GM ZD The Golemworks Incident: Core (Inactive)

Game Master Z...D...

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Low-Tier (No Adjustment)

Initiative:

[dice=Anwar]d20+8[/dice]
[dice=Ibaz]d20+2[/dice]
[dice=doodle]d20+6[/dice]
[dice=electra]d20+8[/dice]
[dice=Varian]d20+9[/dice]


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Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Gnomish Draconic dot!


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Sheila Heidmarch, the normally composed aristocratic venture-captain of the Magnimar Lodge, strides into the dining room of Heidmarch Manor, distracted and overwhelmed by the influx of activity in her home. Seeing the team assembled around the table, she nods in welcome, draws her thoughts to the task at hand, and in a deep voice lays out the Pathfinders’ mission.

“Greetings, Pathfinders! I hope the coming and going of so many fellow agents through the manor has not been too much trouble. It has certainly been trying for me, especially with several expected agents never reporting in, leaving me to pick up the slack. If you could assist me with a small task that I wouldn’t normally impose upon agents of your rank and experience, it would doubtlessly save me much stress and increase the lodge’s efficiency and security.

“I ordered a small contingent of protective constructs from the Golemworks for the lodge’s use—a type of construct unique to Magnimar and the Golemworks called angelic guardians. The artificers there were unexpectedly efficient in processing my request; the guardians arrived more quickly than I anticipated and now wait to be unpacked from their crates and positioned about the grounds to serve as sleepless sentinels. I trust your tactical acumen is sufficient to place them strategically, and taking care of this for me would lift a great weight from my shoulders and allow me to focus on other matters, not the least of which is tracking down these missing agents.

“You’ll find the crated angelic guardians stored in the greenhouse, where they’ve been placed out of the way along with some of the first shipments of Varisian relics brought back by our field agents, which must be analyzed, catalogued, and then sent on to the Grand Lodge. The guardians should be programmed to obey the commands of anyone displaying my personal wayfinder. I trust you’ll return it to me when you’re done arraying the angelic guardians about the grounds.” Sheila draws her platinum wayfinder from her pocket and sets it on the table, unclasping the chain that fastens the compass to her belt. “I can’t imagine such a simple task would provoke many questions, but if you have any, now’s the time to ask.”

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

A small elemental, formed of solidified air floats about the room examining its contents as the Venture Captain explains the mission. Sounds simple enough, not sure why it takes skilled field agents to do it though? it asks in a high voice reminiscent of wind blowing across sand dunes.


N, Large Tiger Init: +3 | HP 51/51 | AC 23, touch 13, ff 19 | Fort +8, Ref +8, Will +6 +4 vs enchantments, Evasion | Perception +6, scent
Buffs:
GMF

Outside a large snake suns itself on the lawn of the lodge. It occasionally raises its blunt head to stare at agents going about their business before returning to snooze.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Lady Electra Firemind is a medium sized young woman of elven slimness, about 5`6`` with maybe 96 pounds. She has long, wavy platinum blond hairs with silver eyes.
Usually she wears a soft white robe of fine osirion linen, embroided at the hem with cloth of gold over a brown velvet doublet over a simple double slit green linen skirt.
Only a simple dagger at her hip seems to be her only weapons, but in her garters there are are a few wands ready for use.
Always with her familiar Riddywipple a fearie dragon

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

”Could you tell us more about these guardians? What are they made out of? Do they have any sort of switch that can be flipped to turn them off, so to speak? All gnomish devices have a on emergency switch on them...sometimes things just go a bit haywire,” the small blue haired gnome asks excitedly. She was not wearing any armor and had only a small dagger at her side as well.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz is a muscular stout half-orc with a big scar on his face and an old ugly mark making him the property of an Okeno slaver.
He has simple clothing, robe, sandals and except for his headband with the symbol of Abadar and a big great axe on his back, nothing of valor.
At his side, several wands and a big book.

he don't seems to care much about what mission is given to him and adds after the gnome speach. Is there some place we can't put these guardians in the Manor? What habilities did they have? I want to be able to use them at the best of their abilities and avoid any unwanted destruction of your property


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I would rather you not place them in the Manor. I do belive they mentioned that they had really sharp metal wings. After they are angelic guardians. As for the "off switch", I am not sure. They are to obey any order given by the person holding my wayfinder.

