| GM Dodo |
1d10 ⇒ 9
9d20 ⇒ (17, 12, 4, 20, 4, 7, 3, 2, 14) = 83
Sorry, malfunctioning WiFi ate my detailed post and it's gotten late, so I'll just give you the details of your rewards now and let you chat, divide loot between each other and enjoy the feast until tomorrow.
Chuffy and Reta's reward for hiding so well is the Ring that Lets You Climb Real Good, a ring of climbing. Chuffy's reward for escaping the Rusty Earbiter without a scratch is the Chief’s Personal Very Useful Robe That Is Useful. This is a robe of useful items that has only four patches left - a ladder, a three-legged turtle, a horseshoe, and a bullhorn.
| Blake's Goblin |
"Poog claim Ring that Lets You Climb Real Good," Poog says, staring at Chuffy with baleful eyes, "In case Poog need to be climbing real good. Reta, you good at horse-killing. Poog better at dog killing. Reta take cleaver."
| Dystopian Reta |
"Horse-chopping Reta's second favorite! First is longshanks! Chop them up, pile in a pit!"
Reta takes the weapon and slides it through a pair of holes in her clothing on her back, acting as a sheath.
-Posted with Wayfinder
| GM Dodo |
You are brought before the chief again at dawn, whereupon he gives you your mission instructions: "get fireworks and bring them here to me." To help them, he gives you the remaining fireworks from Scribbleface’s stash - two Desnan candles, four paper candles, and a skyrocket. The journey to the fireworks stash, as indicated on the map, is relatively short - a slog not quite a mile-long through the swamp along the creek’s southern bank.
Rules for the fireworks:
So, do you have questions for Chief Gutwad? Even if you do, he doesn't care. Also, who gets which fireworks?
| Dystopian Reta |
Reta chuckles darkly. "We'll see how tough Chuffy is when LotsLegs snatches 'im up! Mogmurch and Poog do fire best, Mogmurch should get last candles."
She hands the paper candles to Mogmurch and marches out.
| GM Dodo |
After deciding who gets what with surprisingly little squabbling and swearing, the four heroes set out on their adventure in the Brinestump Marsh. The marsh itself is relatively difficult to navigate, with numerous stretches of deep water that must be skirted and thick tangles of stinging nettles, but the journey is relatively uneventful. That is, until an event happens. While passing in a clearing, you manage to hear the sound of something clicking and of sticky feet going up and down, but before you can respond a giant spider leaps at you from above!
Reta: 1d20 + 3 ⇒ (16) + 3 = 19
Chuffy: 1d20 + 3 ⇒ (11) + 3 = 14
Poog: 1d20 + 6 ⇒ (1) + 6 = 7
Mogmurch: 1d20 + 4 ⇒ (14) + 4 = 18
Lotslegs Eat Goblin Babies Many: 1d20 + 3 ⇒ (11) + 3 = 14
Turn Order
Round 1
Reta
Mogmurch
Chuffy
Lotslegs Eat Goblin Babies Many
Poog
Reta, Mogmurch and Chuffy are up!
| Dystopian Reta |
Reta moves up to Lotslegs, cackling with combined fear and cruelty at being able to kill a living thing so soon after leaving. As she does so, she draws the dogslicer and then slashes it at the creature's body.
"Ha! Zarongel know Chuffy not mightiest, see!"
+1 dogslicer: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
DMG (slashing): 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Crit Confirm: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Crit DMG: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
| GM Dodo |
Save: 1d20 + 4 ⇒ (6) + 4 = 10
Reta gleefully strikes at the giant spider with her weapon from Chief Gutwad's armoury, completely ignoring the latter's instructions to run away when they meet Lotslegs. Mogmurch joins in on the fun, chucking a bomb at Lotslegs and lighting her on fire. The spider, clearly not expecting such competent prey, hurriedly scuttles back.
Lotslegs is now 60ft away from you.
Team Goblin is up!
| Dystopian Reta |
”Ha! Chuffy be food if Reta not here!”
Reta charges the giant spider, sword out and flailing.
