GM ZD The Unseen Inclusion Core [Outpost] (Inactive)

Game Master Z...D...

Playing Hi tier with 4 player adjustment.

GM:
7 Discoveries

Initiative:

[dice=Umrallorn]d20[/dice]
[dice=Xavier]d20+5[/dice]
[dice=Magni]d20+4[/dice]
[dice=Mannak]d20+4[/dice]
[dice=Talhaearn]d20+5[/dice]
[dice=Zartina]d20+1[/dice]

Perception:

[dice=Umrallorn]d20+11[/dice]
[dice=Xavier]d20+2[/dice]
[dice=Magni]d20+10[/dice]
[dice=Mannak]d20+7[/dice]
[dice=Talhaearn]d20+7[/dice]
[dice=Zartina]d20[/dice]


101 to 150 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

"Who knows? But it's good to know they were put in there. Something or someone did not like the Jistkans it seems..." Magni ponders before resuming his focus on the mission:"So... where next?" he asks.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"We already know there are undead here. We need to seek and destroy any others. Can any of you spot tracks?"

I will try to aid a primary on Survival

Survival 10: 1d20 ⇒ 13

I aid.

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

"If you insist..." Magni says and starts to search the room for tracks...

Survival check: 1d20 + 12 ⇒ (3) + 12 = 15


Knowledge Checks -Sky Key Solution Aid Token

No tracks can be made out.

The agents moves on up the stairwell and into the next section of the tomb.

Statues of men with hyena heads block the passage leading north from this room.

perception:

Umrallorn: 1d20 + 11 ⇒ (20) + 11 = 31
Xavier: 1d20 + 2 ⇒ (20) + 2 = 22
Magni: 1d20 + 10 ⇒ (14) + 10 = 24
Mannak: 1d20 + 7 ⇒ (2) + 7 = 9
Talhaearn: 1d20 + 7 ⇒ (9) + 7 = 16
Zartina: 1d20 ⇒ 8

As the group moves forward, Umrallorn, Magni and Xavier notice that these statues are actually alive....

Initiative:

Umrallorn: 1d20 ⇒ 19
Xavier: 1d20 + 5 ⇒ (2) + 5 = 7
Magni: 1d20 + 4 ⇒ (19) + 4 = 23
Mannak: 1d20 + 4 ⇒ (13) + 4 = 17
Talhaearn: 1d20 + 5 ⇒ (5) + 5 = 10
Zartina: 1d20 + 1 ⇒ (7) + 1 = 8
GM, red and blue: 2d20 ⇒ (5, 13) = 18

Round-1 Bold May Act
Magni
Umrallorn
Mannak

GM:Blue
Tal
Zartina
Xavier
GM:Red

Knowledge Arcana DC 13:
They are a form of Caryatid Columns. It is a medium construct. It looks like it has already been damaged. You get one question and one additional for every 5 you beat the DC by

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Knowledge (arcana): 1d20 + 11 ⇒ (15) + 11 = 26
Questions: SR, DR, immunities

"These are constructs known as caryatid columns. In a moment I will relate to you what I recall of their resistance to magic, physical damage, and anything to which they may be immune."


Knowledge Checks -Sky Key Solution Aid Token

DR 5/-, of course construct traits, no SR...the damages sustained seem to have negated their immunity to magic.

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak tries to size up the statues as he moves forward and draws his greatsword. He engages the blue statue and takes a swing!

Greatsword: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

Magni moves near Mannak and tries to "distract" the statue...

Aid another (AC): 1d20 + 1 ⇒ (20) + 1 = 21

Not much Magni can do. He will try to aid Mannak increase his AC

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

"Normally they are immune to magic, however the damage which they have sustained seems to have suppressed that ability. Unfortunately they are resistant to all physical damage to a minor extent with no means of which I am aware to bypass. All that remains is to enhance your physique, Mannak. Please stand still, this should not hurt."

Umrallorn begins gesticulating and chanting as rune-inscribed circles begin glowing and rotating in the air a few inches in front of his hands.

Begin casting enlarge person


Knowledge Checks -Sky Key Solution Aid Token

GM:
blue: 5hp
blue attack: 1d20 + 1d6 ⇒ (9) + (3) = 12

Mannak manages to take a chunk out of the column.

Magni covers mannaks flank, while Umrallorn prepares a spell..

The column brings around its arm, swinging for Mannak, but can not land the hit.

Round 1-Bold May Act
Tal
Zartina
Xavier

GM:Red

Round-2
Magni
Umrallorn
Mannak
GM:Blue

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina casts Magic Missile sending one shot at each of their foes.

Blue: 1d4 + 1 ⇒ (3) + 1 = 4
Red: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Upon hearing Umrallorn's account of columns Tal silently curses the gods. "Another fight when what meager weapons I have are next to useless." Realizing he can do more good keeping the damage dealers up & healthy he retrieves his healing wand and moves in behind Mannak.

