Gameday VII Solstice Scar C with GM Worg Start 08-13-18 (Inactive)

Game Master Kyle "Worg" H

Gameday VII Solstice Scar C Tier 5-6


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Liberty's Edge

The Slithering Maps

The monarchs look at each other. They discuss very quickly between themselves in hushed tones and silent words. After their brief exchange they look back to the Pathfinders.

"You have wisdom in your words and ways, Quiselle says while motioning her hand forward, "for the sake of the forest you have my,support."

Vallahk stands to address you. "Here is my verdict. The fey under my rule will aid you with a price. Either you will return the dragons head to me or yours. May the hunt favor you with our blessing."

Liberty's Edge

The Slithering Maps

Enezial congratulates you all as she takes you back out of the Fey Court. "I can't believe you did it, those two almost never agree on what to do." She escorts the party towards the Kobold tunnels. "This is where they make their home. If you go,in there you,must be careful of traps."

She then points further down the path to the right. "But also down that way is where they take the wildlife to be fed to,the dragons. Whichever way you go you should be careful."

Choice Time.
Face Kobolds in the tunnels or stop them from stealing the wildlife.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye turns to Enzial. "Thank you for introducing us to Vallahk and Quiselle. An amazing experience, I won't soon forget."

His eyes take in the snow-covered trees and the vast, beautiful mountainous landscape.

"In return for your help, I'd like to help you stop the theft of the wild creatures of the forest."

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung looks towards the tunnels. Ever since his control of the elemental air has grown to the extent that even subconsciously, he can keep himself afloat in the air, small places start to feel claustrophobic to him. He knows eventually that they have to delve into the tunnels, but for now, staying out in the open calls to him more.

Besides, Skye has it right. The dryad has helped them, and it is only right to return the favour. "I agree."

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Well, let's see if we can make some kobolds go hungry...

Liberty's Edge

The Slithering Maps

The forest path leads northeast, where dense evergreens give way to steep, rocky foothills. Several intersecting trails lead up to the cave system’s main entrance partway up the Tusk Mountains.

The raised outcroppings in this area are about 10 feet tall, and scaling one requires a successful DC 12 Climb check. The frozen ground
is not difficult terrain, but it does impose a –2 penalty on Acrobatics checks.

Further up the path you hear the sounds of roaring and yapping. When the sight of it comes into view, you spot Kobolds torturing a large white bear. It looks extremely agitated and ready to attack anything looking at it wrong.

Knowledge Nature DC15:

Polar Bear, Large N Animal. This large bear is completely white save for small black eyes and black lips hiding huge, glistening teeth.
1 Question @20, 2 Questions @25

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

The kobolds continue to mount a frustrating defense, luring Pathfinders into cramped and trap-filled tunnels and unleashing captive monsters on unsuspecting agents. Even so, the kobolds are losing ground with each battle. As another skirmish echoes from elsewhere in the caverns, a tremendous roar reverberates through the cave complex, rattling stalactites and causing snowdrifts to slide down the outside slopes. As the sound dissipates, the voice of a massive creature booms from deep within the kobolds’ warren.

“Long ago my ancestor Grathatonhakis ruled here, and a meager dwarf challenged his might only to become his trophy. Both were fools, and both are now dead. I am neither, and your paltry attacks shall not change that. Fall back, kobolds of the Shiverscale tribe! Let these intruders die in sight of the last fool to challenge Horralydax, the master of the Tusk Mountains. Rally to me, my children. Today we dine on adventurers!”

The kobolds kowtow to the booming voice, scramble to their feet, and begin retreating deeper into the caves. For once they aren’t covering their tracks, so the way to the dragon’s lair is clear. Table GMs, please move to the encounter in area N swiftly.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas rushes forward, but stops short of getting too close to the bear. He yells at the kobolds.

Ya! Go on you little snakes!intimidate: 1d20 + 5 ⇒ (4) + 5 = 9double move and shout if i can...if not no biggie...on phone...cant move token.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye joins his companions in pursuit of the kobolds withdrawing in accordance with their master's orders...

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo gives chase also.