+1 dogslicer, charging: 1d20 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10
DMG: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
| Blake's Goblin |
"Zarongel demands sacrifice! Sacrifice Lotslegs in fire!"
He chases after the fleeing spider 30 ft and releases a small bolt of flame range 30 ft.
Ranged Touch: 1d20 + 2 ⇒ (11) + 2 = 13
Fire: 1d6 ⇒ 3
| GM Dodo |
Poog's fiery bolt, together with the burns inflicted by the bomb, are enough to finish the menacing spider off. Following in the direction she ran in, you find Lotsleg's Lair. The lair itself consists of a deadfall of several old trees. Scattered amid the trees are dozens of bodies, some of which are goblins, but a few of which are humans.
| Chuffy, aka Uktar |
Chuffy takes a careful look around, lurking in the shadows.
Take ten perception=15
Stealth: 1d20 + 16 ⇒ (4) + 16 = 20
Unfortunately, as soon as he starts spotting loot, he completely forgets to be stealthy.
"Oooo! Goodies!" He attempts to eat the pearl then spits it back out."Yech. Doesn't taste like bugs at ALL!" He spies the crossbow and bolts and quickly scoops them up.
"MINE!" He hisses at anyone who approaches him as he lovingly strokes the crossbow. "Mmmm, Precioussss..."
| Dystopian Reta |
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Reta spots the treasure as well and runs over and snatches up two of the vials at random and then takes the taffy into hands. She bites off an end and starts to chew.
"Reta find good stuff here."
Will take one of the potion of cure moderates and the potion of bull's strength.
| GM Dodo |
Once you finish looking at the precious loot from Lotsleg's lair, you continue on your journey to the fireworks for a short while before arriving. The point indicated on Scribbleface's map isn't quite on the coast, but it's close enough to hear the faint susurrus of waves crashing on an unseen swampy shoreline. The site itself is obvious once it is approached - a two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and windchimes made from goblin skulls and bones. Strange writing is faintly visible along the ship's prow, while the soggy, swampy "yard" that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow. As you approach the wreck, the chilling sound of a nearby neighing horse pierces the musty air.
Map updated. Feel free to move around and inspect the wreck from wherever you like.
| GM Dodo |
Map updated. Not on my PC right now, but imagine the H is a big scary horse coming to eat you.
Chuffy makes it over the fence so quietly even he doesn't notice he's there. Poog follows him and tries to climb sneakily too, but as soon as he arrives at the top a weak gust of wind blows him over into the mud on the other side, which piques the curiosity of a terrifying creature that neighs and snorts.
Reta: 1d20 + 3 ⇒ (20) + 3 = 23
Chuffy: 1d20 + 3 ⇒ (1) + 3 = 4
Poog: 1d20 + 6 ⇒ (14) + 6 = 20
Mogmurch: 1d20 + 4 ⇒ (6) + 4 = 10
Stomp: 1d20 + 2 ⇒ (1) + 2 = 3
Turn Order
Round 1
Reta
Poog
Mogmurch
Chuffy
Stomp
Party is up!
| Dystopian Reta |
Getting over the stomach flu. Apologies for the delay.
Reta's eyes go wide at the sight of the monstrous creature. She runs over to the fence and attempts to hurdle over.
Climb: 1d20 + 1 ⇒ (8) + 1 = 9
| Chuffy, aka Uktar |
Chuffy lets out a shriek of terror as he realizes that the call is coming from inside the house fence.
"Stupid, stupid, stupid!" he shouts, whacking himself in the head with each word. Then he regains his focus.
He hustles back to fence and tries climbing over, and then tries to hide on the other side.
climb: 1d20 + 3 ⇒ (19) + 3 = 22
stealth: 1d20 + 16 ⇒ (5) + 16 = 21
| GM Dodo |
Climb: 1d20 - 1 ⇒ (9) - 1 = 8
Mogmurch bot tries to climb over the fence, giggling at the thought of lighting a big scary horse on fire, but loses his footing and falls flat on his back. Meanwhile, Stomp slowly closes in on Poog, the only goblin remaining around the wreck.
