off his back and begins to Inspire the party.

Everyone gets +1 to hit and do damage. Also +1 vs. fear based attacks.

Seek and Destroy!


Yeah all of that didn't save him from your trip though

Round 1
Magus 28 Longsword attack vs Deputy: 1d20 + 6 ⇒ (19) + 6 = 25 Confirm Crit: 1d20 + 6 ⇒ (20) + 6 = 26 The magus lobs the head off the deputy and turns to the party, his longsword is glowing blue.
Kirk 19 Inspires courage
Iomedaens17 Begin to hurry "Hold them Ishmael!" They yell.
Jerax 16+ Closes the distance to the Iomedaens. As he gets closer he sees that Two of them are Loran, and Lacall, the Twin Sons of Tileavia Allamar seen at the assembly days ago. Ahead of them is a small flying cherub of sorts.

Knowledge Planes DC13:
This is a Kuribu-resistance vs. evil DR 5/cold iron or evil; Immune acid, cold, petrification; Resist electricity 10, fire 10

Meridian16- Caggan, weakened from days of being in the stockade, falls to the ground as dead weight aflame.
Alicia 15 Begins to heat the Magus' sword. He grimaces in pain, but his locked gauntlet will not allow him to drop it. Damage: 3d4 ⇒ (2, 3, 2) = 7
Sister Margaletta 10

Ileosa 7+ Begins to summon
Izrail 7- Charges the magus and trips him to the ground with a Thud.


Round 2
Ishmael 28 tripped prone
Kirk 19
2 Iomedaens, Loran@ Lacall, Cherub? 17
Jerax 16+ Running
Meridian16-
Alicia 15
Sister Margaletta 10
Ileosa 7+
Izrail 7- In Melee with Ishmael


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Round 2

With a few quickly spoken words, Meridian feels a swiftness enter her limbs and she moves forward with startling speed, easily skirting around Izrail and Ishmael, and catching up to Jerax.

Casting Expeditious Retreat. Movement is now 60ft. That should be enough to catch up to Jerax, or nearly so. Duration is 2 min.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Round 2

Kirk continues to inspire courage in his allies.

knowledge planes: 1d20 + 2 ⇒ (10) + 2 = 12

Uhm guys, please tell me I'm not the only one here that sees a flying baby wearing a diaper! What the heck is that thing?

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

If he stands up AoO:

Power Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d10 + 8 ⇒ (1) + 8 = 9

Izrail rises his fauchard, preparing to deliver the final blow "Reserve any last words, scum. Asmodeus is the one who'll judge you, I only deliver."

Power Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Confirm: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 8 ⇒ (7) + 8 = 15
If crit add: 1d10 + 8 ⇒ (4) + 8 = 12


Round 2
Ishmael 28 tripped prone
Kirk 19 continues inspiring courage
2 Iomedaens, Loran@ Lacall, Cherub? 17
Jerax 16+ Running
Meridian16- Casts spell and speeds to Jerax
Alicia 15
Sister Margaletta 10
Ileosa 7+
Izrail 7- Finishes Ishmael with a blow that cut through his spine and expelled his innards from his gapping wound.

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

That serves him well. Nobody likes cheaters! If allowed, as I spent only the standard action, Izrail will start moving towards Caggan and soon-to-be dead sons of the Iomedaean witch, casually cleaning the blood from his blade on the corpse.


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

"Yeah, got it, punch the baby," Margaletta replies, and attempts to grab the cherub out of the air.

Can I reach it? I can run 40' and still grapple...

High jump acrobatics: 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21 That's 5', which I believe added to height x 1.5 for vertical reach lets me grab it if it's within 12' of the ground.

Grapple: 1d20 + 9 ⇒ (5) + 9 = 14


Female Human Adept 1/ Cleric (Divine Strategist) 3

Ileosa finished her chanting and thirty feet from her a tiny summoning circle appeared upon the ground and a fiendish viper slowly slithered out of the center. Ileosa pointed to the Iomedaens as she called to the viper. "They are your prey."
@GM Gathrix: Do I play the viper or do you?


