Gathrix's Hell's Vengeance

Game Master GM-Gathrix

PbP for Hell's Vengeance


Understanding Cheliax:

The key to understanding modern Cheliax is recognizing
its need for power, and that if ever there were a concrete
illustration of power’s corrupting influence, Cheliax would
serve admirably in that role. For centuries, the people of this
land have paid tribute to the notion that power in any form
is the highest achievement in life. Even before the Thrune
Ascendancy took shape from the chaos that surrounded the
failure of the Starfall Doctrine, the people of Cheliax believed
in the goal of power for its own sake: military, economic,
political, or magical.
This is what led to their downfall. When power becomes
the goal, concerns about the way one achieves it fall by the
wayside. It was only natural that some would seek to increase
their power by supernatural means, and then by diabolical
ones, and that once they achieved dominance, they would
consolidate their standing by crushing their rivals and
subjugating any who fell under their sway.
Those outside Cheliax accuse the country’s ruling
class—and, indeed, any who seek standing in the country—
of serving Hell. They point to the Hellknights, to the
bloodsports, to the sanctioned worship of Asmodeus, and
the increasing rigor and evil of the country as proof of their
claim. But the Chelaxians maintain that their critics have it
backward: Hell serves Cheliax.

Social Structure:
  • Nobility
  • Wealthy
  • Craftsmen/Artisans
  • Laborers
  • Serfs
  • Slaves
  • -Certain organizations have power outside this basic concept. The Church of Asmodeus, Hellknights, ect.

A Chelish Glossary:

The Chelish city-dwellers possess a wide vocabulary referring
to titles, places, and specifics relating to their home, particularly
in Egorian and Westcrown.
Adel: A small, personal barge
Dottari: The Westcrown city guard
Durotas: A captain of the city guard
Duxotar: Commander of the city guard
Egorani: A person or thing from Egorian
Haloran: A lantern-bearing staff
Vaneo: A Chelish manor house
Vira: A Chelish estate
Wiscrani: A person or thing from Westcrown

Longacre:

LN small town
Corruption +2; Crime –3; Economy +0; Law +4;
Lore +2; Society –3
Qualities insular, rumormongering citizens
Danger +0
DEMOGRAPHICS
Government overlord
Population 1590 (1,401 humans, 138 halflings,
51 other)

Significant Official Dates in
Chelish History:

Reprinted by kind permission of the Imperial Ministry of
Historical Accuracy. To avoid potential external interference in
Chelish affairs, and for national security reasons, the Ministry has
denied requests to include more recent events in this timeline.
3007 Taldor founds its westernmost colony, Cheliax.
4081 Aspex the Even-Tongued, a Taldan governor,
consolidates his power by marshalling the armies
under his command and takes Galt and Isger under
his control. His diplomats convince the winged
men of Devil’s Perch and the populace of Andoran
to join his insurrection. This spells the end of Taldor
as a great power, and seals Cheliax’s fate as ruler of
nations. The date is celebrated as Signing Day among
the four nations; only the heretical winged men reject
the freedom offered by Cheliax.
4137 The Chelish army and navy repel the forces of Garund
and win control of the Arch of Aroden, allowing
Cheliax to control the entrance to the Inner Sea.
4138 Ungrateful Sargava is founded.
4305 The glorious Everwar begins, demonstrating the
Chelish desire to bring freedom and peace to the
benighted savages of the north and east.
4338 Chelish conquest of Nidal is complete, opening a
dialogue and mixing of ideas and trade.
4407 Loyal Korvosa founded.
4606Aroden fails to fulfill his prophecy and abdicates his
power, allowing chaos to descend on the land. A time
of madness, darkness, and blood.
4632 Treacherous Molthune breaks from Cheliax, forsaking
the motherland in her time of need.
4640 The House of Thrune consolidates its power, binding
allies in Hell to quell the chaos and restore Cheliax to
the path of greatness.
4665 ar The Order of the Godclaw withdraws from
Mendev and returns to Cheliax. Construction of
Citadel Dinyar begins in Isger.
4715 ar The Order of the Godclaw discovers Iomedae’s
sword, Heart’s Edge, in Isger and brings it to
Citadel Dinyar. Paladin of Iomedae Alexeara
Cansellarion founds a new knightly order, the
Glorious Reclamation, to recover the sword.
Citadel Dinyar falls to the Iomedaean knights,
and the Glorious Reclamation embarks on a
campaign to reclaim Cheliax from the diabolical
taint of House Thrune.

Bribes:
Word to the Wise-Don't try to Bribe Hellknights
Public Lewdness 5 cp–10 gp
Breaking the Peace 1 sp–25 gp
Larceny (depending on severity) 5 sp–100 gp
Assault10 sp–50 gp
Murder (depending on victim) 200–20,000 gp
Blasphemy 1,000–10,000 gp

Rebellion Points:
9ADDiTIONAL
REBELLION POINTS
Certain actions on the part of the PCs can increase or
decrease Longacre’s Rebellion Point total.
Increasing Rebellion Points
The following deeds accrue additional Rebellion Points.
Deed RP
Degrade a townsperson +1
Arrest or exile a townsperson +1 (per person)
Perform torture +1
Kill a townsperson +2
Kill a named townsperson (such NPCs may +3
need to be replaced in future encounters)
Destroy a building in Longacre +2
Destroy a mapped location in Longacre +3
Decreasing Rebellion Points
The following deeds decrease Longacre’s total number of
Rebellion Points.
Deed RP
Act of mercy –1 (max. 1 per day)
Release a townsperson –1
Pay to raise or resurrect a townsperson –1

Base Stats for party:

Izrail: Initiative: +2 ; AC: 20/11/19 ;
Saves: 6/2/0 ; Perception: +0 ;
Ileosa: Initiative: +5 ; AC: 16/10/16 ;
Saves: 6/0/8 ; Perception: +4 ;
Jerax: Initiative: +1 ; AC: 19/11/18 ;
Saves: 7/1/5; Perception: +2 ;
Margaletta: Initiative: +4 ; AC: 16/14/12 ;
Saves: 7/7/2 ; Perception: +7 ;
Alicia: Initiative: +1 ; AC: 16/11/15 ;
Saves: 2/1/7 ; Perception: +5 ;
Kirk: Initiative: +3 ; AC: 14/14/11 ;
Saves: 5/2/4 ; Perception: +5 ;
Meridian Initiative: +1 ; AC: 218/13/15 ;
Saves: 3/1/5; Perception: +5 ;