Son to one of the members of House Arvanxi, Izrail's goal in life is bringimg back the honour to his house.
When Ileosa Arvanxi, one of the House women, abandoned the family to marry the King of Korvosa the Arvanxi fell to disgrace.
Since he was a child he was indoctrinated to be the best of the best so that he and the other young members of the House could excell and bring back the bright light of House Thrune favor to them.
Izrael in particular has trained hard to one day join the Hellknights, and for now he is on a pilgrimage of sorts trying to prove to himself that he is strong enough to be one of them.
Izrail Avranxi
Human Warrior 1/Lore Warden Fighter 3
LE, Male Medium humanoid
Init +2, Senses ; Perception +0
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DEFENSE
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AC 20, touch 11, flat-footed 19 (+1 Dex, +9 Armor, +2 When using shield)
hp 47 (4d10 + 4 con + 3 favored class)
Fort +6, Ref +3, Will +1,
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OFFENSE
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Speed 30 ft. , 20 ft. while Armoured
Melee: Fauchard +9 (1d10 + 4 / 18-20 , x2) or
Fauchard +7 (1d10 + 10 / 18-20 , x2) using Power Attack or
Fauchard +13 (Opponent prone) when tripping or
Devil Longsword +8 (1d8 + 3 / 19-20 , x2) when using One-Handed or
Devil Longsword +6 (1d8 + 7 / 19-20 , x2) when using One-Handed with Power Attack or
Devil Longsword +8 (1d8 + 4 / 19-20 , x2) when using Two-Handed or
Devil Longsword +6 (1d8 + 10 / 19-20 , x2) when using Two-Handed with Power Attack or
Ranged:
Special Attacks Power Attack (-2 to hit, +4/+6 damage) , Combat Expertise (-2 to hit, +2 AC), Improved Trip(+2 tp trip, doesn't provocke AoO), Maneuver Mastery(+2 to CMB and CMD), Cleave(Standard action, if attack hits gets extra attack adjacent creature. -2 AC)
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STATISTICS
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Str 16, Dex 14, Con 12, Int 10, Wis 10, Cha 14,
Base Atk +4; CMB 9; CMD 21 [+2 CMB when using trip]
Feats Exotic Wp. Proficiency(Fauchard)(H), Weapon Focus(Fauchard)(1st), Power Attack(1F), Combat Expertise(B), Improved Trip(3rd), Cleave(2F)
Traits: Rich Parents You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances.
Benefit: Your starting wealth increases to 900 gp.
Steel Skin Benefits: You gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.
Chelish Nobility: Chelish Noble: You had the fortune to be born into one of Cheliax’s noble families, and even more importantly, your family is one of those loyal to House Thrune.
Perhaps your family has been allied with Thrune since the Chelish Civil War, or maybe Thrune granted your family its title in exchange for its support during that conflict. In any case, your experience growing up among the nation’s well-to-do has given you an upper hand when it comes to knowledge of high society, and you start the game with a modest inheritance. With the nascent uprising of the Glorious Reclamation in Cheliax, there is much concern among the aristocracy, and House Thrune needs the support of loyal nobles now more then ever.
This trait assumes you belong to a minor noble human family with a small manor or estate in some backwater of the empire. If you’re not human, either you were adopted into a noble human family, or your family was recentlygranted a nonhereditary noble title (see the Chelish Nobility sidebar on page 15).
You gain a +1 trait bonus on Knowledge (nobility) checks, and Knowledge (nobility) is a class skill for you.
In addition, you gain a +1 trait bonus on Charisma- based checks against other members of the Chelish aristocracy. The Noble Scion feat (Pathfinder Campaign Setting: The Inner Sea World Guide 288) does not have a Charisma prerequisite for you. Lastly, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp.
Skills(3 + 5/level)
Diplomacy +6 4 ranks, 2 cha
Intimidate +11 4 ranks, 3 class, 2 cha, 2 trait
Knowledge(Local) +6 3 ranks, 3 class, 0 int
Knowledge(Religion) +5 2 ranks, 3 class, 0 int
Ride +7 2 ranks, 3 class, 2 dex
Survival +6 3 ranks, 3 class, 0 wis Background Skills(2/level)
Handle Animal +6 3 ranks, 3 class, 0 wis
Knowledge(Nobility) +7 4 ranks, 3 class, 0 int
Perform(Oratory) +6 1 rank, 3 class, 2 cha Languages Common
SQ Scholastic, Expertise, Maneuver Mastery
Favored Class: Fighter
Combat Gear: Mwk. Cold Iron Fauchard, Mwk. Full Plate Armor, House Arvanxi Helmet, Mwk. Heavy Steel Shield, Cold Iron Masterwork Longsword, Fighter's Kit, Gear Maintenance Kit, Wedding Ring, a noble’s outfit
Other Gear 573 gp
Important Items:
Razelago's Cold Iron Masterwork Longsword.The hilt is a devil's mouth with two fangs on either side of the blade, the blade itself is the shape of a tongue and forked at the end. Izrail & Ileosa's Wedding Ring.
Campaign Trait:
Chelish Noble: You had the fortune to be born into one of Cheliax’s noble families, and even more importantly, your family is one of those loyal to House Thrune.
Perhaps your family has been allied with Thrune since the Chelish Civil War, or maybe Thrune granted your family its title in exchange for its support during that conflict. In any case, your experience growing up among the nation’s well-to-do has given you an upper hand when it comes to knowledge of high society, and you start the game with a modest inheritance. With the nascent uprising of the Glorious Reclamation in Cheliax, there is much concern among the aristocracy, and House Thrune needs the support of loyal nobles now more then ever.
This trait assumes you belong to a minor noble human family with a small manor or estate in some backwater of the empire. If you’re not human, either you were adopted into a noble human family, or your family was recentlygranted a nonhereditary noble title (see the Chelish Nobility sidebar on page 15).
You gain a +1 trait bonus on Knowledge (nobility) checks, and Knowledge (nobility) is a class skill for you.
In addition, you gain a +1 trait bonus on Charisma- based checks against other members of the Chelish aristocracy. The Noble Scion feat (Pathfinder Campaign Setting: The Inner Sea World Guide 288) does not have a Charisma prerequisite for you. Lastly, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp.