Laurel

Alicia De'ville's page

155 posts. Alias of chillblame.


Full Name

Alicia De'ville, adept 1/wizard (evoker) 2

Race

Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10

Classes/Levels

Active effects:
prestidigitation, mage armour

Gender

hero pts 2

Strength 8
Dexterity 12
Constitution 10
Intelligence 18
Wisdom 15
Charisma 8

About Alicia De'ville

Alicia De'ville
LE Human, female, Adept (wizard, evoker)
HP 13

offence:

BAB +1
CMB +0
dart +2 1d3
dagger +0 1d4-1
ranged touch +2

defence:

AC 12 T 12 FF 10
Fort +2 ref +1 Will +7
CMD 11

feats:

school focus evocation
point blank shot
scribe scroll

skills:

+10 know arcana 3+3+4
+8 know history 1+3+4
+9 know planes 2+3+4
+9 know local 2+3+4
+8 know nature 1+3+4
+11 know nobility 2+3+4+1
+9 know religion 2+3+4
+8 know dungeoneering 1+3+4
+10 spellcraft 3+3+4
+5 perception 3+2
+2 stealth 1+1
+6 survival 1+3+2
+8 linguistics 1+3+4

languages
common
celestial
infernal
orcish
ignen
elvish

familiar:

Hp 7
AC 14
bite +4 1d4-3

Traits:

volatile conduit: +1d4 damage to fire magic
Chelish Noble: You had the fortune to be born into one
of Cheliax’s noble families, and even more importantly,
your family is one of those loyal to House Thrune.
Perhaps your family has been allied with Thrune since
the Chelish Civil War, or maybe Thrune granted your
family its title in exchange for its support during
that conflict. In any case, your experience growing up
among the nation’s well-to-do has given you an upper
hand when it comes to knowledge of high society, and
you start the game with a modest inheritance. With
the nascent uprising of the Glorious Reclamation in
Cheliax, there is much concern among the aristocracy,
and House Thrune needs the support of loyal nobles
now more then ever.
This trait assumes you belong to a minor noble human
family with a small manor or estate in some backwater of
the empire. If you’re not human, either you were adopted
into a noble human family, or your family was recently
granted a nonhereditary noble title (see the Chelish
Nobility sidebar on page 15).
You gain a +1 trait bonus on Knowledge (nobility)
checks, and Knowledge (nobility) is a class skill for you.
In addition, you gain a +1 trait bonus on Charisma
based checks against other members of the Chelish
aristocracy. The Noble Scion feat (Pathfinder Campaign
Setting: The Inner Sea World Guide 288) does not have a
Charisma prerequisite for you. Lastly, you start play with
a noble’s outfit, a signet ring, and a single additional
nonmagical item worth no more than 200 gp.

class abilities:

intense spells +1
familiar (rat)
force missile 1d4 +1 7 per day

spells (adept)
Lv 0 guidance, detect magic, light
Lv1 burning hands x2

spells (evoker)
Level 0 acid splash, prestidigitation, resistance

Level 1 mage armour, grease x, colour spray, burning disarm

spellbook
Level 0 all
Level 1 mage armour, magic missile, shadow weapon, colour spray, shield, interrogation, burning disarm, protection from good, grease

equipment
wand of shocking grasp 16
Dagger 1lb
darts x5 2.5lb
MW backpack (50gp) 4lb
spell component pouch 0.5lb
belt pouch 0.5lb
wooden holy symbol of Asmodeus 0lb
spell book 1lb
potion of cure light x4 (100)
Bandolier 0lb
travelers cloths
bedroll 5lb
waterskin 4lb
scroll of interrogation
scroll of shield x3
scroll of magic missile x2
Scroll of colour spray
scroll of protection from good x2
scroll of mage armour

50gp gems x7 (in backpack, one in belt pouch)
scholars outfit 6lb
20pp (one in boot, 1 in belt pouch, rest in pack)
105gp (10 in belt pouch, rest in pack)
20sp (all in belt pouch)

24lb total
Str is 8 +1 due to MW backpack.
light load (30lb or less)