Turn Order
Round 2
Reta
Poog
Mogmurch
Chuffy
Stomp
Team Goblin is up!
| Chuffy, aka Uktar |
Chuffy creeps forward 10', trying to remain hidden. Peering through the slats of the fence, he tries to line up a shot with his shiny new toy!
Can Chuffy shoot his crossbow through the fence? Even if it's with cover penalty, that's what he'll do if he can. If not, he'll double move at half speed along the fenceline, trying to find a shot while maintaining stealth--i.e. moves 20' further, along the fence.
Stealth: 1d20 + 16 ⇒ (10) + 16 = 26
to hit with crossbow: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 1d6 ⇒ 3
sneak dmg?: 1d6 ⇒ 2
does not include cover penalty, if there is one. And if stealth worked, it should be versus Flat-Footed AC, and the sneak damage would apply.
| Dystopian Reta |
Climb: 1d20 + 1 ⇒ (18) + 1 = 19
Reta hurtles over the fence and runs right up to Stomp, slashing wildly at the demon horse.
"You fear Reta Bigbad!!"
+1 horse bane dogslicer: 1d20 + 6 ⇒ (10) + 6 = 16
DMG (slashing, magic): 1d4 + 4 + 2d6 ⇒ (1) + 4 + (4, 1) = 10
| GM Dodo |
Chuffy hides behind a fence post and fires his crossbow at Stomp, taking it by surprise as his bolt sinks into the horse's flesh. Reta, wanting to show the other goblins how wimpy they are, swings the Gorge of Gluttons at Stomp, making him collapse to the ground, though it is still angrily neighing.
Stomp is now staggered, at 0 hp. Assuming you'll easily kill him at this point, let's move forward.
With the horse dead, the natural continuation is aboard the wreck. A vine-choked gangplank with a mossy handrail descends sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud. The gangplank is very steep requiring a Climb check to ascend. When you decide to climb, please give me a Knowledge (Nature) check.
| Chuffy, aka Uktar |
"I'll cover you," Chuffy whispers conspiratorially. He'll try and hide beneath the tree, crossbow at the ready, eyes peeled for any danger.
Stealth: 1d20 + 16 ⇒ (17) + 16 = 33
Take ten Perception=15
If any goblin makes it up top without incident, Chuffy will then carefully take his time climbing up, head on a swivel.
Take ten Climb=13, no Kn-Nature
| Chuffy, aka Uktar |
Disable Device: 1d20 + 8 ⇒ (9) + 8 = 17
| Dystopian Reta |
Reta starts to head up first, then Chuffy intervenes. She inspects her good sword while saying, "Good job Chuffy, me always knew you'd help out team, team I leading. We be goblin heroes."
Reta then crouches down and starts to sneak in ahead of the others.
Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
| Chuffy, aka Uktar |
With a sidelong glare at Poog, Chuffy says, "Mighty Reta is a good, strong leader. Chuffy follow her anywhere." Preferably at a safe distance in case he blew the disable check...
If Reta not smacked by trap, he follows, very slowly, deliberately, and with what he hopes appears to be a professional manner, all goblin ninja.
Take Ten Stealth=26
Take Ten Climb=13
Take Ten Perecption=15
| GM Dodo |
Chuffy, the cunning goblin that he is, manages to rig the vines so that they don't break when the crew climbs up the gangplank, slightly disappointed that he could not lure Poog into the trap.
The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not. The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides. A flight of steps up to the roof of the ship's main cabin, the entrance to which is blocked by a door decorated by a large number of rodent and bird skulls. A smoking stovepipe chimney extends up from the ship's highest point above.
Move yourself up the gangplank; where to now?
| Chuffy, aka Uktar |
Chuffy leans in to whisper to his "pals." "Maybe drop fireworks down the stove pipe and charge in right after they go boom?"
Chuffy peeks around the corner of the cabin and then eyes the wall and vines that lead to the roof of the cabin. Does he think he can climb up there easily enough?
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
| Blake's Goblin |
Ah, I thought Poog was going first, but I'll happily take not being stung.
Poog eventually stops being blind and finds his way to the gangplank. He scuttles onto the deck and looks around. "How get inside funny box house?"