Loremaster

Umrallorn Ironjaw Grimstone's page

51 posts. Organized Play character for GreySector (RPG Superstar 2013 Top 8).


Full Name

Umrallorn Ironjaw Grimstone

Race

| HP: 34/34 | AC: 10 14 (10 Tch, 10 FF) | CMB: +1, CMD: 11 (+4 vs. bull rush/trip) | F: +5, R: +4, W: +6 (+2 vs. poison/spells/SLAs, +2 vs. death effects) | Init: +0 |

Classes/Levels

Perc: +11 (+2 stonecunning)| SM: +3 | TK Fist 7/8 |

Current Conditions:
none
Active Spells:
mage armor, unseen servant

Gender

N Male Dwarf Wizard (Thassilonian Specialist [Greed]) 4

Alignment

Neutral

Languages

Common, Dwarven, Tien, Terran, Undercommon, Draconic, Azlanti, Ancient Osiriani, Aquan, Thassilonian

Strength 8
Dexterity 10
Constitution 17
Intelligence 20
Wisdom 12
Charisma 8

About Umrallorn Ironjaw Grimstone

Archetype
Thassilonian Specialist

Wizard Spells Prepared
(CL 4th; concentration +10)
0 (4 + Thassilonian Specialist)—acid splash, dancing lights, detect magic, detect poison, mage hand
1st (5 + Thassilonian Specialist)—enlarge person x2, grease (DC 16), magic missile, magic weapon, unseen servant
2nd (3 + Thassilonian Specialist)—flaming sphere (DC 17), glitterdust (DC 17), knock x2, see invisibility

Spellbook:

Traits
Focused Mind [Magic], Tomb Raider [Faction]

Feats
Scholar (Planes, Religion), Spell Focus (transmutation), Toughness

Class Features:
Arcane bond (familiar)
Arcane school (transmuter)
Physical Enhancement (Su): +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). Umrallorn can change this bonus to a new ability score when preparing spells. He has currently selected Constitution.
Telekinetic Fist (Sp): 8 times per day as a standard action Umrallorn can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4+2 points of bludgeoning damage.

Skills:
Appraise +5 (+7 for items valued by weight, +7 for precious metals/gemstones, +9 for both), Craft (alchemy) +9, Diplomacy –1 (+1 w/dwarves & lycanthropes), Intimidate –1 (+1 w/lycanthropes), Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9 (+12 regarding ancient Osirion and its gods), Knowledge (local) +11, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +13 (+14 regarding demons), Knowledge (religion) +13 (+16 regarding ancient Osirion and its gods), Linguistics +12, Perception +11 (+13 for unusual stonework), Sense Motive +7, Spellcraft +12, Stealth +0, Survival +1 (+3 to avoid becoming lost); Racial Modifiers: Greed +2 Appraise to determine the price of nonmagical goods that contain precious metals or gemstones, Stonecunning +2 to Perception to notice unusual stonework, such as traps and hidden doors located in stone walls or floors, with an automatic check when passing within 10 feet of such features; Equipment Modifiers: Merchant's Scale +2 Appraise for items that are valued by weight, including anything made of precious metals; Wayfinder +2 Survival to avoid becoming lost.

Equipment
belt pouch, chalk x10, knotted silk rope (50 ft., knotted length 40 ft.), masterwork tool (Day Job), masterwork tool (identify magic item), merchant's scale, paper (sheet) x10, scroll case, spellbook x2, spell component pouch, waterskin.

Slotted Magic Items:
Armor: none
Belt: none
Body: none
Chest: none
Eyes: none
Feet: none
Hands: none
Head: none
Headband: headband of vast intelligence +2 (Sense Motive)
Neck: none
Ring 1: none
Ring 2: none
Shield: none
Shoulders: cloak of resistance +1
Wrist: none

Slotless Magic Items:

wand of mage armor
with 40 charges
wand of cure light wounds with 47 45 charges
wand of magic missile with 31 charges
wayfinder