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier sighs for probably the same reason Tal does, grabbing his trusty wand and firing at the Red one, then drawing out his Wand of Shield.

Wand of Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


Knowledge Checks -Sky Key Solution Aid Token

GM:

blue: 11 hp
red: 13 hp
attack: 2d20 + 2d6 ⇒ (20, 1) + (6, 2) = 29

Zartina and Xavier fire off their force spells....putting more cracks into the columns.

While Tal moves into an assisting posture..

Red moves to engage those on the stairs. Taking a swing at the first it comes to. Umrallorn takes 10 damage

Round 2-Bold May Act
Magni
Umrallorn-10 damage
Mannak

GM:Blue
Tal
Zartina
Xavier
GM:Red

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

Magni keeps trying to help Mannak, this time by dividing the construct's "attention" so the warrior can smash it more easily...

Aid another (combat): 1d20 + 1 ⇒ (5) + 1 = 6

This time Magni means to give Mannak a +2 to hit

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak feels different from the spell being cast at him. "What magic is this?" He seems confused at first but a surge of strength comes to him as he grows in physique. He smiles as he takes another swing at the statue in front of him.

Greatsword, enlarged: 1d20 + 4 + 1 - 1 ⇒ (11) + 4 + 1 - 1 = 15

Greatsword, enlarged: 3d6 + 3 + 1 ⇒ (6, 1, 5) + 3 + 1 = 16

AC is at 13.


Knowledge Checks -Sky Key Solution Aid Token

Umrallorn, I need a concentration check to see if the Enlarge Person goes off. DC 22 I believe

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Sorry, was a bit busy over the weekend.

DC 21 Concentration check: 1d20 + 10 ⇒ (1) + 10 = 11

Umrallorn's magic is disrupted as he is forced to defend himself from the caryatid column's attack. He withdrawals, retrieving his wand of magic missile as he does so.

"I am unaccustomed to being exposed to such direct physical danger."


Knowledge Checks -Sky Key Solution Aid Token

GM:

blue: 3 hp
red: 13 hp
attack: 1d20 + 1d6 ⇒ (14) + (2) = 16

So needs some adjustment, mannak is no longer enlarged. So I will take away the +1 and the lowest dice to be fair..

Umrallorn can not maintain the spell.

Mannak still lands a vicious hit on the column...

Blue attacking from the brink of death, attacks Mannak once more.Mannak takes 5 points of damage...

Round 2: bold may act
Tal
Zartina
Xavier

GM:Red

Round 3
Magni
Umrallorn-10 damage
Mannak-5 damage
GM:Blue

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier fires at the red one before also backing away!

Wand of Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina calls upon the power of lightning!

Cast Shocking Grasp

His hand crackling, Zartina boldly steps forward and reaches out to touch the thrice damned thing.

Touch Attack: 1d20 + 3 ⇒ (16) + 3 = 19

Damage: 3d6 ⇒ (1, 2, 6) = 9

Grand Lodge

"Ahhh..the work of a cleric is never done. Wait..." Tal whacks Mannak with his Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6 before addressing Umrallon. "You're next, big guy! Hey..where did you go?"


Knowledge Checks -Sky Key Solution Aid Token

GM:

blue: 3 hp

The force missiles slams into the column as Xavier retreats.

Zartina's spell finishes off red, and it crumbles at his feet.

Round 3-Bold May Act
Magni
Umrallorn-10 damage
Mannak

GM:Blue
Tal
Zartina
Xavier

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Umrallorn carefully aims his wand at the remaining caryatid column.

Readied Action:
If Magni and Mannak fail to destroy the statue, Umrallorn discharges his wand of magic missile at the construct, dealing force damage: 1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

Magni keeps trying to aid Mannak by causing the construct to divide its "attention" between the 2 of them...

Aid another(+2 to hit): 1d20 + 1 ⇒ (3) + 1 = 4

... unfortunately he fails again to do so.

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak sees the determination of his allies in fighting the statue. "Cheer up. We will overcome this barrier!" He takes another swing with his greatsword.

Greatsword: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11


Knowledge Checks -Sky Key Solution Aid Token

Mannak fells the last column, it's remains lay at his feet.

[ooc]Combat over..heal up as needed.[ooc]

Next chamber....

The walls, ceiling, and floor of this room are covered in elaborate patterns of countless tiny tiles. The tiles also form three images on the west wall: one depicts a woman in a cloak hovering above a pile of skulls; another depicts the same woman kneeling before a massive fiend; the third shows her in the company of a godlike figure standing before a massive pyramid.

Knowledge Religion DC 15:
You recognize the fiend as Ahriman, Lord of All Divs.

Around the room, objects are left haphazardly on the floor. The objects include: gold-plated idols of the pharaoh (heavily dented); a lacquered box of stale incense (covered in tooth marks but unopened); a ceremonial platinum dagger (snapped in half ); dozens of pieces of pottery (smashed to bits); six scrolls (chewed up into spitballs and stuck to the ceiling—now illegible); and numerous objects of gold and silver, all dented, battered, and broken a dozen times over.

DC 15 Appraise or Knowledge History:
you determine that these items date to the reign of the Pharaoh of Forgotten Plagues.

Grand Lodge

Tal wanders over to Umrallon and heals him before examining the area.

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

K: History: 1d20 + 6 ⇒ (9) + 6 = 15

"See this horrific figure here? This is a depiction of Ahriman, Lord of All Divs."

K: History: 1d20 + 6 ⇒ (4) + 6 = 10

"These items are a mystery to me. They look familiar but I can't place their age or origin."

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Appraise: 1d20 + 1 ⇒ (10) + 1 = 11 (aid another if possible)

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Umrallorn nods at Tal as he approaches with his wand. He proffers his own wand.

"I have my own healing wand, and though I lack a divine connection I should be happy for you to employ it on my behalf."

Moving on to the next chamber Urmallorn also investigates.

Knowledge (religion): 1d20 + 13 ⇒ (9) + 13 = 22 (+3 regarding ancient Osirion and its gods)
Knowledge (history): 1d20 + 9 ⇒ (10) + 9 = 19 (+3 regarding ancient Osirion and its gods)

Umrallorn shakes his head regretfully as he picks through the shattered remnants of these archaeological treasures.

"These artifacts date from the reign of the Pharaoh of Forgotten plagues, roughly three thousand years before Aroden raised the Isle of Kortos from the Inner Sea. They are more than seven thousand years old. Whoever did this is truly a monster."

He begins cataloging the condition, placement, and provenance of the various items in the room. Without looking up from his inkpen and notebook Umrallorn says,

"Perhaps one of you could scan for magical auras while I am about this?"

Umrallorn taps his lips with the non-nibbed end of his inkpen and mutters to himself.

"Perhaps, if all of the components are present, a mending spell might salvage this travesty..."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Detect Magic

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

Appraise: 1d20 + 2 ⇒ (15) + 2 = 17

"I can confirm that. Seven thousand years old. Quite some time, even by dwarven standards"


Knowledge Checks -Sky Key Solution Aid Token

Final chamber in this dungeon

A well-preserved wooden chest sits atop a platform against the south wall of this room. A series of arcane glyphs burnt into the top of the chest forms a spiral. Iron bindings reinforce the chest, and it has no apparent lock or key. A series of heavy latches keep the lid tightly shut.

Grand Lodge

Tal cautiously examines the chest.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Detect Magic


Knowledge Checks -Sky Key Solution Aid Token

Does anyone open the box?

The box does not sense any magic from the chest.

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Umrallorn will carefully examine the box for traps.

Take 20 Perception: 20 + 11 = 31

Assuming he finds none, he'll open the box. If we were playing FtF I'd wait for one of the melee types to do it, but I want to move us along.


Knowledge Checks -Sky Key Solution Aid Token

Inside the chest are three curved horns. When any manipulates the horns they get flashes of light and visions. No matter which horn the group touches, they sense the visions are from a floating creatures.

First Vision:
A woman in ancient osirion garb stands surrounded by the aftermath of a great battle in the desert. She examines the wounded and dying with interest, ignoring their cries for help. She kneels by a dying man, places her hand on his forehead, and says, “Were you one of ours? One of theirs? It matters not. The Plague loves all of you the same. Do you feel it? As your body dies, does your mind cling to life? Yes—I sense it. Wonderful! I must try again. Soon even the Lady of Graves will have no hold over my fate.”

Second Vision:
Screams echo around the dark halls as the woman snarls. “They die too quickly! There is no time. I need healthier subjects.” She looks up, but her features remain obscured. “Go to the training grounds. Tell the captain I require another full squad of his most able-bodied guards for the Dungeons of the Ever Dying. Perhaps they can survive long enough to further my studies. No—not one squad. A dozen fresh recruits each week.”

Third Vision:
Feelings of intense pain and desperation accompany this memory. The woman mockingly waves one of the horns into view. “What better material to preserve a memory than the horn of a creature fundamentally obsessed with knowledge Perhaps I shall find others like you, take their essence, and perfect my magic. Pain. Yes. There will always be pain for you. I will leave you those memories. A suiting gift for a traitor.”

Grand Lodge

Tal shudders after he touches the first horn and describes the vision to his companions. "By the gods its as if I was on the battlefield with them!"

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

"This woman was depraved and her magic unholy. What she did here was an offence to life itself. If her spirit lingers here still, we'll need to do what whatever we can to make sure it doesn't pose a threat to the city above"Magni states grimly.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"Yes, undeath of all kinds must be stamped out."


Knowledge Checks -Sky Key Solution Aid Token

With nowhere else to explore, the PC's leave the ruin.

Obahar waits there return and clasp his hands together when they approach, "So what did you find? Did you find a fiend?"

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

We take the chest which we could not open. I plan to prepare knock when I get a chance to prepare new spells.

"If by 'fiend' you mean an [evil] outsider, then no. There were several skeletal champions and malfunctioning caryatid columns however."

Umrallorn goes on to describe in detail what they found.

"Have you heard of a place called the Dungeons of the Ever Dying? It does not sound familiar to me."

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier continues to take copious amounts of notes of the whole encounter including testimonials of anything his teammates experience.


Knowledge Checks -Sky Key Solution Aid Token

"No, that name escapes me as well.", He ponders over the information provided to him for a moment. "I will do a bit more research here and try to come up with something. There must be clues in this information somewhere...

"I know. While I stay here and go over the notes you have brought me. You should check out the Thrice Shrouded Necropolis. If the Lady of the Graves was mentioned, that would be a good place to start."

The Chest

Once outside, and a proper graverobber arheologist looks at the chest, he pulls out some tools and pops the lock. 20. Within are dozens of small, dull gray stones with no apparent value. Many of the stones have cracks, divots, and pockmarks. It also contains a few onyx gem stones.

DC 14 Appraise or Knowledge Arcana:
You determine that the stones were once flawless gemstones and that they were likely used as components in the creation of a spell or magical effect. If you exceed the check by 5, open following spoiler
Spoiler:
these stones represent failed attempts at necromancy of some kind

Assuming you take Obohar's advice and head to the necropolis

Priests of Pharasma, the Lady of Graves, oversee this large graveyard and several small shrines surrounding it. For reasons lost to time, the necropolis possesses three unique traits: the sun’s light shines weakly upon it, causing the graveyard to be dimly lit even on the brightest days; the entire graveyard is under the effects of a calm emotions spell; and sounds in the area are muted. These oddities do not prevent the graveyard from being a popular place for Merab’s residents, many of whom worship Pharasma.

Upon your arrival you are met by a priestess, "Hello travelers, I am Renofre, have you came us to pray"

Grand Lodge

"Our apologies for disturbing your prayers but no, we are not here to pray at this time. We were tasked with ridding the nearby ruins of evil spirits and, as it would turn out, we wound up in for more than we bargained for! Someday soon the tales of our heroics will reach your ears but, for the time being, our business remains unfinished." Tal describes his vision and encourages the others to share their own experiences when touching the horns. "Seeing as the Lady of the Graves were no small part of these visions your expertise in the interpretation of these visions would be greatly appreciated."

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Take 10 Knowledge (arcana): 10 + 11 = 21

Umrallorn puzzles over the stones.

"These stones were the focus for some sort of magical effect."

He fondles one of the onyx stones.

"Onyx is closely associated with the creation of undead, so it comes as no surprise that these were the focus of necromantic magic. It seems to have failed, perhaps because the stones were of insufficient quality, perhaps because the caster bungled the operation."

Some time later...

Umrallorn addresses Renofre.

"Fortunately, no. We are members of the Pathfinder Society."

Umrallorn indicates his Wayfinder.

"An ancient site was recently unearthed here in Merab, from which a fiend escaped. Our investigation found mention of a 'spiral of death', a place called the Dungeons of the Ever Dying, and vision of a woman of Ancient Osirion who sought to remove her fate from the hands of the Lady of Graves. Is it within your knowledge to elucidate any of these facts?"


Knowledge Checks -Sky Key Solution Aid Token

"The Dungeons of the Everdying....I am not sure. I may have to ask some of the high priestesses. But....this fiend, it would not happen be a floating head, would it?" The priestess ask

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

"We suspect it to be a doru div."

Umrallorn looks expectantly at the priestess, waiting for a sign of comprehension.

if there is none:
Umrallorn sighs and removes his spectacles, then procedes to clean them on a bit of loose fabric.

"Of course it would be too much to expect to find a scholar when you have but to lean on your divine crutch. Yes, a layman might describe a doru div as a 'floating head'."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"Most holy woman, please do not take umbrage at my allies. I am a devout worshiper of Pharasma and these kind folks have proven themselves in combat against undead. Forgive their abrupt and rough manner and understand we are aligned with the Lady of Graves' goals."

Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19

"Please, any help you can give would aid your cause as well as ours."

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

Magni follows the others but, not wishing to speak his mind at this time, he keeps his silence as the group discusses the nature of the undead threat with the pharasmin priestess.

101 to 150 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM ZD The Unseen Inclusion Core [OutPost] All Messageboards

Want to post a reply? Sign in.