Round 2
Ishmael 28 Dead
Kirk 19 continues inspiring courage
2 Iomedaens, Loran@ Lacall, Cherub? 17 moving with prisoners. Trying to revive Caggan
Jerax 16+
Meridian16- Casts spell and speeds to Jerax
Alicia 15
Sister Margaletta 10 Since we are in round 2, you could have spent round 1 closeing the distance. I The cherub was distracted trying to revive caggan, so your Grapple takes hold.
Ileosa 7+ You get too:)
Izrail 7- Finishes Ishmael with a blow that cut through his spine and expelled his innards from his gapping wound.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Catching up with the escapees, Izrail's words of non-lethal force drown out Jerax's bloodlust for now.
Cursing in frustration, the tiefling drops his alchemical battleaxe while his grasping tail replaces it with with his sap.
I may not kill these f#<*ers, but they are gonna experience some major pain!!
Jerax swings his sap at the nearest Iomedean.
Sap: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg.: 1d6 + 2 ⇒ (4) + 2 = 6


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Ah, got it. Didn't realize I missed round 1, but it all works out well.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk sees Jerax swiftly switch weapons. In between rifts he yells, What? They killed Sir Folkin! They don't deserve mercy!


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia flicks her hands, moving up after the enemy loosing a force missile on one of the iomedeans
force missile: 1d4 + 1 ⇒ (1) + 1 = 2


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian calls on the innate power in her blood and a mass of sticky webbing begins to form around the criminals, the angel, and the escaped prisoner.

DC 15 reflex save to avoid the Web(link). 20 foot radius centered to not catch Meridian or Jerax, and to catch as many of the enemy as possible. Any who fail are grappled, and any who succeed are not grappled but are inside the web and may become grappled if they move.

Using her superior speed, she begins to circle the web so that there is someone to pursue any who break free.


Round 2
Ishmael 28 Dead
Kirk 19 continues inspiring courage
2 Iomedaens, Loran@ Lacall, Cherub? 17 moving with prisoners. Trying to revive Caggan Ref Save Iomedaen: 1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (6) + 2 = 8
Kels: 1d20 + 5 ⇒ (14) + 5 = 19
Loran: 1d20 + 3 ⇒ (13) + 3 = 16
Lacall: 1d20 + 3 ⇒ (12) + 3 = 15
Wolo: 1d20 + 7 ⇒ (19) + 7 = 26
Only one of the Iomedaen's gets stuck in the web After Meridian's initiative.
Jerax 16+
Meridian16- Casts Web on the group
Alicia 15 Casts a force missile at an Iomedaen hurting it slightly
Sister Margaletta 10 Since we are in round 2, you could have spent round 1 closeing the distance. I The cherub was distracted trying to revive caggan, so your Grapple takes hold.
Ileosa 7+ You get too:)
Izrail 7- Finishes Ishmael with a blow that cut through his spine and expelled his innards from his gapping wound.


Female Human Adept 1/ Cleric (Divine Strategist) 3

The viper swiftly slithered across the ground to the Iomedaens. It called forth what fiendish power it had before it shot out gracefully to sink it's venomous fangs into their skin.
Smile Good! Yes, it has that.
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d2 - 1 ⇒ (1) - 1 = 0
Venom save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
If save fails: 1d2 ⇒ 2

Ileosa moved to Sir Folkin's side looking him over.
Heal to see his condition: 1d20 + 7 ⇒ (6) + 7 = 13
I thought he was just really wounded... not dead..