She looks around the room, "If you have no more questions, I really need to focus on other things." She looks over towards the druid, "Which is why I asked skilled agents, so I would not have to worry about this.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar shrugs, as you wish. No time like the present, lets get going. With that he floats out to the entrance and whistles over for Mirage to join him.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

An aristocratic half-elf, dressed impeccably in a flowing robe, raises an eyebrow.

"Manual labour? Are you sure you have the right group?"

Nevertheless, with a weary sigh, he moves off to help, hoping to use his knowledge of engineering to assist with selecting optimal positions for the statues.


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After speaking to the Venture Captain, the group heads makes their way over to the green house.

This roughly circular glass greenhouse is home to all manner of flora from Varisia and beyond. Any space not occupied by plant life has been stuffed with crates, sacks, and barrels from the field, as well as decorative sculptures hewn from ancient ruins. Mixed among the miscellany are several large crates bearing the iconic emblem of the Magnimar Golemworks— an imposing stone fist.

Knowledge Nature DC 19:

The humidity in the green house is not high enough to bother the PC's. But, the wooden relics and the crates containing them could be ruined if left in there for too long.

A quick perusal of the room reveals an adamantine crowbar resting against an otherwise unremarkable crate full of bolts of colorful Varisian silks. The words Trusty Buddy are engraved into the crowbars handle. This one grants +4 strength bonus to open doors or chest instead the normal +2

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

If no one objects, Doodle grabs the crowbar and starts prying open the crates. ”Might as well get to it, eh...”

Strength check 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Knowledge(Nature): 1d20 + 13 ⇒ (19) + 13 = 32.

Varian sighs.

"Tsk, tsk. The humidity in here is too high for these wooden relics and crates - they'll be ruined if they are left in here for too long..."

He then waits patiently for the more muscle-bound members of the party to open the crates.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Given Varian's comment Anwar will set Mirage to moving the delicate relics out of the greenhouse. He will grab the nearest junior agent and tell him to start moving them somewhere more suitable.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz while going to the greenhouse, looks around him to try to find suitable places for the future sleepless guardians.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Once inside, he helps the gnome oppening the crate.

Who have the Wayfinder? I don't want the golem be activated and are unable to control them.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Procuring a wayfinder Electra smiles and nods.
"I have one. Let us hope it works!"

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

It isn't a generic wayfinder, it is Sheila's wayfinder that we use

If no-one objects Anwar will take the wayfinder. After helping Mirage push the rare relics outside he floats back into the greenhouse, Have you got those crates open yet? Lets get these things up and running.


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With the majority of the artifacts moved out of the green house, the agents begin to work on the task of opening the crates with the constructs.

When is all said done the agents reveal three angelic guardians.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

”Well, here they are, lickety split! Anwar, you want to give them some directions? That’s the easiest assignment I’ve ever been given! We can get an early lunch and be done in record time...”

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

I agree. Lets move them in the right spot for the defense of the lodge and we will have finish this assignment!

@GM do I've got clue to where I can assign them in the Lodge with my earlier roll?

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar draws the wayfinder out and approaches one of the open crates. OK you lot, up and about, lets get you into position he says waving the wayfinder about.


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Hold on to that thought Ibaz

The gaurdians activate, but take on an aggressive demeanor, and move to approach Anwar.

initiative:

Anwar: 1d20 + 8 ⇒ (13) + 8 = 21
Ibaz: 1d20 + 2 ⇒ (6) + 2 = 8
doodle: 1d20 + 6 ⇒ (13) + 6 = 19
electra: 1d20 + 8 ⇒ (4) + 8 = 12
Varian: 1d20 + 9 ⇒ (19) + 9 = 28
GM: 3d20 ⇒ (3, 2, 10) = 15

Combat-Round 1-Bold May Post
Varian
Anwar
Doodle
Electra

GM(Red)
Ibaz
GM(Green, Yellow)

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar backs off behind Mirage. He mutters a spell, placing one hand against her flank. Her scales grow thicker and shinier. With a whistle he directs her to the attack.

Anwar moves back and casts barkskin on Mirage

What are these things doing! They are supposed to follow our orders


N, Large Tiger Init: +3 | HP 51/51 | AC 23, touch 13, ff 19 | Fort +8, Ref +8, Will +6 +4 vs enchantments, Evasion | Perception +6, scent
Buffs:
GMF

Mirage slithers forward snapping out at the yellow enemy.

