GM ZD The Unseen Inclusion Core [Outpost] (Inactive)

Game Master Z...D...

Playing Hi tier with 4 player adjustment.

GM:
7 Discoveries

Initiative:

[dice=Umrallorn]d20[/dice]
[dice=Xavier]d20+5[/dice]
[dice=Magni]d20+4[/dice]
[dice=Mannak]d20+4[/dice]
[dice=Talhaearn]d20+5[/dice]
[dice=Zartina]d20+1[/dice]

Perception:

[dice=Umrallorn]d20+11[/dice]
[dice=Xavier]d20+2[/dice]
[dice=Magni]d20+10[/dice]
[dice=Mannak]d20+7[/dice]
[dice=Talhaearn]d20+7[/dice]
[dice=Zartina]d20[/dice]


51 to 100 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

Tal examines the chest, then looks at Mannuk. ”In the absence of lock picking tools I believe Mannuk could be our key to opening the chest,” Tal braces himself for the roar of laughter that is sure to follow such a clever pun.


Knowledge Checks -Sky Key Solution Aid Token

Reaching a dead end, the pathfinders head back to the primary chamber and head to the west.

Broken marble litters the southern corners of this room, where a pair of toppled statues brandishing curved stone swords must once have reached nearly to the ceiling. Many broken weapons lie scattered about the room.

The stairs here rise to a platform 10 feet high, and the ceiling here is 20 feet tall.

When the group enter the room, necromatic energy washed over the room. To figures form from the bones scattered on the floor.

Initiative:

Umrallorn: 1d20 ⇒ 4
Xavier: 1d20 + 5 ⇒ (16) + 5 = 21
Magni: 1d20 + 4 ⇒ (17) + 4 = 21
Mannak: 1d20 + 4 ⇒ (8) + 4 = 12
Talhaearn: 1d20 + 5 ⇒ (8) + 5 = 13
Zartina: 1d20 + 1 ⇒ (20) + 1 = 21
GM:B,R: 2d20 ⇒ (6, 12) = 18

Round 1-Bold May Act
Xavier
Magni
Zartina

R
Tal
Mannack
B
Umrallorn

If you have not checked it out yet, the link to the maps are in the header. Zartina, I need you to find a token and add it to the map.


Knowledge Checks -Sky Key Solution Aid Token

Knowledge Religion DC 12:
This is a skeletal champion. NE Undead. You get one question and one additional question for every 5 you beat the DC.

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

"Blast! I have no idea what those are...but I tell you...I don't like it!"

Xavier taps himself with his wand of Shield and then draws his wand of Magic Missile!

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

"It's something that needs to die... AGAIN!" Magni exclaims as he speaks a few words and something begins to form near one of the undead's heads.

Using a casting of produce flame in oprder to use a summon nature's ally spell. Once the casting is completed an eagle will appear

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"That is no ordinary skeleton. We must destroy it. Let me think how..."

Religion 12: 1d20 + 5 ⇒ (15) + 5 = 20

Questions: DR, Special Defenses


Knowledge Checks -Sky Key Solution Aid Token

Has DR/? bludgeoning and Channel Resistance

Zartina can still take your actions

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina calls upon his ancestors to cloud the eyes of these monstrosities.

Activate Attuned to the Ancestors trait

Spoiler:

Once per day, you can surround yourself with an aura of unlife. Unintelligent undead ignore you unless you take action against them, per hide from undead. The protection lasts 1 round for every two character levels you possess (with a minimum of 1 round). If you take any offensive action against any undead, this effect immediately ends. This is a supernatural ability.

Gambling these undead are simply mindless, Zartina slips ahead of the front liners and moves to the top right corner of the room.

Do I move my own token?


Knowledge Checks -Sky Key Solution Aid Token
Zartina LaBeouf wrote:


Do I move my own token?

Yes

GM:
1d20 + 1d8 ⇒ (6) + (2) = 8

The skeleton cloaked in red moves to Mannak and takes a swing...and cuts a long cut into the wall above his head....

Round 1-Bold May Act
Tal
Mannack

B
Umrallorn

Round 2
Xavier
Magni
Zartina
R

Grand Lodge

With bow in hand Tal slinks into the room carefully avoiding the skeletal creature. He begins speaking in an attempt to bolster his allies.

"Brave Pathfinders entering a darkened tomb of horrors. The mighty Mannack; his sword will surely strike true. Umrallorn, stout warrior and keeper of strange magic..."