Round 2
Ishmael 28 Dead
Kirk 19 continues inspiring courage
2 Iomedaens, Loran@ Lacall, Cherub? 17 moving with prisoners. Trying to revive Caggan Ref Save Iomedaen: 1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (6) + 2 = 8
Kels: 1d20 + 5 ⇒ (14) + 5 = 19
Loran: 1d20 + 3 ⇒ (13) + 3 = 16
Lacall: 1d20 + 3 ⇒ (12) + 3 = 15
Wolo: 1d20 + 7 ⇒ (19) + 7 = 26
Only one of the Iomedaen's gets stuck in the web After Meridian's initiative. Seeing no alternative to fighting the Iomedaens drop Kels and Loran and Lacall turn to fight.
Jerax 16+
Meridian16- Casts Web on the group
Alicia 15 Casts a force missile at an Iomedaen hurting it slightly
Sister Margaletta 10 Since we are in round 2, you could have spent round 1 closeing the distance. I The cherub was distracted trying to revive caggan, so your Grapple takes hold.
Ileosa 7+ You get too:) Fort Save: 1d20 + 1 ⇒ (19) + 1 = 20 Well my saves are amazing this morning, I will probably roll low hits though Sir Folken is unconscious, but still alive. He is badly wounded and might die if not stabilized.
Izrail 7- Finishes Ishmael with a blow that cut through his spine and expelled his innards from his gapping wound.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

I took my action for Round 2. I sapped one of the Iomedaens in a previous post.


Jerax Hellfire wrote:
I took my action for Round 2. I sapped one of the Iomedaens in a previous post.

Oh yeah forgot to add you. Feel free to post round 3 actions. Your sap hurt, but did not incapacitate.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Round 3

Meridian's grin is rather predatory as eldritch power gathers in her hand. She aims the bolt of raw magic at the angel

Ranged Touch: 1d20 + 3 ⇒ (3) + 3 = 6.

Though the bolt misses, Meridian's good humor seems undiminished.


Female Human Adept 1/ Cleric (Divine Strategist) 3

Round 3

Ileosa gently laid her hands over Folken's wounds. They glowed with bright infernal fire covered her hands before engulfing the the man's wounds. "Don't go leaving us yet Sir Folken, you still have a role to play." She told him with a smirk.
Cure Light Wounds: 1d6 + 2 ⇒ (4) + 2 = 6

The viper struck again, aiming for the same one it had attacked
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damge: 1d2 - 1 ⇒ (2) - 1 = 1
Venom: 1d2 ⇒ 1

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

I assume that between my previous 30ft movement and another 40ft from the charge plus 5ft of reach I can get to melee range. If not Izrail double moves
Izrail closes the remaining distance running and jumps as he lifts his fauchard, slashing downwards at the twin that Jerax sapped.

Power Faucharge: 1d20 + 10 ⇒ (15) + 10 = 25
Power Damage: 1d10 + 8 ⇒ (5) + 8 = 13

"Surrender now and you may not die. Keep defying the authority and we'll send your heads to that b&~$& that you call mother."


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Margaletta readjusts her hold on the cherub, and slams it as hard as she can against her forehead.

Grapple (maintain): 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Round 3

Kirk continues to inspire courage in his allies with song.


Round 3
Kirk 19
2 Iomedaen-17 One Webbed The unwebbed Iomedaen attacks Jerax 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Loran@ Lacall,-17 The twin clerics attack. One attacks Sister Margaletta trying to get her off of their cherub like companion light mace: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
The other attacks Izrail 1d20 + 4 ⇒ (12) + 4 = 16 And misses.No AoO for this one as I assume you are close enough to them all for him to 5'step
Cherub? 17 The Grappled Cherub uses a swift action to become an eagle Escape Artist: 1d20 + 10 ⇒ (19) + 10 = 29 and escapes Sister Margaletta's grasp
Jerax 16+
Meridian 16- Attempts an eldritch blast, but it misses
Alicia 15
Sister Margaletta 10
Ileosa 7+ Heals Sir Folken a bit. He is stable now.
The snake finishes off the webbed Iomedaen.
Izrail 7- I think Jerax just went for a standard Iomedaen before if that's who you are going for. I will say it is the unwebbed one. One of the Iomedaens is cut in two by Izrail's power attack

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Yeah, it's fine and even more appropiate as I have offered surrender/threathened the twins, so cutting one before they get a chance of surrendering would be unchivalrous. And yes, they can 5ft and attack... until I get to enjoy some nice Enlarge Person one of these days MUAHAHAHAHHAHA


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Everyone please keep in mind Kirk is inspiring again this round. +1 to attack and damage. +1 vs fear.