Bite: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d4 + 10 ⇒ (3) + 10 = 13

Grab: 1d20 + 16 ⇒ (20) + 16 = 36
Constrict: 1d4 + 10 ⇒ (4) + 10 = 14

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Electra quickly casts haste on her party members.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian pinches the bridge of his nose, and sighs.

"Unbelievable. Even when we do something simple, it goes horribly wrong..."

Shaking his head, he then dumps a Glitterdust into the middle of the room, catching all of the constructs.

DC 20 Will negates.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle casts Mage Armor, moves just north of Mirage and thoughts of a leisurely day flyout of her head.

Could someone move me, please?

The Exchange

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N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Done


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GM:
save: 3d20 ⇒ (19, 4, 9) = 32
Red:breath weapon in 2 rounds
Yellow:blind/ 36hp
Green:blind
breath weapon: 6d6 + 1d4 ⇒ (1, 3, 3, 4, 4, 4) + (2) = 21

The glitterdust coats three of the constructs and blinds two of them.

Mirage manages to grab a hold of one and does not let go.

Red releases a line of flames catching electra and catching anwar. Electra and Anwar takes 19 fire damage. DC 13 reflex for half

Ibaz may act

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Not prepared to fight, Ibaz is quite surprised by the golem's attack!

He decides to grapple one, charging his fists with arcane energy Swift Action: Arcane Strike

Grapple (Green): 1d20 + 10 ⇒ (10) + 10 = 20

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

Ow, ow, ow


Knowledge Checks -Sky Key Solution Aid Token

GM:

Red:breath weapon in 2 rounds
Yellow:grappled 36hp
Green:blind/grappled
green slam: 1d20 + 1d6 + 1d100 ⇒ (1) + (1) + (37) = 39
yellow slam: 1d20 + 1d6 + 1d100 ⇒ (17) + (2) + (80) = 99
saves: 2d20 ⇒ (3, 18) = 21

Ibaz manages to grab hold of one of the construct.

Green attempts to fight off his attacker. But is two hemmed up.

Yellow fairs better and manages to land a blow on the snake. Mirage takes 6 damage

Combat-Round 2-Bold May Post
Varian
Anwar
Doodle
Electra

GM(Red)
Ibaz
GM(Green, Yellow)


N, Large Tiger Init: +3 | HP 51/51 | AC 23, touch 13, ff 19 | Fort +8, Ref +8, Will +6 +4 vs enchantments, Evasion | Perception +6, scent
Buffs:
GMF

Mirage hisses and tries to pin the statue she is grappling.

Pin, maintain bonus: 1d20 + 16 + 5 ⇒ (4) + 16 + 5 = 25
Constrict: 1d4 + 10 ⇒ (1) + 10 = 11

Pinned:
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar draws a scroll from his Haversack and quickly activates it.

Casting resist energy fire on myself

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

refl: 1d20 + 5 ⇒ (17) + 5 = 22
Electra quickly casts grease under the still not blind one. Dc18 refl or fall.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz maintains his grapple.

Pinned (grapple): 1d20 + 10 + 1 + 5 ⇒ (5) + 10 + 1 + 5 = 21

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Feeling that his allies have the situation well in hand, Varian delays.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle activates her magical claws and starts shredding the red enemy.

Claw attack with Haste 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage 1d3 + 2 ⇒ (1) + 2 = 3

Claw attack with Haste 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage 1d3 + 2 ⇒ (2) + 2 = 4

Claw attack with Haste 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage 1d3 + 2 ⇒ (3) + 2 = 5


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GM:

Red: breath weapon in 1 rounds
Yellow: grappled/pinned 30hp
Green: blind/grappled/pinned
red AOO: 2d20 + 2d6 ⇒ (20, 16) + (1, 1) = 38

Red takes an opportune strike at Electra, landing a critical blow to her rib cage. Electra takes a whopping 10 damage from the crit. concentration check vs DC 21: 1d20 + 13 ⇒ (8) + 13 = 21

Electra fights through the pain and cast her spell.

GM:
red relex: 1d20 ⇒ 3

The red construct falls down.

