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Electra will check if the MM affects the enemy. If yes she will cast MM herself!

GM Z..D.. |

Green: blind/ 49 hp
red: 1d20 + 1d6 ⇒ (4) + (6) = 10
slam: 1d20 + 1d6 ⇒ (7) + (5) = 12
will: 1d20 ⇒ 19
Assuming Varian is still in delay
Electra Magic Missile does affect
Anwar is engulfed in flames, when they subside he heals himself.
Mirage crushes the construct, it stops struggling and remains motionless. Yellow is out of commission
Doodle fires off another barrage of magic missiles.
And Electra follows suit. go ahead and roll the damage
Red moves to Anwar and slams his fist into him. But the mage armor protects him.
Ibaz grabs the construct once more.
Ibaz avoids the strike from the green construct, but it seems to be over its blindness.
Combat-Round 5-Bold May Post
Varian
Anwar
Doodle
Electra
GM(Red)
Ibaz
GM(Green)

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Doodle smiles at seeing the serpent finish one of the machines. She delays to see if the snake can do the same to red before she uses more magic. If Mirage finishes red, she will instead aim her magic at green.
Damage 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10
Caster level check 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

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Electra quickly takes a wand and shoots a MM at the left construct.
MM: 1d4 + 1 ⇒ (1) + 1 = 2

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Anwar floats away from the dangerous construct and casts a spell. He places a hand on Mirages flank and her jaws begin to gleam.
Moving away, provoking, and casting magic fang on mirage

Mirage, Animal Companion |

Mirage snaps out at the enemy threatening her master.
Bite, mf: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Damage, mf: 1d4 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Grab: 1d20 + 16 ⇒ (15) + 16 = 31
Constrict: 1d4 + 10 ⇒ (4) + 10 = 14

GM Z..D.. |

Green: 44 hp
AOO: 1d20 + 1d6 ⇒ (18) + (2) = 20
Anwar moves away from the constuct, but not with out getting hit.Take 6 points of damage
Mirage attempts to strike the construct and misses.
Doodle and Electra send more magic missiles. One at red the other at green.
Mirage AOO: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
bite damage: 1d4 + 10 + 1 ⇒ (2) + 10 + 1 = 13
grab attempt: 1d20 + 16 ⇒ (5) + 16 = 21
constrict: 1d4 + 10 ⇒ (2) + 10 = 12
The red one moves around the snake. Mirage strikes and connects, but can not grab hold of it.
Once red gets to Anwar, it swings and misses.
Ibaz is not able to maintain its hold on the construct.
Green now free from Ibaz's grasp withdraws from him and moves towards Anwar.
Combat-Round 6-Bold May Post
Varian
Anwar
Doodle
Electra
GM(Red)
Ibaz
GM(Green)

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Beginning to feel a bit picked on here says Anwar as he back pedals out of the way.
Anwar withdraws avoiding any AOO

Mirage, Animal Companion |

Mirage hisses and strikes out at Red.
Bite, MF: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage, MF: 1d4 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Grab: 1d20 + 16 ⇒ (13) + 16 = 29
Constrict: 1d4 + 10 ⇒ (2) + 10 = 12
Just a note, Mirage has combat reflexes and can take 4 opportunity attacks per round

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Electra shakes her wand again at lefty.
MM: 1d4 + 1 ⇒ (3) + 1 = 4

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Ibaz tries to strike the golem fighting the giant snake, drawing his greataxe and charging it with arcane energy!
Greataxe (cold iron): 1d20 + 7 ⇒ (8) + 7 = 15
Damages: 1d12 + 6 + 2 ⇒ (3) + 6 + 2 = 11

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Doodle hates to keep using her magic, but it seemed effective. She continues to fire away with her missiles at red. If Mirage finishes red, she will instead aim her magic at green.
Damage 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9
Caster level check 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

GM Z..D.. |

Mirage manages to finish off the red one in round strike and grab.
The other focus on green while Anwar moves away from the constructs.
Green moves from its space.
Mirage AOO: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
damage: 1d4 + 10 + 1 ⇒ (2) + 10 + 1 = 13
grab: 1d20 + 16 ⇒ (9) + 16 = 25
constrict: 1d4 + 10 ⇒ (3) + 10 = 13
But Mirage grabs hold with an opportune strike and coils around it, making sure it does go anywhere.
The construct immediately breaks the snakes hold.Not grappled
Party is up