Seek and Destroy again


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Grunting from the Iomedaen's strike, Jerax continues his attack, concentrating on making his opponent bloody.
Sap. + Inspire: 1d20 + 6 ⇒ (17) + 6 = 23
Dmg. + inspire: 1d6 + 3 ⇒ (4) + 3 = 7


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia moves around the battle seeking an opportunity. She casts burning hands at as many targets as she can, without frying the party (even only one).

burning hands: 2d4 + 1 + 1d4 ⇒ (4, 1) + 1 + (2) = 8 DC 15 reflex for half


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Anyone where the Burning Hands and the Web area overlap will take an additional 2d4 ⇒ (3, 2) = 5 fire damage; no save.

Web wrote:
The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

gone quiet?


Sorry Memorial day events, forgot I did not update you guys yet. Will do soon


Round 3
Kirk 19 Inspires Courage
2 Iomedaen-17 One Webbed The unwebbed Iomedaen attacks Jerax 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Loran@ Lacall,-17 The twin clerics attack. One attacks Sister Margaletta trying to get her off of their cherub like companion light mace: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
The other attacks Izrail 1d20 + 4 ⇒ (12) + 4 = 16 And misses.No AoO for this one as I assume you are close enough to them all for him to 5'step
Cherub? 17 The Grappled Cherub uses a swift action to become an eagle Escape Artist: 1d20 + 10 ⇒ (19) + 10 = 29 and escapes Sister Margaletta's grasp
Jerax 16+ Succeeds in rendering the other Iomedaen unconcious
Meridian 16- Attempts an eldritch blast, but it misses
Alicia 15 The webbed Iomedaen is unconscious and takes the full brunt of the fire from Alicia. Caggan's body now roasts. 1d20 + 6 ⇒ (6) + 6 = 12 Riley collapses in flame and screams horrifyingly.
Sister Margaletta 10
Ileosa 7+ Heals Sir Folken a bit. He is stable now.
The snake finishes off the webbed Iomedaen.
Izrail 7- I think Jerax just went for a standard Iomedaen before if that's who you are going for. I will say it is the unwebbed one. One of the Iomedaens is cut in two by Izrail's


Round 4 Everyone except Loran and Lacall, and their form changing friend are close to dead. Loran and Lacall are clerics...

Kirk 19
Loran@ 17+
Lacall, 17
Cherub? 17- *In Eagle form 20' above party
Jerax 16+
Meridian 16-
Alicia 15
Sister Margaletta 10
Ileosa 7+
Izrail 7-

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

After beheading the iomedaean, Izrail moves towards the twins "You should have surrendered!" as his fauchards flies again.

Mechanics:

If they are adjacent, Izrail goes for a cleaving slash, of not he focus one of them.
Power Fauchard #1: 1d20 + 8 ⇒ (18) + 8 = 26
Confirm: 1d20 + 8 ⇒ (12) + 8 = 20
Power Fauchard #2: 1d20 + 8 ⇒ (19) + 8 = 27
Confirm: 1d20 + 8 ⇒ (8) + 8 = 16

Damage #1: 1d10 + 8 ⇒ (4) + 8 = 12
If Crit: 1d10 + 8 ⇒ (10) + 8 = 18
Damage #2: 1d10 + 8 ⇒ (5) + 8 = 13
If Crit: 1d10 + 8 ⇒ (7) + 8 = 15

Well, this was a good round.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

What happened to Kels?

Meridian sees Izrail set his sights on the twins and decides to direct her attention to the little angel above them. The fires of hell streak toward the creature.