Liberty's Edge

The Slithering Maps

The mountain Kobold defenses have fallen and their retreat makes traversing the tunnels and caverns face little resistance. The tunnels eventually lead to a large circular chamber that stretches down into a central pit. Below you can see the frozen form of a figure trapped within ice and bones of dragons placed around it as some sort of shrine.

On the opposite end of the cavern sits a Dragon and some Kobolds, ready to challenge you to combat.

Knowledge Arcana DC18:

A Giant Juvenile White Dragon, Chaotic Evil. This dragon’s scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.

Initiative Rolls:

Initiative Roll Kitajo: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Roll Rallas: 1d20 + 10 ⇒ (5) + 10 = 15
Initiative Roll Malik: 1d20 + 4 ⇒ (6) + 4 = 10
Initiative Roll Shivalier: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Roll Xuan Fung: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative Roll Skye: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Roll Dragon: 1d20 + 5 ⇒ (9) + 5 = 14
Initiative Roll Kobold Red: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative Roll Kobold Green: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative Roll Kobold Blue: 1d20 + 4 ⇒ (9) + 4 = 13

Round 1

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(0,Fine)
Rallas(0,Fine)
Kitajo(0,Fine)
Shivalier(0,Fine)

Dragon(0,Fine)
Blue(0,Fine)
Red(0,Fine)
Malik(0,Fine)
Green(0,Fine)
Xuan Fung(0,Fine)

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Knowledge (arcana) DC18: 1d20 + 6 ⇒ (7) + 6 = 13

"Excuse me, Dragon? Do we have the pleasure of meeting Horralydax himself, or are you just one of his little sisters?" Skye needles the beast.

"Gesundheit! Bless you." Skye activates his wand.

(Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects. 38 charges remaining)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

I am sure I made a post last night. Will post my actions

Kitajo moves up ready to engage the beasts once the party is ready. Once in position draws on his ki once again to toughen his skin barkskin for 40 minutes

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Hi guys, sorry I've not been well the last few days, and was mostly in bed, but am back in the saddle now.

Shiv draws a bead on the dragon with his bow.

"Well hello beastie. I've saved something for ya!"

Swift action smite evil on dragon.

attack roll, smite evil: 1d20 + 9 + 6 + 1 ⇒ (20) + 9 + 6 + 1 = 36
damage roll: 1d8 + 8 ⇒ (3) + 8 = 11

confirmation roll, smite evil: 1d20 + 9 + 6 + 1 ⇒ (8) + 9 + 6 + 1 = 24
damage roll: 2d8 + 16 ⇒ (7, 1) + 16 = 24

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas rushes forward to stand beside Kitajo, and readies to close with the kobolds.

I am taking the cold resistance 5 benefit, ok? we are allowed to choose this now, right?

Liberty's Edge

The Slithering Maps
Rallas Linnderil wrote:


I am taking the cold resistance 5 benefit, ok? we are allowed to choose this now, right?

Ofcourse you may! :D

Round 1

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(0,Blessed)
Rallas(0,Blessed)
Kitajo(0,Blessed)
Shivalier(0,Blessed)
Dragon(35,Fine)
Blue(0,Fine)
Red(0,Fine)

Malik(0,Blessed)
Green(0,Fine)
Xuan Fung(0,Blessed)

The dragon roars in pain as the arrow stabs him in the chest, divine power punishing it for it's wicked ways.

Draconic:

"WRETCHED CREATURES! I WILL RIP YOUR SOUL FROM YOUR FLESH AND MAKE IT MY PLAY THING UNTIL THE END TIMES!"

It takes flight, soaring across the pit and then unleashes its deadly frozen breath upon the clustered adventurers.
Breath Weapon 40ft Cone Reflex DC20/Half: 8d4 ⇒ (4, 1, 3, 3, 1, 4, 1, 2) = 19

The kobolds draw their weapons, and move up to meet the Pathfinders in battle!