Mirage, Animal Companion |

Hissing Mirage strikes out again at the last remaining enemy.
Bite, Haste, MF: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
Damage, MF: 1d4 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Grab, Haste: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Constrict: 1d4 + 10 ⇒ (4) + 10 = 14
If she misses and/or fails to grab second attack from haste
Bite, Haste, MF: 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25
Damage, MF: 1d4 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Grab, Haste: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Constrict: 1d4 + 10 ⇒ (2) + 10 = 12

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Anwar simply activates his cure wand to heal himself.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

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Electra shoots another magic missle at the construct.
MM: 1d4 + 1 ⇒ (3) + 1 = 4

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Ibaz tries again to strike the last construct, charging his weapon with arcane energy before the strike.
Greataxe: 1d20 + 7 ⇒ (17) + 7 = 24
Damages: 1d12 + 6 + 2 ⇒ (10) + 6 + 2 = 18

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Doodle waits until the last second to see if her mates can disable the construct. If not, she uses another magic missile.
Damage 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10
Caster level check 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

GM Z..D.. |

Mirages strikes yet again and grabs the construct then proceeds to crush it.
Sheila burst through the door with a handful of agents to figure out the ruckus.
"What has happened here"
You uncover a small placard on nape of each angel’s neck in the shape of the Golemworks’s insignia. Each bears the angels’ creation year (the current year) and has a space for a maker’s mark. Except, there is not mark.

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Patting Mirage in the head Anwar turns to Sheila, It seems your machines malfunctioned, I suppose that's hat you get for trusting in such...things. Fortunately no-one was too badly hurt

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Perception 1d20 + 9 ⇒ (6) + 9 = 15
Doodle nods and points at the back of the neck. ”He’s right. The mark should be right there and it’s missing on all three of these things!”

GM Z..D.. |

Sheila takes a look at the placards. "Hmm, I am thinking this may be some sort of sabotage or an attempt on my life. You all should make towards the golemworks and sort this stuff out. I will make sure you are compensated for your time.
Shiela doesn't really wait for an answer as she escorts you to the front of the manor.
North of the Irespan, a cluster of warehouses harbors one of Magnimar’s best-known industries—the Golemworks. The shouts of laborers who dredge fallen segments of the Irespan compete with the clamor of artisans: the sculptors, jewelers, woodcarvers, and arcane artificers whose secret skills breathe life into their constructs.
The Pathfinders have little trouble locating the Golemworks’ sprawling complex, and Sheila’s contact, Reemis, therein.
"Welcome to the Golemworks. What can I help you with?"

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”We got a bad couple of angels sent to us earlier today. They had the date and your business on their neck, but no maker’s mark. Is that common? We might need to talk with all your makers.”
Diplomacy 1d20 + 8 ⇒ (5) + 8 = 13

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Yes indeed, can you identify who made these faulty things?
Anwar will heal himself on the way over
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
And also Mirage
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

GM Z..D.. |

I would say about 30 minutes. You are not leaving the city.
"Hmm, I do find that really odd myself. I do apologize for any damages sustained[b], he says while scratching his chin. [b]"Wait right here while I pull the record."
When Reemis comes back, he is carrying a leather folder. "Here it is", he pulls out a sheet of paper. "The orginal order of three angelic guardians. To be delivered to Sheila Heidmarch at Heidmarch Manor. To be programmed to serve anyone carrying a platinum wayfinder belonging to Sheila Heidmarch. Artificer completing the order is Chrysalis Black...Chrysalis Black. He seems to be stuck on the name, confused.
"Chrysalis Black is not one to leave his mark off of the placard. He is one of the more promising members of my faculty here." He then lifts the counter top allowing the PC's through. "Come with me and we will sort this out at once."
Reemis leads the PCs through the maze of workshops, warehouses, and foundries that make up the Golemworks to a small wooden building he identifies as Black’s workshop. He then becomes quite nervous, "Well it seems he must be away at the moment getting some spell components. He should return soon. If you wish, I could let you into his workshop and wait?

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Anwar crosses his arms in apparent irritation, Very well, if we must wait then we wait. Do you have any idea how long he is likely to be?

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”Sure, we will wait. Let us in. We need to look around. You are more than welcome to wait with us. We don’t want any breach of protocol here, but we have to figure out what happened.”

GM Z..D.. |

Reemis pulls out a key and unlocks the door to the workshop...
Two exotic rugs cover the oak floor of this well-furnished “L”shaped office. Several tables and chairs offer spots to relax after a day’s work, and a sturdy bar of cherrywood displays all manner of exotic drinks. A golem crafted from mahogany and other fine woods stands in the corner.
"I'll be returning to the front of the house if you need me."
You all do not sense any deception from Reemis
Please place yourselves where you wish on slide 4.