Ranged touch: 1d20 + 3 ⇒ (10) + 3 = 13.
Inferno Blast: 3d8 + 1 ⇒ (5, 4, 5) + 1 = 15


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia backs that up with a force missile on the angel

force missile: 1d4 + 1 ⇒ (4) + 1 = 5


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk continues to rock out on the mandolin yet again, inspiring others. I love the flames of Asmodeus. Finish them!


Female Human Adept 1/ Cleric (Divine Strategist) 3

Ileosa smirked as she pointed to the angel, a small ball of hellfire appeared as her mark and eye glowed. "Now now, leaving would be so rude." She said before she shot a bolt of fire at him.
Range touch: 1d20 ⇒ 3
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Kels is a smoking pile of ash, from Alicia's Hellfire, Hellfire, HELLFIRE!

Ok, holy crit batman. Izrail was afraid of my rolls before? WHAT! Look at that cleave!

Round 4 Everyone except Loran and Lacall, and their form changing friend are close to dead. Loran and Lacall are clerics...

Kirk 19 Continues inspiration
Loran@ 17+ Channels positive energy using selective channel to keep his enemies out of the healing energy.
Lacall, 17 attempts a touch attack on Izrail 1d20 + 2 ⇒ (15) + 2 = 17 Izrail takes Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Cherub? 17- *In Eagle form 20' above party Swoops down to claw at Jerax 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (13) + 4 = 17 but misses.
Jerax 16+
Meridian 16- Hits the cherub in eagle form Fly Check: 1d20 + 4 ⇒ (16) + 4 = 20 it is singed badly but remains in flight
Alicia 15 Hits the eagle and it now falls, unconscious the twins say in unison "Wolo! No!"
Sister Margaletta 10
Ileosa 7+ Uses a ranged touch attack that finishes the helpless target off.
Izrail 7- Cleaves the crying twins to death.

*******************************End of Combat*******************************YOU HAVE ALL GAINED A LEVEL! REPORT TO DISCUSSION FOR AAR


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Oops! Didn't see that the thing escaped, my bad.

Margaletta, if nobody stops her, ties up the unconscious angel's wings, then ties the whole thing up tightly in a spare sash and shoves it into her pack.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]
Sister Margaletta wrote:

Oops! Didn't see that the thing escaped, my bad.

Margaletta, if nobody stops her, ties up the unconscious angel's wings, then ties the whole thing up tightly in a spare sash and shoves it into her pack.

Ileosa killed it. But you can still tie its corpse up and put it in your bag... ;)


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Aw... well, she did 6 damage to it. Might be dead I guess. I'll check its pulse when we get back.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Jerax, covetously looking at the angel's tied-up wings, calls out to his comrades, standing over the prone bodies of the 3 human traitors, daring them to move.
"Anyone have some rope to tie these insurrectionists up?"
If I'm gonna be a officer of the law, I'll need to pick up some manacles back in town.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk walks over to one of the burning corpses and lights his pipe. Well now, that was great. Lets see what kinds of loot these guys have on them. He then quickly goes through pockets and separates the weapons and other stuff. When he gets to the cherub he stops and studies it for a moment.
I have to ask. What does the cherub look like? Is it really a baby flying around in a diaper?


Alicia, Ileosa, and Margaletta combined killed the poor little bugger. Not beyond resurrection though. I forgot the name, its a Kirubu something like that, its basically a low CR cherub angel thing. It can change form, but when humanoid it looks like a cherub. Posting at work and its not in the bestiaries its specific to this campaign

The town is quiet after the carnage on the street. The conflict was unavoidable, though some might say the measures taken were extreme. One thing for sure is that people will think twice before trying a jail break anytime soon. 5 rebellion points were gained. The town takes notice when you walk the streets and your party has become a bit infamous.

"I am sorry, they surprised us. The twins have been respectful of our laws until now. This is going to be serious." Sir Folken says as he sits up with a grimace. He is no longer bleeding, but still seriously wounded."You always seem to find me close to death." He says with a laugh.

Cimri arrives shortly after. "Boss would like a word." She looks around. "Wow, this is a mess."

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