GM Screen:

Red Attack VS Rallas: 1d20 + 11 ⇒ (1) + 11 = 12
Red Damage VS Rallas: 1d4 + 2 ⇒ (2) + 2 = 4
Blue Attack VS Kitajo: 1d20 + 11 ⇒ (18) + 11 = 29
Blue Damage VS Kitajo: 1d4 + 2 ⇒ (3) + 2 = 5
Blue Crit VS Kitajo: 1d20 + 11 ⇒ (18) + 11 = 29
Blue Crit Damage VS Kitajo: 1d4 + 2 ⇒ (1) + 2 = 3

The Kobolds make their assault, and while Rallas is able to deflect the blow, Kitajo takes a devestating hit! 8 Damage!

Liberty's Edge

The Slithering Maps

Round 1

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(0,Blessed, Reflex)
Rallas(0,Blessed)
Kitajo(8,Blessed)
Shivalier(0,Blessed, Reflex)
Dragon(35,Fine)
Blue(0,Fine)
Red(0,Fine)
Malik(0,Blessed, Reflex)
Green(0,Fine)
Xuan Fung(0,Blessed, Reflex)

Those with Reflex next to their name, please roll a Reflex VS DC 20

The Greenkobold draws an elixir and drinks it.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

If the cold resistance 5 benefit was still available, Skye would have activated it when he spotted the white dragon.
Reflex DC20: 1d20 + 3 ⇒ (4) + 3 = 7

Skye shivers under the dragon's freezing breath, flakes of ice falling to the stone floor. (19-5=14 points of cold damage.)

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung would similarly take the cold resistance 5. Separately, he would have been flying when he entered, and if possible, started 30ft above ground level.

reflex, elemental overflow, breath: 1d20 + 10 + 1 + 2 ⇒ (15) + 10 + 1 + 2 = 28
The constant swirling wind around Fung repels part of the blast, and together with the protection from the fey, Fung is only slightly chilled.(19/2-5=4 dmg)

He allows himself to drift higher from the ground as he releases a powerful bolt of electricity into the back of the dragon below him.
move: 5-foot step, gather power, standard: electric blast

Burn: Empower Metakinesis (+1), Thundering Infusion (+1), Gather Power (-1), Infusion Specialist (-1)
vs dragon: Elemental Overflow, Empowered, +2 Dex, +2 Con, PBS
empowered electric blast vs TAC: 1d20 + 8 + 2 + 1 + 1 ⇒ (19) + 8 + 2 + 1 + 1 = 31
electric dmg: 3d6 + 2 + 4 + 1 + 1 ⇒ (5, 6, 6) + 2 + 4 + 1 + 1 = 25 Total dmg = 25+12=37
Fort DC19 or deafened: 20% spell failure with verbal components.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29

Native Resistance (Cold):
Cold Adaptation (4th level talent)
Element(s) fire or water; Type utility (Sp); Level 1; Burn 0

You are constantly protected by endure elements against cold temperatures only.

You gain cold resistance equal to twice your current amount of burn.

I'll take the 7 damage. No biggie.

Malik covers himself from the blast, moves to use a convenient rock to shield himself from future breath attacks, instead of using a convenient Xuang, and decides to return the favor.

Physical Blast, Bless, Point Blank: 1d20 + 10 ⇒ (2) + 10 = 123d6 + 10 ⇒ (3, 2, 2) + 10 = 17

That is NOT vs touch. Just FYI

Desire does not always equal reality, however. His attack hits a cave wall (likely). He curses under his breath and observes the scene.

Liberty's Edge

The Slithering Maps

Round 1

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(14,Blessed)
Rallas(0,Blessed)
Kitajo(8,Blessed)
Shivalier(0,Blessed, Reflex)

Dragon(72,Bloodied)
Blue(0,Fine)
Red(0,Fine)
Malik(7,Blessed)
Green(0,Fine)
Xuan Fung(4,Blessed)

Xuan's counter attack lands a devastating blow against the dragon, and it seems to be holding itself on its last breaths. With another assault like that, the dragon won't stand much of a chance.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas brings his sword down on the kobold in front of him.

attack: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 171d10 + 7 + 6 + 1 ⇒ (7) + 7 + 6 + 1 = 21power attack...no penalty and studied target as a move action as well

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Still shivering and standing far too close to the dragon, Skye realizes he forgot his morning ablutions, which always include false life and other preparations. He takes a few steps back toward the tunnel entrance and casts the spell.
Temporary HP: 1d10 + 5 ⇒ (10) + 5 = 15

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Nice work Blue Kobold.