Inspired Courage:
An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 13; T 12: FF 13 | HP 9/18; F +5; R +2; W +4 | CMB +5; CMD 15 | M. Greatsword +6 (2d6+6 S, 19-20/x2); Flail, heavy (Cold Iron) +5 (1d10+6 B, 19-20/x2) | Rage 13/13

Mannak takes a guarded step as he tries to engage the skeleton. He unleashes his inner fury and takes a mighty swing with his greatsword.

Greatsword: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14


Knowledge Checks -Sky Key Solution Aid Token

GM:
1d20 + 1d8 ⇒ (8) + (5) = 13

The other skeleton moves down the steps and approaches the two agents in the corner. He takes as swing at Tal and misses.

Round 1-Bold May Act
Umrallorn

Round 2-Bold May Act
Xavier
Magni
Zartina

R
Tal
Mannack
B

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Knowledge (religion) to identify the creatures: 1d20 + 13 ⇒ (5) + 13 = 18

Energy resistances, energy immunities

Umrallorn quickly withdraws to the other chamber.

"These creatures are skeletal champions, though I am curious as to the manner of their animation. I have never observed such an assembly. Regardless, as Zartina mentioned I recommend the employment of bludgeoning weapons if at all possible."

Circles of arcane sigils whirl about Umrallorn as he gestures and chants. A ball of fire appears near one of the skeletal champions.

"However while they are immune to cold, I do not believe they have any resistance to fire."

DC 17 Spellcraft, +1 per 10 feet of distance from Umrallorn:

Red skeletal champion needs to make a DC 17 Reflex save or take fire damage: 3d6 ⇒ (6, 3, 1) = 10

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier nods in acknowledgement of Umrallorn's analysis, then points his wand at the one he has a better angle at!

Wand of Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Force Damage @ Blue

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

Magni finishes his casting and suddenly an eagle appears near the black armor wearing skeleton.

Beak: 1d20 + 3 ⇒ (13) + 3 = 16 -> Damage roll: 1d4 ⇒ 4

Talon 01: 1d20 + 3 ⇒ (5) + 3 = 8 -> Damage roll: 1d4 ⇒ 2

Talon 02: 1d20 + 3 ⇒ (19) + 3 = 22 -> Damage roll: 1d4 ⇒ 1

As this happens the dwarf retreats back into the previous room.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina draws his Longspear, more to give aid to the eagle than to do much himself. Still, he stabs.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d8 + 3 ⇒ (5) + 3 = 8 includes flank


Knowledge Checks -Sky Key Solution Aid Token

GM:
Black 13hp
reflex: 1d20 ⇒ 16
attack: 1d20 + 1d8 ⇒ (12) + (2) = 14

The skeletal champion manages to dodge the ball of flames.

Xavier manages to strike his target with the force missiles.

The eagle connects with one of its talons, but does nothing against the bone.

While Zartina misses the target completely.

Red moves away from the flames and swings one more at Mannak. This one connects.Mannack takes 8 damage

Round 2-Bold May Act
Tal
Mannack: 8 damage

B
Umrallorn

Round 3
Xavier
Magni
Zartina
R

Grand Lodge

Tal continues to offer words of encouragement to his allies as he withdraws to a safer location.

"Birds of prey appear from beyond, the mightly Mannack bravely stands ground. Send these foul creatures back to their undeath!"

Everyone remember to take your +1 bonus to attack & damage!

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 13; T 12: FF 13 | HP 9/18; F +5; R +2; W +4 | CMB +5; CMD 15 | M. Greatsword +6 (2d6+6 S, 19-20/x2); Flail, heavy (Cold Iron) +5 (1d10+6 B, 19-20/x2) | Rage 13/13

Mannak moves back a bit to recuperate as he readies a more useful weapon for this encounter. Withdrawing for now. Will switch to a flail weapon on the next round.


Knowledge Checks -Sky Key Solution Aid Token

GM:

1d20 + 1d8 ⇒ (7) + (5) = 12

The black armored one turns on the bird and attempts to strike it out of the air. I do not think it can it on a 12, but if it does, it will do 11 damage

Round 2-Bold May Act
Umrallorn

Round 3-Bold May Act
Xavier
Magni
Zartina

R
Tal
Mannack: 8 damage
B

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Umrallorn frowns as the skeletal champion dodges his flaming sphere, then waves his hands, directing it to roll over the red skeletal champion once again.