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Doodle goes to stand by the bar and look at all the neat beverages and containers.
Would someone place me right by the bar? Any spot there is fine. I’m on my phone. Thanks.

GM Z..D.. |

Roughly 90 minutes go by before you hear someone approaching. "I could have sworn I locked up, boy Chrysalis, you are losing it." A male human walks through the door and jumps at the sight of people in his office. "Uh...who are you and what are you doing in my office?

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”Well, we are here to ask you some questions. Did you construct the angels that were sent to Sheila Heidmarch? They didn’t have an identifying mark. Oh, and they attacked us and tried to kill their controller. That’s miffed everyone, just a bit. So tell us about them...”

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We were waiting for you, Sir. It seems like my comrade says that some golem from your design try to kill our Venture Captain.
Beering no mark we come to get some anwser, your collegue open your house for us to wait for you.
We are no thieves if it's what you fear, sir.

GM Z..D.. |

Chrysalis moves to behind the bar, "Yes, I signed that I would complete the order, but obiously my mark is not on the guardians so they can not be tied to me. " He then shifts gears and his eyes fall on the gnomes hair. "My dear, your hair is absolutely fabulous. Is it that blue naturally or do you add dies. It so vibrant. I would love to know you got it soo blue."

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Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4.
Varian remains oblivious.
"Yes, but what we asked was whether or not you had built them, not whether they could be tied to you; obfuscating statements like that tend to suggest that you have something to hide..."

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Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22
Ibaz looks at their host strangely before speaking to Doodlevain's hear.
He looks at you as a madman, be carreful.
Then asks Chrysalis directly Sir, do you know who is responsible for their behavior?
Waiting for his response and trying to know if he's a liar or not.
Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25

GM Z..D.. |

"Well with no makers mark on them, that would be hard to figure out. " He says sweeping over the bar once more, tapping his fingers with the other hand.
He turns his attention back to Doodle, "Would you mind if I take a snippet from you hair? I would love to try and match the color."

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Hopefully it was without consequences thanks to my high rolls!
I have corrected the bonus on my post.
Stop circling around the truth! Tell us who want our Venture Captain’s death!
Says Ibaz getting out of his stool.

GM Z..D.. |

"Very well, it was I who made the guardians, but you will never get me to confess...." He then claps his hands twice, "Come to life my lovelies."
Anwar: 1d20 + 8 ⇒ (5) + 8 = 13
Ibaz: 1d20 + 2 ⇒ (2) + 2 = 4
doodle: 1d20 + 6 ⇒ (8) + 6 = 14
electra: 1d20 + 8 ⇒ (3) + 8 = 11
Varian: 1d20 + 9 ⇒ (3) + 9 = 12
GM: 1d20 ⇒ 16
As if it was magic, thing began to animate all around the room.
golem attack: 1d20 + 2d6 ⇒ (8) + (4, 1) = 13
yellow attack: 1d20 + 1d3 ⇒ (18) + (1) = 19
blue attack: 1d20 + 1d3 ⇒ (11) + (1) = 12
purple attack: 1d20 + 1d3 ⇒ (10) + (1) = 11
yellow grab: 1d20 ⇒ 2
blue grab: 1d20 ⇒ 15
blue constrict: 1d3 ⇒ 2
purple grab and constrict: 1d20 + 1d3 ⇒ (17) + (1) = 18
The wood golem moves to confront Ibaz and bring its wooden arm down on him. 9 points of damage
Yellow goes after doodle and unleashes a restraint striking her on the wrist. But can not grab hold. Doodle takes one point of damage
Blue moves to Varian and does the same thing, but is able to grab hold of him and winch him closer and begins to crush his wrist. Varian takes a total of 3 damage from the attack and then constrict. He is also grappled
Purple approaches Ibaz as well and is able to grab him by the legs. Ibaz takes a total of 2 points of damage from the chair and is grappled
Party is up
Doodle -1
Varian -3/ grappled
Ibaz -11/grappled

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Ibaz tries to get out the grapple while taking a defensive position.
Grapple: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Once out of the grapple he takes his wand of mage armor.
AC19, DMD25

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Anwar flies down to where Mirage is lounging by the fire. He places a hand on her head and mutters a quick spell. She perks up and yawns, revealing glimmering fangs shining with magic.
Anwar casts Greater Magic Fang on Mirage

Mirage, Animal Companion |

Mirage slithers forward over the stuffed couch. She strikes out at the creature threatening Varian.
Bite, GMF: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage, GMF: 1d4 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Grab: 1d20 + 16 ⇒ (3) + 16 = 19
Constrict: 1d4 + 10 ⇒ (3) + 10 = 13