Drawing back his fist Kitajo launches a cluster of punches and elbows at the blue kobold. The final strike is to the jaw of the kobold with the aim of stunnign it into inaction Stunning fist, DC16 Fort save or become stunned

Flurry Unarmed Strike 1: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Elbow Smash: 1d20 + 5 ⇒ (9) + 5 = 14 Damage (Non-Lethal): 1d8 + 5 ⇒ (2) + 5 = 7Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 3
Flurry Unarmed Strike 2: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d8 + 5 ⇒ (1) + 5 = 6 Jabbing Style Damage: 1d6 ⇒ 5
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Shiv would also be taking the cold resistance benefit since he knows there's a white dragon in the house.

reflex: 1d20 + 11 ⇒ (12) + 11 = 23 Taking 9-5=4 cold damage

"Barely felt that, mate. You even tryin?" he grins as he shoots another arrow.

attack roll, smite, bless: 1d20 + 9 + 6 + 1 ⇒ (13) + 9 + 6 + 1 = 29
damage roll, smite: 1d8 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Oh yeah, Kitajo, cold resist please

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(14,Blessed)
Rallas(0,Blessed)
Kitajo(8,Blessed)
Shivalier(4,Blessed, Reflex)
Dragon(82,Bloodied)
Blue(11,Fine)

Red(0,Fine)
Malik(7,Blessed)
Green(0,Fine)
Xuan Fung(4,Blessed)

Kitajo Uchihide wrote:


Flurry Unarmed Strike 2: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d8 + 5 ⇒ (1) + 5 = 6 Jabbing Style Damage: 1d6 ⇒ 5

Botting Potential Critical...

Kitajo Crit Chance: 1d20 + 10 ⇒ (10) + 10 = 20
Crit failed to confirm.

The Dragon, now infuriated and seething with rage, moves closer to make an attack against the bold adventurers that dare to stand against it!
Fly forward 10ft, Bite VS Xuan

GM Screen:

Bite Attack VS Xuan: 1d20 + 15 ⇒ (6) + 15 = 21
Damage VS Xuan: 2d6 + 10 ⇒ (2, 4) + 10 = 16

But in its rage, the dragon misses the Kineticist right in front of him. It roars its frustration.

The kobold locked in a duel with Kitajo continues pressing the attack against the monk!

GM Screen:

Attack Roll VS Kitajo: 1d20 + 11 ⇒ (12) + 11 = 23
Damage Roll VS Kitajo: 1d4 + 2 ⇒ (1) + 2 = 3

It manages another strike against the monk! 3 Damage.

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(14,Blessed)
Rallas(0,Blessed)
Kitajo(11,Blessed)
Shivalier(4,Blessed, Reflex)
Dragon(82,Bloodied)
Blue(11,Fine)
Red(0,Fine)
Malik(7,Blessed)
Green(0,Fine)
Xuan Fung(4,Blessed)

The redKobold attacking Rallas makes his own display of weaponry!

GM Screen:

Attack VS Rallas: 1d20 + 11 ⇒ (13) + 11 = 24
Damage VS Rallas: 1d4 + 2 ⇒ (2) + 2 = 4

The kobold is quite skilled at fencing as it manages a blow against Rallas!4 Damage.

The greenKobold in the back moves up to the fight30ft and draws its weapon along the way. Then it looks over to Malik and spits a fiery ball from its mouth!
Elixir of Fire Breath ReflexDC13=Half: 4d6 ⇒ (1, 3, 2, 5) = 11

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(14,Blessed)
Rallas(4,Blessed)
Kitajo(11,Blessed)
Shivalier(4,Blessed)

Dragon(82,Bloodied)
Blue(11,Fine)
Red(0,Fine)
Green(0,Fine)
Malik(7,Blessed,Reflex)
Xuan Fung(4,Blessed)
Adjusting initiative to make it very quick for posting.
Malik was breathed upon by a Kobold that drank some strange elixir! He will need to try to dodge the flames being bellowed up at him!DC13 Reflex/Half, 11 Damage Full

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas swings his blade again as he curses in Sylvan.

attack: 1d20 + 11 + 1 + 1 ⇒ (14) + 11 + 1 + 1 = 271d10 + 6 + 7 + 1 ⇒ (1) + 6 + 7 + 1 = 15

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye calls upon the aid of the Tender of Dreams♫♫♮♪♬. Stardust materializes around the white wyrm, causing the dragon to shed light like a giant candle.

[Stardust (Sp) - The creature takes a –2 penalty on attack rolls and sight-based Perception checks for 2 rounds.]

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

GM, Did the blue Kobold pass the Fort save against stun?

Kitajo punches back at the Blue Kobold. Trading strikes back and forth.

Flurry Unarmed Strike 1: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Elbow Smash: 1d20 + 5 ⇒ (12) + 5 = 17 Damage (Non-Lethal): 1d8 + 5 ⇒ (1) + 5 = 6Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 5
Flurry Unarmed Strike 2: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 + 5 ⇒ (5) + 5 = 10 Jabbing Style Damage: 1d6 ⇒ 4
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Reflex vs : 1d20 + 10 ⇒ (17) + 10 = 27

Dodging another direct hit from the elements, Malik looks at the kobold that spat at him, and points at the attacker. "What did I do to you, little dude?", he questions the creature's motives, and steps from behind the rock to hurl a blast at the dragon once more.

Physical Blast, Bless, Point Blank: 1d20 + 10 ⇒ (8) + 10 = 183d6 + 10 ⇒ (2, 1, 4) + 10 = 17

Liberty's Edge

The Slithering Maps
Kitajo Uchihide wrote:

GM, Did the blue Kobold pass the Fort save against stun?

GM Screen:

Fortitude Save: 1d20 + 4 ⇒ (11) + 4 = 15

Nope. I'll redact your damage.

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(14,Blessed)
Rallas(4,Blessed)
Kitajo(8,Blessed)
Shivalier(4,Blessed)
Dragon(82,Bloodied,Twilight)
Blue(24,Bloodied)
Red(15,Bloodied)
Malik(7,Blessed,Reflex)
Green(0,Fine)
Xuan Fung(4,Blessed)

Malik's blast was unable to connect with the Dragon!

Kitajo manages his first blow against the Kobold, but the rest fail to contact. The Kobold's blood is rushing down his forehead.

Rallas manages a firm impact against the Kobold that dueled so deftly against him!

Skye lights the dragon up, and now it glows so bright the room has no more shadows.

Xuan and Shivalier may still yet end the battle!

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Shiv fires again, this time from point blank range! And I do have precise shot too.

attack roll, bless, smite, PBS, precise shot: 1d20 + 9 + 6 + 1 + 1 ⇒ (17) + 9 + 6 + 1 + 1 = 34
damage roll: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Tto clarify, Fung would be about 35ft off the ground. Not a biggie since the dragon can fly.

Having a giant reptilian head in front on him gnashing his teeth is not where Fung intends to be, even if he was lucky enough to dodge out of the way of one attack. He tries to weave through the air dodge out of its way, while putting some distance from him.
acrobatics, elemental overflow, vs dragon CMD: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26

Once he is out of reach, he releases a hasty bolt at the dragon, without the time to gather more energy into the attack.
move, standard: electric blast

Burn: Thundering Infusion (+1), Infusion Specialist (-1)
vs dragon: Elemental Overflow, +2 Dex, +2 Con, PBS
electric blast vs TAC: 1d20 + 8 + 2 + 1 + 1 ⇒ (20) + 8 + 2 + 1 + 1 = 32
electric dmg: 3d6 + 2 + 4 + 1 + 1 ⇒ (6, 1, 3) + 2 + 4 + 1 + 1 = 18
crit?: 1d20 + 8 + 2 + 1 + 1 ⇒ (7) + 8 + 2 + 1 + 1 = 19
electric dmg: 3d6 + 2 + 4 + 1 + 1 ⇒ (3, 4, 6) + 2 + 4 + 1 + 1 = 21
Fort DC19 or deafened: 20% spell failure with verbal components.