Doodle manages to land all of blows on the construct, once brought down to her size, but her claws can not do it harm.

GM:
cmb yellow: 1d20 ⇒ 8

Mirage manages to pin the creatures arms to itself and can only struggle against the snakes grip as it crushes it.Now pinned

Red stands back up, provoking AOO from doodle and moves past her and Electra, not sensing them as threats. He makes way towards Anwar.

Ibaz goes to pin his target and succeeds.

GM:
green blinded: 1d20 ⇒ 17
green CMD to escape: 1d20 ⇒ 5

The green tinged construct can not break the Ibaz's grapple. now pinned

Combat-Round 3-Bold May Post
Varian
Anwar
Doodle
Electra

GM(Red)
Ibaz
GM(Green, Yellow)


N, Large Tiger Init: +3 | HP 51/51 | AC 23, touch 13, ff 19 | Fort +8, Ref +8, Will +6 +4 vs enchantments, Evasion | Perception +6, scent
Buffs:
GMF

Mirage maintains her grin on the creature, slowly crushing it to death?

Maintain to damage: 1d20 + 16 + 5 ⇒ (12) + 16 + 5 = 33
Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Constrict: 1d4 + 10 ⇒ (3) + 10 = 13

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar flies forward drawing a wand, he tries to activate it.

UMD: 1d20 + 10 ⇒ (20) + 10 = 30

A shimmering field of blue energy envelops Mirage as he does so.

Anwar casts Mage Armour on Mirage. He provokes from red.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle takes her attack against red as it pushed by her.

AoO Claw attack with Haste 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage 1d3 + 2 ⇒ (1) + 2 = 3

—————————

”My claws don’t work against these things! I’ll try some magic, Doodle cries out as she tries to use a magic missile on red.

Damage 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11

Caster level check, if necessary with Spell Penetration 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz charges again his fists with arcane energy and maintain his grapple while starting to crush the construct.

Grapple: 1d20 + 10 + 1 + 5 ⇒ (6) + 10 + 1 + 5 = 22
Unarmed Strike: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Electra moves back a step and quickly casts Mage Armor on herself


Knowledge Checks -Sky Key Solution Aid Token

GM:
Red: 42hp breath weapon in 1 rounds
Yellow: grappled/pinned 13 hp
Green: blind/ 49 hp
red AOO: 1d20 + 1d6 ⇒ (13) + (2) = 15
fire damage: 6d6 + 1d4 ⇒ (5, 4, 2, 5, 2, 2) + (1) = 21
yellow cmb: 1d20 ⇒ 6
green cmb: 1d20 ⇒ 20
green will: 1d20 ⇒ 10

Varian continues to delay

Anwar moves, the construct reacts, but its slam bounces off the magical barrier.

Mirage continues to crush the yellow construct..

Doodle switched tactics and fires off some force missiles that hit red.

Electra retreats and casts a defensive spell

Red follows Anwar back into the greenhouse and unleashes another blast of flames washing over Anwar. Anwar take 20 fire damage DC 13 reflex for half

Ibaz maintains his hold on the creature and starts throwing punches.

Yellow continues to struggle, but can not escape the snakes grasp

Green manages to break the hold, but still can not shake the glitter.

Combat-Round 4-Bold May Post
Varian
Anwar
Doodle
Electra

GM(Red)
Ibaz
GM(Green, Yellow)

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz, tries to take old again of the construct after charging his fist of Arcane energy.

Grapple (Green): 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 hope it will be enough as Green is still blind!

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

Anwar unsuccessfully ducks away from the flames, crying out in pain. He drops his mage armour wand and draws a second one, activating it.

Draw a wand of cure light and use it
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


N, Large Tiger Init: +3 | HP 51/51 | AC 23, touch 13, ff 19 | Fort +8, Ref +8, Will +6 +4 vs enchantments, Evasion | Perception +6, scent
Buffs:
GMF

Mirage continues to crush the construct.

Maintain to damage: 1d20 + 16 + 5 ⇒ (7) + 16 + 5 = 28
Damage: 1d4 + 10 ⇒ (2) + 10 = 12
Constrict: 1d4 + 10 ⇒ (2) + 10 = 12

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle realizes a little damage is better than no damage, so she again tries to use a magic missile on red.

Damage 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13

Caster level check, if necessary with Spell Penetration 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

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