DC 17 Reflex save or take fire damage: 3d6 ⇒ (4, 5, 1) = 10

He then leans around the corner and directs a telekinetic fist against the same skeletal champion, since his companions have conveniently left him a clear shot at it.

telekinetic fist ranged touch attack w/inspire courage: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5bludgeoning damage damage: 1d4 + 2 ⇒ (2) + 2 = 4

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier suddenly realizes that most of the party is behind him! "Wait a moment! I'm not a fighter?!"

He fires another Magic Missile, this time at the closer skeleton (unless it gets destroyed by Umrallorn in which case he'll shoot the other one) and then will pull back behind the others as a move action.

Wand of Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 Force damage

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

Eagle AC is 14

Magni curses as he realizes his summons aren't going to damage the undead. Yet the summoned bird keeps attacking anyway...

Beak: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 -> Damage roll: 1d4 + 1 ⇒ (4) + 1 = 5

Talon 01: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 -> Damage roll: 1d4 + 1 ⇒ (1) + 1 = 2

Talon 02: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 -> Damage roll: 1d4 + 1 ⇒ (4) + 1 = 5

At the same time the dwarf takes out his sling and sends a bullet straight at the enemy in red.

Attack roll: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 -> Damage roll: 1d4 + 1 ⇒ (4) + 1 = 5

Edit

Talon 01 critical confirmation: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 -> Damage roll: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

Zartina is a bit worried about being left in the front. He tries to hide in the corner as he draws a wand.

Take total defense and draw a Wand of Summon Monster 2; it comes from a chronicle sheet and has 10 charges.


Knowledge Checks -Sky Key Solution Aid Token

GM:
Black 13hp, Red 8hp
red reflex: 1d20 ⇒ 14
red attack: 1d20 + 1d8 ⇒ (3) + (1) = 4

The red skeleton is unable to avoid the rolling flame.

Both the eagle and Magni are unsuccessful in there attacks

Xavier's missile strikes true.

The red skeleton approaches the lone man in the corner and attacks. And just misses....

Round 3-Bold May Act
Tal
Mannack: 8 damage

B
Urmrallorn

Round 4
Xavier
Magni
Zartina
R

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 13; T 12: FF 13 | HP 9/18; F +5; R +2; W +4 | CMB +5; CMD 15 | M. Greatsword +6 (2d6+6 S, 19-20/x2); Flail, heavy (Cold Iron) +5 (1d10+6 B, 19-20/x2) | Rage 13/13

Mannak drops his greatsword and takes out his flail as he approaches the undead threat. He takes a swing with his flail.

Flail, IC: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

Damage, IC: 1d10 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Grand Lodge

Tal moves up behind Mannak. ”If you fall...we all fall. So try not to fall.”

CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Will update map when I can get to my desktop.


Knowledge Checks -Sky Key Solution Aid Token

GM:

attack: 1d20 + 1d8 ⇒ (7) + (1) = 8

The enraged Mannak drops the skeleton.

Tal approaches the barbarian and heals the wounds.

The black armored skeleton misses the eagle once more.

Round 3-Bold May Act
Umrallorn

Round 4-Bold May Act
Xavier
Magni
Zartina
Tal
Mannak

B

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

The eagle keeps unleashing her fury before disappearing in a puff of smoke. Magni sends another pebble flying for the skeleton's skull.

Beak: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 -> 1d4 + 1 ⇒ (3) + 1 = 4

Talon 01: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 -> 1d4 + 1 ⇒ (4) + 1 = 5

Talon 02: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 -> 1d4 + 1 ⇒ (4) + 1 = 5

Sling!: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16 -> 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Umrallorn moves into the room for a better view of the remaining skeletal champion, and waves his hand to direct his flaming sphere.

DC 17 Reflex save or take fire damage: 3d6 ⇒ (3, 5, 4) = 12.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina feels more reassured. He stows his wand and stabs at the skeleton with his Longspear

Attack: 1d20 + 3 ⇒ (8) + 3 = 11

Miss

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 13; T 12: FF 13 | HP 9/18; F +5; R +2; W +4 | CMB +5; CMD 15 | M. Greatsword +6 (2d6+6 S, 19-20/x2); Flail, heavy (Cold Iron) +5 (1d10+6 B, 19-20/x2) | Rage 13/13

Mannak thanks his ally as his wounds begin to heal. He then moves towards the remaining skeleton and takes another swing with his flail.