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(-1,Blessed)
Rallas(4,Blessed)
Kitajo(8,Blessed)
Shivalier(4,Blessed)
Dragon(131,Dying,Twilight)
Blue(24,Bloodied)
Red(15,Bloodied)
Green(0,Fine)

Malik(11,Blessed)
Xuan Fung(4,Blessed)

GM Screen:

Fall Damage 10ft: 1d6 ⇒ 1
Stabilize Check DC10: 1d20 + 6 - 20 ⇒ (7) + 6 - 20 = -7
Attack Roll VS Kitajo: 1d20 + 11 ⇒ (11) + 11 = 22
Damage Roll VS Kitajo: 1d4 + 2 ⇒ (2) + 2 = 4
Attack Roll VS Rallas: 1d20 + 11 ⇒ (1) + 11 = 12
Damage ROll VS Rallas: 1d4 + 2 ⇒ (1) + 2 = 3

Fire Breath VS Malik Reflex DC13/Half Damage: 4d6 ⇒ (5, 6, 3, 5) = 19
The dragon lets out one last bellow, as it falls into the pit below. The fall is not enough to completely kill it, however. The kobolds look as though they will not surrender.

The redkobold makes an attack against Kitajo and lands a hit!4 Damage
The Bluekbold makes an attack against Rallas, yet fails to connect!

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(-1,Blessed)
Rallas(4,Blessed)
Kitajo(12,Blessed)
Shivalier(4,Blessed)

Dragon(133,Dying,Twilight)
Blue(24,Bloodied)
Red(15,Bloodied)
Green(0,Fine)
Malik(12,Blessed)
Xuan Fung(4,Blessed)

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye moves back into the cavern, stopping near the edge of the pit.

Again he calls upon the Song of Spheres. His eyes turn pitch black, and the colors around him drain for a moment. Stardust materializes around the green kobold, causing the wicked little humanoid to shed silvery light like a candle.

[Stardust (Sp) - The creature takes a –2 penalty on attack rolls and sight-based Perception checks for 2 rounds.]

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo attacks the blue kobold again.

Flurry Unarmed Strike 1: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Elbow Smash: 1d20 + 5 ⇒ (3) + 5 = 8 Damage (Non-Lethal): 1d8 + 5 ⇒ (6) + 5 = 11Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 3
Flurry Unarmed Strike 2: 1d20 + 10 ⇒ (10) + 10 = 20 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 Jabbing Style Damage: 1d6 ⇒ 5

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas sees the dragon fall and tries to capitalize on the kobold's slight hesitation. He rauses his blade menacingly trying to demoralize his foe.

attack: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 281d10 + 7 + 6 + 1 ⇒ (2) + 7 + 6 + 1 = 16intimidate: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

"Yes!" Fung exclaims in restrained glee in taking down the dragon. He shifts his attention to the kobolds. He drifts closer and from above their heads, this time he is able to spend a moment pulling in more static electricity from the environment before releasing a bolt into the midst of kobolds.

move: 5-foot step, gather power, standard: electric blast

Burn: Empower Metakinesis (+1), Thundering Infusion (+1), Gather Power (-1), Infusion Specialist (-1)
vs red: Elemental Overflow, Empowered, +2 Dex, +2 Con, PBS
empowered electric blast vs TAC: 1d20 + 8 + 2 + 1 + 1 ⇒ (10) + 8 + 2 + 1 + 1 = 22
electric dmg: 3d6 + 2 + 4 + 1 + 1 ⇒ (4, 3, 1) + 2 + 4 + 1 + 1 = 16 Total dmg = 16+8=24
Fort DC19 or deafened: 20% spell failure with verbal components.

Fung is 35 ft overhead, so should have a clear shot? i.e. not cover bonus.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Reflex vs 13: 1d20 + 10 ⇒ (2) + 10 = 12

19 it is.

This time, Malik eats a full blast of fiery breath. He's not comfortable with the situatio and quickly starts putting out his robes. He also taps one of the bigger wounds to mend it.

Kinetic healer, taking 1 burn: 3d6 + 8 ⇒ (5, 5, 2) + 8 = 20

"Now that's just rude, burping on people like that. Also- HOLY CRAP! What did you have for lunch?"

He makes sure to put out the fox pelt that's over his shoulders.

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Shiv walks over to the edge of the pit, ready to shoot one of the kobolds, but when he notices the dragon's chest heave just a little as it draws breath, he decides it would be best to finish it off once and for all - rather than risk one of the kobolds somehow administering healing to bringing it back to consciousness.

attack roll, bless, smite, PBS, precise shot: 1d20 + 9 + 6 + 1 + 1 ⇒ (16) + 9 + 6 + 1 + 1 = 33
damage roll: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(-1,Blessed)
Rallas(4,Blessed)
Kitajo(12,Blessed)
Shivalier(4,Blessed)
Dragon(146,Dead)
Blue(48,Dead)
Red(31,Dying)
Malik(12,Blessed)
Green(0,Twilight)
Xuan Fung(4,Blessed)

Rallas seizes the opportunity of the dragon's fall. His redkobold opponent looks away, distracted for just a moment, but it was all that Rallas needed. With a swift swing he lands the blade into the Kobold's neck, and it falls to the ground blood gushing profusely.

Kitajo's assault fails to connect with the blueKobold, it having understood his combat methods and knowing when to parry and dodge. It seems to have a big toothy smile on its face, but then a powerful lightning bolt slams into it. The kobold does not even have time to register what happened, it crumbles into a limp pile of burning flesh.

Shiv realizes the possibility of the dragon returning is a threat the Pathfinders would not want to face. Smiting evil for the last time today, he draws upon his powers and launches another arrow into the dragon, ending its miserable life once and for all.

As Malik decides to patch himself of the burns that the greenKobold kept pounding on him, Skye lights up the kobold with his shamanistic powers! The effects of the shaman's lights seem to blind the kobold, and it tries to fire its last breath at anyone.

1d3 ⇒ 3
Fire Breath Reflex Save for Half DC13: 4d6 ⇒ (2, 3, 2, 4) = 11

It manages to see the vague form of Skye and launches its fire breath at him!

Liberty's Edge

The Slithering Maps

Round 3

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(-1,Blessed,Reflex)
Rallas(4,Blessed)
Kitajo(12,Blessed)
Shivalier(4,Blessed)

Dragon(146,Dead)
Blue(48,Dead)
Red(31,Dying)
Malik(12,Blessed)
Green(0,Twilight)
Xuan Fung(4,Blessed)

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung grins in satisfaction that the group is on the verge of taking down the threat. He drifts closer to the remaining kobold, while drawing energy from the atmosphere around, before releasing a bolt straight at glittering reptilian.

move: 5-foot step, gather power, standard: electric blast

Burn: Empower Metakinesis (+1), Thundering Infusion (+1), Gather Power (-1), Infusion Specialist (-1)
vs green: Elemental Overflow, Empowered, +2 Dex, +2 Con, PBS, Bless
empowered electric blast vs TAC: 1d20 + 8 + 2 + 1 + 1 + 1 ⇒ (14) + 8 + 2 + 1 + 1 + 1 = 27
electric dmg: 3d6 + 2 + 4 + 1 + 1 ⇒ (4, 1, 2) + 2 + 4 + 1 + 1 = 15 Total dmg = 15+7=22
Fort DC19 or deafened: 20% spell failure with verbal components.

Liberty's Edge

The Slithering Maps

Round 3

Battlefield Conditions:

Fey Allies
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (5) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Skye(-1,Blessed,Reflex)
Rallas(4,Blessed)
Kitajo(12,Blessed)
Shivalier(4,Blessed)

Dragon(146,Dead)
Blue(48,Dead)
Red(31,Dying)
Malik(12,Blessed)
Green(22,Bloodied,Twilight)
Xuan Fung(4,Blessed)

The greenKobold takes the blow, looking worse for wear. It will not likely last long.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Reflex DC13: 1d20 + 3 ⇒ (17) + 3 = 20
The stardust-encased green kobold's fiery goober strikes Skye, but he dodges the worst of the flames. (5 fire damage)

The shaman gives the green kobold the stink-eye, points his pinky finger at the ill-mannered humanoid, and targets him with a hexes.
[Slumber Hex (Su): Will DC17 or fall asleep for 5 rounds.]

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