Flail, IC: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Flail, IC: 1d10 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier sighs even as he fires off another missile then takes a five foot step back. "Sorry I can't be more useful than this, chaps...my best magicks don't work so well against the non-living..."

Wand of Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 vs. B

Grand Lodge

Tal moves back into the room, puts a dash of magic on his weapon, and fires an arrow at the remaining skeleton.

Ranged Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage (magic & cold iron): 1d6 + 2 ⇒ (1) + 2 = 3

Arcane strike as swift action, ending inspired courage

Grand Lodge

ooops...add +1 to attack & damage from PBS. Sorry!


Knowledge Checks -Sky Key Solution Aid Token

GM:
reflex: 1d20 ⇒ 18
attack: 2d20 + 2d8 ⇒ (19, 16) + (1, 4) = 40
Black 9 hp

The skeleton completely ignores the attack attempt from the falcon...and Magni misses with the sling..

The skeleton avoids the fire ball.

The magic missile strikes the skeleton square in the chest...

The arrow deflects off the hard bone and into the floor....

The champion moves away from the heat and then turns to swing at Mannak. It catches the barbarian across the gut, laying him open. Mannak take 15 points of damage.

Round 4-Bold May Act
Umrallorn

Round 5-Bold May Act
Xavier
Magni
Zartina
Tal
Mannak-15 damage

B

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina continues to valiantly attempt to spear their foe.

Longspear: 1d20 + 3 ⇒ (19) + 3 = 22 for Damage: 1d8 + 3 ⇒ (4) + 3 = 7 piercing.

Scarab Sages

Male Dwarf Druid 02 HP 19/19 AC: 17 (15 without shield) /T: 12 /FF: 15 - Perception +10 - F: +5 / R: +2 /W: +8 - CMB +0 - CMD +13 - Speed 20 - Init. +4 - Storm Burst per Day: 8/8

Magni throws yet another bullet at the skeleton

Attack roll: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10 -> Damage roll: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier moves into the room so he can see the remaining skeletal champion, gritting his teeth as he fires yet another magic missile:

Wand of MM: 1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4 | HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 | Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |
Current Conditions:
none
Active Spells:
mage armor, unseen servant

Umrallorn flicks his hand and sends the flaming spherebouncing after the skeletal champion.

DC 17 Reflex save or take fire damage: 3d6 ⇒ (1, 4, 6) = 11

Then he concentrates for a moment and a telekinetic force lashes out at the skeletal champion.

TK fist: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16 for bludgeoning damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 13; T 12: FF 13 | HP 9/18; F +5; R +2; W +4 | CMB +5; CMD 15 | M. Greatsword +6 (2d6+6 S, 19-20/x2); Flail, heavy (Cold Iron) +5 (1d10+6 B, 19-20/x2) | Rage 13/13

Mannak spits out some blood, but he seems to ignore the pain. He takes another swing of his flail.

Flail: 1d20 + 5 ⇒ (5) + 5 = 10

Damage: 1d10 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Although his last shot was futile, Tal hopes his next arrow strikes true.

Ranged Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (magic & cold iron): 1d6 + 3 ⇒ (5) + 3 = 8


Knowledge Checks -Sky Key Solution Aid Token

The agent move in on the skeleton and finally overwhelm it...it drops in a heap on the floor.

Out of combat

With the undead dealt with, the agents can finally investigate the room.

DC 12 Knowledge Arcana or History, if you know Jistkan you gain a +4 bonus on this check:
determine that the columns were once magical constructs and that the magic animating the columns is Jistkan in origin, based on the symbols carved into the destroyed constructs.If you exceed by 5 open next spoiler
Spoiler:
You notice that the symbols contain intentional flaws that would have weakened the constructs or caused them to lose control.

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier sighs. "Sorry to not be more useful there...against the living, much, much more likely to be!" as he puts the wand away, examining the remains.

Knowledge Arcana: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

Talhaearn taps Mannak a few times with a wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak feels exhausted as his rage subsides. He turns to Tal and thanks him for his aid. "I appreciate your efforts in keeping me alive, Tal. I would've bled to death if it weren't for you and your magic."

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

I'm slow today...I didn't even realize I beat the DC at first glance!

Xavier looks up after studying the columns, startled that he had forgotten to say anything.

"Oh! Well, look at this, chaps! These columns used to be Jistkan constructs! I also see some flaws - intentional, I believe, that would have weakened them or caused them to lose control of themselves! Any thoughts as to why this might be here, or why the sabotage?"

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